Template:CD/superclass: Difference between revisions
Jump to navigation
Jump to search
(classes) |
Pivotman319 (talk | contribs) (Add class CWeaponStunStickPlayer from 20th anniversary update) |
||
(17 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<includeonly><onlyinclude>{{#switch: {{{1}}} | <includeonly><onlyinclude>{{safesubst:#switch: {{{1}}} | ||
| AR2Explosion = CBaseParticleEntity | | AR2Explosion = CBaseParticleEntity | ||
| Boomer = BossZombiePlayerBot | | Boomer = BossZombiePlayerBot | ||
Line 29: | Line 29: | ||
| CAI_Expresser = IResponseFilter | | CAI_Expresser = IResponseFilter | ||
| CAI_ExpresserWithFollowup = CAI_Expresser | | CAI_ExpresserWithFollowup = CAI_Expresser | ||
| CAI_FightFromCoverGoal = CAI_GoalEntity | |||
| CAI_FollowGoal = CAI_GoalEntity | | CAI_FollowGoal = CAI_GoalEntity | ||
| CAI_GoalEntity = CBaseEntity | | CAI_GoalEntity = CBaseEntity | ||
Line 37: | Line 38: | ||
| CAI_NetworkManager = CPointEntity | | CAI_NetworkManager = CPointEntity | ||
| CAI_OperatorGoal = CAI_GoalEntity | | CAI_OperatorGoal = CAI_GoalEntity | ||
| CAI_PlayerAlly = CAI_BaseActor | |||
| CAI_PoliceGoal = CBaseEntity | | CAI_PoliceGoal = CBaseEntity | ||
| CAI_ProxyMovementSink = CAI_DefMovementSink | | CAI_ProxyMovementSink = CAI_DefMovementSink | ||
Line 51: | Line 53: | ||
| CAPCController = CPointEntity | | CAPCController = CPointEntity | ||
| CAPCMissile = CMissile | | CAPCMissile = CMissile | ||
| CASWEnvExplosion = CPointEntity | |||
| CASWEnvShake = CPointEntity | |||
| CASWEnvSpark = CBaseEntity | |||
| CASWHealthBar = CSprite | |||
| CASWRopeAnchor = CPointEntity | |||
| CASWStatueProp = CStatueProp | |||
| CASW_AOEGrenade_TouchTrigger = CBaseTrigger | |||
| CASW_Alien = CASW_Inhabitable_NPC <!--, public IAlienAutoList--> | |||
| CASW_Alien_Goo = CBaseFlex | |||
| CASW_Alien_Jumper = CASW_Alien_Shover | |||
| CASW_Alien_Shover = CASW_Alien | |||
| CASW_AmbientGeneric = CAmbientGeneric | |||
| CASW_Ammo_AR2 = CASW_Ammo | |||
| CASW_Ammo_Assault_Shotgun = CASW_Ammo | |||
| CASW_Ammo_Autogun = CASW_Ammo | |||
| CASW_Ammo_Chainsaw = CASW_Ammo | |||
| CASW_Ammo_Drop = CBaseAnimating <!--, public IASW_Server_Usable_Entity, public IAmmoDropAutoList--> | |||
| CASW_Ammo_Flamer = CASW_Ammo | |||
| CASW_Ammo_Grenade_Launcher = CASW_Ammo | |||
| CASW_Ammo_Heavy_Rifle = CASW_Ammo | |||
| CASW_Ammo_Mining_Laser = CASW_Ammo | |||
| CASW_Ammo_PDW = CASW_Ammo | |||
| CASW_Ammo_Pistol = CASW_Ammo | |||
| CASW_Ammo_Rifle = CASW_Ammo | |||
| CASW_Ammo_Shotgun = CASW_Ammo | |||
| CASW_Ammo_Sniper_Rifle = CASW_Ammo | |||
| CASW_Bait = CBaseCombatCharacter | |||
| CASW_Barrel_Explosive = CASW_Exploding_Prop | |||
| CASW_Barrel_Radioactive = CASW_Prop_Physics | |||
| CASW_Bloodhound = CBaseAnimating | |||
| CASW_Boomer = CASW_Alien | |||
| CASW_Boomer_Blob = CASW_Grenade_Vindicator | |||
| CASW_Bouncing_Pellet = CBaseCombatCharacter | |||
| CASW_Broadcast_Camera = CBaseEntity | |||
| CASW_BuffGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Burning = CBaseEntity | |||
| CASW_Button_Area = CASW_Use_Area | |||
| CASW_Buzzer = CAI_BasePhysicsFlyingBot | |||
| CASW_Campaign_Save = CBaseEntity | |||
| CASW_Challenge_Thinker = CLogicalEntity | |||
| CASW_Chance_Trigger_Multiple = CBaseTrigger | |||
| CASW_Client_Corpse = CRagGib | |||
| CASW_Colonist = CASW_Inhabitable_NPC <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Computer_Area = CASW_Use_Area | |||
| CASW_Deathmatch_Mode = CBaseEntity | |||
| CASW_Debrief_Info = CLogicalEntity | |||
| CASW_Debrief_Stats = CBaseEntity | |||
| CASW_Detonator = CASW_Alien | |||
| CASW_Director_Control = CLogicalEntity | |||
| CASW_Door = CBasePropDoor | |||
| CASW_Door_Area = CASW_Use_Area | |||
| CASW_Door_Padding = CBaseAnimating | |||
| CASW_Drone_Advanced = CASW_Alien_Jumper | |||
| CASW_Drone_Antlion = CNPC_Antlion | |||
| CASW_Drone_Uber = CASW_Drone_Advanced | |||
| CASW_Dynamic_Light = CBaseEntity | |||
| CASW_Egg = CBaseFlex | |||
| CASW_Emitter = CBaseEntity | |||
| CASW_Energy_Shield = CBaseCombatCharacter | |||
| CASW_EntityFlame = CEntityFlame | |||
| CASW_Entity_Dissolve = CBaseEntity | |||
| CASW_Equip_Req = CBaseEntity | |||
| CASW_Extinguisher_Projectile = CBaseCombatCharacter | |||
| CASW_Fade_Ent = CBaseEntity | |||
| CASW_Fade_IO_Proxy = CServerOnlyEntity | |||
| CASW_Fallen_Door_Padding = CBaseAnimating | |||
| CASW_Filter_Incapacitated = CBaseFilter | |||
| CASW_Filter_Marine_Class = CBaseFilter | |||
| CASW_Filter_Rolling = CBaseFilter | |||
| CASW_Firewall_Piece = CBaseEntity | |||
| CASW_Flamer_Projectile = CBaseCombatCharacter | |||
| CASW_Flare_Projectile = CBaseCombatCharacter | |||
| CASW_Flock = CASW_Alien | |||
| CASW_Game_Resource = CBaseEntity | |||
| CASW_Gas_Grenade_Projectile = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Grenade_Cluster = CASW_Grenade_Vindicator | |||
| CASW_Grenade_Freeze = CASW_Grenade_Cluster | |||
| CASW_Grenade_PRifle = CASW_Rifle_Grenade | |||
| CASW_Grenade_Vindicator = CASW_Rifle_Grenade | |||
| CASW_Grub_Sac = CASW_Alien_Goo | |||
| CASW_Hack_Computer = CASW_Hack | |||
| CASW_Hack_Wire_Tile = CASW_Hack | |||
| CASW_Harvester = CASW_Alien | |||
| CASW_HealGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IHealGrenadeAutoList--> | |||
| CASW_Health_Regen = CLogicalEntity | |||
| CASW_Holdout_Mode = CBaseEntity | |||
| CASW_Holdout_Spawner = CASW_Base_Spawner | |||
| CASW_HoloScan = CPointEntity | |||
| CASW_Holo_Sentry = CBaseEntity | |||
| CASW_Hurt_Nearest_Marine = CServerOnlyPointEntity | |||
| CASW_Info_Heal = CLogicalEntity | |||
| CASW_Info_Message = CBaseEntity | |||
| CASW_Inhabitable_NPC = CAI_PlayerAlly <!--, public IASW_Spawnable_NPC--> | |||
| CASW_Intro_Control = CLogicalEntity | |||
| CASW_Item_Crate = CASW_Prop_Physics | |||
| CASW_Item_Regen = CLogicalEntity | |||
| CASW_Juggernaut = CASW_Alien | |||
| CASW_Jukebox = CBaseEntity | |||
| CASW_Jump_Trigger = CTriggerMultiple | |||
| CASW_Laser_Mine = CBaseCombatCharacter <!--, public IEntityListener, public IRD_Has_Projectile_Data--> | |||
| CASW_Marine = CASW_VPhysics_NPC <!--, public IASWPlayerAnimStateHelpers, public IASW_Server_Usable_Entity--> | |||
| CASW_Marine_Hint_Dynamic = CServerOnlyPointEntity | |||
| CASW_Marine_Hint_Ent = CServerOnlyPointEntity | |||
| CASW_Marine_Hint_Node_Ent = CNodeEnt | |||
| CASW_Marine_JumpJet_Trigger = CTriggerMultiple | |||
| CASW_Marine_Knockback_Trigger = CBaseTrigger | |||
| CASW_Marine_Position_Trigger = CBaseTrigger | |||
| CASW_Marine_Resource = CBaseEntity | |||
| CASW_Marines_Past_Area = CServerOnlyPointEntity <!--, public IASW_Marines_Past_Area_List--> | |||
| CASW_Marker = CBaseEntity | |||
| CASW_Meatbug = CASW_Alien | |||
| CASW_Mine = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Missile_Round = CBaseCombatCharacter | |||
| CASW_Mission_Manager = CBaseEntity | |||
| CASW_Mortar_Round = CASW_Grenade_Vindicator | |||
| CASW_Mortarbug = CASW_Alien | |||
| CASW_Mortarbug_Shell = CBaseCombatCharacter | |||
| CASW_Objective = CBaseEntity | |||
| CASW_Objective_Countdown = CASW_Objective | |||
| CASW_Objective_Dummy = CASW_Objective | |||
| CASW_Objective_Escape = CASW_Objective | |||
| CASW_Objective_Kill_Aliens = CASW_Objective | |||
| CASW_Objective_Kill_Eggs = CASW_Objective | |||
