Template:Ent not in fgd/switch: Difference between revisions
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(-note when used on wrong entity) |
SirYodaJedi (talk | contribs) (trigger_teleport_relative is in hl2dm's base.fgd now) |
||
(6 intermediate revisions by 3 users not shown) | |||
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<!--Ignoring half life source and half life death match since it doesn't apparently have official fgd | <!--Ignoring half life source and half life death match since it doesn't apparently have official fgd | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}}<!-- Counter-Strike: Source / cstrike / css --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
| ai_battle_line | Ai battle line = {{css}} | | ai_battle_line | Ai battle line = {{css}} | ||
| ai_changehintgroup | Ai changehintgroup = {{css}} | | ai_changehintgroup | Ai changehintgroup = {{css}} | ||
Line 12: | Line 12: | ||
| ai_goal_lead_weapon | Ai goal lead weapon = {{css}} | | ai_goal_lead_weapon | Ai goal lead weapon = {{css}} | ||
| ai_goal_standoff | Ai goal standoff = {{css}} | | ai_goal_standoff | Ai goal standoff = {{css}} | ||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
| ai_script_conditions | Ai script conditions = {{css}} | | ai_script_conditions | Ai script conditions = {{css}} | ||
| ai_sound | Ai sound = {{css}} | | ai_sound | Ai sound = {{css}} | ||
| aiscripted_schedule | Aiscripted schedule = {{css}} | | aiscripted_schedule | Aiscripted schedule = {{css}} | ||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | ammo_338mag = not in any FGD--> | |||
<!-- | ammo_357sig = not in any FGD--> | |||
<!-- | ammo_45acp = not in any FGD--> | |||
<!-- | ammo_50ae = not in any FGD--> | |||
<!-- | ammo_556mm = not in any FGD--> | |||
<!-- | ammo_556mm_box = not in any FGD--> | |||
<!-- | ammo_57mm = not in any FGD--> | |||
<!-- | ammo_762mm = not in any FGD--> | |||
<!-- | ammo_9mm = not in any FGD--> | |||
<!-- | ammo_buckshot = not in any FGD--> | |||
| assault_assaultpoint | Assault assaultpoint = {{css}} | | assault_assaultpoint | Assault assaultpoint = {{css}} | ||
| assault_rallypoint | Assault rallypoint = {{css}} | | assault_rallypoint | Assault rallypoint = {{css}} | ||
<!-- | beam = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | cs_bot = not in any FGD--> | |||
<!-- | cs_gamerules = not in any FGD--> | |||
<!-- | cs_player_manager = not in any FGD--> | |||
<!-- | cs_ragdoll = not in any FGD--> | |||
<!-- | cs_team_manager = not in any FGD--> | |||
| cycler_actor | Cycler actor = {{css}} | | cycler_actor | Cycler actor = {{css}} | ||
<!-- | cycler_blender = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | cycler_weapon = not in any FGD--> | |||
<!-- | cycler_wreckage = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
<!-- | env_dusttrail = not in any FGD--> | |||
| env_entity_dissolver | Env entity dissolver = {{css}} | | env_entity_dissolver | Env entity dissolver = {{css}} | ||
<!-- | env_fire_trail = not in any FGD--> | |||
| env_global | Env global = {{css}} | | env_global | Env global = {{css}} | ||
<!-- | env_glow = not in any FGD--> | |||
| env_gunfire | Env gunfire = {{css}} | | env_gunfire | Env gunfire = {{css}} | ||
<!-- | env_movieexplosion = not in any FGD--> | |||
| env_muzzleflash | Env muzzleflash = {{css}} | | env_muzzleflash | Env muzzleflash = {{css}} | ||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
| env_sporeexplosion | Env sporeexplosion = {{css}} | | env_sporeexplosion | Env sporeexplosion = {{css}} | ||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
| flashbang_projectile | Flashbang projectile = {{css}} | | flashbang_projectile | Flashbang projectile = {{css}} | ||
<!-- | func_footstep_control = not in any FGD--> | |||
| func_monitor | Func monitor = {{css}} | | func_monitor | Func monitor = {{css}} | ||
| func_nav_avoid | Func nav avoid = {{css}} | | func_nav_avoid | Func nav avoid = {{css}} | ||
Line 76: | Line 76: | ||
| func_nav_prefer | Func nav prefer = {{css}} | | func_nav_prefer | Func nav prefer = {{css}} | ||
| func_nav_prerequisite | Func nav prerequisite = {{css}} | | func_nav_prerequisite | Func nav prerequisite = {{css}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{css}} | | func_proprrespawnzone | Func proprrespawnzone = {{css}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_vehicleclip | Func vehicleclip = {{css}} | | func_vehicleclip | Func vehicleclip = {{css}} | ||
| func_weight_button | Func weight button = {{css}} | | func_weight_button | Func weight button = {{css}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
| generic_actor | Generic actor = {{css}} | | generic_actor | Generic actor = {{css}} | ||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
| hegrenade_projectile | Hegrenade projectile = {{css}} | | hegrenade_projectile | Hegrenade projectile = {{css}} | ||
<!-- | holiday_gift = not in any FGD--> | |||
| info_lighting_relative | Info lighting relative = {{css}} | | info_lighting_relative | Info lighting relative = {{css}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_deathmatch | Info player deathmatch = {{css}} | | info_player_deathmatch | Info player deathmatch = {{css}} | ||
| info_player_teamspawn | Info player teamspawn = {{css}} | | info_player_teamspawn | Info player teamspawn = {{css}} | ||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_assaultsuit = not in any FGD--> | |||
<!-- | item_kevlar = not in any FGD--> | |||
<!-- | item_nvgs = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
| logic_choreographed_scene | Logic choreographed scene = {{css}} | | logic_choreographed_scene | Logic choreographed scene = {{css}} | ||
<!-- | logic_proximity = not in any FGD--> | |||
| logic_scene_list_manager | Logic scene list manager = {{css}} | | logic_scene_list_manager | Logic scene list manager = {{css}} | ||
<!-- | model_studio = not in any FGD--> | |||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
| monster_generic | Monster generic = {{css}} | | monster_generic | Monster generic = {{css}} | ||
<!-- | multisource = not in any FGD--> | |||
| npc_vehicledriver | Npc vehicledriver = {{css}} | | npc_vehicledriver | Npc vehicledriver = {{css}} | ||
| path_corner | Path corner = {{css}} | | path_corner | Path corner = {{css}} | ||
| path_corner_crash | Path corner crash = {{css}} | | path_corner_crash | Path corner crash = {{css}} | ||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | planted_c4 = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
| player_loadsaved | Player loadsaved = {{css}} | | player_loadsaved | Player loadsaved = {{css}} | ||
<!-- | player_manager = not in any FGD--> | |||
| player_speedmod | Player speedmod = {{css}} | | player_speedmod | Player speedmod = {{css}} | ||
| player_weaponstrip | Player weaponstrip = {{css}} | | player_weaponstrip | Player weaponstrip = {{css}} | ||
| point_camera | Point camera = {{css}} | | point_camera | Point camera = {{css}} | ||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
| point_push | Point push = {{css}} | | point_push | Point push = {{css}} | ||
<!-- | predicted_viewmodel = not in any FGD--> | |||
| prop_physics_respawnable | Prop physics respawnable = {{css}} | | prop_physics_respawnable | Prop physics respawnable = {{css}} | ||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
| prop_vehicle | Prop vehicle = {{css}} | | prop_vehicle | Prop vehicle = {{css}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{css}} | | prop_vehicle_driveable | Prop vehicle driveable = {{css}} | ||
<!-- | raggib = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
| scripted_sentence | Scripted sentence = {{css}} | | scripted_sentence | Scripted sentence = {{css}} | ||
| scripted_sequence | Scripted sequence = {{css}} | | scripted_sequence | Scripted sequence = {{css}} | ||
| scripted_target | Scripted target = {{css}} | | scripted_target | Scripted target = {{css}} | ||
<!-- | simple_bot = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | smokegrenade_projectile = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
| trigger_vphysics_motion | Trigger vphysics motion = {{css}} | | trigger_vphysics_motion | Trigger vphysics motion = {{css}} | ||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_basecsgrenade = not in any FGD--> | |||
<!-- | weapon_cs_base = not in any FGD--> | |||
<!-- | weapon_csbase_gun = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}}<!-- Half-Life 2 / hl2 --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
<!-- | ai_network_build_helper = not in any FGD--> | |||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | apc_missile = not in any FGD--> | |||
<!-- | ar2explosion = not in any FGD--> | |||
<!-- | basehlcombatweapon = not in any FGD--> | |||
<!-- | baseprojectile = not in any FGD--> | |||
<!-- | beam = not in any FGD--> | |||
<!-- | blob_element = not in any FGD--> | |||
<!-- | bodyque = not in any FGD--> | |||
<!-- | bounce_bomb = not in any FGD--> | |||
<!-- | bullseye_strider_focus = not in any FGD--> | |||
<!-- | combine_bouncemine = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | concussiveblast = not in any FGD--> | |||
<!-- | crane_tip = not in any FGD--> | |||
<!-- | crossbow_bolt = not in any FGD--> | |||
<!-- | cycler_blender = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | cycler_weapon = not in any FGD--> | |||
<!-- | cycler_wreckage = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | ent_watery_leech = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{hl2}} | | env_detail_controller | Env detail controller = {{hl2}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
<!-- | env_fire_trail = not in any FGD--> | |||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_laserdot = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
<!-- | floorturret_tipcontroller = not in any FGD--> | |||
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{hl2}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{hl2}} | | func_proprrespawnzone | Func proprrespawnzone = {{hl2}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_weight_button | Func weight button = {{hl2}} | | func_weight_button | Func weight button = {{hl2}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | grenade_ar2 = not in any FGD--> | |||
<!-- | grenade_beam = not in any FGD--> | |||
<!-- | grenade_beam_chaser = not in any FGD--> | |||
<!-- | grenade_homer = not in any FGD--> | |||
<!-- | grenade_pathfollower = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | helicopter_chunk = not in any FGD--> | |||
<!-- | hl2_gamerules = not in any FGD--> | |||
| info_lighting_relative | Info lighting relative = {{hl2}} | | info_lighting_relative | Info lighting relative = {{hl2}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_teamspawn | Info player teamspawn = {{hl2}} | | info_player_teamspawn | Info player teamspawn = {{hl2}} | ||
<!-- | info_target_command_point = not in any FGD--> | |||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_ar2_grenade = not in any FGD--> | |||
<!-- | item_box_flare_rounds = not in any FGD--> | |||
<!-- | item_box_lrounds = not in any FGD--> | |||
<!-- | item_box_mrounds = not in any FGD--> | |||
<!-- | item_box_sniper_rounds = not in any FGD--> | |||
<!-- | item_box_srounds = not in any FGD--> | |||
<!-- | item_flare_round = not in any FGD--> | |||
<!-- | item_large_box_lrounds = not in any FGD--> | |||
<!-- | item_large_box_mrounds = not in any FGD--> | |||
<!-- | item_large_box_srounds = not in any FGD--> | |||
<!-- | item_ml_grenade = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
<!-- | logic_proximity = not in any FGD--> | |||
<!-- | lookdoorthinker = not in any FGD--> | |||
<!-- | model_studio = not in any FGD--> | |||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
<!-- | mortarshell = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
<!-- | npc_barnacle_tongue_tip = not in any FGD--> | |||
<!-- | npc_combine = not in any FGD--> | |||
<!-- | npc_concussiongrenade = not in any FGD--> | |||
<!-- | npc_contactgrenade = not in any FGD--> | |||
<!-- | npc_grenade_bugbait = not in any FGD--> | |||
<!-- | npc_handgrenade = not in any FGD--> | |||
<!-- | npc_headcrab_poison = not in any FGD--> | |||
<!-- | npc_helicoptersensor = not in any FGD--> | |||
<!-- | npc_newnpc = not in any FGD--> | |||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
<!-- | player_manager = not in any FGD--> | |||
<!-- | player_pickup = not in any FGD--> | |||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
<!-- | prop_dropship_container = not in any FGD--> | |||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
<!-- | proto_sniper = not in any FGD--> | |||
<!-- | raggib = not in any FGD--> | |||
<!-- | reserved_spot = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | rpg_missile = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | sniperbullet = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | sparktrail = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | squadinsignia = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vort_charge_token = not in any FGD--> | |||
<!-- | vort_effect_dispel = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_citizenpackage = not in any FGD--> | |||
<!-- | weapon_citizensuitcase = not in any FGD--> | |||
<!-- | weapon_cubemap = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}}<!-- Half-Life 2: Deathmatch / hl2mp / hl2dm --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
