User talk:Godlike: Difference between revisions

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{{light|title=light}}
==I just completed my first real wiki entry:==
==Entity Description==


An invisible light source. Can be turned on and off through inputs.
* [http://developer.valvesoftware.com/w/index.php?title=Special:Contributions&target=Godlike My contributions]
The '''light''' entity is very basic but yet essential to almost every map.
* [[light]]
 
 
. The SetPattern input sets the light's custom appearance to the input's parameters; the FadeToPattern input fades from the light's old pattern to the new one.
 
 
==Entity Values==
===Keys===
 
* '''Name''' ''targetname <target_source>''
: The name of this entity. Allows other entities in the map to trigger this one.
 
* '''Brightnes''' ''red green blue brightness''
: The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
 
* '''Appearance''' ''<choose a style>''
: A preset pattern of diverse flicker effects.
 
* '''Custom Appearance''' ''Example: azazazaz''
: A string of characters defining a custom pattern, a being most dark and z being most bright. Above example would be a stobe light.
 
* '''Spotlight Length''' ''spotlightlength <integer>''
: Length of the spotlight beam.
 
* '''Spotlight Width''' ''spotlightwidth <integer>''
: Width of the spotlight beam.
 
* '''Color (R G B)''' ''rendercolor <color255>''
: The color of the spotlight cone.
 
===Flags===
 
* '''Start On'''
: Sets the point_spotlight to be turned on when it spawns.
 
* '''No Dynamic Light'''
: Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.
 
===Inputs===
 
* '''Kill'''
: Removes this entity from the world.
 
* '''KillHierarchy''' 
: Removes this entity and all its children from the world.
 
* '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>''
: Adds an entity I/O connection to this entity. Very dangerous, use with care.
 
* '''FireUser1'''
: Causes this entity's OnUser1 output to be fired.
 
* '''FireUser2'''
: Causes this entity's OnUser2 output to be fired.
 
* '''FireUser3'''
: Causes this entity's OnUser3 output to be fired.
 
* '''FireUser4'''
: Causes this entity's OnUser4 output to be fired.
 
* '''SetParent''' ''<string>''
: Changes the entity's parent in the movement hierarchy.
 
* '''SetParentAttachment''' ''<string>''
: Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
* '''ClearParent'''
: Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
* '''LightOn'''
: Turn the spotlight on.
 
* '''LightOff'''
: Turn the spotlight off
 
===Outputs===
 
* '''OnUser1'''
: Fired in response to FireUser1 input.
 
* '''OnUser2'''
: Fired in response to FireUser2 input.
 
* '''OnUser3'''
: Fired in response to FireUser3 input.
 
* '''OnUser4'''
: Fired in response to FireUser4 input.
 
==See Also==
 
* [[point_spotlight]]
* [[List_of_entities#Light_Entities|Light entities]]
 
[[Category:Entities]]

Latest revision as of 00:52, 13 July 2005

I just completed my first real wiki entry: