Template:CD/classlink: Difference between revisions

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(Add CMattsPipe from npc_citizen17.cpp)
 
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| CSentry = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/hl2/npc_turret.cpp npc_turret.cpp]
| C_ClientRagdoll  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/c_baseanimating.cpp c_baseanimating.cpp]
| CFireSmoke = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/fire_smoke.cpp fire_smoke.cpp]
| C_BasePlayer  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/c_baseplayer.cpp c_baseplayer.cpp]
| CPlasma = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/plasma.cpp plasma.cpp]
| C_PointWorldText = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/c_point_worldtext.cpp c_point_worldtext.cpp]
| CAI_AllyManager = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/hl2/ai_allymanager.cpp ai_allymanager.cpp]
| C_HL2MP_Player  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/hl2mp/c_hl2mp_player.cpp c_hl2mp_player.cpp]
| CAI_AllySpeechManager = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/ai_playerally.cpp ai_playerally.cpp]
| C_HalloweenItemPickup  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/tf/c_tf_halloween.cpp c_tf_halloween.cpp]
| CAI_BattleLine = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/ai_behavior_standoff.cpp ai_behavior_standoff.cpp]
| C_PasstimeBall  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/tf/c_tf_passtime_ball.cpp c_tf_passtime_ball.cpp]
| CAI_ChangeHintGroup = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/triggers.cpp triggers.cpp]
| C_TFPasstimeLogic  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/tf/c_tf_passtime_logic.cpp c_tf_passtime_logic.cpp]
| CAI_ChangeTarget = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/triggers.cpp triggers.cpp]
| C_TFBaseBoss  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/tf/player_vs_environment/c_tf_base_boss.cpp c_tf_base_boss.cpp]
| CCitizenResponseSystem = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/hl2/npc_citizen17.cpp npc_citizen17.cpp]
| C_TFTankBoss  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/tf/player_vs_environment/c_tf_tank_boss.cpp c_tf_tank_boss.cpp]
| CAI_ActBusyGoal = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/hl2/ai_behavior_actbusy.cpp ai_behavior_actbusy.cpp]
| CViewAngleAnimation  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/client/viewangleanim.cpp viewangleanim.cpp]
| CAI_ActBusyQueueGoal = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/hl2/ai_behavior_actbusy.cpp ai_behavior_actbusy.cpp]
| CRallyPoint  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp]
| CAI_AssaultGoal = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp]
| CAssaultPoint  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp]
| CAI_FollowGoal = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/ai_behavior_follow.cpp ai_behavior_follow.cpp]
| CAI_AssaultGoal  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_assault.cpp ai_behavior_assault.cpp]
| CAI_InjuredFollowGoal = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/episodic/ai_behavior_alyx_injured.cpp ai_behavior_alyx_injured.cpp]
| CAI_FollowGoal  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_follow.cpp ai_behavior_follow.cpp]
| CAI_LeadGoal = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/ai_behavior_lead.cpp ai_behavior_lead.cpp]
| CAI_LeadGoal  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_lead.cpp ai_behavior_lead.cpp]
| CAI_LeadGoal_Weapon = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/ai_behavior_lead.cpp ai_behavior_lead.cpp]
| CAI_LeadGoal_Weapon  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_lead.cpp ai_behavior_lead.cpp]
| CAI_OperatorGoal = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp/src/game/server/hl2/ai_behavior_operator.cpp ai_behavior_operator.cpp]
| CRopeAnchor  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_rappel.cpp ai_behavior_rappel.cpp]
| CAI_PoliceGoal = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/mp
| CAI_BattleLine  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_standoff.cpp ai_behavior_standoff.cpp]
| CAI_StandoffGoal  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_behavior_standoff.cpp ai_behavior_standoff.cpp]
| CAI_DynamicLinkController = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_dynamiclink.cpp ai_dynamiclink.cpp]
| CAI_DynamicLink = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_dynamiclink.cpp ai_dynamiclink.cpp]
| CAI_RadialLinkController = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_dynamiclink.cpp ai_dynamiclink.cpp]
| CNPCEventResponseSystemEntity  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_eventresponse.cpp ai_eventresponse.cpp]
| CAI_Hint  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_hint.cpp ai_hint.cpp]
| CNodeEnt  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_initutils.cpp ai_initutils.cpp]
| CNodeEnt  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_initutils.cpp ai_initutils.cpp]
| CNodeEnt  = [https://github.com/ValveSoftware/source-sdk-2013/tree/master/src/game/server/ai_initutils.cpp ai_initutils.cpp]
| CNodeEnt  = [https://github.com/ValveSoftware/source-sdk-2013

Latest revision as of 06:52, 19 August 2025