Template:CD/superclass: Difference between revisions

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(classes)
(Add class CWeaponStunStickPlayer from 20th anniversary update)
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<includeonly><onlyinclude>{{#switch: {{{1}}}
<includeonly><onlyinclude>{{safesubst:#switch: {{{1}}}
| AR2Explosion = CBaseParticleEntity
| AR2Explosion = CBaseParticleEntity
| Boomer = BossZombiePlayerBot
| Boomer = BossZombiePlayerBot
Line 29: Line 29:
| CAI_Expresser = IResponseFilter
| CAI_Expresser = IResponseFilter
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_FightFromCoverGoal = CAI_GoalEntity
| CAI_FollowGoal = CAI_GoalEntity
| CAI_FollowGoal = CAI_GoalEntity
| CAI_GoalEntity = CBaseEntity
| CAI_GoalEntity = CBaseEntity
Line 37: Line 38:
| CAI_NetworkManager = CPointEntity
| CAI_NetworkManager = CPointEntity
| CAI_OperatorGoal = CAI_GoalEntity
| CAI_OperatorGoal = CAI_GoalEntity
| CAI_PlayerAlly = CAI_BaseActor
| CAI_PoliceGoal = CBaseEntity
| CAI_PoliceGoal = CBaseEntity
| CAI_ProxyMovementSink = CAI_DefMovementSink
| CAI_ProxyMovementSink = CAI_DefMovementSink
Line 51: Line 53:
| CAPCController = CPointEntity
| CAPCController = CPointEntity
| CAPCMissile = CMissile
| CAPCMissile = CMissile
| CASWEnvExplosion = CPointEntity
| CASWEnvShake = CPointEntity
| CASWEnvSpark = CBaseEntity
| CASWHealthBar = CSprite
| CASWRopeAnchor = CPointEntity
| CASWStatueProp = CStatueProp
| CASW_AOEGrenade_TouchTrigger = CBaseTrigger
| CASW_Alien = CASW_Inhabitable_NPC <!--, public IAlienAutoList-->
| CASW_Alien_Goo = CBaseFlex
| CASW_Alien_Jumper = CASW_Alien_Shover
| CASW_Alien_Shover = CASW_Alien
| CASW_AmbientGeneric = CAmbientGeneric
| CASW_Ammo_AR2 = CASW_Ammo
| CASW_Ammo_Assault_Shotgun = CASW_Ammo
| CASW_Ammo_Autogun = CASW_Ammo
| CASW_Ammo_Chainsaw = CASW_Ammo
| CASW_Ammo_Drop = CBaseAnimating <!--, public IASW_Server_Usable_Entity, public IAmmoDropAutoList-->
| CASW_Ammo_Flamer = CASW_Ammo
| CASW_Ammo_Grenade_Launcher = CASW_Ammo
| CASW_Ammo_Heavy_Rifle = CASW_Ammo
| CASW_Ammo_Mining_Laser = CASW_Ammo
| CASW_Ammo_PDW = CASW_Ammo
| CASW_Ammo_Pistol = CASW_Ammo
| CASW_Ammo_Rifle = CASW_Ammo
| CASW_Ammo_Shotgun = CASW_Ammo
| CASW_Ammo_Sniper_Rifle = CASW_Ammo
| CASW_Bait = CBaseCombatCharacter
| CASW_Barrel_Explosive = CASW_Exploding_Prop
| CASW_Barrel_Radioactive = CASW_Prop_Physics
| CASW_Bloodhound = CBaseAnimating
| CASW_Boomer = CASW_Alien
| CASW_Boomer_Blob = CASW_Grenade_Vindicator
| CASW_Bouncing_Pellet = CBaseCombatCharacter
| CASW_Broadcast_Camera = CBaseEntity
| CASW_BuffGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IASW_Server_Usable_Entity-->
| CASW_Burning = CBaseEntity
| CASW_Button_Area = CASW_Use_Area
| CASW_Buzzer = CAI_BasePhysicsFlyingBot
| CASW_Campaign_Save = CBaseEntity
| CASW_Challenge_Thinker = CLogicalEntity
| CASW_Chance_Trigger_Multiple = CBaseTrigger
| CASW_Client_Corpse = CRagGib
| CASW_Colonist = CASW_Inhabitable_NPC <!--, public IASW_Server_Usable_Entity-->
| CASW_Computer_Area = CASW_Use_Area
| CASW_Deathmatch_Mode = CBaseEntity
| CASW_Debrief_Info = CLogicalEntity
| CASW_Debrief_Stats = CBaseEntity
| CASW_Detonator = CASW_Alien
| CASW_Director_Control = CLogicalEntity
| CASW_Door = CBasePropDoor
| CASW_Door_Area = CASW_Use_Area
| CASW_Door_Padding = CBaseAnimating
| CASW_Drone_Advanced = CASW_Alien_Jumper
| CASW_Drone_Antlion = CNPC_Antlion
| CASW_Drone_Uber = CASW_Drone_Advanced
| CASW_Dynamic_Light = CBaseEntity
| CASW_Egg = CBaseFlex
| CASW_Emitter = CBaseEntity
| CASW_Energy_Shield = CBaseCombatCharacter
| CASW_EntityFlame = CEntityFlame
| CASW_Entity_Dissolve = CBaseEntity
| CASW_Equip_Req = CBaseEntity
| CASW_Extinguisher_Projectile = CBaseCombatCharacter
| CASW_Fade_Ent = CBaseEntity
| CASW_Fade_IO_Proxy = CServerOnlyEntity
| CASW_Fallen_Door_Padding = CBaseAnimating
| CASW_Filter_Incapacitated = CBaseFilter
| CASW_Filter_Marine_Class = CBaseFilter
| CASW_Filter_Rolling = CBaseFilter
| CASW_Firewall_Piece = CBaseEntity
| CASW_Flamer_Projectile = CBaseCombatCharacter
| CASW_Flare_Projectile = CBaseCombatCharacter
| CASW_Flock = CASW_Alien
| CASW_Game_Resource = CBaseEntity
| CASW_Gas_Grenade_Projectile = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data-->
| CASW_Grenade_Cluster = CASW_Grenade_Vindicator
| CASW_Grenade_Freeze = CASW_Grenade_Cluster
| CASW_Grenade_PRifle = CASW_Rifle_Grenade
| CASW_Grenade_Vindicator = CASW_Rifle_Grenade
| CASW_Grub_Sac = CASW_Alien_Goo
| CASW_Hack_Computer = CASW_Hack
| CASW_Hack_Wire_Tile = CASW_Hack
| CASW_Harvester = CASW_Alien
| CASW_HealGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IHealGrenadeAutoList-->
| CASW_Health_Regen = CLogicalEntity
| CASW_Holdout_Mode = CBaseEntity
| CASW_Holdout_Spawner = CASW_Base_Spawner
| CASW_HoloScan = CPointEntity
| CASW_Holo_Sentry = CBaseEntity
| CASW_Hurt_Nearest_Marine = CServerOnlyPointEntity
| CASW_Info_Heal = CLogicalEntity
| CASW_Info_Message = CBaseEntity
| CASW_Inhabitable_NPC = CAI_PlayerAlly <!--, public IASW_Spawnable_NPC-->
| CASW_Intro_Control = CLogicalEntity
| CASW_Item_Crate = CASW_Prop_Physics
| CASW_Item_Regen = CLogicalEntity
| CASW_Juggernaut = CASW_Alien
| CASW_Jukebox = CBaseEntity
| CASW_Jump_Trigger = CTriggerMultiple
| CASW_Laser_Mine = CBaseCombatCharacter <!--, public IEntityListener, public IRD_Has_Projectile_Data-->
| CASW_Marine = CASW_VPhysics_NPC <!--, public IASWPlayerAnimStateHelpers, public IASW_Server_Usable_Entity-->
| CASW_Marine_Hint_Dynamic = CServerOnlyPointEntity
| CASW_Marine_Hint_Ent = CServerOnlyPointEntity
| CASW_Marine_Hint_Node_Ent = CNodeEnt
| CASW_Marine_JumpJet_Trigger = CTriggerMultiple
| CASW_Marine_Knockback_Trigger = CBaseTrigger
| CASW_Marine_Position_Trigger = CBaseTrigger
| CASW_Marine_Resource = CBaseEntity
| CASW_Marines_Past_Area = CServerOnlyPointEntity <!--, public IASW_Marines_Past_Area_List-->
| CASW_Marker = CBaseEntity
| CASW_Meatbug = CASW_Alien
| CASW_Mine = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data-->
| CASW_Missile_Round = CBaseCombatCharacter
| CASW_Mission_Manager = CBaseEntity
| CASW_Mortar_Round = CASW_Grenade_Vindicator
| CASW_Mortarbug = CASW_Alien
| CASW_Mortarbug_Shell = CBaseCombatCharacter
| CASW_Objective = CBaseEntity
| CASW_Objective_Countdown = CASW_Objective
| CASW_Objective_Dummy = CASW_Objective
| CASW_Objective_Escape = CASW_Objective
| CASW_Objective_Kill_Aliens = CASW_Objective
| CASW_Objective_Kill_Eggs = CASW_Objective
| CASW_Objective_Kill_Goo = CASW_Objective
| CASW_Objective_Kill_Queen = CASW_Objective