| CASW_Objective_Kill_Goo = CASW_Objective | |||
| CASW_Objective_Kill_Queen = CASW_Objective | |||
| CASW_Objective_Survive = CASW_Objective | |||
| CASW_Objective_Triggered = CASW_Objective | |||
| CASW_Order_Nearby_Aliens = CPointEntity | |||
| CASW_Parasite = CASW_Alien | |||
| CASW_Path_Utils_NPC = CAI_BaseNPC | |||
| CASW_Pickup_Hornet_Barrage = CASW_Pickup_Weapon | |||
| CASW_Pickup_Money = CASW_Pickup | |||
| CASW_Pickup_Weapon_50CalMG = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Ammo_Bag = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Ammo_Satchel = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Assault_Shotgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Autogun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Chainsaw = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_CombatRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_DEagle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Devastator = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_FireExtinguisher = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flamer = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flares = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flashlight = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Grenade_Launcher = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Grenades = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_HealAmp_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heal_Grenade = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heal_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heavy_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_MedRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Medical_Satchel = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Medkit = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Mines = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Minigun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Mining_Laser = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_PDW = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_PRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Pistol = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Railgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Cannon = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Flamer = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Freeze = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Shotgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sniper_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Stim = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_T75 = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Tesla_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Tesla_Trap = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Welder = CASW_Pickup_Weapon | |||
| CASW_Player = CBaseMultiplayerPlayer | | CASW_Player = CBaseMultiplayerPlayer | ||
| CASW_PointCamera = CPointCamera | |||
| CASW_Powerup = CASW_Pickup | |||
| CASW_Powerup_Chemical_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Electric_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Explosive_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Fire_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Freeze_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Increased_Speed = CASW_Powerup | |||
| CASW_PropJeep = CPropVehicleDriveable <!--, public IASW_Vehicle--> | |||
| CASW_Prop_Dynamic = CDynamicProp | |||
| CASW_Prop_Laserable = CASW_Prop_Physics | |||
| CASW_Prop_Physics = CPhysicsProp | |||
| CASW_Queen = CASW_Alien | |||
| CASW_Queen_Divers = CBaseAnimating | |||
| CASW_Queen_Grabber = CBaseAnimating | |||
| CASW_Queen_Retreat_Spot = CPointEntity | |||
| CASW_Queen_Spit = CBaseCombatCharacter | |||
| CASW_Radiation_Volume = CBaseEntity | |||
| CASW_Random_Target_Trigger_Multiple = CBaseTrigger | |||
| CASW_Ranger = CASW_Alien | |||
| CASW_Remote_Turret = CBaseAnimating | |||
| CASW_Revive_Tombstone = CBaseAnimating <!--, public IASW_Revive_Tombstone_Auto_List,--> | |||
| CASW_Rifle_Grenade = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Rocket = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Runner = CASW_Alien | |||
| CASW_Scanner_Info = CBaseEntity | |||
| CASW_Scanner_Noise_Dummy = CServerOnlyPointEntity | |||
| CASW_Sentry_Base = CBaseAnimating <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Sentry_Top = CBaseCombatCharacter | |||
| CASW_Sentry_Top_Cannon = CASW_Sentry_Top | |||
| CASW_Sentry_Top_Flamer = CASW_Sentry_Top | |||
| CASW_Sentry_Top_Icer = CASW_Sentry_Top_Flamer | |||
| CASW_Sentry_Top_Machinegun = CASW_Sentry_Top | |||
| CASW_Shaman = CASW_Alien | |||
| CASW_Shieldbug = CASW_Alien_Shover <!--, public IShieldbugAutoList--> | |||
| CASW_Shotgun_Pellet = CBaseCombatCharacter | |||
| CASW_Shotgun_Pellet_Predicted = CBaseGrenade | |||
| CASW_Simple_Drone = CASW_Simple_Alien | |||
| CASW_Simple_Grub = CASW_Simple_Alien | |||
| CASW_Snow_Volume_Dummy = CServerOnlyPointEntity | |||
| CASW_Spawn_Group = CLogicalEntity | |||
| CASW_Spawner = CASW_Base_Spawner | |||
| CASW_Spitter = CASW_Alien | |||
| CASW_StickTogether_Area = CTriggerMultiple <!--, public IASW_StickTogether_Area_List--> | |||
| CASW_Supplies_Chatter_Trigger = CBaseTrigger | |||
| CASW_SynUp_Chatter_Trigger = CBaseTrigger | |||
| CASW_T75 = CBaseCombatCharacter <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Target_Dummy = CBaseAnimating | |||
| CASW_Tech_Marine_Req = CLogicalEntity | |||
| CASW_TeslaTrap = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Trigger_Fall = CBaseTrigger | |||
| CASW_Trigger_Marine_Melee = CBaseTrigger | |||
| CASW_TutorialStartPoint = CPointEntity | |||
| CASW_Use_Area = CTriggerMultiple <!--, public IASW_Server_Usable_Entity, public IASW_Use_Area_List--> | |||
| CASW_VPhysics_NPC = CASW_Inhabitable_NPC | |||
| CASW_Voiceover_Dialogue = CLogicalEntity | |||
| CASW_Watcher = CASW_Alien | |||
| CASW_Weapon = CBaseCombatWeapon <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Weapon_50CalMG = CASW_Weapon_Rifle | |||
| CASW_Weapon_AR2 = CASW_Weapon_Rifle | |||
| CASW_Weapon_Ammo_Bag = CASW_Weapon | |||
| CASW_Weapon_Ammo_Satchel = CASW_Weapon | |||
| CASW_Weapon_Assault_Shotgun = CASW_Weapon_Shotgun | |||
| CASW_Weapon_Autogun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Bait = CASW_Weapon | |||
| CASW_Weapon_Blink = CASW_Weapon | |||
| CASW_Weapon_Buff_Grenade = CASW_Weapon | |||
| CASW_Weapon_Chainsaw = CASW_Weapon | |||
| CASW_Weapon_CombatRifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Cryo_Cannon = CASW_Weapon | |||
| CASW_Weapon_DEagle = CASW_Weapon_Pistol | |||
| CASW_Weapon_Devastator = CASW_Weapon_Assault_Shotgun | |||
| CASW_Weapon_Electrified_Armor = CASW_Weapon | |||
| CASW_Weapon_Energy_Shield = CASW_Weapon_Rifle_Burst | |||
| CASW_Weapon_FireExtinguisher = CASW_Weapon | |||
| CASW_Weapon_Fist = CASW_Weapon | |||
| CASW_Weapon_Flamer = CASW_Weapon | |||
| CASW_Weapon_Flares = CASW_Weapon | |||
| CASW_Weapon_Flashlight = CASW_Weapon | |||
| CASW_Weapon_Flechette = CASW_Weapon_Rifle | |||
| CASW_Weapon_Flechette2 = CASW_Weapon_Rifle | |||
| CASW_Weapon_Freeze_Grenades = CASW_Weapon | |||
| CASW_Weapon_Gas_Grenades = CASW_Weapon | |||