<!-- | ai_network_build_helper = not in any FGD--> | |||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | apc_missile = not in any FGD--> | |||
<!-- | ar2explosion = not in any FGD--> | |||
<!-- | basehl2mpcombatweapon = not in any FGD--> | |||
<!-- | basehlcombatweapon = not in any FGD--> | |||
<!-- | baseprojectile = not in any FGD--> | |||
<!-- | beam = not in any FGD--> | |||
<!-- | bodyque = not in any FGD--> | |||
<!-- | bounce_bomb = not in any FGD--> | |||
<!-- | bullseye_strider_focus = not in any FGD--> | |||
<!-- | combine_bouncemine = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | concussiveblast = not in any FGD--> | |||
<!-- | crane_tip = not in any FGD--> | |||
<!-- | crossbow_bolt = not in any FGD--> | |||
<!-- | cycler_blender = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | cycler_weapon = not in any FGD--> | |||
<!-- | cycler_wreckage = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | ent_watery_leech = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{hl2dm}} | | env_detail_controller | Env detail controller = {{hl2dm}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
<!-- | env_fire_trail = not in any FGD--> | |||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_laserdot = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
<!-- | floorturret_tipcontroller = not in any FGD--> | |||
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2dm}} | | func_physbox_multiplayer | Func physbox multiplayer = {{hl2dm}} | ||
| | | func_nav_blocker | Func nav blocker = {{hl2dm}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{hl2dm}} | | func_proprrespawnzone | Func proprrespawnzone = {{hl2dm}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_weight_button | Func weight button = {{hl2dm}} | | func_weight_button | Func weight button = {{hl2dm}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | grenade_ar2 = not in any FGD--> | |||
<!-- | grenade_beam = not in any FGD--> | |||
<!-- | grenade_beam_chaser = not in any FGD--> | |||
<!-- | grenade_homer = not in any FGD--> | |||
<!-- | grenade_pathfollower = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | helicopter_chunk = not in any FGD--> | |||
<!-- | hl2_gamerules = not in any FGD--> | |||
<!-- | hl2mp_gamerules = not in any FGD--> | |||
<!-- | hl2mp_ragdoll = not in any FGD--> | |||
| info_lighting_relative | Info lighting relative = {{hl2dm}} | | info_lighting_relative | Info lighting relative = {{hl2dm}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_teamspawn | Info player teamspawn = {{hl2dm}} | | info_player_teamspawn | Info player teamspawn = {{hl2dm}} | ||
<!-- | info_target_command_point = not in any FGD--> | |||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_ar2_grenade = not in any FGD--> | |||
<!-- | item_box_flare_rounds = not in any FGD--> | |||
<!-- | item_box_lrounds = not in any FGD--> | |||
<!-- | item_box_mrounds = not in any FGD--> | |||
<!-- | item_box_sniper_rounds = not in any FGD--> | |||
<!-- | item_box_srounds = not in any FGD--> | |||
<!-- | item_flare_round = not in any FGD--> | |||
<!-- | item_large_box_lrounds = not in any FGD--> | |||
<!-- | item_large_box_mrounds = not in any FGD--> | |||
<!-- | item_large_box_srounds = not in any FGD--> | |||
<!-- | item_ml_grenade = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
<!-- | logic_proximity = not in any FGD--> | |||
<!-- | lookdoorthinker = not in any FGD--> | |||
<!-- | model_studio = not in any FGD--> | |||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
<!-- | mortarshell = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
<!-- | npc_barnacle_tongue_tip = not in any FGD--> | |||
<!-- | npc_combine = not in any FGD--> | |||
<!-- | npc_concussiongrenade = not in any FGD--> | |||
<!-- | npc_contactgrenade = not in any FGD--> | |||
<!-- | npc_grenade_bugbait = not in any FGD--> | |||
<!-- | npc_handgrenade = not in any FGD--> | |||
<!-- | npc_headcrab_poison = not in any FGD--> | |||
<!-- | npc_helicoptersensor = not in any FGD--> | |||
<!-- | npc_newnpc = not in any FGD--> | |||
<!-- | npc_satchel = not in any FGD--> | |||
<!-- | npc_tripmine = not in any FGD--> | |||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
<!-- | player_manager = not in any FGD--> | |||
<!-- | player_pickup = not in any FGD--> | |||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
<!-- | predicted_viewmodel = not in any FGD--> | |||
<!-- | prop_dropship_container = not in any FGD--> | |||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
<!-- | proto_sniper = not in any FGD--> | |||
<!-- | raggib = not in any FGD--> | |||
<!-- | reserved_spot = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | rpg_missile = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | sniperbullet = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | sparktrail = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | squadinsignia = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
| team_control_point | Team control point = {{hl2dm}} | | team_control_point | Team control point = {{hl2dm}} | ||
| team_control_point_master | Team control point master = {{hl2dm}} | | team_control_point_master | Team control point master = {{hl2dm}} | ||
| team_control_point_round | Team control point round = {{hl2dm}} | | team_control_point_round | Team control point round = {{hl2dm}} | ||
<!-- | team_manager = not in any FGD--> | |||
| team_round_timer | Team round timer = {{hl2dm}} | | team_round_timer | Team round timer = {{hl2dm}} | ||
| team_train_watcher | Team train watcher = {{hl2dm}} | | team_train_watcher | Team train watcher = {{hl2dm}} | ||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
| trigger_apply_impulse | Trigger apply impulse = {{hl2dm}} | | trigger_apply_impulse | Trigger apply impulse = {{hl2dm}} | ||
<!-- | trigger_brush = not in any FGD--> | |||
| trigger_capture_area | Trigger capture area = {{hl2dm}} | | trigger_capture_area | Trigger capture area = {{hl2dm}} | ||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vort_charge_token = not in any FGD--> | |||
<!-- | vort_effect_dispel = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_cubemap = not in any FGD--> | |||
<!-- | weapon_hl2mp_base = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | |||
| #default = | }}{{#switch: {{{1}}} <!-- Day of Defeat: Source / dods / DODS --> | ||
}}{{#switch: {{{1}}} | <!-- | _firesmoke = not in any FGD--> | ||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
| ai_battle_line | Ai battle line = {{DODS}} | | ai_battle_line | Ai battle line = {{DODS}} | ||
| ai_changehintgroup | Ai changehintgroup = {{DODS}} | | ai_changehintgroup | Ai changehintgroup = {{DODS}} | ||
Line 503: | Line 503: | ||
| ai_goal_lead_weapon | Ai goal lead weapon = {{DODS}} | | ai_goal_lead_weapon | Ai goal lead weapon = {{DODS}} | ||
| ai_goal_standoff | Ai goal standoff = {{DODS}} | | ai_goal_standoff | Ai goal standoff = {{DODS}} | ||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
| ai_script_conditions | Ai script conditions = {{DODS}} | | ai_script_conditions | Ai script conditions = {{DODS}} | ||
| ai_sound | Ai sound = {{DODS}} | | ai_sound | Ai sound = {{DODS}} | ||
| aiscripted_schedule | Aiscripted schedule = {{DODS}} | | aiscripted_schedule | Aiscripted schedule = {{DODS}} | ||
<!-- | aitesthull = not in any FGD--> | |||
| assault_assaultpoint | Assault assaultpoint = {{DODS}} | | assault_assaultpoint | Assault assaultpoint = {{DODS}} | ||
| assault_rallypoint | Assault rallypoint = {{DODS}} | | assault_rallypoint | Assault rallypoint = {{DODS}} | ||
<!-- | base_rocket = not in any FGD--> | |||
<!-- | beam = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
| cycler_actor | Cycler actor = {{DODS}} | | cycler_actor | Cycler actor = {{DODS}} | ||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | dod_ammo_box = not in any FGD--> | |||
<!-- | dod_bomb_dispenser_icon = not in any FGD--> | |||
<!-- | dod_gamerules = not in any FGD--> | |||
<!-- | dod_objective_resource = not in any FGD--> | |||
<!-- | dod_player_manager = not in any FGD--> | |||
<!-- | dod_ragdoll = not in any FGD--> | |||
<!-- | dod_round_timer = not in any FGD--> | |||
<!-- | dod_team_allies = not in any FGD--> | |||
<!-- | dod_team_axis = not in any FGD--> | |||
<!-- | dod_team_manager = not in any FGD--> | |||
<!-- | dod_viewmodel = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{DODS}} | | env_detail_controller | Env detail controller = {{DODS}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
| env_entity_dissolver | Env entity dissolver = {{DODS}} | | env_entity_dissolver | Env entity dissolver = {{DODS}} | ||
<!-- | env_fire_trail = not in any FGD--> | |||
| env_global | Env global = {{DODS}} | | env_global | Env global = {{DODS}} | ||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_grenadetrail = not in any FGD--> | |||
| env_gunfire | Env gunfire = {{DODS}} | | env_gunfire | Env gunfire = {{DODS}} | ||
<!-- | env_movieexplosion = not in any FGD--> | |||
| env_muzzleflash | Env muzzleflash = {{DODS}} | | env_muzzleflash | Env muzzleflash = {{DODS}} | ||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
| env_sporeexplosion | Env sporeexplosion = {{DODS}} | | env_sporeexplosion | Env sporeexplosion = {{DODS}} | ||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
| func_physbox_multiplayer | Func physbox multiplayer = {{DODS}} | | func_physbox_multiplayer | Func physbox multiplayer = {{DODS}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{DODS}} | | func_proprrespawnzone | Func proprrespawnzone = {{DODS}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_vehicleclip | Func vehicleclip = {{DODS}} | | func_vehicleclip | Func vehicleclip = {{DODS}} | ||
| func_weight_button | Func weight button = {{DODS}} | | func_weight_button | Func weight button = {{DODS}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
| generic_actor | Generic actor = {{DODS}} | | generic_actor | Generic actor = {{DODS}} | ||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | grenade_frag_ger = not in any FGD--> | |||
<!-- | grenade_frag_us = not in any FGD--> | |||
<!-- | grenade_riflegren_ger = not in any FGD--> | |||
<!-- | grenade_riflegren_us = not in any FGD--> | |||
<!-- | grenade_smoke = not in any FGD--> | |||
<!-- | grenade_smoke_ger = not in any FGD--> | |||
<!-- | grenade_smoke_us = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | holiday_gift = not in any FGD--> | |||
| info_lighting_relative | Info lighting relative = {{DODS}} | | info_lighting_relative | Info lighting relative = {{DODS}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_deathmatch | Info player deathmatch = {{DODS}} | | info_player_deathmatch | Info player deathmatch = {{DODS}} | ||
| info_player_teamspawn | Info player teamspawn = {{DODS}} | | info_player_teamspawn | Info player teamspawn = {{DODS}} | ||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
| logic_choreographed_scene | Logic choreographed scene = {{DODS}} | | logic_choreographed_scene | Logic choreographed scene = {{DODS}} | ||
<!-- | logic_proximity = not in any FGD--> | |||
| logic_scene_list_manager | Logic scene list manager = {{DODS}} | | logic_scene_list_manager | Logic scene list manager = {{DODS}} | ||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
| monster_generic | Monster generic = {{DODS}} | | monster_generic | Monster generic = {{DODS}} | ||
<!-- | multisource = not in any FGD--> | |||
| npc_vehicledriver | Npc vehicledriver = {{DODS}} | | npc_vehicledriver | Npc vehicledriver = {{DODS}} | ||
| path_corner | Path corner = {{DODS}} | | path_corner | Path corner = {{DODS}} | ||
| path_corner_crash | Path corner crash = {{DODS}} | | path_corner_crash | Path corner crash = {{DODS}} | ||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
| player_loadsaved | Player loadsaved = {{DODS}} | | player_loadsaved | Player loadsaved = {{DODS}} | ||
<!-- | player_manager = not in any FGD--> | |||
| player_speedmod | Player speedmod = {{DODS}} | | player_speedmod | Player speedmod = {{DODS}} | ||
| player_weaponstrip | Player weaponstrip = {{DODS}} | | player_weaponstrip | Player weaponstrip = {{DODS}} | ||
| point_camera | Point camera = {{DODS}} | | point_camera | Point camera = {{DODS}} | ||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
| point_push | Point push = {{DODS}} | | point_push | Point push = {{DODS}} | ||
| prop_physics_respawnable | Prop physics respawnable = {{DODS}} | | prop_physics_respawnable | Prop physics respawnable = {{DODS}} | ||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
| prop_vehicle | Prop vehicle = {{DODS}} | | prop_vehicle | Prop vehicle = {{DODS}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{DODS}} | | prop_vehicle_driveable | Prop vehicle driveable = {{DODS}} | ||
<!-- | raggib = not in any FGD--> | |||
<!-- | rocket_bazooka = not in any FGD--> | |||
<!-- | rocket_pschreck = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
| scripted_sentence | Scripted sentence = {{DODS}} | | scripted_sentence | Scripted sentence = {{DODS}} | ||
| scripted_sequence | Scripted sequence = {{DODS}} | | scripted_sequence | Scripted sequence = {{DODS}} | ||
| scripted_target | Scripted target = {{DODS}} | | scripted_target | Scripted target = {{DODS}} | ||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
| trigger_vphysics_motion | Trigger vphysics motion = {{DODS}} | | trigger_vphysics_motion | Trigger vphysics motion = {{DODS}} | ||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_30cal = not in any FGD--> | |||