| CASW_Objective_Survive = CASW_Objective
| CASW_Objective_Triggered = CASW_Objective
| CASW_Order_Nearby_Aliens = CPointEntity
| CASW_Parasite = CASW_Alien
| CASW_Path_Utils_NPC = CAI_BaseNPC
| CASW_Pickup_Hornet_Barrage = CASW_Pickup_Weapon
| CASW_Pickup_Money = CASW_Pickup
| CASW_Pickup_Weapon_50CalMG = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Ammo_Bag = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Ammo_Satchel = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Assault_Shotgun = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Autogun = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Chainsaw = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_CombatRifle = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_DEagle = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Devastator = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_FireExtinguisher = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Flamer = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Flares = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Flashlight = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Grenade_Launcher = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Grenades = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_HealAmp_Gun = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Heal_Grenade = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Heal_Gun = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Heavy_Rifle = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_MedRifle = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Medical_Satchel = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Medkit = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Mines = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Minigun = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Mining_Laser = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_PDW = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_PRifle = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Pistol = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Railgun = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Rifle = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Sentry = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Sentry_Cannon = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Sentry_Flamer = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Sentry_Freeze = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Shotgun = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Sniper_Rifle = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Stim = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_T75 = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Tesla_Gun = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Tesla_Trap = CASW_Pickup_Weapon
| CASW_Pickup_Weapon_Welder = CASW_Pickup_Weapon
| CASW_Player = CBaseMultiplayerPlayer
| CASW_Player = CBaseMultiplayerPlayer
| CASW_PointCamera = CPointCamera
| CASW_Powerup = CASW_Pickup
| CASW_Powerup_Chemical_Bullets = CASW_Powerup_Bullets
| CASW_Powerup_Electric_Bullets = CASW_Powerup_Bullets
| CASW_Powerup_Explosive_Bullets = CASW_Powerup_Bullets
| CASW_Powerup_Fire_Bullets = CASW_Powerup_Bullets
| CASW_Powerup_Freeze_Bullets = CASW_Powerup_Bullets
| CASW_Powerup_Increased_Speed = CASW_Powerup
| CASW_PropJeep = CPropVehicleDriveable <!--, public IASW_Vehicle-->
| CASW_Prop_Dynamic = CDynamicProp
| CASW_Prop_Laserable = CASW_Prop_Physics
| CASW_Prop_Physics = CPhysicsProp
| CASW_Queen = CASW_Alien
| CASW_Queen_Divers = CBaseAnimating
| CASW_Queen_Grabber = CBaseAnimating
| CASW_Queen_Retreat_Spot = CPointEntity
| CASW_Queen_Spit = CBaseCombatCharacter
| CASW_Radiation_Volume = CBaseEntity
| CASW_Random_Target_Trigger_Multiple = CBaseTrigger
| CASW_Ranger = CASW_Alien
| CASW_Remote_Turret = CBaseAnimating
| CASW_Revive_Tombstone = CBaseAnimating <!--, public IASW_Revive_Tombstone_Auto_List,-->
| CASW_Rifle_Grenade = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data-->
| CASW_Rocket = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data-->
| CASW_Runner = CASW_Alien
| CASW_Scanner_Info = CBaseEntity
| CASW_Scanner_Noise_Dummy = CServerOnlyPointEntity
| CASW_Sentry_Base = CBaseAnimating <!--, public IASW_Server_Usable_Entity-->
| CASW_Sentry_Top = CBaseCombatCharacter
| CASW_Sentry_Top_Cannon = CASW_Sentry_Top
| CASW_Sentry_Top_Flamer = CASW_Sentry_Top
| CASW_Sentry_Top_Icer = CASW_Sentry_Top_Flamer
| CASW_Sentry_Top_Machinegun = CASW_Sentry_Top
| CASW_Shaman = CASW_Alien
| CASW_Shieldbug = CASW_Alien_Shover <!--, public IShieldbugAutoList-->
| CASW_Shotgun_Pellet = CBaseCombatCharacter
| CASW_Shotgun_Pellet_Predicted = CBaseGrenade
| CASW_Simple_Drone = CASW_Simple_Alien
| CASW_Simple_Grub = CASW_Simple_Alien
| CASW_Snow_Volume_Dummy = CServerOnlyPointEntity
| CASW_Spawn_Group = CLogicalEntity
| CASW_Spawner = CASW_Base_Spawner
| CASW_Spitter = CASW_Alien
| CASW_StickTogether_Area = CTriggerMultiple <!--, public IASW_StickTogether_Area_List-->
| CASW_Supplies_Chatter_Trigger = CBaseTrigger
| CASW_SynUp_Chatter_Trigger = CBaseTrigger
| CASW_T75 = CBaseCombatCharacter <!--, public IASW_Server_Usable_Entity-->
| CASW_Target_Dummy = CBaseAnimating
| CASW_Tech_Marine_Req = CLogicalEntity
| CASW_TeslaTrap = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data-->
| CASW_Trigger_Fall = CBaseTrigger
| CASW_Trigger_Marine_Melee = CBaseTrigger
| CASW_TutorialStartPoint = CPointEntity
| CASW_Use_Area = CTriggerMultiple <!--, public IASW_Server_Usable_Entity, public IASW_Use_Area_List-->
| CASW_VPhysics_NPC = CASW_Inhabitable_NPC
| CASW_Voiceover_Dialogue = CLogicalEntity
| CASW_Watcher = CASW_Alien
| CASW_Weapon = CBaseCombatWeapon <!--, public IASW_Server_Usable_Entity-->
| CASW_Weapon_50CalMG = CASW_Weapon_Rifle
| CASW_Weapon_AR2 = CASW_Weapon_Rifle
| CASW_Weapon_Ammo_Bag = CASW_Weapon
| CASW_Weapon_Ammo_Satchel = CASW_Weapon
| CASW_Weapon_Assault_Shotgun = CASW_Weapon_Shotgun
| CASW_Weapon_Autogun = CASW_Weapon_Rifle
| CASW_Weapon_Bait = CASW_Weapon
| CASW_Weapon_Blink = CASW_Weapon
| CASW_Weapon_Buff_Grenade = CASW_Weapon
| CASW_Weapon_Chainsaw = CASW_Weapon
| CASW_Weapon_CombatRifle = CASW_Weapon_Rifle
| CASW_Weapon_Cryo_Cannon = CASW_Weapon
| CASW_Weapon_DEagle = CASW_Weapon_Pistol
| CASW_Weapon_Devastator = CASW_Weapon_Assault_Shotgun
| CASW_Weapon_Electrified_Armor = CASW_Weapon
| CASW_Weapon_Energy_Shield = CASW_Weapon_Rifle_Burst
| CASW_Weapon_FireExtinguisher = CASW_Weapon
| CASW_Weapon_Fist = CASW_Weapon