| CASW_Weapon_Grenade_Launcher = CASW_Weapon | |||
| CASW_Weapon_Grenades = CASW_Weapon | |||
| CASW_Weapon_Hack_Tool = CASW_Weapon | |||
| CASW_Weapon_HealAmp_Gun = CASW_Weapon_Heal_Gun | |||
| CASW_Weapon_HealGrenade = CASW_Weapon | |||
| CASW_Weapon_Heal_Gun = CASW_Weapon <!--, public IASW_Medical_Weapon--> | |||
| CASW_Weapon_Heavy_Rifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Hornet_Barrage = CASW_Weapon | |||
| CASW_Weapon_Incendiary_Grenades = CASW_Weapon | |||
| CASW_Weapon_Jump_Jet = CASW_Weapon_Blink | |||
| CASW_Weapon_Laser_Mines = CASW_Weapon | |||
| CASW_Weapon_MedRifle = CASW_Weapon_Rifle <!--, public IASW_Medical_Weapon--> | |||
| CASW_Weapon_Medical_Satchel = CASW_Weapon | |||
| CASW_Weapon_Medkit = CASW_Weapon_Medical_Satchel | |||
| CASW_Weapon_Mines = CASW_Weapon | |||
| CASW_Weapon_Minigun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Mining_Laser = CASW_Weapon | |||
| CASW_Weapon_Night_Vision = CASW_Weapon | |||
| CASW_Weapon_Normal_Armor = CASW_Weapon | |||
| CASW_Weapon_PDW = CASW_Weapon_Rifle | |||
| CASW_Weapon_PRifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Pistol = CASW_Weapon | |||
| CASW_Weapon_Plasma_Thrower = CASW_Weapon | |||
| CASW_Weapon_Railgun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Revive_Tool = CASW_Weapon <!--, public IASW_Revive_Tool_Auto_List--> | |||
| CASW_Weapon_Ricochet = CASW_Weapon_Rifle | |||
| CASW_Weapon_Rifle = CASW_Weapon | |||
| CASW_Weapon_Sentry = CASW_Weapon | |||
| CASW_Weapon_Sentry_Cannon = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Flamer = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Freeze = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Railgun = CASW_Weapon_Sentry | |||
| CASW_Weapon_Shield_Bubble = CASW_Weapon | |||
| CASW_Weapon_Shotgun = CASW_Weapon | |||
| CASW_Weapon_Smart_Bomb = CASW_Weapon_Hornet_Barrage | |||
| CASW_Weapon_Sniper_Rifle = CASW_Weapon | |||
| CASW_Weapon_Speed_Burst = CASW_Weapon | |||
| CASW_Weapon_Stim = CASW_Weapon | |||
| CASW_Weapon_Stun_Grenades = CASW_Weapon | |||
| CASW_Weapon_T75 = CASW_Weapon | |||
| CASW_Weapon_Tesla_Gun = CASW_Weapon | |||
| CASW_Weapon_Tesla_Trap = CASW_Weapon | |||
| CASW_Weapon_Welder = CASW_Weapon | |||
| CAbandonmentAwardTemplate = CAwardTemplate | | CAbandonmentAwardTemplate = CAwardTemplate | ||
| CAbusiveBehaviorAwardTemplate = CAwardTemplate | | CAbusiveBehaviorAwardTemplate = CAwardTemplate | ||
Line 61: | Line 362: | ||
| CActivityDataOps = CDefSaveRestoreOps | | CActivityDataOps = CDefSaveRestoreOps | ||
| CAimTargetManager = IEntityListener | | CAimTargetManager = IEntityListener | ||
| CAlienSwarmProxy = CGameRulesProxy | |||
| CAlyxEmpEffect = CBaseEntity | | CAlyxEmpEffect = CBaseEntity | ||
| CAmbientGeneric = CPointEntity | | CAmbientGeneric = CPointEntity | ||
Line 78: | Line 380: | ||
| CArenaLogic = CPointEntity | | CArenaLogic = CPointEntity | ||
| CArmor = CTFPowerup | | CArmor = CTFPowerup | ||
| CArmorPiece = CBaseAnimating | |||
| CArmorUpgrade = CBaseObjectUpgrade | | CArmorUpgrade = CBaseObjectUpgrade | ||
| CAssassinSmoke = CBaseParticleEntity | | CAssassinSmoke = CBaseParticleEntity | ||
Line 125: | Line 428: | ||
| CBaseHL1MPCombatWeapon = CBaseHL1CombatWeapon | | CBaseHL1MPCombatWeapon = CBaseHL1CombatWeapon | ||
| CBaseHL2MPCombatWeapon = CWeaponHL2MPBase | | CBaseHL2MPCombatWeapon = CWeaponHL2MPBase | ||
| CBaseHLBludgeonWeapon = CBaseHLCombatWeapon | |||
| CBaseHLCombatWeapon = CBaseCombatWeapon | | CBaseHLCombatWeapon = CBaseCombatWeapon | ||
| CBaseMountedWeapon = CDynamicProp | | CBaseMountedWeapon = CDynamicProp | ||
Line 134: | Line 438: | ||
| CBasePlayer = CBaseCombatCharacter | | CBasePlayer = CBaseCombatCharacter | ||
| CBasePortalCombatWeapon = CWeaponPortalBase | | CBasePortalCombatWeapon = CWeaponPortalBase | ||
| CBaseProjectile = CBaseAnimating | |||
| CBaseProp = CBaseAnimating | | CBaseProp = CBaseAnimating | ||
| CBasePropDoor = CDynamicProp | | CBasePropDoor = CDynamicProp | ||
Line 153: | Line 458: | ||
| CBaseVPhysicsTrigger = CBaseEntity | | CBaseVPhysicsTrigger = CBaseEntity | ||
| CBaseViewModel = CBaseAnimatingOverlay | | CBaseViewModel = CBaseAnimatingOverlay | ||
| CBaseWeaponWorldModel = CBaseAnimatingOverlay | |||
| CBazookaRocket = CDODBaseRocket | | CBazookaRocket = CDODBaseRocket | ||
| CBeam = CBaseEntity | | CBeam = CBaseEntity | ||
Line 201: | Line 507: | ||
| CCSPlayerMove = CPlayerMove | | CCSPlayerMove = CPlayerMove | ||
| CCSPlayerResource = CPlayerResource | | CCSPlayerResource = CPlayerResource | ||
| CCSPropExplodingBarrel = CPhysicsProp | |||
| CCSRagdoll = CBaseAnimatingOverlay | | CCSRagdoll = CBaseAnimatingOverlay | ||
| CCSTeam = CTeam | | CCSTeam = CTeam | ||
Line 211: | Line 518: | ||
| CCarriedProp = CBaseBackpackItem | | CCarriedProp = CBaseBackpackItem | ||
| CCarriedPropWeapon = CCarriedProp | | CCarriedPropWeapon = CCarriedProp | ||
| CCascadeLight = CBaseEntity | |||
| CCeilingTurret = CBaseTurret | | CCeilingTurret = CBaseTurret | ||
| CChainsaw = CTerrorWeapon | | CChainsaw = CTerrorWeapon | ||
Line 225: | Line 533: | ||
| CCheckClient = CAutoGameSystem | | CCheckClient = CAutoGameSystem | ||
| CCheckpointCompleteAwardTemplate = CAwardTemplate | | CCheckpointCompleteAwardTemplate = CAwardTemplate | ||
| CChicken = CDynamicProp <!--, public CGameEventListener, public CImprovLocomotor--> | |||
| CChildOperatorDefinition = IParticleOperatorDefinition | | CChildOperatorDefinition = IParticleOperatorDefinition | ||
| CChoreoEvent = ICurveDataAccessor | | CChoreoEvent = ICurveDataAccessor | ||
Line 259: | Line 568: | ||
| CControlPointMaster = CBaseEntity | | CControlPointMaster = CBaseEntity | ||
| CControlZone = CBaseEntity | | CControlZone = CBaseEntity | ||
| CCoopBonusCoin = CDynamicProp | |||
| CCopyRecipientFilter = IRecipientFilter | | CCopyRecipientFilter = IRecipientFilter | ||
| CCorpse = CBaseAnimating | | CCorpse = CBaseAnimating | ||
Line 265: | Line 575: | ||
| CCrossbowAmmo = CHL1Item | | CCrossbowAmmo = CHL1Item | ||
| CCrossbowBolt = CBaseCombatCharacter | | CCrossbowBolt = CBaseCombatCharacter | ||
| CCubeRotationController = CPointEntity <!--, public IMotionEvent--> | |||
| CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList--> | | CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList--> | ||
| CCurrencyPackCustom = CCurrencyPack | | CCurrencyPackCustom = CCurrencyPack | ||
Line 305: | Line 616: | ||
| CDecal = CPointEntity | | CDecal = CPointEntity | ||
| CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem--> | | CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem--> | ||
| CDecoyGrenade = CBaseCSGrenade | |||
| CDecoyProjectile = CBaseCSGrenadeProjectile | |||
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler | | CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler | ||
| CDefSaveRestoreOps = ISaveRestoreOps | | CDefSaveRestoreOps = ISaveRestoreOps | ||
Line 341: | Line 654: | ||
| CEntityFactoryDictionary = IEntityFactoryDictionary | | CEntityFactoryDictionary = IEntityFactoryDictionary | ||
| CEntityFlame = CBaseEntity | | CEntityFlame = CBaseEntity | ||
| CEntityFreezing = CBaseEntity | |||
| CEntityListSystem = CAutoGameSystemPerFrame | | CEntityListSystem = CAutoGameSystemPerFrame | ||
