Template:Archived Page History/Counter-Strike/en: Difference between revisions

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{{APH|Counter-Strike}}
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{{quote|''Play the world's number 1 online action game. Engage in an incredibly realistic brand of terrorist warfare in this wildly-popular team-based game. Ally with teammates to complete strategic missions. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role.''}}
{{cs|4}} ({{cs|3|nt=1}} for short, retroactively refering to ''Counter-Strike 1.6'') was first released as a {{hl|3.1}} mod under the name {{cs|3.1|nt=3}} on June 19th, 1999. The Counter-Strike Mod was developed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe until April 12th, 2000, when {{valve|4.1}} announced that the Counter-Strike developers and Valve had teamed up. Since then, ''Counter-Strike'' has been available to buy. The latest version of {{cs|1}} is '''1.6''', released on September 15, 2003, a few days after Steam launched, since then, the game continues to receive updates, like many other {{gldsrc|3.1}} games. Since the release of later Counter-Strike games, it was commonly and retroactively called '''Counter-Strike 1.6''' (''CS 1.6'' for short) to distinguish it from other Counter-Strike games.
 
Counter-Strike later become one of the most popular FPS franchise, and was widely played in tournaments since 2000s. Two new Counter-Strike games were later released in 2004 on PC, titled {{cscz|4}} and {{css|4}} respectively.
 
== Maps ==
=== Official maps ===
''Counter-Strike'' maps use the following [[Map_prefixes#Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source and Counter-Strike: Global Offensive|prefixes]]: <code>de_</code> for ''Bomb Defusal'', <code>as_</code> for ''Assassination'', and <code>cs_</code> for ''Hostage Rescue''. Counter-Strike previously also used to have a Training mode and map ({{code|tr_<number>}}) at launch, before it was removed with the release of CS 1.6.
 
[[Counter-Strike/Versions#Counter-Strike_1.6|Version 1.6 of Counter-Strike]] has the following official maps included:
 
{| width="100%"
|- style="vertical-align:top;"
| '''[[Counter-Strike Level Creation/Hostage Scenario|Hostage scenario:]]'''
{|
|{{code|cs_747}} || - ''since March 10 2000 (Beta 6)''
|-
|{{code|cs_assault}} || - ''since July 1999 (Beta 1.1)''
|-
|{{code|cs_backalley}} || - ''since December 23 1999 (Beta 5)''
|-
|{{code|cs_estate}} || - ''since June 8 2000 (Beta 6.5)''
|-
|{{code|cs_havana}} || - ''since April 24 2002 (1.4)''
|-
|{{code|cs_italy}} || - ''since June 8 2000 (Beta 6.5)''
|-
|{{code|cs_militia}} || - ''since September 14 1999 (Beta 3)''
|-
|{{code|cs_office}} || - ''since September 26 2000 (Beta 7)''
|-
|{{code|cs_siege}} || - ''since June 19 1999 (Beta 1)''
|}
 
| '''[[Counter-Strike Level Creation/Defusion Scenario|Bombing scenario:]]'''
{|
|{{code|de_airstrip}} || - ''since January 16 2003''
|-
|{{code|de_aztec}} || - ''since June 8 2000 (Beta 6.5)''
|-
|{{code|de_cbble}} || - ''since June 8 2000 (Beta 6.5)''
|-
|{{code|cs_chateau}} || - ''since April 24 2002 (1.4)''
|-
|{{code|de_dust}} || - ''since December 5 1999 (Beta 4)''
|-
|{{code|de_dust2}} || -
|-
|{{code|de_inferno}} || -
|-
|{{code|de_nuke}} || - ''since December 5 1999 (Beta 4)''
|-
|{{code|de_piranesi}} || - ''since June 12 2002 (1.5)''
|-
|{{code|de_prodigy}} || - ''since December 5 1999 (Beta 4)''
|-
|{{code|de_storm}} || -
|-
|{{code|de_survivor}} || -
|-
|{{code|de_torn}} || -
|-
|{{code|de_train}} || - ''since December 23 1999 (Beta 5)''
|-
|{{code|de_vertigo}} || -
|}
 
| '''[[Counter-Strike Level Creation/Assassination Scenario|Assasination scenario:]]'''
{|
|{{code|as_oilrig}} || - ''since March 10 2000 (Beta 6)''
|}
|}
 