| CASW_Weapon_Flamer = CASW_Weapon
| CASW_Weapon_Flares = CASW_Weapon
| CASW_Weapon_Flashlight = CASW_Weapon
| CASW_Weapon_Flechette = CASW_Weapon_Rifle
| CASW_Weapon_Flechette2 = CASW_Weapon_Rifle
| CASW_Weapon_Freeze_Grenades = CASW_Weapon
| CASW_Weapon_Gas_Grenades = CASW_Weapon
| CASW_Weapon_Grenade_Launcher = CASW_Weapon
| CASW_Weapon_Grenades = CASW_Weapon
| CASW_Weapon_Hack_Tool = CASW_Weapon
| CASW_Weapon_HealAmp_Gun = CASW_Weapon_Heal_Gun
| CASW_Weapon_HealGrenade = CASW_Weapon
| CASW_Weapon_Heal_Gun = CASW_Weapon <!--, public IASW_Medical_Weapon-->
| CASW_Weapon_Heavy_Rifle = CASW_Weapon_Rifle
| CASW_Weapon_Hornet_Barrage = CASW_Weapon
| CASW_Weapon_Incendiary_Grenades = CASW_Weapon
| CASW_Weapon_Jump_Jet = CASW_Weapon_Blink
| CASW_Weapon_Laser_Mines = CASW_Weapon
| CASW_Weapon_MedRifle = CASW_Weapon_Rifle <!--, public IASW_Medical_Weapon-->
| CASW_Weapon_Medical_Satchel = CASW_Weapon
| CASW_Weapon_Medkit = CASW_Weapon_Medical_Satchel
| CASW_Weapon_Mines = CASW_Weapon
| CASW_Weapon_Minigun = CASW_Weapon_Rifle
| CASW_Weapon_Mining_Laser = CASW_Weapon
| CASW_Weapon_Night_Vision = CASW_Weapon
| CASW_Weapon_Normal_Armor = CASW_Weapon
| CASW_Weapon_PDW = CASW_Weapon_Rifle
| CASW_Weapon_PRifle = CASW_Weapon_Rifle
| CASW_Weapon_Pistol = CASW_Weapon
| CASW_Weapon_Plasma_Thrower = CASW_Weapon
| CASW_Weapon_Railgun = CASW_Weapon_Rifle
| CASW_Weapon_Revive_Tool = CASW_Weapon <!--, public IASW_Revive_Tool_Auto_List-->
| CASW_Weapon_Ricochet = CASW_Weapon_Rifle
| CASW_Weapon_Rifle = CASW_Weapon
| CASW_Weapon_Sentry = CASW_Weapon
| CASW_Weapon_Sentry_Cannon = CASW_Weapon_Sentry
| CASW_Weapon_Sentry_Flamer = CASW_Weapon_Sentry
| CASW_Weapon_Sentry_Freeze = CASW_Weapon_Sentry
| CASW_Weapon_Sentry_Railgun = CASW_Weapon_Sentry
| CASW_Weapon_Shield_Bubble = CASW_Weapon
| CASW_Weapon_Shotgun = CASW_Weapon
| CASW_Weapon_Smart_Bomb = CASW_Weapon_Hornet_Barrage
| CASW_Weapon_Sniper_Rifle = CASW_Weapon
| CASW_Weapon_Speed_Burst = CASW_Weapon
| CASW_Weapon_Stim = CASW_Weapon
| CASW_Weapon_Stun_Grenades = CASW_Weapon
| CASW_Weapon_T75 = CASW_Weapon
| CASW_Weapon_Tesla_Gun = CASW_Weapon
| CASW_Weapon_Tesla_Trap = CASW_Weapon
| CASW_Weapon_Welder = CASW_Weapon
| CAbandonmentAwardTemplate = CAwardTemplate
| CAbandonmentAwardTemplate = CAwardTemplate
| CAbusiveBehaviorAwardTemplate = CAwardTemplate
| CAbusiveBehaviorAwardTemplate = CAwardTemplate
Line 61: Line 362:
| CActivityDataOps = CDefSaveRestoreOps
| CActivityDataOps = CDefSaveRestoreOps
| CAimTargetManager = IEntityListener
| CAimTargetManager = IEntityListener
| CAlienSwarmProxy = CGameRulesProxy
| CAlyxEmpEffect = CBaseEntity
| CAlyxEmpEffect = CBaseEntity
| CAmbientGeneric = CPointEntity
| CAmbientGeneric = CPointEntity
Line 78: Line 380:
| CArenaLogic = CPointEntity
| CArenaLogic = CPointEntity
| CArmor = CTFPowerup
| CArmor = CTFPowerup
| CArmorPiece = CBaseAnimating
| CArmorUpgrade = CBaseObjectUpgrade
| CArmorUpgrade = CBaseObjectUpgrade
| CAssassinSmoke = CBaseParticleEntity
| CAssassinSmoke = CBaseParticleEntity
Line 125: Line 428:
| CBaseHL1MPCombatWeapon = CBaseHL1CombatWeapon
| CBaseHL1MPCombatWeapon = CBaseHL1CombatWeapon
| CBaseHL2MPCombatWeapon = CWeaponHL2MPBase
| CBaseHL2MPCombatWeapon = CWeaponHL2MPBase
| CBaseHLBludgeonWeapon = CBaseHLCombatWeapon
| CBaseHLCombatWeapon = CBaseCombatWeapon
| CBaseHLCombatWeapon = CBaseCombatWeapon
| CBaseMountedWeapon = CDynamicProp
| CBaseMountedWeapon = CDynamicProp
Line 134: Line 438:
| CBasePlayer = CBaseCombatCharacter
| CBasePlayer = CBaseCombatCharacter
| CBasePortalCombatWeapon = CWeaponPortalBase
| CBasePortalCombatWeapon = CWeaponPortalBase
| CBaseProjectile = CBaseAnimating
| CBaseProp = CBaseAnimating
| CBaseProp = CBaseAnimating
| CBasePropDoor = CDynamicProp
| CBasePropDoor = CDynamicProp
Line 153: Line 458:
| CBaseVPhysicsTrigger = CBaseEntity
| CBaseVPhysicsTrigger = CBaseEntity
| CBaseViewModel = CBaseAnimatingOverlay
| CBaseViewModel = CBaseAnimatingOverlay
| CBaseWeaponWorldModel = CBaseAnimatingOverlay
| CBazookaRocket = CDODBaseRocket
| CBazookaRocket = CDODBaseRocket
| CBeam = CBaseEntity
| CBeam = CBaseEntity
Line 201: Line 507:
| CCSPlayerMove = CPlayerMove
| CCSPlayerMove = CPlayerMove
| CCSPlayerResource = CPlayerResource
| CCSPlayerResource = CPlayerResource
| CCSPropExplodingBarrel = CPhysicsProp
| CCSRagdoll = CBaseAnimatingOverlay
| CCSRagdoll = CBaseAnimatingOverlay
| CCSTeam = CTeam
| CCSTeam = CTeam
Line 211: Line 518:
| CCarriedProp = CBaseBackpackItem
| CCarriedProp = CBaseBackpackItem
| CCarriedPropWeapon = CCarriedProp
| CCarriedPropWeapon = CCarriedProp
| CCascadeLight = CBaseEntity
| CCeilingTurret = CBaseTurret
| CCeilingTurret = CBaseTurret
| CChainsaw = CTerrorWeapon
| CChainsaw = CTerrorWeapon
Line 225: Line 533:
| CCheckClient = CAutoGameSystem
| CCheckClient = CAutoGameSystem
| CCheckpointCompleteAwardTemplate = CAwardTemplate
| CCheckpointCompleteAwardTemplate = CAwardTemplate
| CChicken = CDynamicProp <!--, public CGameEventListener, public CImprovLocomotor-->
| CChildOperatorDefinition = IParticleOperatorDefinition
| CChildOperatorDefinition = IParticleOperatorDefinition
| CChoreoEvent = ICurveDataAccessor
| CChoreoEvent = ICurveDataAccessor
Line 259: Line 568:
| CControlPointMaster = CBaseEntity
| CControlPointMaster = CBaseEntity
| CControlZone = CBaseEntity
| CControlZone = CBaseEntity
| CCoopBonusCoin = CDynamicProp
| CCopyRecipientFilter = IRecipientFilter
| CCopyRecipientFilter = IRecipientFilter
| CCorpse = CBaseAnimating
| CCorpse = CBaseAnimating
Line 265: Line 575:
| CCrossbowAmmo = CHL1Item
| CCrossbowAmmo = CHL1Item
| CCrossbowBolt = CBaseCombatCharacter
| CCrossbowBolt = CBaseCombatCharacter
| CCubeRotationController = CPointEntity <!--, public IMotionEvent-->
| CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList-->
| CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList-->
| CCurrencyPackCustom = CCurrencyPack
| CCurrencyPackCustom = CCurrencyPack
Line 305: Line 616:
| CDecal = CPointEntity
| CDecal = CPointEntity
| CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem-->
| CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem-->
| CDecoyGrenade = CBaseCSGrenade
| CDecoyProjectile = CBaseCSGrenadeProjectile
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CDefSaveRestoreOps = ISaveRestoreOps
| CDefSaveRestoreOps = ISaveRestoreOps
Line 341: Line 654:
| CEntityFactoryDictionary = IEntityFactoryDictionary
| CEntityFactoryDictionary = IEntityFactoryDictionary
| CEntityFlame = CBaseEntity