| CEntityParticleTrail = CBaseParticleEntity | | CEntityParticleTrail = CBaseParticleEntity | ||
Line 351: | Line 665: | ||
| CEnvAirStrikeIndoorEffect = CBaseAnimating | | CEnvAirStrikeIndoorEffect = CBaseAnimating | ||
| CEnvAirStrikeOutdoorEffect = CBaseAnimating | | CEnvAirStrikeOutdoorEffect = CBaseAnimating | ||
| CEnvAmbientLight = CSpatialEntity | |||
| CEnvBeam = CBeam | | CEnvBeam = CBeam | ||
| CEnvBeverage = CBaseEntity | | CEnvBeverage = CBaseEntity | ||
Line 389: | Line 704: | ||
| CEnvShake = CPointEntity | | CEnvShake = CPointEntity | ||
| CEnvShooter = CGibShooter | | CEnvShooter = CGibShooter | ||
| CEnvSlomo = CPointEntity | |||
| CEnvSoundscape = CServerOnlyEntity | | CEnvSoundscape = CServerOnlyEntity | ||
| CEnvSoundscapeProxy = CEnvSoundscape | | CEnvSoundscapeProxy = CEnvSoundscape | ||
Line 405: | Line 721: | ||
| CEnv_FallingRocks = CPointEntity | | CEnv_FallingRocks = CPointEntity | ||
| CEnv_Lightrail_Endpoint = CBaseEntity | | CEnv_Lightrail_Endpoint = CBaseEntity | ||
| CEnv_Sprite_ASW_Fade = CSprite | |||
| CEscapeRoute = CBaseEntity | | CEscapeRoute = CBaseEntity | ||
| CEventLog = CGameEventListener | | CEventLog = CGameEventListener | ||
Line 419: | Line 736: | ||
| CExtraMapEntity_Sign = CExtraMapEntity | | CExtraMapEntity_Sign = CExtraMapEntity | ||
| CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList--> | | CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList--> | ||
| CFEPlayerDecal = CBaseEntity | |||
| CFailableAchievement = CBaseAchievement | | CFailableAchievement = CBaseAchievement | ||
| CFallCauserAwardTemplate = CAwardTemplate | | CFallCauserAwardTemplate = CAwardTemplate | ||
Line 432: | Line 750: | ||
| CFilterMultiple = CBaseFilter | | CFilterMultiple = CBaseFilter | ||
| CFilterName = CBaseFilter | | CFilterName = CBaseFilter | ||
| CFilterPlayerHeld = CBaseFilter | |||
| CFilterSize = CBaseFilter | |||
| CFilterTFBotHasTag = CBaseFilter | | CFilterTFBotHasTag = CBaseFilter | ||
| CFilterTFCanCap = CBaseFilter | | CFilterTFCanCap = CBaseFilter | ||
Line 484: | Line 804: | ||
| CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList--> | | CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList--> | ||
| CFuncIllusionary = CBaseEntity | | CFuncIllusionary = CBaseEntity | ||
| CFuncInstanceIoProxy = CBaseEntity | |||
| CFuncLadder = CBaseEntity | | CFuncLadder = CBaseEntity | ||
| CFuncLadderEndPoint = CBaseEntity | | CFuncLadderEndPoint = CBaseEntity | ||
Line 544: | Line 865: | ||
| CFuncWall = CBaseEntity | | CFuncWall = CBaseEntity | ||
| CFuncWallToggle = CFuncWall | | CFuncWallToggle = CFuncWall | ||
| CFunc_ASW_Fade = CFuncBrush | |||
| CFunc_Dust = CBaseEntity | | CFunc_Dust = CBaseEntity | ||
| CFunc_DustCloud = CFunc_Dust | | CFunc_DustCloud = CFunc_Dust | ||
Line 551: | Line 873: | ||
| CFunctor = IRefCounted | | CFunctor = IRefCounted | ||
| CFunctorJob = CJob | | CFunctorJob = CJob | ||
| CGameCoopMissionManager = CRulePointEntity | |||
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor | | CGameDLL_ConVarAccessor = IConCommandBaseAccessor | ||
| CGameEnd = CRulePointEntity | | CGameEnd = CRulePointEntity | ||
Line 556: | Line 879: | ||
| CGameGibManager = CBaseEntity | | CGameGibManager = CBaseEntity | ||
| CGameMessageEntity = CLogicalEntity | | CGameMessageEntity = CLogicalEntity | ||
| CGameMoney = CRulePointEntity | |||
| CGameMovement = IGameMovement | | CGameMovement = IGameMovement | ||
| CGamePlayerEquip = CRulePointEntity | | CGamePlayerEquip = CRulePointEntity | ||
Line 561: | Line 885: | ||
| CGamePlayerTeam = CRulePointEntity | | CGamePlayerTeam = CRulePointEntity | ||
| CGamePlayerZone = CRuleBrushEntity | | CGamePlayerZone = CRuleBrushEntity | ||
| CGameRoundEnd = CRulePointEntity <!--, public CGameEventListener--> | |||
| CGameRules = CMemZeroOnNew | | CGameRules = CMemZeroOnNew | ||
| CGameRulesProxy = CBaseEntity | | CGameRulesProxy = CBaseEntity | ||
Line 581: | Line 906: | ||
| CGibShooter = CBaseEntity | | CGibShooter = CBaseEntity | ||
| CGlobalEntityList = CBaseEntityList | | CGlobalEntityList = CBaseEntityList | ||
| CGlobalLight = CBaseEntity | |||
| CGlobalState = CAutoGameSystem | | CGlobalState = CAutoGameSystem | ||
| CGlockAmmo = CHL1Item | | CGlockAmmo = CHL1Item | ||
Line 624: | Line 950: | ||
| CHEGrenadeProjectile = CBaseCSGrenadeProjectile | | CHEGrenadeProjectile = CBaseCSGrenadeProjectile | ||
| CHL1Gib = CBaseEntity | | CHL1Gib = CBaseEntity | ||
| CHL1Item = CItem | |||
| CHL1MPGameRulesProxy = CGameRulesProxy | | CHL1MPGameRulesProxy = CGameRulesProxy | ||
| CHL1MPRagdoll = CBaseAnimatingOverlay | | CHL1MPRagdoll = CBaseAnimatingOverlay | ||
Line 659: | Line 986: | ||
| CHitAndRunAwardTemplate = CAwardTemplate | | CHitAndRunAwardTemplate = CAwardTemplate | ||
| CHitEverybodyAwardTemplate = CAwardTemplate | | CHitEverybodyAwardTemplate = CAwardTemplate | ||
| CHLMachineGun = CBaseHLCombatWeapon | |||
| CHLSelectFireMachineGun = CHLMachineGun | |||
| CHolidayGift = CItem | | CHolidayGift = CItem | ||
| CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers--> | | CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers--> | ||
| CHostageCarriableProp = CBaseAnimating | |||
| CHostageRescueZone = CBaseTrigger | | CHostageRescueZone = CBaseTrigger | ||
| CHulkPhysicsAwardTemplate = CAwardTemplate | | CHulkPhysicsAwardTemplate = CAwardTemplate | ||
Line 674: | Line 1,004: | ||
| CHydraImpale = CBaseAnimating | | CHydraImpale = CBaseAnimating | ||
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps | | CIKSaveRestoreOps = CClassPtrSaveRestoreOps | ||
| CIncendiaryGrenade = CMolotovGrenade | |||
| CInfectedZooMaker = CPointEntity | | CInfectedZooMaker = CPointEntity | ||
| CInfectedZooPuppet = Infected | | CInfectedZooPuppet = Infected | ||
Line 694: | Line 1,025: | ||
| CInfoInputResetObjects = CBaseEntity | | CInfoInputResetObjects = CBaseEntity | ||
| CInfoInputRespawnPlayers = CBaseEntity | | CInfoInputRespawnPlayers = CBaseEntity | ||
| CInfoInstructorHintBombTargetA = CPointEntity | |||
| CInfoInstructorHintBombTargetB = CPointEntity | |||
| CInfoInstructorHintHostageRescueZone = CPointEntity | |||
| CInfoInstructorHintTarget = CPointEntity | | CInfoInstructorHintTarget = CPointEntity | ||
| CInfoIntermission = CPointEntity | | CInfoIntermission = CPointEntity | ||
Line 720: | Line 1,054: | ||
| CItemAmmo338MAG = CItemAmmo | | CItemAmmo338MAG = CItemAmmo | ||
| CItemAmmo357SIG = CItemAmmo | | CItemAmmo357SIG = CItemAmmo | ||
| CItemAmmo357SIG_MIN = CItemAmmo | |||
| CItemAmmo357SIG_P250 = CItemAmmo | |||
| CItemAmmo357SIG_SMALL = CItemAmmo | |||
| CItemAmmo45ACP = CItemAmmo | | CItemAmmo45ACP = CItemAmmo | ||
| CItemAmmo50AE = CItemAmmo | | CItemAmmo50AE = CItemAmmo | ||
| CItemAmmo556MM = CItemAmmo | | CItemAmmo556MM = CItemAmmo | ||
| CItemAmmo556MM_BOX = CItemAmmo | | CItemAmmo556MM_BOX = CItemAmmo | ||
| CItemAmmo556MM_SMALL = CItemAmmo | |||
| CItemAmmo57MM = CItemAmmo | | CItemAmmo57MM = CItemAmmo | ||
| CItemAmmo762MM = CItemAmmo | | CItemAmmo762MM = CItemAmmo | ||
Line 735: | Line 1,073: | ||
| CItemDefibrillator = CBaseBackpackItem | | CItemDefibrillator = CBaseBackpackItem | ||
| CItemDefuser = CItem | | CItemDefuser = CItem | ||
| CItemHeavyAssaultSuit = CItemAssaultSuit | |||
