Frametime: Difference between revisions

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== gpGlobals->frametime ==
{{Multiple issues|
Time spent on last server or client frame. This is ideal for calculating progress per frame but is unknown how many frames it should take.
{{Dead end|date=January 2024}}
{{Orphan|date=January 2024}}
}}
 
{{DISPLAYTITLE:frametime}}
== gpGlobals->'''frametime''' ==
Time spent on last server or client frame. This is ideal for calculating progress per frame where it is unknown how many frames it should take.


===Example===
===Example===
Alpha should reach 255 in 1 second.
<pre>
<pre>
#define ALPHA_FREQUENCY 255 / 1.0f // Alpha should reach 255 in 1 second.
int alpha = 0;
int alpha = 0;


void Think()
void Think()
{
{
alpha += 255 * gpGlobals->frametime;
alpha += ALPHA_FREQUENCY * gpGlobals->frametime;
}
}</pre>
</pre>
 
[[Category:Programming]]
[[Category:Glossary]]

Latest revision as of 15:04, 7 January 2024

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January 2024


gpGlobals->frametime

Time spent on last server or client frame. This is ideal for calculating progress per frame where it is unknown how many frames it should take.

Example

#define ALPHA_FREQUENCY 255 / 1.0f // Alpha should reach 255 in 1 second.

int alpha = 0;

void Think()
{
	alpha += ALPHA_FREQUENCY * gpGlobals->frametime;
}