| CEntityFlame = CBaseEntity
| CEntityFreezing = CBaseEntity
| CEntityListSystem = CAutoGameSystemPerFrame
| CEntityListSystem = CAutoGameSystemPerFrame
| CEntityParticleTrail = CBaseParticleEntity
| CEntityParticleTrail = CBaseParticleEntity
Line 351: Line 665:
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
| CEnvAmbientLight = CSpatialEntity
| CEnvBeam = CBeam
| CEnvBeam = CBeam
| CEnvBeverage = CBaseEntity
| CEnvBeverage = CBaseEntity
Line 389: Line 704:
| CEnvShake = CPointEntity
| CEnvShake = CPointEntity
| CEnvShooter = CGibShooter
| CEnvShooter = CGibShooter
| CEnvSlomo = CPointEntity
| CEnvSoundscape = CServerOnlyEntity
| CEnvSoundscape = CServerOnlyEntity
| CEnvSoundscapeProxy = CEnvSoundscape
| CEnvSoundscapeProxy = CEnvSoundscape
Line 405: Line 721:
| CEnv_FallingRocks = CPointEntity
| CEnv_FallingRocks = CPointEntity
| CEnv_Lightrail_Endpoint = CBaseEntity
| CEnv_Lightrail_Endpoint = CBaseEntity
| CEnv_Sprite_ASW_Fade = CSprite
| CEscapeRoute = CBaseEntity
| CEscapeRoute = CBaseEntity
| CEventLog = CGameEventListener
| CEventLog = CGameEventListener
Line 419: Line 736:
| CExtraMapEntity_Sign = CExtraMapEntity
| CExtraMapEntity_Sign = CExtraMapEntity
| CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList-->
| CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList-->
| CFEPlayerDecal = CBaseEntity
| CFailableAchievement = CBaseAchievement
| CFailableAchievement = CBaseAchievement
| CFallCauserAwardTemplate = CAwardTemplate
| CFallCauserAwardTemplate = CAwardTemplate
Line 432: Line 750:
| CFilterMultiple = CBaseFilter
| CFilterMultiple = CBaseFilter
| CFilterName = CBaseFilter
| CFilterName = CBaseFilter
| CFilterPlayerHeld = CBaseFilter
| CFilterSize = CBaseFilter
| CFilterTFBotHasTag = CBaseFilter
| CFilterTFBotHasTag = CBaseFilter
| CFilterTFCanCap = CBaseFilter
| CFilterTFCanCap = CBaseFilter
Line 484: Line 804:
| CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList-->
| CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList-->
| CFuncIllusionary = CBaseEntity
| CFuncIllusionary = CBaseEntity
| CFuncInstanceIoProxy = CBaseEntity
| CFuncLadder = CBaseEntity
| CFuncLadder = CBaseEntity
| CFuncLadderEndPoint = CBaseEntity
| CFuncLadderEndPoint = CBaseEntity
Line 544: Line 865:
| CFuncWall = CBaseEntity
| CFuncWall = CBaseEntity
| CFuncWallToggle = CFuncWall
| CFuncWallToggle = CFuncWall
| CFunc_ASW_Fade = CFuncBrush
| CFunc_Dust = CBaseEntity
| CFunc_Dust = CBaseEntity
| CFunc_DustCloud = CFunc_Dust
| CFunc_DustCloud = CFunc_Dust
Line 551: Line 873:
| CFunctor = IRefCounted
| CFunctor = IRefCounted
| CFunctorJob = CJob
| CFunctorJob = CJob
| CGameCoopMissionManager = CRulePointEntity
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor
| CGameEnd = CRulePointEntity
| CGameEnd = CRulePointEntity
Line 556: Line 879:
| CGameGibManager = CBaseEntity
| CGameGibManager = CBaseEntity
| CGameMessageEntity = CLogicalEntity
| CGameMessageEntity = CLogicalEntity
| CGameMoney = CRulePointEntity
| CGameMovement = IGameMovement
| CGameMovement = IGameMovement
| CGamePlayerEquip = CRulePointEntity
| CGamePlayerEquip = CRulePointEntity
Line 561: Line 885:
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerZone = CRuleBrushEntity
| CGamePlayerZone = CRuleBrushEntity
| CGameRoundEnd = CRulePointEntity  <!--, public CGameEventListener-->
| CGameRules = CMemZeroOnNew
| CGameRules = CMemZeroOnNew
| CGameRulesProxy = CBaseEntity
| CGameRulesProxy = CBaseEntity
Line 581: Line 906:
| CGibShooter = CBaseEntity
| CGibShooter = CBaseEntity
| CGlobalEntityList = CBaseEntityList
| CGlobalEntityList = CBaseEntityList
| CGlobalLight = CBaseEntity
| CGlobalState = CAutoGameSystem
| CGlobalState = CAutoGameSystem
| CGlockAmmo = CHL1Item
| CGlockAmmo = CHL1Item
Line 624: Line 950:
| CHEGrenadeProjectile = CBaseCSGrenadeProjectile
| CHEGrenadeProjectile = CBaseCSGrenadeProjectile
| CHL1Gib = CBaseEntity
| CHL1Gib = CBaseEntity
| CHL1Item = CItem
| CHL1MPGameRulesProxy = CGameRulesProxy
| CHL1MPGameRulesProxy = CGameRulesProxy
| CHL1MPRagdoll = CBaseAnimatingOverlay
| CHL1MPRagdoll = CBaseAnimatingOverlay
Line 659: Line 986:
| CHitAndRunAwardTemplate = CAwardTemplate
| CHitAndRunAwardTemplate = CAwardTemplate
| CHitEverybodyAwardTemplate = CAwardTemplate
| CHitEverybodyAwardTemplate = CAwardTemplate
| CHLMachineGun = CBaseHLCombatWeapon
| CHLSelectFireMachineGun = CHLMachineGun
| CHolidayGift = CItem
| CHolidayGift = CItem
| CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers-->
| CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers-->
| CHostageCarriableProp = CBaseAnimating
| CHostageRescueZone = CBaseTrigger
| CHostageRescueZone = CBaseTrigger
| CHulkPhysicsAwardTemplate = CAwardTemplate
| CHulkPhysicsAwardTemplate = CAwardTemplate
Line 674: Line 1,004:
| CHydraImpale = CBaseAnimating
| CHydraImpale = CBaseAnimating
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps
| CIncendiaryGrenade = CMolotovGrenade
| CInfectedZooMaker = CPointEntity
| CInfectedZooMaker = CPointEntity
| CInfectedZooPuppet = Infected
| CInfectedZooPuppet = Infected
Line 694: Line 1,025:
| CInfoInputResetObjects = CBaseEntity
| CInfoInputResetObjects = CBaseEntity
| CInfoInputRespawnPlayers = CBaseEntity
| CInfoInputRespawnPlayers = CBaseEntity
| CInfoInstructorHintBombTargetA = CPointEntity
| CInfoInstructorHintBombTargetB = CPointEntity
| CInfoInstructorHintHostageRescueZone = CPointEntity
| CInfoInstructorHintTarget = CPointEntity
| CInfoInstructorHintTarget = CPointEntity
| CInfoIntermission = CPointEntity
| CInfoIntermission = CPointEntity
Line 720: Line 1,054:
| CItemAmmo338MAG = CItemAmmo
| CItemAmmo338MAG = CItemAmmo
| CItemAmmo357SIG = CItemAmmo
| CItemAmmo357SIG = CItemAmmo
| CItemAmmo357SIG_MIN = CItemAmmo
| CItemAmmo357SIG_P250 = CItemAmmo
| CItemAmmo357SIG_SMALL = CItemAmmo
| CItemAmmo45ACP = CItemAmmo
| CItemAmmo45ACP = CItemAmmo
| CItemAmmo50AE = CItemAmmo
| CItemAmmo50AE = CItemAmmo
| CItemAmmo556MM = CItemAmmo
| CItemAmmo556MM = CItemAmmo
| CItemAmmo556MM_BOX = CItemAmmo
| CItemAmmo556MM_BOX = CItemAmmo
| CItemAmmo556MM_SMALL = CItemAmmo
| CItemAmmo57MM = CItemAmmo
| CItemAmmo57MM = CItemAmmo
| CItemAmmo762MM = CItemAmmo
| CItemAmmo762MM = CItemAmmo
Line 735: Line 1,073:
| CItemDefibrillator = CBaseBackpackItem
| CItemDefibrillator = CBaseBackpackItem
| CItemDefuser = CItem
| CItemDefuser = CItem
| CItemHeavyAssaultSuit = CItemAssaultSuit
| CItemKevlar = CItem
| CItemKevlar = CItem
| CItemLongJump = CItem
| CItemLongJump = CItem
Line 757: Line 1,096:
| CItem_DynamicResupply = CPointEntity