| CItemKevlar = CItem | | CItemKevlar = CItem | ||
| CItemLongJump = CItem | | CItemLongJump = CItem | ||
Line 757: | Line 1,096: | ||
| CItem_DynamicResupply = CPointEntity | | CItem_DynamicResupply = CPointEntity | ||
| CItem_FlareRound = CItem | | CItem_FlareRound = CItem | ||
| CItem_Healthshot = CWeaponBaseItem | |||
| CItem_ItemCrate = CPhysicsProp | | CItem_ItemCrate = CPhysicsProp | ||
| CItem_LargeBox357Rounds = CItem | | CItem_LargeBox357Rounds = CItem | ||
Line 771: | Line 1,111: | ||
| CKickedAwardTemplate = CAwardTemplate | | CKickedAwardTemplate = CAwardTemplate | ||
| CKnife = CWeaponCSBase | | CKnife = CWeaponCSBase | ||
| CKnifeGG = CKnife | |||
| CKnockdownAwardTemplate = CAwardTemplate | | CKnockdownAwardTemplate = CAwardTemplate | ||
| CKothLogic = CPointEntity | | CKothLogic = CPointEntity | ||
Line 783: | Line 1,124: | ||
| CLightGlow = CBaseEntity | | CLightGlow = CBaseEntity | ||
| CLimpetMine = CBaseGrenade | | CLimpetMine = CBaseGrenade | ||
| CLinkedPortalDoor = CBaseAnimating | |||
| CLogicAchievement = CLogicalEntity | | CLogicAchievement = CLogicalEntity | ||
| CLogicActiveAutosave = CLogicAutosave | | CLogicActiveAutosave = CLogicAutosave | ||
Line 793: | Line 1,135: | ||
| CLogicCompare = CLogicalEntity | | CLogicCompare = CLogicalEntity | ||
| CLogicCompareInteger = CLogicalEntity | | CLogicCompareInteger = CLogicalEntity | ||
| CLogicCoopManager = CLogicalEntity | |||
| CLogicDirectorQuery = CPointEntity | | CLogicDirectorQuery = CPointEntity | ||
| CLogicEventListener = CLogicalEntity | | CLogicEventListener = CLogicalEntity | ||
| CLogicEventListenerItemEquip = CLogicEventListener | |||
| CLogicGameEvent = CLogicalEntity | | CLogicGameEvent = CLogicalEntity | ||
| CLogicLineToEntity = CLogicalEntity | | CLogicLineToEntity = CLogicalEntity | ||
Line 802: | Line 1,146: | ||
| CLogicNavigation = CLogicalEntity <!--,--> | | CLogicNavigation = CLogicalEntity <!--,--> | ||
| CLogicOnHoliday = CLogicalEntity | | CLogicOnHoliday = CLogicalEntity | ||
| CLogicPlayMovie = CLogicalEntity | |||
| CLogicPlayerProxy = CLogicalEntity | | CLogicPlayerProxy = CLogicalEntity | ||
| CLogicPlayerSlowTime = CLogicalEntity | |||
| CLogicPlayerViewFinder = CPointEntity | |||
| CLogicRandomOutputs = CLogicalEntity | |||
| CLogicRegisterActivator = CLogicalEntity | |||
| CLogicRelay = CLogicalEntity | | CLogicRelay = CLogicalEntity | ||
| CLogicScript = CPointEntity | | CLogicScript = CPointEntity | ||
Line 836: | Line 1,185: | ||
| CModelSoundsCacheSaver = CAutoGameSystem | | CModelSoundsCacheSaver = CAutoGameSystem | ||
| CMolotov = CBaseCSGrenade | | CMolotov = CBaseCSGrenade | ||
| CMolotovGrenade = CBaseCSGrenade | |||
| CMolotovProjectile = CBaseCSGrenadeProjectile | | CMolotovProjectile = CBaseCSGrenadeProjectile | ||
| CMomentaryRotButton = CRotButton | | CMomentaryRotButton = CRotButton | ||
Line 848: | Line 1,198: | ||
| CMoveableCamera = CBaseEntity | | CMoveableCamera = CBaseEntity | ||
| CMovementSpeedMod = CPointEntity | | CMovementSpeedMod = CPointEntity | ||
| CMovieDisplay = CBaseEntity | |||
| CMultiManager = CPointEntity | | CMultiManager = CPointEntity | ||
| CMultiSource = CLogicalEntity | | CMultiSource = CLogicalEntity | ||
Line 885: | Line 1,236: | ||
| CNPC_ClawScanner = CNPC_CScanner | | CNPC_ClawScanner = CNPC_CScanner | ||
| CNPC_Combine = CAI_BaseActor | | CNPC_Combine = CAI_BaseActor | ||
| CNPC_Combine_Armored = CNPC_CombineS | |||
| CNPC_CombineCamera = CAI_BaseNPC | | CNPC_CombineCamera = CAI_BaseNPC | ||
| CNPC_CombineDropship = CBaseHelicopter | | CNPC_CombineDropship = CBaseHelicopter | ||
Line 915: | Line 1,267: | ||
| CNPC_HGruntRepel = CAI_BaseNPC | | CNPC_HGruntRepel = CAI_BaseNPC | ||
| CNPC_Headcrab = CHL1BaseNPC | | CNPC_Headcrab = CHL1BaseNPC | ||
| CNPC_HearDanger = CAI_BaseActor | |||
| CNPC_Hornet = CHL1BaseNPC | | CNPC_Hornet = CHL1BaseNPC | ||
| CNPC_Houndeye = CAI_BaseNPC | | CNPC_Houndeye = CAI_BaseNPC | ||
Line 952: | Line 1,305: | ||
| CNPC_VehicleDriver = CAI_BaseNPC | | CNPC_VehicleDriver = CAI_BaseNPC | ||
| CNPC_Vortigaunt = CNPC_PlayerCompanion | | CNPC_Vortigaunt = CNPC_PlayerCompanion | ||
| CNPC_WpnScanner = CNPC_BaseScanner | |||
| CNPC_Zombie = CHL1BaseNPC | | CNPC_Zombie = CHL1BaseNPC | ||
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | | CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | ||
Line 961: | Line 1,315: | ||
| CNewWallHealth = CBaseAnimating | | CNewWallHealth = CBaseAnimating | ||
| CNihilanthHVR = CAI_BaseNPC | | CNihilanthHVR = CAI_BaseNPC | ||
| CNoDefuseArea = CBaseTrigger | |||
| CNoGrenadesZone = CBaseTrigger | | CNoGrenadesZone = CBaseTrigger | ||
| CNoSurvivorsAwardTemplate = CAwardTemplate | | CNoSurvivorsAwardTemplate = CAwardTemplate | ||
Line 1,074: | Line 1,429: | ||
| CPistol = CTerrorGun | | CPistol = CTerrorGun | ||
| CPlantedC4 = CBaseAnimating | | CPlantedC4 = CBaseAnimating | ||
| CPlantedC4Training = CPlantedC4 | |||
| CPlasma = CBaseFire | | CPlasma = CBaseFire | ||
| CPlatTrigger = CBaseEntity | | CPlatTrigger = CBaseEntity | ||
Line 1,093: | Line 1,449: | ||
| CPointEntity = CBaseEntity | | CPointEntity = CBaseEntity | ||
| CPointEntityFinder = CBaseEntity | | CPointEntityFinder = CBaseEntity | ||
| CPointEventProxy = CPointEntity | |||
| CPointGamestatsCounter = CPointEntity | | CPointGamestatsCounter = CPointEntity | ||
| CPointGiveAmmo = CPointEntity | |||
| CPointHidingSpot = CServerOnlyPointEntity | |||
| CPointHurt = CPointEntity | | CPointHurt = CPointEntity | ||
| CPointNavInterface = CPointEntity | | CPointNavInterface = CPointEntity | ||
Line 1,108: | Line 1,467: | ||
| CPointTemplate = CLogicalEntity | | CPointTemplate = CLogicalEntity | ||
| CPointTemplatePrecacher = CAutoGameSystem | | CPointTemplatePrecacher = CAutoGameSystem | ||
| CPointToiletFlushable = CBaseEntity <!--,--> | |||
| CPointVelocitySensor = CPointEntity | | CPointVelocitySensor = CPointEntity | ||
| CPoint_ASW_Fade_Proxy = CBaseEntity | |||
| CPopulationManager = CPointEntity <!--, public CGameEventListener--> | | CPopulationManager = CPointEntity <!--, public CGameEventListener--> | ||
| CPopulatorInternalSpawnPoint = CPointEntity | | CPopulatorInternalSpawnPoint = CPointEntity | ||
| CPortableThumper = CBaseAnimating | | CPortableThumper = CBaseAnimating | ||
| CPortalButtonTrigger = CBaseTrigger | |||
| CPortalCredits = CPointEntity | | CPortalCredits = CPointEntity | ||
| CPortalGameRulesProxy = CGameRulesProxy | | CPortalGameRulesProxy = CGameRulesProxy | ||
Line 1,117: | Line 1,479: | ||
| CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics--> | | CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics--> | ||
| CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable--> | | CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable--> | ||
| CPortal_Base2D = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks, public CPVS_Extender, public CPortal_Base2D_Shared--> | |||
| CPortal_Dinosaur = CPhysicsProp | | CPortal_Dinosaur = CPhysicsProp | ||
| CPortal_Player = CAI_ExpresserHost<CHL2_Player> | | CPortal_Player = CAI_ExpresserHost<CHL2_Player> | ||
Line 1,138: | Line 1,501: | ||
| CPropAirboat = CPropVehicleDriveable | | CPropAirboat = CPropVehicleDriveable | ||