<!-- | weapon_amerknife = not in any FGD--> | |||
<!-- | weapon_bar = not in any FGD--> | |||
<!-- | weapon_basebomb = not in any FGD--> | |||
<!-- | weapon_basedodgrenade = not in any FGD--> | |||
<!-- | weapon_bazooka = not in any FGD--> | |||
<!-- | weapon_c96 = not in any FGD--> | |||
<!-- | weapon_colt = not in any FGD--> | |||
<!-- | weapon_dod_base = not in any FGD--> | |||
<!-- | weapon_dod_base_gun = not in any FGD--> | |||
<!-- | weapon_dod_base_melee = not in any FGD--> | |||
<!-- | weapon_dodbaserpg = not in any FGD--> | |||
<!-- | weapon_frag_ger = not in any FGD--> | |||
<!-- | weapon_frag_ger_live = not in any FGD--> | |||
<!-- | weapon_frag_us = not in any FGD--> | |||
<!-- | weapon_frag_us_live = not in any FGD--> | |||
<!-- | weapon_garand = not in any FGD--> | |||
<!-- | weapon_ifm_base = not in any FGD--> | |||
<!-- | weapon_ifm_base_camera = not in any FGD--> | |||
<!-- | weapon_ifm_steadycam = not in any FGD--> | |||
<!-- | weapon_k98 = not in any FGD--> | |||
<!-- | weapon_k98_scoped = not in any FGD--> | |||
<!-- | weapon_m1carbine = not in any FGD--> | |||
<!-- | weapon_mg42 = not in any FGD--> | |||
<!-- | weapon_mp40 = not in any FGD--> | |||
<!-- | weapon_mp44 = not in any FGD--> | |||
<!-- | weapon_p38 = not in any FGD--> | |||
<!-- | weapon_pschreck = not in any FGD--> | |||
<!-- | weapon_riflegren_ger = not in any FGD--> | |||
<!-- | weapon_riflegren_ger_live = not in any FGD--> | |||
<!-- | weapon_riflegren_us = not in any FGD--> | |||
<!-- | weapon_riflegren_us_live = not in any FGD--> | |||
<!-- | weapon_smoke_ger = not in any FGD--> | |||
<!-- | weapon_smoke_us = not in any FGD--> | |||
<!-- | weapon_spade = not in any FGD--> | |||
<!-- | weapon_spring = not in any FGD--> | |||
<!-- | weapon_thompson = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Half-Life 2: Episode One / episodic / hl2ep1 --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
<!-- | ai_network_build_helper = not in any FGD--> | |||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | apc_missile = not in any FGD--> | |||
<!-- | ar2explosion = not in any FGD--> | |||
<!-- | basehlcombatweapon = not in any FGD--> | |||
<!-- | baseprojectile = not in any FGD--> | |||
<!-- | beam = not in any FGD--> | |||
<!-- | bodyque = not in any FGD--> | |||
<!-- | bounce_bomb = not in any FGD--> | |||
<!-- | bullseye_strider_focus = not in any FGD--> | |||
<!-- | combine_bouncemine = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | concussiveblast = not in any FGD--> | |||
<!-- | crane_tip = not in any FGD--> | |||
<!-- | crossbow_bolt = not in any FGD--> | |||
<!-- | cycler_blender = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | cycler_weapon = not in any FGD--> | |||
<!-- | cycler_wreckage = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | ent_watery_leech = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{hl2ep1}} | | env_detail_controller | Env detail controller = {{hl2ep1}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
<!-- | env_fire_trail = not in any FGD--> | |||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_laserdot = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
<!-- | floorturret_tipcontroller = not in any FGD--> | |||
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep1}} | | func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep1}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep1}} | | func_proprrespawnzone | Func proprrespawnzone = {{hl2ep1}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_weight_button | Func weight button = {{hl2ep1}} | | func_weight_button | Func weight button = {{hl2ep1}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | grenade_ar2 = not in any FGD--> | |||
<!-- | grenade_beam = not in any FGD--> | |||
<!-- | grenade_beam_chaser = not in any FGD--> | |||
<!-- | grenade_homer = not in any FGD--> | |||
<!-- | grenade_pathfollower = not in any FGD--> | |||
<!-- | grenade_spit = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | helicopter_chunk = not in any FGD--> | |||
<!-- | hl2_gamerules = not in any FGD--> | |||
<!-- | hl2_survival_gamerules = not in any FGD--> | |||
<!-- | hunter_flechette = not in any FGD--> | |||
| info_lighting_relative | Info lighting relative = {{hl2ep1}} | | info_lighting_relative | Info lighting relative = {{hl2ep1}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_teamspawn | Info player teamspawn = {{hl2ep1}} | | info_player_teamspawn | Info player teamspawn = {{hl2ep1}} | ||
<!-- | info_target_command_point = not in any FGD--> | |||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_ar2_grenade = not in any FGD--> | |||
| item_box_flare_rounds = | <!-- | item_box_flare_rounds = not in any FGD--> | ||
<!-- | item_box_lrounds = not in any FGD--> | |||
<!-- | item_box_mrounds = not in any FGD--> | |||
<!-- | item_box_sniper_rounds = not in any FGD--> | |||
<!-- | item_box_srounds = not in any FGD--> | |||
<!-- | item_flare_round = not in any FGD--> | |||
<!-- | item_grubnugget = not in any FGD--> | |||
<!-- | item_large_box_lrounds = not in any FGD--> | |||
| item_large_box_mrounds = | <!-- | item_large_box_mrounds = not in any FGD--> | ||
<!-- | item_large_box_srounds = not in any FGD--> | |||
<!-- | item_ml_grenade = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
<!-- | logic_proximity = not in any FGD--> | |||
<!-- | lookdoorthinker = not in any FGD--> | |||
<!-- | model_studio = not in any FGD--> | |||
| momentary_door = | <!-- | momentary_door = not in any FGD--> | ||
<!-- | monster_furniture = not in any FGD--> | |||
<!-- | mortarshell = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
<!-- | npc_barnacle_tongue_tip = not in any FGD--> | |||
<!-- | npc_combine = not in any FGD--> | |||
<!-- | npc_concussiongrenade = not in any FGD--> | |||
<!-- | npc_contactgrenade = not in any FGD--> | |||
| npc_grenade_bugbait = | <!-- | npc_grenade_bugbait = not in any FGD--> | ||
<!-- | npc_handgrenade = not in any FGD--> | |||
<!-- | npc_headcrab_poison = not in any FGD--> | |||
<!-- | npc_helicoptersensor = not in any FGD--> | |||
<!-- | npc_newnpc = not in any FGD--> | |||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
| physics_prop = | <!-- | physics_prop = not in any FGD--> | ||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
<!-- | player_manager = not in any FGD--> | |||
<!-- | player_pickup = not in any FGD--> | |||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
<!-- | prop_dropship_container = not in any FGD--> | |||
| prop_ragdoll_attached = | <!-- | prop_ragdoll_attached = not in any FGD--> | ||
<!-- | prop_sphere = not in any FGD--> | |||
<!-- | prop_stickybomb = not in any FGD--> | |||
<!-- | proto_sniper = not in any FGD--> | |||
<!-- | raggib = not in any FGD--> | |||
<!-- | reserved_spot = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | rpg_missile = not in any FGD--> | |||
| scene_manager = | <!-- | scene_manager = not in any FGD--> | ||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | sniperbullet = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | sparktrail = not in any FGD--> | |||
| spotlight_end = | <!-- | spotlight_end = not in any FGD--> | ||
<!-- | spraycan = not in any FGD--> | |||
<!-- | squadinsignia = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
| test_proxytoggle = | <!-- | test_proxytoggle = not in any FGD--> | ||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
<!-- | trigger_vehicle_cargo = not in any FGD--> | |||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
| vort_charge_token = | <!-- | vort_charge_token = not in any FGD--> | ||
<!-- | vort_effect_dispel = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_citizenpackage = not in any FGD--> | |||
<!-- | weapon_citizensuitcase = not in any FGD--> | |||
<!-- | weapon_cubemap = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
| world_items = | <!-- | world_items = not in any FGD--> | ||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Half-Life 2: Episode Two / ep2 / hl2ep2 --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
<!-- | ai_network_build_helper = not in any FGD--> | |||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | apc_missile = not in any FGD--> | |||
<!-- | ar2explosion = not in any FGD--> | |||
<!-- | basehlcombatweapon = not in any FGD--> | |||
<!-- | baseprojectile = not in any FGD--> | |||
<!-- | beam = not in any FGD--> | |||
<!-- | bodyque = not in any FGD--> | |||
<!-- | bounce_bomb = not in any FGD--> | |||
<!-- | bullseye_strider_focus = not in any FGD--> | |||
<!-- | combine_bouncemine = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | concussiveblast = not in any FGD--> | |||
<!-- | crane_tip = not in any FGD--> | |||
<!-- | crossbow_bolt = not in any FGD--> | |||
<!-- | cycler_blender = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | cycler_weapon = not in any FGD--> | |||
<!-- | cycler_wreckage = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
| | <!-- | ent_watery_leech = not in any FGD--> | ||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{hl2ep2}} | | env_detail_controller | Env detail controller = {{hl2ep2}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
<!-- | env_fire_trail = not in any FGD--> | |||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_laserdot = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
<!-- | floorturret_tipcontroller = not in any FGD--> | |||
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep2}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep2}} | | func_proprrespawnzone | Func proprrespawnzone = {{hl2ep2}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_weight_button | Func weight button = {{hl2ep2}} | | func_weight_button | Func weight button = {{hl2ep2}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | grenade_ar2 = not in any FGD--> | |||
<!-- | grenade_beam = not in any FGD--> | |||
<!-- | grenade_beam_chaser = not in any FGD--> | |||
<!-- | grenade_homer = not in any FGD--> | |||
<!-- | grenade_pathfollower = not in any FGD--> | |||
<!-- | grenade_spit = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | helicopter_chunk = not in any FGD--> | |||
<!-- | hl2_gamerules = not in any FGD--> | |||
<!-- | hl2_survival_gamerules = not in any FGD--> | |||
<!-- | hunter_flechette = not in any FGD--> | |||
| info_lighting_relative | Info lighting relative = {{hl2ep2}} | | info_lighting_relative | Info lighting relative = {{hl2ep2}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_teamspawn | Info player teamspawn = {{hl2ep2}} | | info_player_teamspawn | Info player teamspawn = {{hl2ep2}} | ||
<!-- | info_target_command_point = not in any FGD--> | |||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_ar2_grenade = not in any FGD--> | |||
| item_box_flare_rounds = | <!-- | item_box_flare_rounds = not in any FGD--> | ||
<!-- | item_box_lrounds = not in any FGD--> | |||
<!-- | item_box_mrounds = not in any FGD--> | |||
<!-- | item_box_sniper_rounds = not in any FGD--> | |||
<!-- | item_box_srounds = not in any FGD--> | |||
<!-- | item_flare_round = not in any FGD--> | |||
<!-- | item_grubnugget = not in any FGD--> | |||
<!-- | item_large_box_lrounds = not in any FGD--> | |||
| item_large_box_mrounds = | <!-- | item_large_box_mrounds = not in any FGD--> | ||
<!-- | item_large_box_srounds = not in any FGD--> | |||
<!-- | item_ml_grenade = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
<!-- | logic_proximity = not in any FGD--> | |||
<!-- | lookdoorthinker = not in any FGD--> | |||
<!-- | model_studio = not in any FGD--> | |||
| momentary_door = | <!-- | momentary_door = not in any FGD--> | ||
<!-- | monster_furniture = not in any FGD--> | |||
<!-- | mortarshell = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
<!-- | npc_barnacle_tongue_tip = not in any FGD--> | |||
<!-- | npc_combine = not in any FGD--> | |||
<!-- | npc_concussiongrenade = not in any FGD--> | |||
<!-- | npc_contactgrenade = not in any FGD--> | |||
| npc_grenade_bugbait = | <!-- | npc_grenade_bugbait = not in any FGD--> | ||
<!-- | npc_handgrenade = not in any FGD--> | |||
<!-- | npc_headcrab_poison = not in any FGD--> | |||
<!-- | npc_helicoptersensor = not in any FGD--> | |||
<!-- | npc_newnpc = not in any FGD--> | |||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
| physics_prop = | <!-- | physics_prop = not in any FGD--> | ||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
<!-- | player_manager = not in any FGD--> | |||
<!-- | player_pickup = not in any FGD--> | |||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
<!-- | prop_dropship_container = not in any FGD--> | |||
| prop_ragdoll_attached = | <!-- | prop_ragdoll_attached = not in any FGD--> | ||
<!-- | prop_sphere = not in any FGD--> | |||
<!-- | prop_stickybomb = not in any FGD--> | |||
<!-- | proto_sniper = not in any FGD--> | |||
<!-- | raggib = not in any FGD--> | |||
<!-- | reserved_spot = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | rpg_missile = not in any FGD--> | |||
| scene_manager = | <!-- | scene_manager = not in any FGD--> | ||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | sniperbullet = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | sparktrail = not in any FGD--> | |||
| spotlight_end = | <!-- | spotlight_end = not in any FGD--> | ||
<!-- | spraycan = not in any FGD--> | |||
<!-- | squadinsignia = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