| CItem_DynamicResupply = CPointEntity
| CItem_FlareRound = CItem
| CItem_FlareRound = CItem
| CItem_Healthshot = CWeaponBaseItem
| CItem_ItemCrate = CPhysicsProp
| CItem_ItemCrate = CPhysicsProp
| CItem_LargeBox357Rounds = CItem
| CItem_LargeBox357Rounds = CItem
Line 771: Line 1,111:
| CKickedAwardTemplate = CAwardTemplate
| CKickedAwardTemplate = CAwardTemplate
| CKnife = CWeaponCSBase
| CKnife = CWeaponCSBase
| CKnifeGG = CKnife
| CKnockdownAwardTemplate = CAwardTemplate
| CKnockdownAwardTemplate = CAwardTemplate
| CKothLogic = CPointEntity
| CKothLogic = CPointEntity
Line 783: Line 1,124:
| CLightGlow = CBaseEntity
| CLightGlow = CBaseEntity
| CLimpetMine = CBaseGrenade
| CLimpetMine = CBaseGrenade
| CLinkedPortalDoor = CBaseAnimating
| CLogicAchievement = CLogicalEntity
| CLogicAchievement = CLogicalEntity
| CLogicActiveAutosave = CLogicAutosave
| CLogicActiveAutosave = CLogicAutosave
Line 793: Line 1,135:
| CLogicCompare = CLogicalEntity
| CLogicCompare = CLogicalEntity
| CLogicCompareInteger = CLogicalEntity
| CLogicCompareInteger = CLogicalEntity
| CLogicCoopManager = CLogicalEntity
| CLogicDirectorQuery = CPointEntity
| CLogicDirectorQuery = CPointEntity
| CLogicEventListener = CLogicalEntity
| CLogicEventListener = CLogicalEntity
| CLogicEventListenerItemEquip = CLogicEventListener
| CLogicGameEvent = CLogicalEntity
| CLogicGameEvent = CLogicalEntity
| CLogicLineToEntity = CLogicalEntity
| CLogicLineToEntity = CLogicalEntity
Line 802: Line 1,146:
| CLogicNavigation = CLogicalEntity <!--,-->
| CLogicNavigation = CLogicalEntity <!--,-->
| CLogicOnHoliday = CLogicalEntity
| CLogicOnHoliday = CLogicalEntity
| CLogicPlayMovie = CLogicalEntity
| CLogicPlayerProxy = CLogicalEntity
| CLogicPlayerProxy = CLogicalEntity
| CLogicPlayerSlowTime = CLogicalEntity
| CLogicPlayerViewFinder = CPointEntity
| CLogicRandomOutputs = CLogicalEntity
| CLogicRegisterActivator = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicScript = CPointEntity
| CLogicScript = CPointEntity
Line 836: Line 1,185:
| CModelSoundsCacheSaver = CAutoGameSystem
| CModelSoundsCacheSaver = CAutoGameSystem
| CMolotov = CBaseCSGrenade
| CMolotov = CBaseCSGrenade
| CMolotovGrenade = CBaseCSGrenade
| CMolotovProjectile = CBaseCSGrenadeProjectile
| CMolotovProjectile = CBaseCSGrenadeProjectile
| CMomentaryRotButton = CRotButton
| CMomentaryRotButton = CRotButton
Line 848: Line 1,198:
| CMoveableCamera = CBaseEntity
| CMoveableCamera = CBaseEntity
| CMovementSpeedMod = CPointEntity
| CMovementSpeedMod = CPointEntity
| CMovieDisplay = CBaseEntity
| CMultiManager = CPointEntity
| CMultiManager = CPointEntity
| CMultiSource = CLogicalEntity
| CMultiSource = CLogicalEntity
Line 885: Line 1,236:
| CNPC_ClawScanner = CNPC_CScanner
| CNPC_ClawScanner = CNPC_CScanner
| CNPC_Combine = CAI_BaseActor
| CNPC_Combine = CAI_BaseActor
| CNPC_Combine_Armored = CNPC_CombineS
| CNPC_CombineCamera = CAI_BaseNPC
| CNPC_CombineCamera = CAI_BaseNPC
| CNPC_CombineDropship = CBaseHelicopter
| CNPC_CombineDropship = CBaseHelicopter
Line 915: Line 1,267:
| CNPC_HGruntRepel = CAI_BaseNPC
| CNPC_HGruntRepel = CAI_BaseNPC
| CNPC_Headcrab = CHL1BaseNPC
| CNPC_Headcrab = CHL1BaseNPC
| CNPC_HearDanger = CAI_BaseActor
| CNPC_Hornet = CHL1BaseNPC
| CNPC_Hornet = CHL1BaseNPC
| CNPC_Houndeye = CAI_BaseNPC
| CNPC_Houndeye = CAI_BaseNPC
Line 952: Line 1,305:
| CNPC_VehicleDriver = CAI_BaseNPC
| CNPC_VehicleDriver = CAI_BaseNPC
| CNPC_Vortigaunt = CNPC_PlayerCompanion
| CNPC_Vortigaunt = CNPC_PlayerCompanion
| CNPC_WpnScanner = CNPC_BaseScanner
| CNPC_Zombie = CHL1BaseNPC
| CNPC_Zombie = CHL1BaseNPC
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics-->
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics-->
Line 961: Line 1,315:
| CNewWallHealth = CBaseAnimating
| CNewWallHealth = CBaseAnimating
| CNihilanthHVR = CAI_BaseNPC
| CNihilanthHVR = CAI_BaseNPC
| CNoDefuseArea = CBaseTrigger
| CNoGrenadesZone = CBaseTrigger
| CNoGrenadesZone = CBaseTrigger
| CNoSurvivorsAwardTemplate = CAwardTemplate
| CNoSurvivorsAwardTemplate = CAwardTemplate
Line 1,074: Line 1,429:
| CPistol = CTerrorGun
| CPistol = CTerrorGun
| CPlantedC4 = CBaseAnimating
| CPlantedC4 = CBaseAnimating
| CPlantedC4Training = CPlantedC4
| CPlasma = CBaseFire
| CPlasma = CBaseFire
| CPlatTrigger = CBaseEntity
| CPlatTrigger = CBaseEntity
Line 1,093: Line 1,449:
| CPointEntity = CBaseEntity
| CPointEntity = CBaseEntity
| CPointEntityFinder = CBaseEntity
| CPointEntityFinder = CBaseEntity
| CPointEventProxy = CPointEntity
| CPointGamestatsCounter = CPointEntity
| CPointGamestatsCounter = CPointEntity
| CPointGiveAmmo = CPointEntity
| CPointHidingSpot = CServerOnlyPointEntity
| CPointHurt = CPointEntity
| CPointHurt = CPointEntity
| CPointNavInterface = CPointEntity
| CPointNavInterface = CPointEntity
Line 1,108: Line 1,467:
| CPointTemplate = CLogicalEntity
| CPointTemplate = CLogicalEntity
| CPointTemplatePrecacher = CAutoGameSystem
| CPointTemplatePrecacher = CAutoGameSystem
| CPointToiletFlushable = CBaseEntity <!--,-->
| CPointVelocitySensor = CPointEntity
| CPointVelocitySensor = CPointEntity
| CPoint_ASW_Fade_Proxy = CBaseEntity
| CPopulationManager = CPointEntity <!--, public CGameEventListener-->
| CPopulationManager = CPointEntity <!--, public CGameEventListener-->
| CPopulatorInternalSpawnPoint = CPointEntity
| CPopulatorInternalSpawnPoint = CPointEntity
| CPortableThumper = CBaseAnimating
| CPortableThumper = CBaseAnimating
| CPortalButtonTrigger = CBaseTrigger
| CPortalCredits = CPointEntity
| CPortalCredits = CPointEntity
| CPortalGameRulesProxy = CGameRulesProxy
| CPortalGameRulesProxy = CGameRulesProxy
Line 1,117: Line 1,479:
| CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics-->
| CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics-->
| CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable-->
| CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable-->
| CPortal_Base2D = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks, public CPVS_Extender, public CPortal_Base2D_Shared-->
| CPortal_Dinosaur = CPhysicsProp
| CPortal_Dinosaur = CPhysicsProp
| CPortal_Player = CAI_ExpresserHost<CHL2_Player>
| CPortal_Player = CAI_ExpresserHost<CHL2_Player>
Line 1,138: Line 1,501:
| CPropAirboat = CPropVehicleDriveable
| CPropAirboat = CPropVehicleDriveable
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropButton = CBaseAnimating
| CPropCannon = CBaseProp <!--, public IDrivableVehicle-->
| CPropCannon = CBaseProp <!--, public IDrivableVehicle-->
| CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics-->
| CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics-->
Line 1,146: Line 1,510:
| CPropDoorRotatingCheckpoint = CPropDoorRotating
| CPropDoorRotatingCheckpoint = CPropDoorRotating
| CPropEnergyBall = CPropCombineBall
| CPropEnergyBall = CPropCombineBall
| CPropFloorBallButton = CPropFloorButton
| CPropFloorButton = CDynamicProp
| CPropFloorCubeButton = CPropFloorButton
| CPropGladosCore = CPhysicsProp
| CPropGladosCore = CPhysicsProp
| CPropGlowingObject = CDynamicProp
| CPropGlowingObject = CDynamicProp
Line 1,152: Line 1,519:
| CPropJeepEpisodic = CPropJeep
| CPropJeepEpisodic = CPropJeep
| CPropJetski = CPropVehicleDriveable
| CPropJetski = CPropVehicleDriveable
| CPropLinkedPortalDoor = CLinkedPortalDoor
| CPropMinigun = CBaseMountedWeapon
| CPropMinigun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
Line 1,158: Line 1,526:
| CPropSoccerBall = CPhysicsProp
| CPropSoccerBall = CPhysicsProp
| CPropTelescopicArm = CBaseAnimating
| CPropTelescopicArm = CBaseAnimating
| CPropTestChamberDoor = CBaseAnimating
| CPropThumper = CBaseAnimating
| CPropThumper = CBaseAnimating
| CPropUnderButton = CPropButton
| CPropUnderFloorButton = CPropFloorButton
| CPropVehicle = CBaseProp
| CPropVehicle = CBaseProp
| CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle-->
| CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle-->
Line 1,164: Line 1,535:
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle-->
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle-->
| CPropVehicleViewController = CPropVehicleDriveable
| CPropVehicleViewController = CPropVehicleDriveable
| CPropWeightedCube = PlayerPickupPaintPowerUser< CPhysicsProp > <!--, public IPropWeightedCubeAutoList-->
| CProp_ASW_Fade = CASW_Prop_Dynamic
| CProp_Hallucination = CBaseAnimating
| CProp_Mirror = CBaseAnimating <!--, CPVS_Extender-->
| CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks-->
| CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks-->
| CPropaneTank = CCarriedProp
| CPropaneTank = CCarriedProp
Line 1,174: Line 1,549:
| CPushable = CBreakable
| CPushable = CBreakable
| CPythonAmmo = CHL1Item
| CPythonAmmo = CHL1Item
| CRD_Boss_Bar = CBaseEntity
| CRD_Briefing_Camera = CBaseEntity
| CRD_Computer_VScript = CRD_VGui_VScript
| CRD_Func_JumpJet = CServerOnlyEntity <!--, public IJumpJetVolumes-->
| CRD_HUD_VScript = CBaseEntity
| CRD_Hud_Counter = CBaseEntity
| CRD_Map_Texture = CBaseEntity
| CRD_NetworkBuildHelper = CAI_NetworkBuildHelper
| CRD_No_Director_Aliens = CServerOnlyEntity <!--, public IRD_No_Director_Aliens-->
| CRD_VGui_VScript = CRD_HUD_VScript
| CRD_Weapon_Generic_Object = CASW_Weapon
| CRadarTarget = CPointEntity
| CRadarTarget = CPointEntity
| CRagGib = CBaseAnimating
| CRagGib = CBaseAnimating
Line 1,229: Line 1,615:
| CRuleEntity = CBaseEntity
| CRuleEntity = CBaseEntity
| CRulePointEntity = CRuleEntity
| CRulePointEntity = CRuleEntity
| CSCAR17 = CWeaponCSBaseGun
| CSDKBot = CSDKPlayer
| CSDKBot = CSDKPlayer
| CSDKGameRulesProxy = CGameRulesProxy
| CSDKGameRulesProxy = CGameRulesProxy
Line 1,264: Line 1,651:
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSelfDestruct = CBaseAbility
| CSelfDestruct = CBaseAbility
| CSensorGrenade = CBaseCSGrenade
| CSensorGrenadeProjectile = CBaseCSGrenadeProjectile// <!--, public CBreakableProp-->
| CSensorTFTeam = CLogicalEntity
| CSensorTFTeam = CLogicalEntity
| CSentry = CBaseTurret
| CSentry = CBaseTurret
Line 1,285: Line 1,674:
| CShieldGrenade = CBaseAnimating
| CShieldGrenade = CBaseAnimating
| CShieldMobile = CShield <!--, public IEntityEnumerator-->
| CShieldMobile = CShield <!--, public IEntityEnumerator-->
| CShipRagdoll = CBaseAnimatingOverlay
| CShootingStarSpawner = CBaseEntity
| CShootingStarSpawner = CBaseEntity
| CShotgunAmmo = CHL1Item
| CShotgunAmmo = CHL1Item
Line 1,301: Line 1,691:
| CSkipKeys = IVPhysicsKeyHandler
| CSkipKeys = IVPhysicsKeyHandler
| CSkyCamera = CLogicalEntity
| CSkyCamera = CLogicalEntity
| CSkyboxSwapper = CServerOnlyPointEntity
| CSlideshowDisplay = CBaseEntity
| CSlideshowDisplay = CBaseEntity
| CSmokeCloudSystem = CAutoGameSystemPerFrame
| CSmokeCloudSystem = CAutoGameSystemPerFrame
Line 1,317: Line 1,708:
| CSniper_Scout = CBaseSniperRifle
| CSniper_Scout = CBaseSniperRifle
| CSolidSetDefaults = IVPhysicsKeyHandler
| CSolidSetDefaults = IVPhysicsKeyHandler
| CSonarPulse = CBaseAnimating
| CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame-->
| CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame-->
| CSoundEmitterSystem = CBaseGameSystem
| CSoundEmitterSystem = CBaseGameSystem
Line 1,339: Line 1,731:
| CSquadInsignia = CBaseAnimating
| CSquadInsignia = CBaseAnimating
| CSquidSpit = CBaseEntity
| CSquidSpit = CBaseEntity
| CStatueProp = CPhysicsProp
| CSteamJet = CBaseParticleEntity
| CSteamJet = CBaseParticleEntity
| CSteamWorksGameStatsUploader = CAutoGameSystem
| CSteamWorksGameStatsUploader = CAutoGameSystem
Line 1,344: Line 1,737:
| CStringTableSaveRestoreOps = CDefSaveRestoreOps
| CStringTableSaveRestoreOps = CDefSaveRestoreOps
| CStripWeapons = CPointEntity
| CStripWeapons = CPointEntity
| CStylinCamProxy = CBaseEntity
| CSubMachinegun = CTerrorGun
| CSubMachinegun = CTerrorGun
| CSun = CBaseEntity
| CSun = CBaseEntity
| CSunlightShadowControl = CBaseEntity
| CSurroundTest = CPointEntity
| CSurroundTest = CPointEntity
| CSurvivorCamera = CMoveableCamera
| CSurvivorCamera = CMoveableCamera
Line 1,573: Line 1,968:
| CTFRuneTempUber = CTFRuneTemp
| CTFRuneTempUber = CTFRuneTemp
| CTFShovel = CTFWeaponBaseMelee
| CTFShovel = CTFWeaponBaseMelee
| CTFSlap = CTFWeaponBaseMelee
| CTFSniperRifle = CTFWeaponBaseGun
| CTFSniperRifle = CTFWeaponBaseGun
| CTFSniperRifleClassic = CTFSniperRifle
| CTFSniperRifleClassic = CTFSniperRifle
Line 1,603: Line 1,999:
| CTFWeaponBaseMerasmusGrenade = CTFWeaponBaseGrenadeProj
| CTFWeaponBaseMerasmusGrenade = CTFWeaponBaseGrenadeProj
| CTFWeaponBuilder = CTFWeaponBase
| CTFWeaponBuilder = CTFWeaponBase
| CTFWeaponFlameBall = CTFFlameThrower
| CTFWeaponInvis = CTFWeaponBase
| CTFWeaponInvis = CTFWeaponBase
| CTFWeaponPDAExpansion_Dispenser = CTFWearable
| CTFWeaponPDAExpansion_Dispenser = CTFWearable
Line 1,614: Line 2,011:
| CTFWearableDemoShield = CTFWearable
| CTFWearableDemoShield = CTFWearable
| CTFWearableLevelableItem = CTFWearable
| CTFWearableLevelableItem = CTFWearable
| CTFWearableRazorback = CTFWearable
| CTFWearableRobotArm = CTFWearable
| CTFWearableRobotArm = CTFWearable