| CPropBreakableWall = CPropDoorRotatingBreakable | | CPropBreakableWall = CPropDoorRotatingBreakable | ||
| CPropButton = CBaseAnimating | |||
| CPropCannon = CBaseProp <!--, public IDrivableVehicle--> | | CPropCannon = CBaseProp <!--, public IDrivableVehicle--> | ||
| CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics--> | | CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics--> | ||
Line 1,146: | Line 1,510: | ||
| CPropDoorRotatingCheckpoint = CPropDoorRotating | | CPropDoorRotatingCheckpoint = CPropDoorRotating | ||
| CPropEnergyBall = CPropCombineBall | | CPropEnergyBall = CPropCombineBall | ||
| CPropFloorBallButton = CPropFloorButton | |||
| CPropFloorButton = CDynamicProp | |||
| CPropFloorCubeButton = CPropFloorButton | |||
| CPropGladosCore = CPhysicsProp | | CPropGladosCore = CPhysicsProp | ||
| CPropGlowingObject = CDynamicProp | | CPropGlowingObject = CDynamicProp | ||
Line 1,152: | Line 1,519: | ||
| CPropJeepEpisodic = CPropJeep | | CPropJeepEpisodic = CPropJeep | ||
| CPropJetski = CPropVehicleDriveable | | CPropJetski = CPropVehicleDriveable | ||
| CPropLinkedPortalDoor = CLinkedPortalDoor | |||
| CPropMinigun = CBaseMountedWeapon | | CPropMinigun = CBaseMountedWeapon | ||
| CPropMountedGun = CBaseMountedWeapon | | CPropMountedGun = CBaseMountedWeapon | ||
Line 1,158: | Line 1,526: | ||
| CPropSoccerBall = CPhysicsProp | | CPropSoccerBall = CPhysicsProp | ||
| CPropTelescopicArm = CBaseAnimating | | CPropTelescopicArm = CBaseAnimating | ||
| CPropTestChamberDoor = CBaseAnimating | |||
| CPropThumper = CBaseAnimating | | CPropThumper = CBaseAnimating | ||
| CPropUnderButton = CPropButton | |||
| CPropUnderFloorButton = CPropFloorButton | |||
| CPropVehicle = CBaseProp | | CPropVehicle = CBaseProp | ||
| CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle--> | | CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle--> | ||
Line 1,164: | Line 1,535: | ||
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle--> | | CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle--> | ||
| CPropVehicleViewController = CPropVehicleDriveable | | CPropVehicleViewController = CPropVehicleDriveable | ||
| CPropWeightedCube = PlayerPickupPaintPowerUser< CPhysicsProp > <!--, public IPropWeightedCubeAutoList--> | |||
| CProp_ASW_Fade = CASW_Prop_Dynamic | |||
| CProp_Hallucination = CBaseAnimating | |||
| CProp_Mirror = CBaseAnimating <!--, CPVS_Extender--> | |||
| CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks--> | | CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks--> | ||
| CPropaneTank = CCarriedProp | | CPropaneTank = CCarriedProp | ||
Line 1,174: | Line 1,549: | ||
| CPushable = CBreakable | | CPushable = CBreakable | ||
| CPythonAmmo = CHL1Item | | CPythonAmmo = CHL1Item | ||
| CRD_Boss_Bar = CBaseEntity | |||
| CRD_Briefing_Camera = CBaseEntity | |||
| CRD_Computer_VScript = CRD_VGui_VScript | |||
| CRD_Func_JumpJet = CServerOnlyEntity <!--, public IJumpJetVolumes--> | |||
| CRD_HUD_VScript = CBaseEntity | |||
| CRD_Hud_Counter = CBaseEntity | |||
| CRD_Map_Texture = CBaseEntity | |||
| CRD_NetworkBuildHelper = CAI_NetworkBuildHelper | |||
| CRD_No_Director_Aliens = CServerOnlyEntity <!--, public IRD_No_Director_Aliens--> | |||
| CRD_VGui_VScript = CRD_HUD_VScript | |||
| CRD_Weapon_Generic_Object = CASW_Weapon | |||
| CRadarTarget = CPointEntity | | CRadarTarget = CPointEntity | ||
| CRagGib = CBaseAnimating | | CRagGib = CBaseAnimating | ||
Line 1,229: | Line 1,615: | ||
| CRuleEntity = CBaseEntity | | CRuleEntity = CBaseEntity | ||
| CRulePointEntity = CRuleEntity | | CRulePointEntity = CRuleEntity | ||
| CSCAR17 = CWeaponCSBaseGun | |||
| CSDKBot = CSDKPlayer | | CSDKBot = CSDKPlayer | ||
| CSDKGameRulesProxy = CGameRulesProxy | | CSDKGameRulesProxy = CGameRulesProxy | ||
Line 1,264: | Line 1,651: | ||
| CSecurityFailureAwardTemplate = CAwardTemplate | | CSecurityFailureAwardTemplate = CAwardTemplate | ||
| CSelfDestruct = CBaseAbility | | CSelfDestruct = CBaseAbility | ||
| CSensorGrenade = CBaseCSGrenade | |||
| CSensorGrenadeProjectile = CBaseCSGrenadeProjectile// <!--, public CBreakableProp--> | |||
| CSensorTFTeam = CLogicalEntity | | CSensorTFTeam = CLogicalEntity | ||
| CSentry = CBaseTurret | | CSentry = CBaseTurret | ||
Line 1,285: | Line 1,674: | ||
| CShieldGrenade = CBaseAnimating | | CShieldGrenade = CBaseAnimating | ||
| CShieldMobile = CShield <!--, public IEntityEnumerator--> | | CShieldMobile = CShield <!--, public IEntityEnumerator--> | ||
| CShipRagdoll = CBaseAnimatingOverlay | |||
| CShootingStarSpawner = CBaseEntity | | CShootingStarSpawner = CBaseEntity | ||
| CShotgunAmmo = CHL1Item | | CShotgunAmmo = CHL1Item | ||
Line 1,301: | Line 1,691: | ||
| CSkipKeys = IVPhysicsKeyHandler | | CSkipKeys = IVPhysicsKeyHandler | ||
| CSkyCamera = CLogicalEntity | | CSkyCamera = CLogicalEntity | ||
| CSkyboxSwapper = CServerOnlyPointEntity | |||
| CSlideshowDisplay = CBaseEntity | | CSlideshowDisplay = CBaseEntity | ||
| CSmokeCloudSystem = CAutoGameSystemPerFrame | | CSmokeCloudSystem = CAutoGameSystemPerFrame | ||
Line 1,317: | Line 1,708: | ||
| CSniper_Scout = CBaseSniperRifle | | CSniper_Scout = CBaseSniperRifle | ||
| CSolidSetDefaults = IVPhysicsKeyHandler | | CSolidSetDefaults = IVPhysicsKeyHandler | ||
| CSonarPulse = CBaseAnimating | |||
| CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame--> | | CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame--> | ||
| CSoundEmitterSystem = CBaseGameSystem | | CSoundEmitterSystem = CBaseGameSystem | ||
Line 1,339: | Line 1,731: | ||
| CSquadInsignia = CBaseAnimating | | CSquadInsignia = CBaseAnimating | ||
| CSquidSpit = CBaseEntity | | CSquidSpit = CBaseEntity | ||
| CStatueProp = CPhysicsProp | |||
| CSteamJet = CBaseParticleEntity | | CSteamJet = CBaseParticleEntity | ||
| CSteamWorksGameStatsUploader = CAutoGameSystem | | CSteamWorksGameStatsUploader = CAutoGameSystem | ||
Line 1,344: | Line 1,737: | ||
| CStringTableSaveRestoreOps = CDefSaveRestoreOps | | CStringTableSaveRestoreOps = CDefSaveRestoreOps | ||
| CStripWeapons = CPointEntity | | CStripWeapons = CPointEntity | ||
| CStylinCamProxy = CBaseEntity | |||
| CSubMachinegun = CTerrorGun | | CSubMachinegun = CTerrorGun | ||
| CSun = CBaseEntity | | CSun = CBaseEntity | ||
| CSunlightShadowControl = CBaseEntity | |||
| CSurroundTest = CPointEntity | | CSurroundTest = CPointEntity | ||
| CSurvivorCamera = CMoveableCamera | | CSurvivorCamera = CMoveableCamera | ||
Line 1,573: | Line 1,968: | ||
| CTFRuneTempUber = CTFRuneTemp | | CTFRuneTempUber = CTFRuneTemp | ||
| CTFShovel = CTFWeaponBaseMelee | | CTFShovel = CTFWeaponBaseMelee | ||
| CTFSlap = CTFWeaponBaseMelee | |||
| CTFSniperRifle = CTFWeaponBaseGun | | CTFSniperRifle = CTFWeaponBaseGun | ||
| CTFSniperRifleClassic = CTFSniperRifle | | CTFSniperRifleClassic = CTFSniperRifle | ||
Line 1,603: | Line 1,999: | ||
| CTFWeaponBaseMerasmusGrenade = CTFWeaponBaseGrenadeProj | | CTFWeaponBaseMerasmusGrenade = CTFWeaponBaseGrenadeProj | ||
| CTFWeaponBuilder = CTFWeaponBase | | CTFWeaponBuilder = CTFWeaponBase | ||
| CTFWeaponFlameBall = CTFFlameThrower | |||
| CTFWeaponInvis = CTFWeaponBase | | CTFWeaponInvis = CTFWeaponBase | ||
| CTFWeaponPDAExpansion_Dispenser = CTFWearable | | CTFWeaponPDAExpansion_Dispenser = CTFWearable | ||