| test_proxytoggle = | <!-- | test_proxytoggle = not in any FGD--> | ||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
<!-- | trigger_vehicle_cargo = not in any FGD--> | |||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
| vort_charge_token = | <!-- | vort_charge_token = not in any FGD--> | ||
<!-- | vort_effect_dispel = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_citizenpackage = not in any FGD--> | |||
<!-- | weapon_citizensuitcase = not in any FGD--> | |||
<!-- | weapon_cubemap = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
| world_items = | <!-- | world_items = not in any FGD--> | ||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Portal / portal --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
<!-- | ai_network_build_helper = not in any FGD--> | |||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | apc_missile = not in any FGD--> | |||
<!-- | ar2explosion = not in any FGD--> | |||
<!-- | baseanimating_projectile = not in any FGD--> | |||
<!-- | basehlcombatweapon = not in any FGD--> | |||
<!-- | baseportalcombatweapon = not in any FGD--> | |||
<!-- | baseprojectile = not in any FGD--> | |||
<!-- | beam = not in any FGD--> | |||
<!-- | bodyque = not in any FGD--> | |||
<!-- | bounce_bomb = not in any FGD--> | |||
<!-- | bullseye_strider_focus = not in any FGD--> | |||
<!-- | combine_bouncemine = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | concussiveblast = not in any FGD--> | |||
<!-- | crane_tip = not in any FGD--> | |||
<!-- | crossbow_bolt = not in any FGD--> | |||
<!-- | cycler_blender = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | cycler_weapon = not in any FGD--> | |||
<!-- | cycler_wreckage = not in any FGD--> | |||
| | <!-- | dynamic_prop = not in any FGD--> | ||
<!-- | ent_watery_leech = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{portal}} | | env_detail_controller | Env detail controller = {{portal}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
<!-- | env_fire_trail = not in any FGD--> | |||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_laserdot = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
<!-- | floorturret_tipcontroller = not in any FGD--> | |||
| func_physbox_multiplayer | Func physbox multiplayer = {{portal}} | | func_physbox_multiplayer | Func physbox multiplayer = {{portal}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{portal}} | | func_proprrespawnzone | Func proprrespawnzone = {{portal}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | grenade_ar2 = not in any FGD--> | |||
<!-- | grenade_beam = not in any FGD--> | |||
<!-- | grenade_beam_chaser = not in any FGD--> | |||
<!-- | grenade_homer = not in any FGD--> | |||
<!-- | grenade_pathfollower = not in any FGD--> | |||
<!-- | grenade_spit = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | helicopter_chunk = not in any FGD--> | |||
<!-- | hl2_gamerules = not in any FGD--> | |||
<!-- | hunter_flechette = not in any FGD--> | |||
| info_darknessmode_lightsource | Info darknessmode lightsource = {{portal}} | | info_darknessmode_lightsource | Info darknessmode lightsource = {{portal}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_teamspawn | Info player teamspawn = {{portal}} | | info_player_teamspawn | Info player teamspawn = {{portal}} | ||
<!-- | info_target_command_point = not in any FGD--> | |||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_ar2_grenade = not in any FGD--> | |||
<!-- | item_box_flare_rounds = not in any FGD--> | |||
<!-- | item_box_lrounds = not in any FGD--> | |||
<!-- | item_box_mrounds = not in any FGD--> | |||
<!-- | item_box_sniper_rounds = not in any FGD--> | |||
<!-- | item_box_srounds = not in any FGD--> | |||
<!-- | item_flare_round = not in any FGD--> | |||
<!-- | item_large_box_lrounds = not in any FGD--> | |||
<!-- | item_large_box_mrounds = not in any FGD--> | |||
<!-- | item_large_box_srounds = not in any FGD--> | |||
<!-- | item_ml_grenade = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
<!-- | logic_proximity = not in any FGD--> | |||
<!-- | lookdoorthinker = not in any FGD--> | |||
<!-- | model_studio = not in any FGD--> | |||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
<!-- | mortarshell = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
<!-- | npc_barnacle_tongue_tip = not in any FGD--> | |||
<!-- | npc_combine = not in any FGD--> | |||
<!-- | npc_concussiongrenade = not in any FGD--> | |||
<!-- | npc_contactgrenade = not in any FGD--> | |||
<!-- | npc_grenade_bugbait = not in any FGD--> | |||
<!-- | npc_grenade_hopwire = not in any FGD--> | |||
<!-- | npc_handgrenade = not in any FGD--> | |||
<!-- | npc_headcrab_poison = not in any FGD--> | |||
<!-- | npc_helicoptersensor = not in any FGD--> | |||
<!-- | npc_newnpc = not in any FGD--> | |||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | physicsclonearea = not in any FGD--> | |||
<!-- | physicsshadowclone = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
<!-- | player_manager = not in any FGD--> | |||
<!-- | player_pickup = not in any FGD--> | |||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
<!-- | portal_gamerules = not in any FGD--> | |||
<!-- | portal_ragdoll = not in any FGD--> | |||
<!-- | portalsimulator_collisionentity = not in any FGD--> | |||
<!-- | prop_dropship_container = not in any FGD--> | |||
<!-- | prop_energy_ball = not in any FGD--> | |||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
<!-- | prop_stickybomb = not in any FGD--> | |||
<!-- | proto_sniper = not in any FGD--> | |||
<!-- | raggib = not in any FGD--> | |||
<!-- | reserved_spot = not in any FGD--> | |||
<!-- | rocket_turret_projectile = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | rpg_missile = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | sniperbullet = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | sparktrail = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | squadinsignia = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
<!-- | trigger_vehicle_cargo = not in any FGD--> | |||
<!-- | updateitem1 = not in any FGD--> | |||
<!-- | updateitem2 = not in any FGD--> | |||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vort_charge_token = not in any FGD--> | |||
<!-- | vort_effect_dispel = not in any FGD--> | |||
<!-- | vortex_controller = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_citizenpackage = not in any FGD--> | |||
<!-- | weapon_citizensuitcase = not in any FGD--> | |||
<!-- | weapon_cubemap = not in any FGD--> | |||
<!-- | weapon_hopwire = not in any FGD--> | |||
<!-- | weapon_portal_base = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Team Fortress 2 / tf2 --> | ||
<!-- | _ballplayertoucher = not in any FGD--> | |||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
| ai_battle_line | Ai battle line = {{tf2}} | | ai_battle_line | Ai battle line = {{tf2}} | ||
| ai_changehintgroup | Ai changehintgroup = {{tf2}} | | ai_changehintgroup | Ai changehintgroup = {{tf2}} | ||
Line 1,188: | Line 1,188: | ||
| ai_goal_lead_weapon | Ai goal lead weapon = {{tf2}} | | ai_goal_lead_weapon | Ai goal lead weapon = {{tf2}} | ||
| ai_goal_standoff | Ai goal standoff = {{tf2}} | | ai_goal_standoff | Ai goal standoff = {{tf2}} | ||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
| ai_relationship | Ai relationship = {{tf2}} | | ai_relationship | Ai relationship = {{tf2}} | ||
| ai_script_conditions | Ai script conditions = {{tf2}} | | ai_script_conditions | Ai script conditions = {{tf2}} | ||
| ai_sound | Ai sound = {{tf2}} | | ai_sound | Ai sound = {{tf2}} | ||
| aiscripted_schedule | Aiscripted schedule = {{tf2}} | | aiscripted_schedule | Aiscripted schedule = {{tf2}} | ||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | archer_proxy = not in any FGD--> | |||
| assault_assaultpoint | Assault assaultpoint = {{tf2}} | | assault_assaultpoint | Assault assaultpoint = {{tf2}} | ||
| assault_rallypoint | Assault rallypoint = {{tf2}} | | assault_rallypoint | Assault rallypoint = {{tf2}} | ||
<!-- | beam = not in any FGD--> | |||
<!-- | bot_npc_archer = not in any FGD--> | |||
<!-- | bot_npc_decoy = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
| cycler_actor | Cycler actor = {{tf2}} | | cycler_actor | Cycler actor = {{tf2}} | ||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | entity_bird = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entity_carrier = not in any FGD--> | |||
<!-- | entity_croc = not in any FGD--> | |||
<!-- | entity_medigun_shield = not in any FGD--> | |||
<!-- | entity_revive_marker = not in any FGD--> | |||
<!-- | entity_rocket = not in any FGD--> | |||
<!-- | entity_saucer = not in any FGD--> | |||
<!-- | entity_sign = not in any FGD--> | |||
<!-- | entity_soldier_statue = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{tf2}} | | env_detail_controller | Env detail controller = {{tf2}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
| env_entity_dissolver | Env entity dissolver = {{tf2}} | | env_entity_dissolver | Env entity dissolver = {{tf2}} | ||
<!-- | env_fire_trail = not in any FGD--> | |||
| env_global | Env global = {{tf2}} | | env_global | Env global = {{tf2}} | ||
<!-- | env_glow = not in any FGD--> | |||
| env_gunfire | Env gunfire = {{tf2}} | | env_gunfire | Env gunfire = {{tf2}} | ||
<!-- | env_laserdot = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
| env_muzzleflash | Env muzzleflash = {{tf2}} | | env_muzzleflash | Env muzzleflash = {{tf2}} | ||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
<!-- | env_sniperdot = not in any FGD--> | |||
| env_sporeexplosion | Env sporeexplosion = {{tf2}} | | env_sporeexplosion | Env sporeexplosion = {{tf2}} | ||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | eyeball_boss = not in any FGD--> | |||
| filter_activator_team | Filter activator team = {{tf2}} | | filter_activator_team | Filter activator team = {{tf2}} | ||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{tf2}} | | func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{tf2}} | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{tf2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{tf2}} | ||
<!-- | func_plat = not in any FGD--> | |||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_vehicleclip | Func vehicleclip = {{tf2}} | | func_vehicleclip | Func vehicleclip = {{tf2}} | ||
| func_weight_button | Func weight button = {{tf2}} | | func_weight_button | Func weight button = {{tf2}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
| generic_actor | Generic actor = {{tf2}} | | generic_actor | Generic actor = {{tf2}} | ||
<!-- | ghost = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | halloween_souls_pack = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | headless_hatman = not in any FGD--> | |||
| info_lighting_relative | Info lighting relative = {{tf2}} | | info_lighting_relative | Info lighting relative = {{tf2}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_deathmatch | Info player deathmatch = {{tf2}} | | info_player_deathmatch | Info player deathmatch = {{tf2}} | ||
<!-- | info_populator = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_armor = not in any FGD--> | |||
<!-- | item_currencypack_custom = not in any FGD--> | |||
<!-- | item_currencypack_large = not in any FGD--> | |||
<!-- | item_currencypack_medium = not in any FGD--> | |||
<!-- | item_currencypack_small = not in any FGD--> | |||
<!-- | item_healthammokit = not in any FGD--> | |||
<!-- | item_powerup_rune = not in any FGD--> | |||
<!-- | item_powerup_rune_temp = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | item_teamflag_return_icon = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
| logic_choreographed_scene | Logic choreographed scene = {{tf2}} | | logic_choreographed_scene | Logic choreographed scene = {{tf2}} | ||
| logic_eventlistener_itemequip | Logic eventlistener itemequip = {{tf2}} | | logic_eventlistener_itemequip | Logic eventlistener itemequip = {{tf2}} | ||
<!-- | logic_proximity = not in any FGD--> | |||
| logic_scene_list_manager | Logic scene list manager = {{tf2}} | | logic_scene_list_manager | Logic scene list manager = {{tf2}} | ||
<!-- | merasmus = not in any FGD--> | |||
<!-- | merasmus_dancer = not in any FGD--> | |||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
| monster_generic | Monster generic = {{tf2}} | | monster_generic | Monster generic = {{tf2}} | ||
<!-- | monster_resource = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
<!-- | npc_concussiongrenade = not in any FGD--> | |||
<!-- | npc_contactgrenade = not in any FGD--> | |||
<!-- | npc_handgrenade = not in any FGD--> | |||
| npc_maker | Npc maker = {{tf2}} | | npc_maker | Npc maker = {{tf2}} | ||
| npc_vehicledriver | Npc vehicledriver = {{tf2}} | | npc_vehicledriver | Npc vehicledriver = {{tf2}} | ||
<!-- | obj_attachment_sapper = not in any FGD--> | |||
<!-- | passtime_ball = not in any FGD--> | |||
| path_corner | Path corner = {{tf2}} | | path_corner | Path corner = {{tf2}} | ||
| path_corner_crash | Path corner crash = {{tf2}} | | path_corner_crash | Path corner crash = {{tf2}} | ||
<!-- | pd_dispenser = not in any FGD--> | |||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
| player_loadsaved | Player loadsaved = {{tf2}} | | player_loadsaved | Player loadsaved = {{tf2}} | ||
<!-- | player_manager = not in any FGD--> | |||
| player_speedmod | Player speedmod = {{tf2}} | | player_speedmod | Player speedmod = {{tf2}} | ||