| CTFWearableVM = CTFWearable
| CTFWearableVM = CTFWearable
Line 1,730: Line 2,128:
| CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList-->
| CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList-->
| CTriggerAutoCrouch = CBaseTrigger
| CTriggerAutoCrouch = CBaseTrigger
| CTriggerBombReset = CBaseTrigger
| CTriggerBotTag = CBaseTrigger
| CTriggerBotTag = CBaseTrigger
| CTriggerBrush = CBaseEntity
| CTriggerBrush = CBaseEntity
Line 1,741: Line 2,140:
| CTriggerFall = CBaseTrigger
| CTriggerFall = CBaseTrigger
| CTriggerGravity = CBaseTrigger
| CTriggerGravity = CBaseTrigger
| CTriggerHierarchy = CTriggerMultiple
| CTriggerHurt = CBaseTrigger
| CTriggerHurt = CBaseTrigger
| CTriggerHurtGhost = CTriggerHurt
| CTriggerHurtGhost = CTriggerHurt
Line 1,763: Line 2,163:
| CTriggerRemoveTFPlayerCondition = CBaseTrigger
| CTriggerRemoveTFPlayerCondition = CBaseTrigger
| CTriggerSave = CBaseTrigger
| CTriggerSave = CBaseTrigger
| CTriggerSoftBarrier = CBaseTrigger
| CTriggerSoundOperator = CBaseTrigger
| CTriggerSoundscape = CBaseTrigger
| CTriggerSoundscape = CBaseTrigger
| CTriggerStun = CBaseTrigger
| CTriggerStun = CBaseTrigger
Line 1,773: Line 2,175:
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent-->
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent-->
| CTriggerViewProxy = CBaseEntity
| CTriggerVolume = CPointEntity
| CTriggerVolume = CPointEntity
| CTriggerWateryDeath = CBaseTrigger
| CTriggerWateryDeath = CBaseTrigger
Line 1,779: Line 2,182:
| CTriggerWeaponUpgrade = CBaseTrigger
| CTriggerWeaponUpgrade = CBaseTrigger
| CTriggerWind = CBaseVPhysicsTrigger
| CTriggerWind = CBaseVPhysicsTrigger
| CTrigger_ASW_Fade_Proxy = CPoint_ASW_Fade_Proxy
| CTripmineGrenade = CBaseGrenade
| CTripmineGrenade = CBaseGrenade
| CTripwireGrenade = CBaseGrenade
| CTripwireGrenade = CBaseGrenade
Line 1,844: Line 2,248:
| CWeaponBaseCombatObject = CBaseTFCombatWeapon
| CWeaponBaseCombatObject = CBaseTFCombatWeapon
| CWeaponBazooka = CDODBaseRocketWeapon
| CWeaponBazooka = CDODBaseRocketWeapon
| CWeaponBizon = CWeaponCSBaseGun
| CWeaponBox = CHL1Item
| CWeaponBox = CHL1Item
| CWeaponBugBait = CBaseHLCombatWeapon
| CWeaponBugBait = CBaseHLCombatWeapon
Line 1,870: Line 2,275:
| CWeaponCombat_ChargeablePlasma = CWeaponCombatUsedWithShieldBase
| CWeaponCombat_ChargeablePlasma = CWeaponCombatUsedWithShieldBase
| CWeaponCrossbow = CBaseHL2MPCombatWeapon
| CWeaponCrossbow = CBaseHL2MPCombatWeapon
| CWeaponCrowbar = CWeaponSDKMelee
| CWeaponCrowbar = CBaseHL2MPBludgeonWeapon
| CMattsPipe = CWeaponCrowbar
| CWeaponCubemap = CBaseCombatWeapon
| CWeaponCubemap = CBaseCombatWeapon
| CWeaponCycler = CBaseCombatWeapon
| CWeaponCycler = CBaseCombatWeapon
Line 1,890: Line 2,296:
| CWeaponG3SG1 = CWeaponCSBaseGun
| CWeaponG3SG1 = CWeaponCSBaseGun
| CWeaponGalil = CWeaponCSBaseGun
| CWeaponGalil = CWeaponCSBaseGun
| CWeaponGalilAR = CWeaponCSBaseGun
| CWeaponGarand = CDODSniperWeapon
| CWeaponGarand = CDODSniperWeapon
| CWeaponGasCan = CWeaponFlameThrower
| CWeaponGasCan = CWeaponFlameThrower
Line 1,900: Line 2,307:
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn
| CWeaponHEGrenadeSpawn = CWeaponSpawn
| CWeaponHEGrenadeSpawn = CWeaponSpawn
| CWeaponHKP2000 = CWeaponCSBaseGun
| CWeaponHL2MPBase = CBaseCombatWeapon
| CWeaponHL2MPBase = CBaseCombatWeapon
| CWeaponHandGrenade = CBaseHL1MPCombatWeapon
| CWeaponHandGrenade = CBaseHL1MPCombatWeapon
Line 1,929: Line 2,337:
| CWeaponMP5 = CWeaponSDKBase
| CWeaponMP5 = CWeaponSDKBase
| CWeaponMP5Navy = CWeaponCSBaseGun
| CWeaponMP5Navy = CWeaponCSBaseGun
| CWeaponMP7 = CWeaponCSBaseGun
| CWeaponMP9 = CWeaponCSBaseGun
| CWeaponMag7 = CWeaponCSBaseGun
| CWeaponMedigun = CTFWeaponBaseGun
| CWeaponMedigun = CTFWeaponBaseGun
| CWeaponMeleeSpawn = CWeaponSpawn
| CWeaponMeleeSpawn = CWeaponSpawn
Line 1,934: Line 2,345:
| CWeaponMolotov = CBaseHLCombatWeapon
| CWeaponMolotov = CBaseHLCombatWeapon
| CWeaponMortar = CBaseTFCombatWeapon
| CWeaponMortar = CBaseTFCombatWeapon
| CWeaponNOVA = CWeaponCSBase
| CWeaponNegev = CWeaponCSBaseGun
| CWeaponObjEMPGenerator = CWeaponBaseCombatObject
| CWeaponObjEMPGenerator = CWeaponBaseCombatObject
| CWeaponObjRallyFlag = CWeaponBaseCombatObject
| CWeaponObjRallyFlag = CWeaponBaseCombatObject
Line 1,939: Line 2,352:
| CWeaponOldManHarpoon = CWeaponCitizenPackage
| CWeaponOldManHarpoon = CWeaponCitizenPackage
| CWeaponP228 = CWeaponCSBase
| CWeaponP228 = CWeaponCSBase
| CWeaponP250 = CWeaponCSBaseGun
| CWeaponP38 = CDODSemiAutoWeapon
| CWeaponP38 = CDODSemiAutoWeapon
| CWeaponP90 = CWeaponCSBaseGun
| CWeaponP90 = CWeaponCSBaseGun
| CWeaponPartyPopper = CWeaponTaser
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon
| CWeaponPistol = CWeaponSDKBase
| CWeaponPistol = CBaseHL2MPCombatWeapon
| CWeaponPistols = CTFMachineGun
| CWeaponPistols = CTFMachineGun
| CWeaponPlasmaRifle = CTFMachineGun
| CWeaponPlasmaRifle = CTFMachineGun
| CWeaponPortalBase = CBaseCombatWeapon
| CWeaponPortalBase = CBaseCombatWeapon
| CWeaponPortalgun = CBasePortalCombatWeapon
| CWeaponPortalgun = CBasePortalCombatWeapon
| CWeaponProto1 = CBaseHLCombatWeapon
| CWeaponPschreck = CDODBaseRocketWeapon
| CWeaponPschreck = CDODBaseRocketWeapon
| CWeaponRPG = CBaseHL2MPCombatWeapon
| CWeaponRPG = CBaseHL2MPCombatWeapon
Line 1,956: Line 2,372:
| CWeaponRifle_M60Spawn = CWeaponSpawn
| CWeaponRifle_M60Spawn = CWeaponSpawn
| CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase
| CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase
| CWeaponSCAR20 = CWeaponCSBaseGun
| CWeaponSDKBase = CBaseCombatWeapon
| CWeaponSDKBase = CBaseCombatWeapon
| CWeaponSG550 = CWeaponCSBaseGun
| CWeaponSG550 = CWeaponCSBaseGun
| CWeaponSG552 = CWeaponCSBaseGun
| CWeaponSG552 = CWeaponCSBaseGun
| CWeaponSG556 = CWeaponCSBaseGun
| CWeaponSMG1 = CHL2MPMachineGun
| CWeaponSMG1 = CHL2MPMachineGun
| CWeaponSMG2 = CHLSelectFireMachineGun
| CWeaponSMG2 = CHLSelectFireMachineGun
| CWeaponSSG08 = CWeaponCSBaseGun
| CWeaponSatchel = CBaseHL1CombatWeapon
| CWeaponSatchel = CBaseHL1CombatWeapon
| CWeaponSawedoff = CWeaponCSBase
| CWeaponScavengeItemSpawn = CWeaponSpawn
| CWeaponScavengeItemSpawn = CWeaponSpawn
| CWeaponScout = CWeaponCSBaseGun
| CWeaponScout = CWeaponCSBaseGun
| CWeaponShield = CBaseTFCombatWeapon
| CWeaponShield = CBaseTFCombatWeapon
| CWeaponShieldGrenade = CWeaponCombatUsedWithShieldBase
| CWeaponShieldGrenade = CWeaponCombatUsedWithShieldBase
| CWeaponShotgun = CWeaponSDKBase
| CWeaponShotgun = CBaseHL2MPCombatWeapon
| CWeaponSmokeGrenadeGER = CWeaponDODBaseGrenade