Line 1,614: | Line 2,011: | ||
| CTFWearableDemoShield = CTFWearable | | CTFWearableDemoShield = CTFWearable | ||
| CTFWearableLevelableItem = CTFWearable | | CTFWearableLevelableItem = CTFWearable | ||
| CTFWearableRazorback = CTFWearable | |||
| CTFWearableRobotArm = CTFWearable | | CTFWearableRobotArm = CTFWearable | ||
| CTFWearableVM = CTFWearable | | CTFWearableVM = CTFWearable | ||
Line 1,730: | Line 2,128: | ||
| CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList--> | | CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList--> | ||
| CTriggerAutoCrouch = CBaseTrigger | | CTriggerAutoCrouch = CBaseTrigger | ||
| CTriggerBombReset = CBaseTrigger | |||
| CTriggerBotTag = CBaseTrigger | | CTriggerBotTag = CBaseTrigger | ||
| CTriggerBrush = CBaseEntity | | CTriggerBrush = CBaseEntity | ||
Line 1,741: | Line 2,140: | ||
| CTriggerFall = CBaseTrigger | | CTriggerFall = CBaseTrigger | ||
| CTriggerGravity = CBaseTrigger | | CTriggerGravity = CBaseTrigger | ||
| CTriggerHierarchy = CTriggerMultiple | |||
| CTriggerHurt = CBaseTrigger | | CTriggerHurt = CBaseTrigger | ||
| CTriggerHurtGhost = CTriggerHurt | | CTriggerHurtGhost = CTriggerHurt | ||
Line 1,763: | Line 2,163: | ||
| CTriggerRemoveTFPlayerCondition = CBaseTrigger | | CTriggerRemoveTFPlayerCondition = CBaseTrigger | ||
| CTriggerSave = CBaseTrigger | | CTriggerSave = CBaseTrigger | ||
| CTriggerSoftBarrier = CBaseTrigger | |||
| CTriggerSoundOperator = CBaseTrigger | |||
| CTriggerSoundscape = CBaseTrigger | | CTriggerSoundscape = CBaseTrigger | ||
| CTriggerStun = CBaseTrigger | | CTriggerStun = CBaseTrigger | ||
Line 1,773: | Line 2,175: | ||
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | | CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | ||
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent--> | | CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent--> | ||
| CTriggerViewProxy = CBaseEntity | |||
| CTriggerVolume = CPointEntity | | CTriggerVolume = CPointEntity | ||
| CTriggerWateryDeath = CBaseTrigger | | CTriggerWateryDeath = CBaseTrigger | ||
Line 1,779: | Line 2,182: | ||
| CTriggerWeaponUpgrade = CBaseTrigger | | CTriggerWeaponUpgrade = CBaseTrigger | ||
| CTriggerWind = CBaseVPhysicsTrigger | | CTriggerWind = CBaseVPhysicsTrigger | ||
| CTrigger_ASW_Fade_Proxy = CPoint_ASW_Fade_Proxy | |||
| CTripmineGrenade = CBaseGrenade | | CTripmineGrenade = CBaseGrenade | ||
| CTripwireGrenade = CBaseGrenade | | CTripwireGrenade = CBaseGrenade | ||
Line 1,844: | Line 2,248: | ||
| CWeaponBaseCombatObject = CBaseTFCombatWeapon | | CWeaponBaseCombatObject = CBaseTFCombatWeapon | ||
| CWeaponBazooka = CDODBaseRocketWeapon | | CWeaponBazooka = CDODBaseRocketWeapon | ||
| CWeaponBizon = CWeaponCSBaseGun | |||
| CWeaponBox = CHL1Item | | CWeaponBox = CHL1Item | ||
| CWeaponBugBait = CBaseHLCombatWeapon | | CWeaponBugBait = CBaseHLCombatWeapon | ||
Line 1,870: | Line 2,275: | ||
| CWeaponCombat_ChargeablePlasma = CWeaponCombatUsedWithShieldBase | | CWeaponCombat_ChargeablePlasma = CWeaponCombatUsedWithShieldBase | ||
| CWeaponCrossbow = CBaseHL2MPCombatWeapon | | CWeaponCrossbow = CBaseHL2MPCombatWeapon | ||
| CWeaponCrowbar = | | CWeaponCrowbar = CBaseHL2MPBludgeonWeapon | ||
| CMattsPipe = CWeaponCrowbar | |||
| CWeaponCubemap = CBaseCombatWeapon | | CWeaponCubemap = CBaseCombatWeapon | ||
| CWeaponCycler = CBaseCombatWeapon | | CWeaponCycler = CBaseCombatWeapon | ||
Line 1,890: | Line 2,296: | ||
| CWeaponG3SG1 = CWeaponCSBaseGun | | CWeaponG3SG1 = CWeaponCSBaseGun | ||
| CWeaponGalil = CWeaponCSBaseGun | | CWeaponGalil = CWeaponCSBaseGun | ||
| CWeaponGalilAR = CWeaponCSBaseGun | |||
| CWeaponGarand = CDODSniperWeapon | | CWeaponGarand = CDODSniperWeapon | ||
| CWeaponGasCan = CWeaponFlameThrower | | CWeaponGasCan = CWeaponFlameThrower | ||
Line 1,900: | Line 2,307: | ||
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn | | CWeaponGrenade_LauncherSpawn = CWeaponSpawn | ||
| CWeaponHEGrenadeSpawn = CWeaponSpawn | | CWeaponHEGrenadeSpawn = CWeaponSpawn | ||
| CWeaponHKP2000 = CWeaponCSBaseGun | |||
| CWeaponHL2MPBase = CBaseCombatWeapon | | CWeaponHL2MPBase = CBaseCombatWeapon | ||
| CWeaponHandGrenade = CBaseHL1MPCombatWeapon | | CWeaponHandGrenade = CBaseHL1MPCombatWeapon | ||
Line 1,929: | Line 2,337: | ||
| CWeaponMP5 = CWeaponSDKBase | | CWeaponMP5 = CWeaponSDKBase | ||
| CWeaponMP5Navy = CWeaponCSBaseGun | | CWeaponMP5Navy = CWeaponCSBaseGun | ||
| CWeaponMP7 = CWeaponCSBaseGun | |||
| CWeaponMP9 = CWeaponCSBaseGun | |||
| CWeaponMag7 = CWeaponCSBaseGun | |||
| CWeaponMedigun = CTFWeaponBaseGun | | CWeaponMedigun = CTFWeaponBaseGun | ||
| CWeaponMeleeSpawn = CWeaponSpawn | | CWeaponMeleeSpawn = CWeaponSpawn | ||
Line 1,934: | Line 2,345: | ||
| CWeaponMolotov = CBaseHLCombatWeapon | | CWeaponMolotov = CBaseHLCombatWeapon | ||
| CWeaponMortar = CBaseTFCombatWeapon | | CWeaponMortar = CBaseTFCombatWeapon | ||
| CWeaponNOVA = CWeaponCSBase | |||
| CWeaponNegev = CWeaponCSBaseGun | |||
| CWeaponObjEMPGenerator = CWeaponBaseCombatObject | | CWeaponObjEMPGenerator = CWeaponBaseCombatObject | ||
| CWeaponObjRallyFlag = CWeaponBaseCombatObject | | CWeaponObjRallyFlag = CWeaponBaseCombatObject | ||
Line 1,939: | Line 2,352: | ||
| CWeaponOldManHarpoon = CWeaponCitizenPackage | | CWeaponOldManHarpoon = CWeaponCitizenPackage | ||
| CWeaponP228 = CWeaponCSBase | | CWeaponP228 = CWeaponCSBase | ||
| CWeaponP250 = CWeaponCSBaseGun | |||
| CWeaponP38 = CDODSemiAutoWeapon | | CWeaponP38 = CDODSemiAutoWeapon | ||
| CWeaponP90 = CWeaponCSBaseGun | | CWeaponP90 = CWeaponCSBaseGun | ||
| CWeaponPartyPopper = CWeaponTaser | |||
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon | | CWeaponPhysCannon = CBaseHL2MPCombatWeapon | ||
| CWeaponPistol = | | CWeaponPistol = CBaseHL2MPCombatWeapon | ||
| CWeaponPistols = CTFMachineGun | | CWeaponPistols = CTFMachineGun | ||
| CWeaponPlasmaRifle = CTFMachineGun | | CWeaponPlasmaRifle = CTFMachineGun | ||
| CWeaponPortalBase = CBaseCombatWeapon | | CWeaponPortalBase = CBaseCombatWeapon | ||
| CWeaponPortalgun = CBasePortalCombatWeapon | | CWeaponPortalgun = CBasePortalCombatWeapon | ||
| CWeaponProto1 = CBaseHLCombatWeapon | |||
| CWeaponPschreck = CDODBaseRocketWeapon | | CWeaponPschreck = CDODBaseRocketWeapon | ||
| CWeaponRPG = CBaseHL2MPCombatWeapon | | CWeaponRPG = CBaseHL2MPCombatWeapon | ||
Line 1,956: | Line 2,372: | ||
| CWeaponRifle_M60Spawn = CWeaponSpawn | | CWeaponRifle_M60Spawn = CWeaponSpawn | ||
| CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase | | CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase | ||
| CWeaponSCAR20 = CWeaponCSBaseGun | |||
| CWeaponSDKBase = CBaseCombatWeapon | | CWeaponSDKBase = CBaseCombatWeapon | ||
| CWeaponSG550 = CWeaponCSBaseGun | | CWeaponSG550 = CWeaponCSBaseGun | ||
| CWeaponSG552 = CWeaponCSBaseGun | | CWeaponSG552 = CWeaponCSBaseGun | ||
| CWeaponSG556 = CWeaponCSBaseGun | |||
| CWeaponSMG1 = CHL2MPMachineGun | | CWeaponSMG1 = CHL2MPMachineGun | ||
| CWeaponSMG2 = CHLSelectFireMachineGun | | CWeaponSMG2 = CHLSelectFireMachineGun | ||
| CWeaponSSG08 = CWeaponCSBaseGun | |||
| CWeaponSatchel = CBaseHL1CombatWeapon | | CWeaponSatchel = CBaseHL1CombatWeapon | ||
| CWeaponSawedoff = CWeaponCSBase | |||