| player_weaponstrip | Player weaponstrip = {{tf2}} | | player_weaponstrip | Player weaponstrip = {{tf2}} | ||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
| point_push | Point push = {{tf2}} | | point_push | Point push = {{tf2}} | ||
<!-- | point_script_template = not in any FGD--> | |||
| point_worldtext | Point worldtext = {{tf2}} | | point_worldtext | Point worldtext = {{tf2}} | ||
<!-- | populator_internal_spawn_point = not in any FGD--> | |||
| prop_physics_respawnable | Prop physics respawnable = {{tf2}} | | prop_physics_respawnable | Prop physics respawnable = {{tf2}} | ||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
| prop_vehicle | Prop vehicle = {{tf2}} | | prop_vehicle | Prop vehicle = {{tf2}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{tf2}} | | prop_vehicle_driveable | Prop vehicle driveable = {{tf2}} | ||
<!-- | raggib = not in any FGD--> | |||
<!-- | rd_robot_dispenser = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
| scripted_sentence | Scripted sentence = {{tf2}} | | scripted_sentence | Scripted sentence = {{tf2}} | ||
| scripted_sequence | Scripted sequence = {{tf2}} | | scripted_sequence | Scripted sequence = {{tf2}} | ||
| scripted_target | Scripted target = {{tf2}} | | scripted_target | Scripted target = {{tf2}} | ||
<!-- | simple_bot = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | tank_destruction = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | teleport_vortex = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | tf_ammo_pack = not in any FGD--> | |||
<!-- | tf_bonus_duck_pickup = not in any FGD--> | |||
<!-- | tf_bot = not in any FGD--> | |||
<!-- | tf_dropped_weapon = not in any FGD--> | |||
<!-- | tf_flame = not in any FGD--> | |||
<!-- | tf_flame_manager = not in any FGD--> | |||
<!-- | tf_gas_manager = not in any FGD--> | |||
<!-- | tf_halloween_gift_pickup = not in any FGD--> | |||
<!-- | tf_logic_bonusround = not in any FGD--> | |||
<!-- | tf_mann_vs_machine_stats = not in any FGD--> | |||
<!-- | tf_merasmus_trick_or_treat_prop = not in any FGD--> | |||
<!-- | tf_objective_resource = not in any FGD--> | |||
<!-- | tf_pda_expansion_dispenser = not in any FGD--> | |||
<!-- | tf_pda_expansion_teleporter = not in any FGD--> | |||
<!-- | tf_player_manager = not in any FGD--> | |||
<!-- | tf_powerup_bottle = not in any FGD--> | |||
<!-- | tf_projectile_arrow = not in any FGD--> | |||
<!-- | tf_projectile_ball_ornament = not in any FGD--> | |||
<!-- | tf_projectile_balloffire = not in any FGD--> | |||
<!-- | tf_projectile_cleaver = not in any FGD--> | |||
<!-- | tf_projectile_energy_ball = not in any FGD--> | |||
<!-- | tf_projectile_energy_ring = not in any FGD--> | |||
<!-- | tf_projectile_flare = not in any FGD--> | |||
<!-- | tf_projectile_grapplinghook = not in any FGD--> | |||
<!-- | tf_projectile_healing_bolt = not in any FGD--> | |||
<!-- | tf_projectile_jar = not in any FGD--> | |||
<!-- | tf_projectile_jar_gas = not in any FGD--> | |||
<!-- | tf_projectile_jar_milk = not in any FGD--> | |||
<!-- | tf_projectile_lightningorb = not in any FGD--> | |||
<!-- | tf_projectile_mechanicalarmorb = not in any FGD--> | |||
<!-- | tf_projectile_pipe = not in any FGD--> | |||
<!-- | tf_projectile_pipe_remote = not in any FGD--> | |||
<!-- | tf_projectile_rocket = not in any FGD--> | |||
<!-- | tf_projectile_sentryrocket = not in any FGD--> | |||
<!-- | tf_projectile_spellbats = not in any FGD--> | |||
<!-- | tf_projectile_spellfireball = not in any FGD--> | |||
<!-- | tf_projectile_spellkartbats = not in any FGD--> | |||
<!-- | tf_projectile_spellkartorb = not in any FGD--> | |||
<!-- | tf_projectile_spellmeteorshower = not in any FGD--> | |||
<!-- | tf_projectile_spellmirv = not in any FGD--> | |||
<!-- | tf_projectile_spellpumpkin = not in any FGD--> | |||
<!-- | tf_projectile_spellspawnboss = not in any FGD--> | |||
<!-- | tf_projectile_spellspawnhorde = not in any FGD--> | |||
<!-- | tf_projectile_spellspawnzombie = not in any FGD--> | |||
<!-- | tf_projectile_spelltransposeteleport = not in any FGD--> | |||
<!-- | tf_projectile_stun_ball = not in any FGD--> | |||
<!-- | tf_projectile_syringe = not in any FGD--> | |||
<!-- | tf_projectile_throwable = not in any FGD--> | |||
<!-- | tf_projectile_throwable_breadmonster = not in any FGD--> | |||
<!-- | tf_projectile_throwable_brick = not in any FGD--> | |||
<!-- | tf_projectile_throwable_repel = not in any FGD--> | |||
<!-- | tf_ragdoll = not in any FGD--> | |||
<!-- | tf_robot_destruction_robot = not in any FGD--> | |||
<!-- | tf_spell_meteorshowerspawner = not in any FGD--> | |||
<!-- | tf_target_dummy = not in any FGD--> | |||
<!-- | tf_taunt_prop = not in any FGD--> | |||
<!-- | tf_team = not in any FGD--> | |||
<!-- | tf_viewmodel = not in any FGD--> | |||
<!-- | tf_weapon_base = not in any FGD--> | |||
<!-- | tf_weapon_bat = not in any FGD--> | |||
<!-- | tf_weapon_bat_fish = not in any FGD--> | |||
<!-- | tf_weapon_bat_giftwrap = not in any FGD--> | |||
<!-- | tf_weapon_bat_wood = not in any FGD--> | |||
<!-- | tf_weapon_bonesaw = not in any FGD--> | |||
<!-- | tf_weapon_bottle = not in any FGD--> | |||
<!-- | tf_weapon_breakable_sign = not in any FGD--> | |||
<!-- | tf_weapon_buff_item = not in any FGD--> | |||
<!-- | tf_weapon_builder = not in any FGD--> | |||
<!-- | tf_weapon_cannon = not in any FGD--> | |||
<!-- | tf_weapon_charged_smg = not in any FGD--> | |||
<!-- | tf_weapon_cleaver = not in any FGD--> | |||
<!-- | tf_weapon_club = not in any FGD--> | |||
<!-- | tf_weapon_compound_bow = not in any FGD--> | |||
<!-- | tf_weapon_crossbow = not in any FGD--> | |||
<!-- | tf_weapon_drg_pomson = not in any FGD--> | |||
<!-- | tf_weapon_fireaxe = not in any FGD--> | |||
<!-- | tf_weapon_fists = not in any FGD--> | |||
<!-- | tf_weapon_flamethrower = not in any FGD--> | |||
<!-- | tf_weapon_flaregun = not in any FGD--> | |||
<!-- | tf_weapon_flaregun_revenge = not in any FGD--> | |||
<!-- | tf_weapon_grapplinghook = not in any FGD--> | |||
<!-- | tf_weapon_grenadelauncher = not in any FGD--> | |||
<!-- | tf_weapon_handgun_scout_primary = not in any FGD--> | |||
<!-- | tf_weapon_handgun_scout_secondary = not in any FGD--> | |||
<!-- | tf_weapon_invis = not in any FGD--> | |||
<!-- | tf_weapon_jar = not in any FGD--> | |||
<!-- | tf_weapon_jar_gas = not in any FGD--> | |||
<!-- | tf_weapon_jar_milk = not in any FGD--> | |||
<!-- | tf_weapon_katana = not in any FGD--> | |||
<!-- | tf_weapon_knife = not in any FGD--> | |||
<!-- | tf_weapon_laser_pointer = not in any FGD--> | |||
<!-- | tf_weapon_lunchbox = not in any FGD--> | |||
<!-- | tf_weapon_lunchbox_drink = not in any FGD--> | |||
<!-- | tf_weapon_mechanical_arm = not in any FGD--> | |||
<!-- | tf_weapon_medigun = not in any FGD--> | |||
<!-- | tf_weapon_minigun = not in any FGD--> | |||
<!-- | tf_weapon_parachute = not in any FGD--> | |||
<!-- | tf_weapon_parachute_primary = not in any FGD--> | |||
<!-- | tf_weapon_parachute_secondary = not in any FGD--> | |||
<!-- | tf_weapon_particle_cannon = not in any FGD--> | |||
<!-- | tf_weapon_passtime_gun = not in any FGD--> | |||
<!-- | tf_weapon_pda_engineer_build = not in any FGD--> | |||
<!-- | tf_weapon_pda_engineer_destroy = not in any FGD--> | |||
<!-- | tf_weapon_pda_spy = not in any FGD--> | |||
<!-- | tf_weapon_pep_brawler_blaster = not in any FGD--> | |||
<!-- | tf_weapon_pipebomblauncher = not in any FGD--> | |||
<!-- | tf_weapon_pistol = not in any FGD--> | |||
<!-- | tf_weapon_pistol_scout = not in any FGD--> | |||
<!-- | tf_weapon_raygun = not in any FGD--> | |||
<!-- | tf_weapon_revolver = not in any FGD--> | |||
<!-- | tf_weapon_robot_arm = not in any FGD--> | |||
<!-- | tf_weapon_rocketlauncher = not in any FGD--> | |||
<!-- | tf_weapon_rocketlauncher_airstrike = not in any FGD--> | |||
<!-- | tf_weapon_rocketlauncher_directhit = not in any FGD--> | |||
<!-- | tf_weapon_rocketlauncher_fireball = not in any FGD--> | |||
<!-- | tf_weapon_rocketpack = not in any FGD--> | |||
<!-- | tf_weapon_sapper = not in any FGD--> | |||
<!-- | tf_weapon_scattergun = not in any FGD--> | |||
<!-- | tf_weapon_sentry_revenge = not in any FGD--> | |||
<!-- | tf_weapon_shotgun_building_rescue = not in any FGD--> | |||
<!-- | tf_weapon_shotgun_hwg = not in any FGD--> | |||
<!-- | tf_weapon_shotgun_primary = not in any FGD--> | |||
<!-- | tf_weapon_shotgun_pyro = not in any FGD--> | |||
<!-- | tf_weapon_shotgun_soldier = not in any FGD--> | |||
<!-- | tf_weapon_shovel = not in any FGD--> | |||
<!-- | tf_weapon_slap = not in any FGD--> | |||
<!-- | tf_weapon_smg = not in any FGD--> | |||
<!-- | tf_weapon_sniperrifle = not in any FGD--> | |||
<!-- | tf_weapon_sniperrifle_classic = not in any FGD--> | |||
<!-- | tf_weapon_sniperrifle_decap = not in any FGD--> | |||
<!-- | tf_weapon_soda_popper = not in any FGD--> | |||
<!-- | tf_weapon_spellbook = not in any FGD--> | |||
<!-- | tf_weapon_stickbomb = not in any FGD--> | |||
<!-- | tf_weapon_sword = not in any FGD--> | |||
<!-- | tf_weapon_syringegun_medic = not in any FGD--> | |||
<!-- | tf_weapon_wrench = not in any FGD--> | |||
<!-- | tf_weaponbase_grenade_proj = not in any FGD--> | |||
<!-- | tf_weaponbase_melee = not in any FGD--> | |||
<!-- | tf_weaponbase_merasmus_grenade = not in any FGD--> | |||
<!-- | tf_wearable = not in any FGD--> | |||
<!-- | tf_wearable_campaign_item = not in any FGD--> | |||
<!-- | tf_wearable_demoshield = not in any FGD--> | |||
<!-- | tf_wearable_levelable_item = not in any FGD--> | |||
<!-- | tf_wearable_razorback = not in any FGD--> | |||
<!-- | tf_wearable_robot_arm = not in any FGD--> | |||
<!-- | tf_wearable_vm = not in any FGD--> | |||
<!-- | tf_zombie = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_add_or_remove_tf_player_attributes = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_particle = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
| trigger_vphysics_motion | Trigger vphysics motion = {{tf2}} | | trigger_vphysics_motion | Trigger vphysics motion = {{tf2}} | ||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_ifm_base = not in any FGD--> | |||
<!-- | weapon_ifm_base_camera = not in any FGD--> | |||
<!-- | weapon_ifm_steadycam = not in any FGD--> | |||
<!-- | wearable_item = not in any FGD--> | |||
<!-- | wheel_of_doom_spiral = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Left 4 Dead / l4d / left4dead --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ability_lunge = not in any FGD--> | |||
<!-- | ability_throw = not in any FGD--> | |||
<!-- | ability_tongue = not in any FGD--> | |||
<!-- | ability_vomit = not in any FGD--> | |||
| ai_changehintgroup | Ai changehintgroup = {{l4d}} | | ai_changehintgroup | Ai changehintgroup = {{l4d}} | ||
| ai_changetarget | Ai changetarget = {{l4d}} | | ai_changetarget | Ai changetarget = {{l4d}} | ||
| ai_sound | Ai sound = {{l4d}} | | ai_sound | Ai sound = {{l4d}} | ||
<!-- | beam = not in any FGD--> | |||
<!-- | boomer = not in any FGD--> | |||
<!-- | client_path = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | cs_gamerules = not in any FGD--> | |||
<!-- | cs_ragdoll = not in any FGD--> | |||
<!-- | cs_team_manager = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
<!-- | env_dusttrail = not in any FGD--> | |||
| env_entity_dissolver | Env entity dissolver = {{l4d}} | | env_entity_dissolver | Env entity dissolver = {{l4d}} | ||
<!-- | env_fire_trail = not in any FGD--> | |||
| env_global | Env global = {{l4d}} | | env_global | Env global = {{l4d}} | ||
<!-- | env_glow = not in any FGD--> | |||
| env_gunfire | Env gunfire = {{l4d}} | | env_gunfire | Env gunfire = {{l4d}} | ||
<!-- | env_movieexplosion = not in any FGD--> | |||
| env_muzzleflash | Env muzzleflash = {{l4d}} | | env_muzzleflash | Env muzzleflash = {{l4d}} | ||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
| env_sporeexplosion | Env sporeexplosion = {{l4d}} | | env_sporeexplosion | Env sporeexplosion = {{l4d}} | ||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | escape_route = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | finale_trigger = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d}} | | func_physbox_multiplayer | Func physbox multiplayer = {{l4d}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{l4d}} | | func_proprrespawnzone | Func proprrespawnzone = {{l4d}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_simpleladder = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_vehicleclip | Func vehicleclip = {{l4d}} | | func_vehicleclip | Func vehicleclip = {{l4d}} | ||
| func_weight_button | Func weight button = {{l4d}} | | func_weight_button | Func weight button = {{l4d}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | hunter = not in any FGD--> | |||
<!-- | infected = not in any FGD--> | |||
<!-- | inferno = not in any FGD--> | |||
<!-- | info_hang_lighting = not in any FGD--> | |||
<!-- | info_infected_zoo_maker = not in any FGD--> | |||
<!-- | info_infected_zoo_puppet = not in any FGD--> | |||
<!-- | info_ladder = not in any FGD--> | |||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_counterterrorist | Info player counterterrorist = {{l4d}} | | info_player_counterterrorist | Info player counterterrorist = {{l4d}} | ||
| info_player_deathmatch | Info player deathmatch = {{l4d}} | | info_player_deathmatch | Info player deathmatch = {{l4d}} | ||
Line 1,579: | Line 1,579: | ||
| info_player_teamspawn | Info player teamspawn = {{l4d}} | | info_player_teamspawn | Info player teamspawn = {{l4d}} | ||