| CWeaponSmokeGrenadeGER = CWeaponDODBaseGrenade
| CWeaponSmokeGrenadeUS = CWeaponDODBaseGrenade
| CWeaponSmokeGrenadeUS = CWeaponDODBaseGrenade
Line 1,979: Line 2,399:
| CWeaponStriderBuster = CPhysicsProp
| CWeaponStriderBuster = CPhysicsProp
| CWeaponStunStick = CBaseHL2MPBludgeonWeapon
| CWeaponStunStick = CBaseHL2MPBludgeonWeapon
| CWeaponStunStickPlayer = CBaseHLBludgeonWeapon
| CWeaponTFCBase = CBaseCombatWeapon
| CWeaponTFCBase = CBaseCombatWeapon
| CWeaponTMP = CWeaponCSBaseGun
| CWeaponTMP = CWeaponCSBaseGun
| CWeaponTaser = CWeaponCSBaseGun
| CWeaponTec9 = CWeaponCSBaseGun
| CWeaponThompson = CDODFullAutoPunchWeapon
| CWeaponThompson = CDODFullAutoPunchWeapon
| CWeaponThumper = CBaseHLCombatWeapon
| CWeaponThumper = CBaseHLCombatWeapon
Line 2,038: Line 2,461:
| CZombieBorder = CServerOnlyPointEntity
| CZombieBorder = CServerOnlyPointEntity
| CZombieSpawner = CPointEntity
| CZombieSpawner = CPointEntity
| C_ASW_Emitter = C_BaseEntity
| C_ASW_Gun_Smoke_Emitter = C_ASW_Emitter
| C_ASW_Mesh_Emitter = C_BaseAnimating
| C_ASW_Weapon_Rifle = C_ASW_Weapon
| C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener-->
| C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener-->
| C_BaseTFPlayer = C_BasePlayer
| C_BaseTFPlayer = C_BasePlayer
| C_BeamSpotLight = C_BaseEntity
| C_CascadeLight = C_BaseEntity
| C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify-->
| C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify-->
| C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal-->
| C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal-->
Line 2,048: Line 2,477:
| C_Portal_Player = C_BaseHLPlayer
| C_Portal_Player = C_BaseHLPlayer
| C_PropEnergyBall = C_PropCombineBall
| C_PropEnergyBall = C_PropCombineBall
| C_PropWeightedCube = C_PhysicsProp
| C_Prop_Portal = CPortalRenderable_FlatBasic
| C_Prop_Portal = CPortalRenderable_FlatBasic
| C_RD_Weapon_Accessory = C_BaseAnimating
| C_ResourceZone = C_BaseEntity
| C_ResourceZone = C_BaseEntity
| C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser-->
| C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser-->
Line 2,180: Line 2,611:
| SmokerRetreatToCover = Action
| SmokerRetreatToCover = Action
| SmokerTongueVictim = Action
| SmokerTongueVictim = Action
| SpawnPoint = CServerOnlyPointEntity
| SpawnPointCoopEnemy = SpawnPoint
| Spitter = BossZombiePlayerBot
| Spitter = BossZombiePlayerBot
| SpitterAssault = Action
| SpitterAssault = Action
Line 2,286: Line 2,719:
| ZombieBotVision = IVision
| ZombieBotVision = IVision
| ZombieManager = CMemZeroOnNew
| ZombieManager = CMemZeroOnNew
| ??? = CBaseEntity
| #default = no superclass found in [[Template:CD/superclass]]for {{{1}}}
| #default = no superclass found in [[Template:CD/superclass]]for {{{1}}}
}}</includeonly></onlyinclude>
}}</includeonly></onlyinclude>


[[Category:CD template]]
[[Category:CD template]]
<!-- asw notes
DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter'
DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM'
DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>'
DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper'
DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating'
DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem'
DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>'
DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool'
DIFFERS CGrenadeFrag: 'CBaseGrenade' VS 'CASW_Grenade_Cluster'
DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem'
DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted'
DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper'
DIFFERS CNPC_Antlion: 'CAI_BaseAntlionBase' VS 'CASW_Alien'
DIFFERS CNPC_AntlionGuard: 'CAI_BlendedNPC' VS 'CASW_Alien_Shover'
DIFFERS CNPC_Combine: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC'
DIFFERS CNPC_Hunter: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC'
DIFFERS CNPC_PoisonZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie'
DIFFERS CNPC_Strider: 'CAI_BlendingHost<CAI_BaseNPC>' VS 'CASW_Inhabitable_NPC'
DIFFERS CNPC_Zombine: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie'
DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger'
DIFFERS CWeaponRPG: 'CBaseHL2MPCombatWeapon' VS 'CBaseHLCombatWeapon'
DIFFERS CZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie'
--><!-- notes
DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter'
DIFFERS CBaseCSGrenade: 'CTerrorWeapon' VS 'CWeaponCSBase'
DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM'
DIFFERS CBaseGrenade: 'CBaseCombatCharacter' VS 'CBaseAnimating'
DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>'
DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper'
DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating'
DIFFERS CColorCorrectionSystem: 'CAutoGameSystem' VS 'IColorCorrectionSystem'
DIFFERS CDEagle: 'CWeaponCSBase' VS 'CWeaponCSBaseGun'
DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem'
DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>'
DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool'
DIFFERS CGameText: 'CRulePointEntity' VS 'CGameGraphic'
DIFFERS CHostage: 'CBaseCombatCharacter' VS 'CAI_ExpresserHost'
DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem'
DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted'
DIFFERS CKickIssue: 'CBaseTerrorIssue' VS 'CBaseCSIssue'
DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper'
DIFFERS CPathTrack: 'CPointEntity' VS 'CServerOnlyPointEntity'
DIFFERS CPortal_Player: 'CAI_ExpresserHost<CHL2_Player>' VS 'PaintPowerUser'
DIFFERS CProp_Portal: 'CBaseAnimating' VS 'CPortal_Base2D'
DIFFERS CRestartGameIssue: 'CBaseTerrorIssue' VS 'CBaseCSIssue'
DIFFERS CSteamWorksGameStatsUploader: 'CAutoGameSystem' VS 'CAutoGameSystemPerFrame'
DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger'
DIFFERS CWeaponCSBaseGun: 'CTerrorWeapon' VS 'CWeaponCSBase'
DIFFERS CWeaponElite: 'CWeaponCSBase' VS 'CWeaponCSBaseGun'
DIFFERS CWeaponFiveSeven: 'CWeaponCSBase' VS 'CWeaponCSBaseGun'
DIFFERS CWeaponGlock: 'CBaseHL1MPCombatWeapon' VS 'CWeaponCSBaseGun'
DIFFERS CWeaponP228: 'CWeaponCSBase' VS 'CWeaponCSBaseGun'
DIFFERS CWeaponUSP: 'CWeaponCSBase' VS 'CWeaponCSBaseGun'
DIFFERS C_Portal_Player: 'C_BaseHLPlayer' VS 'PaintPowerUser'
DIFFERS C_Prop_Portal: 'CPortalRenderable_FlatBasic' VS 'C_Portal_Base2D'
DIFFERS NextBotPlayer: 'CTerrorPlayer' VS 'PlayerType'
DIFFERS NextBotTraversableTraceFilter: 'NextBotTraceFilterIgnoreActors' VS 'CTraceFilterSimple'
-->

Latest revision as of 07:02, 19 August 2025