== Limitations/Bugs ==
{{Warning|This game is no longer actively updated and only receives engine and security updates. Furthermore, the game is currently bugged due to the {{hl|4}} 25th anniversary update.
{{Workaround| '''[https://github.com/s1lentq/ReGameDLL_CS ReGameDLL_CS]''' may solve some problems but introduce others. This is a server-side mod; clients do not need to modify their installation to connect to servers running ReGameDLL_CS.}}
}}
{{bug|Cycler entities disappear at the start of a new round. Use [[env_sprite (GoldSrc)|{{mono|env_sprite}}]] instead, which can be used for MDL or BSP models, despite the name.}}
 
Use [https://github.com/ValveSoftware/halflife/issues?q=is%3Aopen+is%3Aissue+label%3ACounter-Strike GitHub] in order to prevent duplicate or outdated bug reports at the wiki.
 
== Versions ==
{{main|Counter-Strike/Versions}}
 
The final major version of ''Counter-Strike'' is [[Counter-Strike/Versions#Counter-Strike 1.6|1.6]], released on September 15, 2003, few days after {{steamicon|1}} launched. Since then, Counter-Strike, like many other GoldSrc games, now only receiving minor updates (such as engine and security updates). Previous (WON) version of Counter-Strike, such as 1.5 are still remains playable online until 2004 when WON master servers were completely shutdown, forcing user to use direct IP workaround, patching the game to use WON2 servers, playing LAN/Offline or simply update to 1.6.
 
== Dedicated server ==
{{main|Half-Life Dedicated Server}}
 
== Bots ==
{{warning|There are no [[bot]]s in the game, unlike some later titles.}}
 
{{workaround|All {{cs|4.1|nt=0}} maps can be run in {{czero|4.1}} to use CS_Bot.
|offset=1
}}
{{workaround|A third party option can be used:
* [[zBot]]s had commands like bot_nav_merge [https://forums.alliedmods.net/showpost.php?p&#61;268544&postcount&#61;14 https://forums.alliedmods.net/showpost.php?p&#61;268544&postcount&#61;14]
* [[YaPB]] [https://yapb.jeefo.net https://yapb.jeefo.net]
and others. See [http://www.bots-united.com http://www.bots-united.com].
|offset=1
}}
 
== Mods ==
{{main|Counter-Strike/Mods}}
 
There are a few mods that significantly change the gameplay.
 
== Notes ==
* Client-side [[fps_max]] is capped at 100 (on Steam version), formerly 72 (WON/Retail, like {{Quake|4.1}})  but can be changed with 3 commands:
*# {{command|gl_vsync|0}} // Disable VSync (Vertical Sync) - this options prevents screen tearing at the cost of lower and varied FPS and more input lag.
*# {{command|fps_max|100}} // Replace 100 with your desired FPS value.
*# {{command|fps_override|1}}
* Some sources advocate against setting [[fps_max]] above 100, as it can cause player movements to slow down significantly (most noticeable when jumping).
* The server-side [[tickrate]] is 60.{{confirm}}
* {{cs|4}} had built-in voice communication since [[Counter-Strike/Versions#Counter-Strike 1.3|1.3]].
 
== Trivia ==
* The pirated copies of 1.6 in Russia, most of Asia and several other countries had a menu theme that is not in the Steam version. The most frequently used track was the main theme made from {{czds|4}} by Zak Belica, as well as cut-down version which was also played on the {{xbox|3.1|nt=1}} version of {{csxbox|4|nt=2}}.
::{{tip|[[Startup Music|This behavior can be replicated]] by placing an [[MP3]] file named {{file|gamestartup|mp3}} in the {{path|cstrike/media/}} folder.}}
* The Versions before 1.6 of Counter-Strike were free and non-standalone (meaning you needed to own a base game to play it) mods for {{hl|4.1}} WON due to {{cs|1}} not being owned by {{Valve|4.1}} yet and still were only operated by Minh "Gooseman" Le and Jess Cliffe. {{confirm}}{{clarify}}
* The font used for the menu title in 1.5 is [https://www.dafont.com/facelift.font facelift]. The font used for the menu items is [https://www.myfonts.com/collections/silk-remington-pro-font-jadugardesignstudio Silk Remington Pro Seven].
{{clr|left}}

Latest revision as of 14:24, 18 August 2024

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