| CWeaponScavengeItemSpawn = CWeaponSpawn | | CWeaponScavengeItemSpawn = CWeaponSpawn | ||
| CWeaponScout = CWeaponCSBaseGun | | CWeaponScout = CWeaponCSBaseGun | ||
| CWeaponShield = CBaseTFCombatWeapon | | CWeaponShield = CBaseTFCombatWeapon | ||
| CWeaponShieldGrenade = CWeaponCombatUsedWithShieldBase | | CWeaponShieldGrenade = CWeaponCombatUsedWithShieldBase | ||
| CWeaponShotgun = | | CWeaponShotgun = CBaseHL2MPCombatWeapon | ||
| CWeaponSmokeGrenadeGER = CWeaponDODBaseGrenade | | CWeaponSmokeGrenadeGER = CWeaponDODBaseGrenade | ||
| CWeaponSmokeGrenadeUS = CWeaponDODBaseGrenade | | CWeaponSmokeGrenadeUS = CWeaponDODBaseGrenade | ||
Line 1,979: | Line 2,399: | ||
| CWeaponStriderBuster = CPhysicsProp | | CWeaponStriderBuster = CPhysicsProp | ||
| CWeaponStunStick = CBaseHL2MPBludgeonWeapon | | CWeaponStunStick = CBaseHL2MPBludgeonWeapon | ||
| CWeaponStunStickPlayer = CBaseHLBludgeonWeapon | |||
| CWeaponTFCBase = CBaseCombatWeapon | | CWeaponTFCBase = CBaseCombatWeapon | ||
| CWeaponTMP = CWeaponCSBaseGun | | CWeaponTMP = CWeaponCSBaseGun | ||
| CWeaponTaser = CWeaponCSBaseGun | |||
| CWeaponTec9 = CWeaponCSBaseGun | |||
| CWeaponThompson = CDODFullAutoPunchWeapon | | CWeaponThompson = CDODFullAutoPunchWeapon | ||
| CWeaponThumper = CBaseHLCombatWeapon | | CWeaponThumper = CBaseHLCombatWeapon | ||
Line 2,038: | Line 2,461: | ||
| CZombieBorder = CServerOnlyPointEntity | | CZombieBorder = CServerOnlyPointEntity | ||
| CZombieSpawner = CPointEntity | | CZombieSpawner = CPointEntity | ||
| C_ASW_Emitter = C_BaseEntity | |||
| C_ASW_Gun_Smoke_Emitter = C_ASW_Emitter | |||
| C_ASW_Mesh_Emitter = C_BaseAnimating | |||
| C_ASW_Weapon_Rifle = C_ASW_Weapon | |||
| C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener--> | | C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener--> | ||
| C_BaseTFPlayer = C_BasePlayer | | C_BaseTFPlayer = C_BasePlayer | ||
| C_BeamSpotLight = C_BaseEntity | |||
| C_CascadeLight = C_BaseEntity | |||
| C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify--> | | C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify--> | ||
| C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal--> | | C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal--> | ||
Line 2,048: | Line 2,477: | ||
| C_Portal_Player = C_BaseHLPlayer | | C_Portal_Player = C_BaseHLPlayer | ||
| C_PropEnergyBall = C_PropCombineBall | | C_PropEnergyBall = C_PropCombineBall | ||
| C_PropWeightedCube = C_PhysicsProp | |||
| C_Prop_Portal = CPortalRenderable_FlatBasic | | C_Prop_Portal = CPortalRenderable_FlatBasic | ||
| C_RD_Weapon_Accessory = C_BaseAnimating | |||
| C_ResourceZone = C_BaseEntity | | C_ResourceZone = C_BaseEntity | ||
| C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser--> | | C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser--> | ||
Line 2,180: | Line 2,611: | ||
| SmokerRetreatToCover = Action | | SmokerRetreatToCover = Action | ||
| SmokerTongueVictim = Action | | SmokerTongueVictim = Action | ||
| SpawnPoint = CServerOnlyPointEntity | |||
| SpawnPointCoopEnemy = SpawnPoint | |||
| Spitter = BossZombiePlayerBot | | Spitter = BossZombiePlayerBot | ||
| SpitterAssault = Action | | SpitterAssault = Action | ||
Line 2,286: | Line 2,719: | ||
| ZombieBotVision = IVision | | ZombieBotVision = IVision | ||
| ZombieManager = CMemZeroOnNew | | ZombieManager = CMemZeroOnNew | ||
| ??? = CBaseEntity | |||
| #default = no superclass found in [[Template:CD/superclass]]for {{{1}}} | | #default = no superclass found in [[Template:CD/superclass]]for {{{1}}} | ||
}}</includeonly></onlyinclude> | }}</includeonly></onlyinclude> | ||
[[Category:CD template]] | [[Category:CD template]] | ||
<!-- asw notes | |||
DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter' | |||
DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM' | |||
DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>' | |||
DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper' | |||
DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating' | |||
DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>' | |||
DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool' | |||
DIFFERS CGrenadeFrag: 'CBaseGrenade' VS 'CASW_Grenade_Cluster' | |||
DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted' | |||
DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper' | |||
DIFFERS CNPC_Antlion: 'CAI_BaseAntlionBase' VS 'CASW_Alien' | |||
DIFFERS CNPC_AntlionGuard: 'CAI_BlendedNPC' VS 'CASW_Alien_Shover' | |||
DIFFERS CNPC_Combine: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_Hunter: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_PoisonZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
DIFFERS CNPC_Strider: 'CAI_BlendingHost<CAI_BaseNPC>' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_Zombine: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger' | |||
DIFFERS CWeaponRPG: 'CBaseHL2MPCombatWeapon' VS 'CBaseHLCombatWeapon' | |||
DIFFERS CZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
--><!-- notes | |||
DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter' | |||
DIFFERS CBaseCSGrenade: 'CTerrorWeapon' VS 'CWeaponCSBase' | |||
DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM' | |||
DIFFERS CBaseGrenade: 'CBaseCombatCharacter' VS 'CBaseAnimating' | |||
DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>' | |||
DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper' | |||
DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating' | |||
DIFFERS CColorCorrectionSystem: 'CAutoGameSystem' VS 'IColorCorrectionSystem' | |||
DIFFERS CDEagle: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>' | |||
DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool' | |||
DIFFERS CGameText: 'CRulePointEntity' VS 'CGameGraphic' | |||
DIFFERS CHostage: 'CBaseCombatCharacter' VS 'CAI_ExpresserHost' | |||
DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted' | |||
DIFFERS CKickIssue: 'CBaseTerrorIssue' VS 'CBaseCSIssue' | |||
DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper' | |||
DIFFERS CPathTrack: 'CPointEntity' VS 'CServerOnlyPointEntity' | |||
DIFFERS CPortal_Player: 'CAI_ExpresserHost<CHL2_Player>' VS 'PaintPowerUser' | |||
DIFFERS CProp_Portal: 'CBaseAnimating' VS 'CPortal_Base2D' | |||
DIFFERS CRestartGameIssue: 'CBaseTerrorIssue' VS 'CBaseCSIssue' | |||
DIFFERS CSteamWorksGameStatsUploader: 'CAutoGameSystem' VS 'CAutoGameSystemPerFrame' | |||
DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger' | |||
DIFFERS CWeaponCSBaseGun: 'CTerrorWeapon' VS 'CWeaponCSBase' | |||
DIFFERS CWeaponElite: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS CWeaponFiveSeven: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS CWeaponGlock: 'CBaseHL1MPCombatWeapon' VS 'CWeaponCSBaseGun' | |||
DIFFERS CWeaponP228: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS CWeaponUSP: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS C_Portal_Player: 'C_BaseHLPlayer' VS 'PaintPowerUser' | |||
DIFFERS C_Prop_Portal: 'CPortalRenderable_FlatBasic' VS 'C_Portal_Base2D' | |||
DIFFERS NextBotPlayer: 'CTerrorPlayer' VS 'PlayerType' | |||
DIFFERS NextBotTraversableTraceFilter: 'NextBotTraceFilterIgnoreActors' VS 'CTraceFilterSimple' | |||
--> |
Latest revision as of 07:02, 19 August 2025