| info_player_terrorist | Info player terrorist = {{l4d}} | | info_player_terrorist | Info player terrorist = {{l4d}} | ||
<!-- | info_solo_changelevel = not in any FGD--> | |||
<!-- | info_transitioning_player = not in any FGD--> | |||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
| info_view_parameters | Info view parameters = {{l4d}} | | info_view_parameters | Info view parameters = {{l4d}} | ||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
<!-- | logic_proximity = not in any FGD--> | |||
| molotov_projectile | Molotov projectile = {{l4d}} | | molotov_projectile | Molotov projectile = {{l4d}} | ||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
| path_corner | Path corner = {{l4d}} | | path_corner | Path corner = {{l4d}} | ||
| path_corner_crash | Path corner crash = {{l4d}} | | path_corner_crash | Path corner crash = {{l4d}} | ||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | pipe_bomb_projectile = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
| player_loadsaved | Player loadsaved = {{l4d}} | | player_loadsaved | Player loadsaved = {{l4d}} | ||
<!-- | player_manager = not in any FGD--> | |||
<!-- | player_pickup = not in any FGD--> | |||
| player_speedmod | Player speedmod = {{l4d}} | | player_speedmod | Player speedmod = {{l4d}} | ||
| player_weaponstrip | Player weaponstrip = {{l4d}} | | player_weaponstrip | Player weaponstrip = {{l4d}} | ||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
| point_push | Point push = {{l4d}} | | point_push | Point push = {{l4d}} | ||
| point_surroundtest | Point surroundtest = {{l4d}} | | point_surroundtest | Point surroundtest = {{l4d}} | ||
<!-- | predicted_viewmodel = not in any FGD--> | |||
<!-- | prop_fuel_barrel_piece = not in any FGD--> | |||
| prop_physics_respawnable | Prop physics respawnable = {{l4d}} | | prop_physics_respawnable | Prop physics respawnable = {{l4d}} | ||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
| prop_vehicle | Prop vehicle = {{l4d}} | | prop_vehicle | Prop vehicle = {{l4d}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d}} | | prop_vehicle_driveable | Prop vehicle driveable = {{l4d}} | ||
<!-- | raggib = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | smoker = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | survivor_bot = not in any FGD--> | |||
<!-- | tank = not in any FGD--> | |||
<!-- | tank_rock = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | terror_gamerules = not in any FGD--> | |||
<!-- | terror_player_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_fog = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d}} | | trigger_vphysics_motion | Trigger vphysics motion = {{l4d}} | ||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vomit_particle = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_autoshotgun = not in any FGD--> | |||
<!-- | weapon_basecsgrenade = not in any FGD--> | |||
<!-- | weapon_boomer_claw = not in any FGD--> | |||
<!-- | weapon_cs_base = not in any FGD--> | |||
<!-- | weapon_csbase_gun = not in any FGD--> | |||
| weapon_first_aid_kit | Weapon first aid kit = {{l4d}} | | weapon_first_aid_kit | Weapon first aid kit = {{l4d}} | ||
<!-- | weapon_gascan = not in any FGD--> | |||
<!-- | weapon_hegrenade_spawn = not in any FGD--> | |||
<!-- | weapon_hunter_claw = not in any FGD--> | |||
<!-- | weapon_hunting_rifle = not in any FGD--> | |||
| weapon_molotov | Weapon molotov = {{l4d}} | | weapon_molotov | Weapon molotov = {{l4d}} | ||
<!-- | weapon_oxygentank = not in any FGD--> | |||
<!-- | weapon_pain_pills = not in any FGD--> | |||
<!-- | weapon_pipe_bomb = not in any FGD--> | |||
| weapon_pistol | Weapon pistol = {{l4d}} | | weapon_pistol | Weapon pistol = {{l4d}} | ||
<!-- | weapon_propanetank = not in any FGD--> | |||
<!-- | weapon_pumpshotgun = not in any FGD--> | |||
<!-- | weapon_rifle = not in any FGD--> | |||
<!-- | weapon_smg = not in any FGD--> | |||
<!-- | weapon_smoker_claw = not in any FGD--> | |||
<!-- | weapon_tank_claw = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | witch = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Left 4 Dead 2 / l4d2 / left4dead2 --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ability_charge = not in any FGD--> | |||
<!-- | ability_leap = not in any FGD--> | |||
<!-- | ability_lunge = not in any FGD--> | |||
<!-- | ability_selfdestruct = not in any FGD--> | |||
<!-- | ability_spit = not in any FGD--> | |||
<!-- | ability_throw = not in any FGD--> | |||
<!-- | ability_tongue = not in any FGD--> | |||
<!-- | ability_vomit = not in any FGD--> | |||
| ai_changehintgroup | Ai changehintgroup = {{l4d2}} | | ai_changehintgroup | Ai changehintgroup = {{l4d2}} | ||
| ai_changetarget | Ai changetarget = {{l4d2}} | | ai_changetarget | Ai changetarget = {{l4d2}} | ||
| ai_sound | Ai sound = {{l4d2}} | | ai_sound | Ai sound = {{l4d2}} | ||
<!-- | beam = not in any FGD--> | |||
<!-- | boomer = not in any FGD--> | |||
<!-- | charger = not in any FGD--> | |||
<!-- | client_path = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | cs_gamerules = not in any FGD--> | |||
<!-- | cs_ragdoll = not in any FGD--> | |||
<!-- | cs_team_manager = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
<!-- | env_dusttrail = not in any FGD--> | |||
| env_entity_dissolver | Env entity dissolver = {{l4d2}} | | env_entity_dissolver | Env entity dissolver = {{l4d2}} | ||
<!-- | env_fire_trail = not in any FGD--> | |||
| env_global | Env global = {{l4d2}} | | env_global | Env global = {{l4d2}} | ||
<!-- | env_glow = not in any FGD--> | |||
| env_gunfire | Env gunfire = {{l4d2}} | | env_gunfire | Env gunfire = {{l4d2}} | ||
<!-- | env_movieexplosion = not in any FGD--> | |||
| env_muzzleflash | Env muzzleflash = {{l4d2}} | | env_muzzleflash | Env muzzleflash = {{l4d2}} | ||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
| env_sporeexplosion | Env sporeexplosion = {{l4d2}} | | env_sporeexplosion | Env sporeexplosion = {{l4d2}} | ||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
| env_tilt | Env tilt = {{l4d2}} | | env_tilt | Env tilt = {{l4d2}} | ||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | escape_route = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | finale_trigger = not in any FGD--> | |||
<!-- | fire_cracker_blast = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{l4d2}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{l4d2}} | | func_proprrespawnzone | Func proprrespawnzone = {{l4d2}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_simpleladder = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_vehicleclip | Func vehicleclip = {{l4d2}} | | func_vehicleclip | Func vehicleclip = {{l4d2}} | ||
| func_weight_button | Func weight button = {{l4d2}} | | func_weight_button | Func weight button = {{l4d2}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | grenade_launcher_projectile = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | holiday_gift = not in any FGD--> | |||
<!-- | hunter = not in any FGD--> | |||
<!-- | infected = not in any FGD--> | |||
<!-- | inferno = not in any FGD--> | |||
<!-- | info_hang_lighting = not in any FGD--> | |||
<!-- | info_infected_zoo_maker = not in any FGD--> | |||
<!-- | info_infected_zoo_puppet = not in any FGD--> | |||
<!-- | info_ladder = not in any FGD--> | |||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_deathmatch | Info player deathmatch = {{l4d2}} | | info_player_deathmatch | Info player deathmatch = {{l4d2}} | ||
| info_player_logo | Info player logo = {{l4d2}} | | info_player_logo | Info player logo = {{l4d2}} | ||
| info_player_teamspawn | Info player teamspawn = {{l4d2}} | | info_player_teamspawn | Info player teamspawn = {{l4d2}} | ||
<!-- | info_transitioning_player = not in any FGD--> | |||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
| info_view_parameters | Info view parameters = {{l4d2}} | | info_view_parameters | Info view parameters = {{l4d2}} | ||
<!-- | insect_swarm = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | jockey = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
<!-- | logic_proximity = not in any FGD--> | |||
| molotov_projectile | Molotov projectile = {{l4d2}} | | molotov_projectile | Molotov projectile = {{l4d2}} | ||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
| path_corner | Path corner = {{l4d2}} | | path_corner | Path corner = {{l4d2}} | ||
| path_corner_crash | Path corner crash = {{l4d2}} | | path_corner_crash | Path corner crash = {{l4d2}} | ||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | pipe_bomb_projectile = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
| player_loadsaved | Player loadsaved = {{l4d2}} | | player_loadsaved | Player loadsaved = {{l4d2}} | ||
<!-- | player_manager = not in any FGD--> | |||
<!-- | player_pickup = not in any FGD--> | |||
| player_speedmod | Player speedmod = {{l4d2}} | | player_speedmod | Player speedmod = {{l4d2}} | ||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
<!-- | point_script_template = not in any FGD--> | |||
| point_surroundtest | Point surroundtest = {{l4d2}} | | point_surroundtest | Point surroundtest = {{l4d2}} | ||
<!-- | predicted_viewmodel = not in any FGD--> | |||
<!-- | prop_fuel_barrel_piece = not in any FGD--> | |||
<!-- | prop_physics2 = not in any FGD--> | |||
| prop_physics_respawnable | Prop physics respawnable = {{l4d2}} | | prop_physics_respawnable | Prop physics respawnable = {{l4d2}} | ||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
| prop_vehicle | Prop vehicle = {{l4d2}} | | prop_vehicle | Prop vehicle = {{l4d2}} | ||
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d2}} | | prop_vehicle_driveable | Prop vehicle driveable = {{l4d2}} | ||
<!-- | raggib = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | script_clip_vphysics = not in any FGD--> | |||
<!-- | script_func_button = not in any FGD--> | |||
<!-- | script_nav_attribute_region = not in any FGD--> | |||
<!-- | script_nav_blocker = not in any FGD--> | |||
<!-- | script_trigger_hurt = not in any FGD--> | |||
<!-- | script_trigger_multiple = not in any FGD--> | |||
<!-- | script_trigger_once = not in any FGD--> | |||
<!-- | script_trigger_push = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | smoker = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | spitter = not in any FGD--> | |||
<!-- | spitter_projectile = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | survivor_bot = not in any FGD--> | |||
<!-- | survivor_death_model = not in any FGD--> | |||
<!-- | tank = not in any FGD--> | |||
<!-- | tank_rock = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | terror_gamerules = not in any FGD--> | |||
<!-- | terror_player_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_callback = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_fog = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d2}} | | trigger_vphysics_motion | Trigger vphysics motion = {{l4d2}} | ||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vomit_particle = not in any FGD--> | |||
<!-- | vomitjar_projectile = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_adrenaline = not in any FGD--> | |||
<!-- | weapon_autoshotgun = not in any FGD--> | |||
<!-- | weapon_basecsgrenade = not in any FGD--> | |||
<!-- | weapon_boomer_claw = not in any FGD--> | |||
<!-- | weapon_chainsaw = not in any FGD--> | |||
<!-- | weapon_charger_claw = not in any FGD--> | |||
<!-- | weapon_cola_bottles = not in any FGD--> | |||
<!-- | weapon_cs_base = not in any FGD--> | |||
<!-- | weapon_csbase_gun = not in any FGD--> | |||
<!-- | weapon_defibrillator = not in any FGD--> | |||
<!-- | weapon_fireworkcrate = not in any FGD--> | |||
<!-- | weapon_gascan = not in any FGD--> | |||
<!-- | weapon_gnome = not in any FGD--> | |||
<!-- | weapon_hegrenade_spawn = not in any FGD--> | |||
<!-- | weapon_hunter_claw = not in any FGD--> | |||
<!-- | weapon_hunting_rifle = not in any FGD--> | |||
<!-- | weapon_jockey_claw = not in any FGD--> | |||
<!-- | weapon_melee = not in any FGD--> | |||
| weapon_molotov | Weapon molotov = {{l4d2}} | | weapon_molotov | Weapon molotov = {{l4d2}} | ||
<!-- | weapon_oxygentank = not in any FGD--> | |||
<!-- | weapon_pain_pills = not in any FGD--> | |||
<!-- | weapon_pipe_bomb = not in any FGD--> | |||
| weapon_pistol | Weapon pistol = {{l4d2}} | | weapon_pistol | Weapon pistol = {{l4d2}} | ||
<!-- | weapon_pistol_magnum = not in any FGD--> | |||
<!-- | weapon_propanetank = not in any FGD--> | |||
<!-- | weapon_pumpshotgun = not in any FGD--> | |||
<!-- | weapon_rifle = not in any FGD--> | |||
<!-- | weapon_rifle_ak47 = not in any FGD--> | |||
<!-- | weapon_rifle_desert = not in any FGD--> | |||
<!-- | weapon_rifle_m60 = not in any FGD--> | |||
<!-- | weapon_rifle_sg552 = not in any FGD--> | |||
<!-- | weapon_shotgun_chrome = not in any FGD--> | |||
<!-- | weapon_shotgun_spas = not in any FGD--> | |||
<!-- | weapon_smg = not in any FGD--> | |||
<!-- | weapon_smg_mp5 = not in any FGD--> | |||
<!-- | weapon_smg_silenced = not in any FGD--> | |||
<!-- | weapon_smoker_claw = not in any FGD--> | |||
<!-- | weapon_sniper_awp = not in any FGD--> | |||
<!-- | weapon_sniper_military = not in any FGD--> | |||
<!-- | weapon_sniper_scout = not in any FGD--> | |||
<!-- | weapon_spitter_claw = not in any FGD--> | |||
<!-- | weapon_tank_claw = not in any FGD--> | |||
<!-- | weapon_upgradepack_explosive = not in any FGD--> | |||
<!-- | weapon_upgradepack_incendiary = not in any FGD--> | |||
