Talk:Env sprite: Difference between revisions

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Lacks the ''disablereceiveshadows'' keyvalue, so please add it later when the page is unprotected. --[[User:Andreasen|Andreasen]] 13:12, 13 Mar 2006 (PST)
Lacks the ''disablereceiveshadows'' keyvalue, so please add it later when the page is unprotected. --[[User:Andreasen|Andreasen]] 13:12, 13 Mar 2006 (PST)


When I try to use fire2.spr it has a black background instead of being transparent, what do I do? [[User:Cubedude|Cubedude]] 11:57, 30 May 2006 (PDT)
When I try to use fire2.spr it has a black background instead of being transparent, what do I do? [[User:Cubedude|Cubedude]] 11:57, 30 May 2006 (PDT)
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:try setting the rendermode to additive—'''[[User:Ts2do|ts2do]]''' 17:34, 30 May 2006 (PDT)
:try setting the rendermode to additive—'''[[User:Ts2do|ts2do]]''' 17:34, 30 May 2006 (PDT)
:: Thanks, worked perfectly [[User:Cubedude|Cubedude]] 06:30, 31 May 2006 (PDT)
:: Thanks, worked perfectly [[User:Cubedude|Cubedude]] 06:30, 31 May 2006 (PDT)
Why are those four rendermodes refered to as just "the most common"? The other modes aren't able to handle sprite alpha - I see no use for those. --[[User:Andreasen|Andreasen]] 23:16, 16 Jan 2007 (PST)
== Disappears when parented in TF2 ==
For some crazy reason, when I parented an env_sprite to a moving prop_dynamic, it disappeared after one frame. I saw it right when I spawned then it was gone in a flash. Like completely gone, it was named and didn't show up in ent_fire or ent_text. Don't know if this is a feature, bug or limitation, but if I can save someone hours of trying to figure out why the heck their sprites are disappearing, then I've done my good deed for a day.
--[[User:TracerDX|TracerDX]] 00:07, 10 May 2009 (UTC)
:Did you checked that the "Play Once" flag was actually disabled? --[[User:NykO18|NykO18]] 02:05, 10 May 2009 (UTC)

Latest revision as of 19:05, 9 May 2009

Lacks the disablereceiveshadows keyvalue, so please add it later when the page is unprotected. --Andreasen 13:12, 13 Mar 2006 (PST)

When I try to use fire2.spr it has a black background instead of being transparent, what do I do? Cubedude 11:57, 30 May 2006 (PDT)

try setting the rendermode to additive—ts2do 17:34, 30 May 2006 (PDT)
Thanks, worked perfectly Cubedude 06:30, 31 May 2006 (PDT)

Why are those four rendermodes refered to as just "the most common"? The other modes aren't able to handle sprite alpha - I see no use for those. --Andreasen 23:16, 16 Jan 2007 (PST)

Disappears when parented in TF2

For some crazy reason, when I parented an env_sprite to a moving prop_dynamic, it disappeared after one frame. I saw it right when I spawned then it was gone in a flash. Like completely gone, it was named and didn't show up in ent_fire or ent_text. Don't know if this is a feature, bug or limitation, but if I can save someone hours of trying to figure out why the heck their sprites are disappearing, then I've done my good deed for a day. --TracerDX 00:07, 10 May 2009 (UTC)

Did you checked that the "Play Once" flag was actually disabled? --NykO18 02:05, 10 May 2009 (UTC)