<!-- | weapon_vomitjar = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | witch = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Alien Swarm / asw --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
<!-- | ai_goal_fightfromcover = not in any FGD--> | |||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | ar2explosion = not in any FGD--> | |||
<!-- | asw_alien = not in any FGD--> | |||
<!-- | asw_alien_jumper = not in any FGD--> | |||
<!-- | asw_alien_shover = not in any FGD--> | |||
<!-- | asw_ammo_chainsaw = not in any FGD--> | |||
<!-- | asw_aoegrenade_touch_trigger = not in any FGD--> | |||
<!-- | asw_bait = not in any FGD--> | |||
<!-- | asw_boomer_blob = not in any FGD--> | |||
<!-- | asw_bouncing_pellet = not in any FGD--> | |||
<!-- | asw_buffgrenade_projectile = not in any FGD--> | |||
<!-- | asw_burning = not in any FGD--> | |||
<!-- | asw_campaign_save = not in any FGD--> | |||
<!-- | asw_debrief_stats = not in any FGD--> | |||
<!-- | asw_door_padding = not in any FGD--> | |||
<!-- | asw_dynamic_light = not in any FGD--> | |||
<!-- | asw_entity_dissolve = not in any FGD--> | |||
<!-- | asw_extinguisher_projectile = not in any FGD--> | |||
<!-- | asw_fallen_door_padding = not in any FGD--> | |||
<!-- | asw_firewall_piece = not in any FGD--> | |||
<!-- | asw_flamer_projectile = not in any FGD--> | |||
<!-- | asw_flare_projectile = not in any FGD--> | |||
<!-- | asw_game_resource = not in any FGD--> | |||
<!-- | asw_grenade_cluster = not in any FGD--> | |||
<!-- | asw_grenade_freeze = not in any FGD--> | |||
<!-- | asw_grenade_prifle = not in any FGD--> | |||
<!-- | asw_grenade_vindicator = not in any FGD--> | |||
<!-- | asw_grub_advanced = not in any FGD--> | |||
<!-- | asw_hack_computer = not in any FGD--> | |||
<!-- | asw_hack_wire_tile = not in any FGD--> | |||
<!-- | asw_healgrenade_projectile = not in any FGD--> | |||
<!-- | asw_health_bar = not in any FGD--> | |||
<!-- | asw_laser_mine = not in any FGD--> | |||
<!-- | asw_marine = not in any FGD--> | |||
<!-- | asw_marine_resource = not in any FGD--> | |||
<!-- | asw_mine = not in any FGD--> | |||
<!-- | asw_missile_round = not in any FGD--> | |||
<!-- | asw_mission_manager = not in any FGD--> | |||
<!-- | asw_mission_objective = not in any FGD--> | |||
<!-- | asw_mortar_round = not in any FGD--> | |||
<!-- | asw_mortarbug_shell = not in any FGD--> | |||
<!-- | asw_parasite_defanged = not in any FGD--> | |||
<!-- | asw_pathfinder_npc = not in any FGD--> | |||
<!-- | asw_physics_prop_statue = not in any FGD--> | |||
<!-- | asw_pickup_ammo_satchel = not in any FGD--> | |||
<!-- | asw_pickup_buff_grenade = not in any FGD--> | |||
<!-- | asw_pickup_heal_grenade = not in any FGD--> | |||
<!-- | asw_pickup_hornet_barrage = not in any FGD--> | |||
<!-- | asw_pickup_medical_satchel = not in any FGD--> | |||
<!-- | asw_pickup_money = not in any FGD--> | |||
<!-- | asw_pickup_sentry_cannon = not in any FGD--> | |||
<!-- | asw_pickup_sentry_flamer = not in any FGD--> | |||
<!-- | asw_pickup_sentry_freeze = not in any FGD--> | |||
<!-- | asw_pickup_t75 = not in any FGD--> | |||
<!-- | asw_pickup_tesla_trap = not in any FGD--> | |||
<!-- | asw_point_camera = not in any FGD--> | |||
<!-- | asw_powerup = not in any FGD--> | |||
<!-- | asw_powerup_chemical_bullets = not in any FGD--> | |||
<!-- | asw_powerup_electric_bullets = not in any FGD--> | |||
<!-- | asw_powerup_explosive_bullets = not in any FGD--> | |||
<!-- | asw_powerup_fire_bullets = not in any FGD--> | |||
<!-- | asw_powerup_freeze_bullets = not in any FGD--> | |||
<!-- | asw_powerup_increased_speed = not in any FGD--> | |||
<!-- | asw_prop_physics = not in any FGD--> | |||
<!-- | asw_queen_divers = not in any FGD--> | |||
<!-- | asw_queen_grabber = not in any FGD--> | |||
<!-- | asw_queen_spit = not in any FGD--> | |||
<!-- | asw_radiation_volume = not in any FGD--> | |||
<!-- | asw_rifle_grenade = not in any FGD--> | |||
<!-- | asw_rocket = not in any FGD--> | |||
<!-- | asw_rope_anchor = not in any FGD--> | |||
<!-- | asw_scanner_info = not in any FGD--> | |||
<!-- | asw_sentry_base = not in any FGD--> | |||
<!-- | asw_sentry_top = not in any FGD--> | |||
<!-- | asw_sentry_top_cannon = not in any FGD--> | |||
<!-- | asw_sentry_top_flamer = not in any FGD--> | |||
<!-- | asw_sentry_top_icer = not in any FGD--> | |||
<!-- | asw_shaman = not in any FGD--> | |||
<!-- | asw_shotgun_pellet = not in any FGD--> | |||
<!-- | asw_shotgun_pellet_predicted = not in any FGD--> | |||
<!-- | asw_t75 = not in any FGD--> | |||
<!-- | asw_target_dummy = not in any FGD--> | |||
<!-- | asw_tesla_trap = not in any FGD--> | |||
<!-- | asw_voting_missions = not in any FGD--> | |||
<!-- | asw_vphysics_npc = not in any FGD--> | |||
<!-- | asw_weapon = not in any FGD--> | |||
<!-- | asw_weapon_ammo_bag = not in any FGD--> | |||
<!-- | asw_weapon_ammo_satchel = not in any FGD--> | |||
<!-- | asw_weapon_autogun = not in any FGD--> | |||
<!-- | asw_weapon_bait = not in any FGD--> | |||
<!-- | asw_weapon_buff_grenade = not in any FGD--> | |||
<!-- | asw_weapon_chainsaw = not in any FGD--> | |||
<!-- | asw_weapon_electrified_armor = not in any FGD--> | |||
<!-- | asw_weapon_fire_extinguisher = not in any FGD--> | |||
<!-- | asw_weapon_fist = not in any FGD--> | |||
<!-- | asw_weapon_flamer = not in any FGD--> | |||
<!-- | asw_weapon_flares = not in any FGD--> | |||
<!-- | asw_weapon_flashlight = not in any FGD--> | |||
<!-- | asw_weapon_flechette = not in any FGD--> | |||
<!-- | asw_weapon_freeze_grenades = not in any FGD--> | |||
<!-- | asw_weapon_grenade_launcher = not in any FGD--> | |||
<!-- | asw_weapon_grenades = not in any FGD--> | |||
<!-- | asw_weapon_heal_grenade = not in any FGD--> | |||
<!-- | asw_weapon_heal_gun = not in any FGD--> | |||
<!-- | asw_weapon_hornet_barrage = not in any FGD--> | |||
<!-- | asw_weapon_laser_mines = not in any FGD--> | |||
<!-- | asw_weapon_medical_satchel = not in any FGD--> | |||
<!-- | asw_weapon_medkit = not in any FGD--> | |||
<!-- | asw_weapon_mines = not in any FGD--> | |||
<!-- | asw_weapon_minigun = not in any FGD--> | |||
<!-- | asw_weapon_mining_laser = not in any FGD--> | |||
<!-- | asw_weapon_night_vision = not in any FGD--> | |||
<!-- | asw_weapon_normal_armor = not in any FGD--> | |||
<!-- | asw_weapon_pdw = not in any FGD--> | |||
<!-- | asw_weapon_pistol = not in any FGD--> | |||
<!-- | asw_weapon_prifle = not in any FGD--> | |||
<!-- | asw_weapon_railgun = not in any FGD--> | |||
<!-- | asw_weapon_ricochet = not in any FGD--> | |||
<!-- | asw_weapon_rifle = not in any FGD--> | |||
<!-- | asw_weapon_sentry = not in any FGD--> | |||
<!-- | asw_weapon_sentry_cannon = not in any FGD--> | |||
<!-- | asw_weapon_sentry_flamer = not in any FGD--> | |||
<!-- | asw_weapon_sentry_freeze = not in any FGD--> | |||
<!-- | asw_weapon_shotgun = not in any FGD--> | |||
<!-- | asw_weapon_smart_bomb = not in any FGD--> | |||
<!-- | asw_weapon_sniper_rifle = not in any FGD--> | |||
<!-- | asw_weapon_stim = not in any FGD--> | |||
<!-- | asw_weapon_t75 = not in any FGD--> | |||
<!-- | asw_weapon_tesla_gun = not in any FGD--> | |||
<!-- | asw_weapon_tesla_trap = not in any FGD--> | |||
<!-- | asw_weapon_vindicator = not in any FGD--> | |||
<!-- | asw_weapon_welder = not in any FGD--> | |||
<!-- | baseprojectile = not in any FGD--> | |||
| | <!-- | basespriteprojectile = not in any FGD--> | ||
<!-- | beam = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{asw}} | | env_detail_controller | Env detail controller = {{asw}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
<!-- | env_entity_freezing = not in any FGD--> | |||
<!-- | env_fire_trail = not in any FGD--> | |||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
| env_outtro_stats | Env outtro stats = {{asw}} | | env_outtro_stats | Env outtro stats = {{asw}} | ||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
| filter_activator_team | Filter activator team = {{asw}} | | filter_activator_team | Filter activator team = {{asw}} | ||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
| func_detail_blocker | Func detail blocker = {{asw}} | | func_detail_blocker | Func detail blocker = {{asw}} | ||
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{asw}} | | func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{asw}} | ||
| func_nav_blocker | Func nav blocker = {{asw}} | | func_nav_blocker | Func nav blocker = {{asw}} | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{asw}} | | func_physbox_multiplayer | Func physbox multiplayer = {{asw}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_precipitation_blocker | Func precipitation blocker = {{asw}} | | func_precipitation_blocker | Func precipitation blocker = {{asw}} | ||
| func_proprrespawnzone | Func proprrespawnzone = {{asw}} | | func_proprrespawnzone | Func proprrespawnzone = {{asw}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
| func_weight_button | Func weight button = {{asw}} | | func_weight_button | Func weight button = {{asw}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | helicopter_chunk = not in any FGD--> | |||
| info_game_event_proxy | Info game event proxy = {{asw}} | | info_game_event_proxy | Info game event proxy = {{asw}} | ||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_deathmatch | Info player deathmatch = {{asw}} | | info_player_deathmatch | Info player deathmatch = {{asw}} | ||
| info_remarkable | Info remarkable = {{asw}} | | info_remarkable | Info remarkable = {{asw}} | ||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
<!-- | logic_proximity = not in any FGD--> | |||
<!-- | lookdoorthinker = not in any FGD--> | |||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
<!-- | npc_helicoptersensor = not in any FGD--> | |||
<!-- | npc_newnpc = not in any FGD--> | |||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | physics_prop_statue = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
<!-- | player_manager = not in any FGD--> | |||
| point_broadcastclientcommand | Point broadcastclientcommand = {{asw}} | | point_broadcastclientcommand | Point broadcastclientcommand = {{asw}} | ||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
| prop_physics_respawnable | Prop physics respawnable = {{asw}} | | prop_physics_respawnable | Prop physics respawnable = {{asw}} | ||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
<!-- | prop_talker = not in any FGD--> | |||
<!-- | raggib = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
| skybox_swapper | Skybox swapper = {{asw}} | | skybox_swapper | Skybox swapper = {{asw}} | ||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
<!-- | trigger_asw_trigger_area = not in any FGD--> | |||
| trigger_auto_crouch | Trigger auto crouch = {{asw}} | | trigger_auto_crouch | Trigger auto crouch = {{asw}} | ||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_fog = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
| trigger_tonemap | Trigger tonemap = {{asw}} | | trigger_tonemap | Trigger tonemap = {{asw}} | ||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Portal 2 / portal2 --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
<!-- | ai_goal_fightfromcover = not in any FGD--> | |||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | ar2explosion = not in any FGD--> | |||
<!-- | baseanimating_projectile = not in any FGD--> | |||
<!-- | basehlcombatweapon = not in any FGD--> | |||
<!-- | baseportalcombatweapon = not in any FGD--> | |||
<!-- | baseprojectile = not in any FGD--> | |||
<!-- | basespriteprojectile = not in any FGD--> | |||
<!-- | beam = not in any FGD--> | |||
<!-- | bodyque = not in any FGD--> | |||
<!-- | challenge_mode_end_node = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | cube_rotationcontroller = not in any FGD--> | |||
<!-- | cycler_blender = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | cycler_weapon = not in any FGD--> | |||
<!-- | cycler_wreckage = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | ent_hover_turret_tether = not in any FGD--> | |||
<!-- | ent_watery_leech = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
| env_detail_controller | Env detail controller = {{portal2}} | | env_detail_controller | Env detail controller = {{portal2}} | ||
<!-- | env_dusttrail = not in any FGD--> | |||
<!-- | env_entity_freezing = not in any FGD--> | |||
<!-- | env_fire_trail = not in any FGD--> | |||
<!-- | env_fizzler_effects = not in any FGD--> | |||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
| env_outtro_stats | Env outtro stats = {{portal2}} | | env_outtro_stats | Env outtro stats = {{portal2}} | ||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_portal_laser = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | filter_size = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
<!-- | fizzler_multiorigin_sound_player = not in any FGD--> | |||
<!-- | floorturret_tipcontroller = not in any FGD--> | |||
| func_detail_blocker | Func detail blocker = {{portal2}} | | func_detail_blocker | Func detail blocker = {{portal2}} | ||
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{portal2}} | | func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{portal2}} | ||
| func_nav_blocker | Func nav blocker = {{portal2}} | | func_nav_blocker | Func nav blocker = {{portal2}} | ||
| func_physbox_multiplayer | Func physbox multiplayer = {{portal2}} | | func_physbox_multiplayer | Func physbox multiplayer = {{portal2}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_precipitation_blocker | Func precipitation blocker = {{portal2}} | | func_precipitation_blocker | Func precipitation blocker = {{portal2}} | ||
| func_proprrespawnzone | Func proprrespawnzone = {{portal2}} | | func_proprrespawnzone | Func proprrespawnzone = {{portal2}} | ||
<!-- | func_pushable = not in any FGD--> | |||
<!-- | func_train = not in any FGD--> | |||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | futbol_catcher = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | grenade_beam = not in any FGD--> | |||
<!-- | grenade_beam_chaser = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | hl2_gamerules = not in any FGD--> | |||
<!-- | hot_potato = not in any FGD--> | |||
<!-- | hot_potato_catcher = not in any FGD--> | |||
<!-- | hot_potato_socket = not in any FGD--> | |||
<!-- | hot_potato_spawner = not in any FGD--> | |||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_teamspawn | Info player teamspawn = {{portal2}} | | info_player_teamspawn | Info player teamspawn = {{portal2}} | ||
<!-- | info_portal_score = not in any FGD--> | |||
| info_remarkable | Info remarkable = {{portal2}} | | info_remarkable | Info remarkable = {{portal2}} | ||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
| | | logic_achievement | Logic achievement = {{portal 2}} | ||
<!-- | logic_proximity = not in any FGD--> | |||
<!-- | model_studio = not in any FGD--> | |||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
<!-- | mortarshell = not in any FGD--> | |||
<!-- | multisource = not in any FGD--> | |||
<!-- | npc_concussiongrenade = not in any FGD--> | |||
<!-- | npc_contactgrenade = not in any FGD--> | |||
<!-- | npc_handgrenade = not in any FGD--> | |||
<!-- | npc_hover_turret = not in any FGD--> | |||
<!-- | npc_newnpc = not in any FGD--> | |||
<!-- | npc_personality_core = not in any FGD--> | |||
<!-- | paint_stream = not in any FGD--> | |||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | physics_prop_statue = not in any FGD--> | |||
<!-- | physicsclonearea = not in any FGD--> | |||
<!-- | physicsshadowclone = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
<!-- | player_manager = not in any FGD--> | |||
<!-- | player_pickup = not in any FGD--> | |||
| point_broadcastclientcommand | Point broadcastclientcommand = {{portal2}} | | point_broadcastclientcommand | Point broadcastclientcommand = {{portal2}} | ||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
<!-- | point_laser_target = not in any FGD--> | |||
<!-- | portal_base2d = not in any FGD--> | |||
<!-- | portal_gamerules = not in any FGD--> | |||
<!-- | portal_mp_stats = not in any FGD--> | |||
<!-- | portal_procedural_generator = not in any FGD--> | |||
<!-- | portal_ragdoll = not in any FGD--> | |||
<!-- | portal_stats_controller = not in any FGD--> | |||
<!-- | portalsimulator_collisionentity = not in any FGD--> | |||
<!-- | predicted_viewmodel = not in any FGD--> | |||
<!-- | projected_entity_ambient_sound_proxy = not in any FGD--> | |||
<!-- | projected_tractor_beam_entity = not in any FGD--> | |||
<!-- | projected_wall_entity = not in any FGD--> | |||
<!-- | prop_energy_ball = not in any FGD--> | |||
| prop_hallucination | Prop hallucination = {{portal2}} | | prop_hallucination | Prop hallucination = {{portal2}} | ||
<!-- | prop_indicator_panel = not in any FGD--> | |||
<!-- | prop_laser_catcher = not in any FGD--> | |||
<!-- | prop_laser_relay = not in any FGD--> | |||
<!-- | prop_mirror = not in any FGD--> | |||
<!-- | prop_monster_box = not in any FGD--> | |||
<!-- | prop_personality_sphere = not in any FGD--> | |||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
<!-- | prop_talker = not in any FGD--> | |||
<!-- | prop_tic_tac_toe_panel = not in any FGD--> | |||
<!-- | raggib = not in any FGD--> | |||
<!-- | rocket_turret_projectile = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
| skybox_swapper | Skybox swapper = {{portal2}} | | skybox_swapper | Skybox swapper = {{portal2}} | ||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | spraycan = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
| trigger_auto_crouch | Trigger auto crouch = {{portal2}} | | trigger_auto_crouch | Trigger auto crouch = {{portal2}} | ||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_fog = not in any FGD--> | |||
<!-- | trigger_portal_button = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
| trigger_tonemap | Trigger tonemap = {{portal2}} | | trigger_tonemap | Trigger tonemap = {{portal2}} | ||
<!-- | trigger_tractorbeam = not in any FGD--> | |||
<!-- | vgui_indicator_panel = not in any FGD--> | |||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_cubemap = not in any FGD--> | |||
<!-- | weapon_portal_base = not in any FGD--> | |||
<!-- | weapon_promo_antenna_ball = not in any FGD--> | |||
<!-- | weapon_promo_antenna_egg = not in any FGD--> | |||
<!-- | weapon_promo_helmet_ball = not in any FGD--> | |||
<!-- | weapon_promo_helmet_egg = not in any FGD--> | |||
<!-- | wearable_item = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}}{{#switch: {{{1}}} | }}{{#switch: {{{1}}} <!-- Counter-Strike: Global Offensive / CS:GO / csgo --> | ||
<!-- | _firesmoke = not in any FGD--> | |||
<!-- | _plasma = not in any FGD--> | |||
<!-- | ai_ally_speech_manager = not in any FGD--> | |||
| ai_battle_line | Ai battle line = {{csgo}} | | ai_battle_line | Ai battle line = {{csgo}} | ||
| ai_changehintgroup | Ai changehintgroup = {{csgo}} | | ai_changehintgroup | Ai changehintgroup = {{csgo}} | ||
| ai_changetarget | Ai changetarget = {{csgo}} | | ai_changetarget | Ai changetarget = {{csgo}} | ||
| ai_goal_assault | Ai goal assault = {{csgo}} | | ai_goal_assault | Ai goal assault = {{csgo}} | ||
<!-- | ai_goal_fightfromcover = not in any FGD--> | |||
| ai_goal_follow | Ai goal follow = {{csgo}} | | ai_goal_follow | Ai goal follow = {{csgo}} | ||
| ai_goal_lead | Ai goal lead = {{csgo}} | | ai_goal_lead | Ai goal lead = {{csgo}} | ||
| ai_goal_lead_weapon | Ai goal lead weapon = {{csgo}} | | ai_goal_lead_weapon | Ai goal lead weapon = {{csgo}} | ||
| ai_goal_standoff | Ai goal standoff = {{csgo}} | | ai_goal_standoff | Ai goal standoff = {{csgo}} | ||
<!-- | ai_hint = not in any FGD--> | |||
<!-- | ai_network = not in any FGD--> | |||
| ai_script_conditions | Ai script conditions = {{csgo}} | | ai_script_conditions | Ai script conditions = {{csgo}} | ||
| ai_sound | Ai sound = {{csgo}} | | ai_sound | Ai sound = {{csgo}} | ||
| aiscripted_schedule | Aiscripted schedule = {{csgo}} | | aiscripted_schedule | Aiscripted schedule = {{csgo}} | ||
<!-- | aitesthull = not in any FGD--> | |||
<!-- | ammo_338mag = not in any FGD--> | |||
<!-- | ammo_357sig = not in any FGD--> | |||
<!-- | ammo_357sig_np_reserve = not in any FGD--> | |||
<!-- | ammo_357sig_p250 = not in any FGD--> | |||
<!-- | ammo_357sig_small = not in any FGD--> | |||
<!-- | ammo_45acp = not in any FGD--> | |||
<!-- | ammo_50ae = not in any FGD--> | |||
<!-- | ammo_556mm = not in any FGD--> | |||
<!-- | ammo_556mm_box = not in any FGD--> | |||
<!-- | ammo_556mm_small = not in any FGD--> | |||
<!-- | ammo_57mm = not in any FGD--> | |||
<!-- | ammo_762mm = not in any FGD--> | |||
<!-- | ammo_9mm = not in any FGD--> | |||
<!-- | ammo_buckshot = not in any FGD--> | |||
| assault_assaultpoint | Assault assaultpoint = {{csgo}} | | assault_assaultpoint | Assault assaultpoint = {{csgo}} | ||
| assault_rallypoint | Assault rallypoint = {{csgo}} | | assault_rallypoint | Assault rallypoint = {{csgo}} | ||
<!-- | baseprojectile = not in any FGD--> | |||
<!-- | beam = not in any FGD--> | |||
<!-- | breachcharge_projectile = not in any FGD--> | |||
<!-- | bumpmine_projectile = not in any FGD--> | |||
<!-- | cfe_player_decal = not in any FGD--> | |||
<!-- | commentary_auto = not in any FGD--> | |||
<!-- | cs_bot = not in any FGD--> | |||
<!-- | cs_gamerules = not in any FGD--> | |||
<!-- | cs_player_manager = not in any FGD--> | |||
<!-- | cs_ragdoll = not in any FGD--> | |||
<!-- | cs_team_manager = not in any FGD--> | |||
| cycler_actor | Cycler actor = {{csgo}} | | cycler_actor | Cycler actor = {{csgo}} | ||
<!-- | cycler_blender = not in any FGD--> | |||
<!-- | cycler_flex = not in any FGD--> | |||
<!-- | cycler_weapon = not in any FGD--> | |||
<!-- | cycler_wreckage = not in any FGD--> | |||
<!-- | dangerzone_entity = not in any FGD--> | |||
<!-- | decoy_projectile = not in any FGD--> | |||
<!-- | drone = not in any FGD--> | |||
<!-- | dronegun = not in any FGD--> | |||
<!-- | dynamic_prop = not in any FGD--> | |||
<!-- | ent_snowball_pile = not in any FGD--> | |||
<!-- | entity_blocker = not in any FGD--> | |||
<!-- | entityflame = not in any FGD--> | |||
<!-- | env_debughistory = not in any FGD--> | |||
<!-- | env_dusttrail = not in any FGD--> | |||
| env_entity_dissolver | Env entity dissolver = {{csgo}} | | env_entity_dissolver | Env entity dissolver = {{csgo}} | ||
<!-- | env_entity_freezing = not in any FGD--> | |||
<!-- | env_fire_trail = not in any FGD--> | |||
<!-- | env_gascanister = not in any FGD--> | |||
| env_global | Env global = {{csgo}} | | env_global | Env global = {{csgo}} | ||
<!-- | env_glow = not in any FGD--> | |||
<!-- | env_movieexplosion = not in any FGD--> | |||
| env_muzzleflash | Env muzzleflash = {{csgo}} | | env_muzzleflash | Env muzzleflash = {{csgo}} | ||
| env_outtro_stats | Env outtro stats = {{csgo}} | | env_outtro_stats | Env outtro stats = {{csgo}} | ||
<!-- | env_particle_trail = not in any FGD--> | |||
<!-- | env_particlefire = not in any FGD--> | |||
<!-- | env_particlesmokegrenade = not in any FGD--> | |||
<!-- | env_physwire = not in any FGD--> | |||
<!-- | env_quadraticbeam = not in any FGD--> | |||
<!-- | env_ragdoll_boogie = not in any FGD--> | |||
<!-- | env_rockettrail = not in any FGD--> | |||
| env_sporeexplosion | Env sporeexplosion = {{csgo}} | | env_sporeexplosion | Env sporeexplosion = {{csgo}} | ||
<!-- | env_sporetrail = not in any FGD--> | |||
<!-- | env_steamjet = not in any FGD--> | |||
<!-- | env_tracer = not in any FGD--> | |||
<!-- | event_queue_saveload_proxy = not in any FGD--> | |||
<!-- | filter_base = not in any FGD--> | |||
<!-- | fire_cracker_blast = not in any FGD--> | |||
<!-- | fish = not in any FGD--> | |||
<!-- | func_block_dm_spawns = not in any FGD--> | |||
<!-- | func_footstep_control = not in any FGD--> | |||
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{csgo}} | | func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{csgo}} | ||
<!-- | func_plat = not in any FGD--> | |||
| func_proprrespawnzone | Func proprrespawnzone = {{csgo}} | | func_proprrespawnzone | Func proprrespawnzone = {{csgo}} | ||
<!-- | func_pushable = not in any FGD--> | |||
| func_tankairboatgun | Func tankairboatgun = {{csgo}} | | func_tankairboatgun | Func tankairboatgun = {{csgo}} | ||
| func_tankapcrocket | Func tankapcrocket = {{csgo}} | | func_tankapcrocket | Func tankapcrocket = {{csgo}} | ||
Line 2,399: | Line 2,400: | ||
| func_tankpulselaser | Func tankpulselaser = {{csgo}} | | func_tankpulselaser | Func tankpulselaser = {{csgo}} | ||
| func_tankrocket | Func tankrocket = {{csgo}} | | func_tankrocket | Func tankrocket = {{csgo}} | ||
<!-- | func_train = not in any FGD--> | |||
| func_vehicleclip | Func vehicleclip = {{csgo}} | | func_vehicleclip | Func vehicleclip = {{csgo}} | ||
| func_weight_button | Func weight button = {{csgo}} | | func_weight_button | Func weight button = {{csgo}} | ||
<!-- | funcbaseflex = not in any FGD--> | |||
<!-- | gib = not in any FGD--> | |||
<!-- | global_chatter = not in any FGD--> | |||
<!-- | grassburn = not in any FGD--> | |||
<!-- | grenade = not in any FGD--> | |||
<!-- | handle_dummy = not in any FGD--> | |||
<!-- | handle_test = not in any FGD--> | |||
<!-- | hostage_carriable_prop = not in any FGD--> | |||
<!-- | inferno = not in any FGD--> | |||
<!-- | info_bomb_target_hint_a = not in any FGD--> | |||
<!-- | info_bomb_target_hint_b = not in any FGD--> | |||
<!-- | info_hostage_rescue_zone_hint = not in any FGD--> | |||
<!-- | info_overlay_accessor = not in any FGD--> | |||
| info_player_deathmatch | Info player deathmatch = {{csgo}} | | info_player_deathmatch | Info player deathmatch = {{csgo}} | ||
<!-- | info_player_ping = not in any FGD--> | |||
| info_player_teamspawn | Info player teamspawn = {{csgo}} | | info_player_teamspawn | Info player teamspawn = {{csgo}} | ||
| info_remarkable | Info remarkable = {{csgo}} | | info_remarkable | Info remarkable = {{csgo}} | ||
<!-- | info_vehicle_groundspawn = not in any FGD--> | |||
<!-- | instanced_scripted_scene = not in any FGD--> | |||
<!-- | item_assaultsuit = not in any FGD--> | |||
<!-- | item_cash = not in any FGD--> | |||
<!-- | item_cutters = not in any FGD--> | |||
<!-- | item_dogtags = not in any FGD--> | |||
<!-- | item_heavyassaultsuit = not in any FGD--> | |||
<!-- | item_kevlar = not in any FGD--> | |||
<!-- | item_nvgs = not in any FGD--> | |||
<!-- | item_sodacan = not in any FGD--> | |||
<!-- | light_glspot = not in any FGD--> | |||
| logic_choreographed_scene | Logic choreographed scene = {{csgo}} | | logic_choreographed_scene | Logic choreographed scene = {{csgo}} | ||
<!-- | logic_proximity = not in any FGD--> | |||
| logic_scene_list_manager | Logic scene list manager = {{csgo}} | | logic_scene_list_manager | Logic scene list manager = {{csgo}} | ||
<!-- | model_studio = not in any FGD--> | |||
<!-- | momentary_door = not in any FGD--> | |||
<!-- | monster_furniture = not in any FGD--> | |||
| monster_generic | Monster generic = {{csgo}} | | monster_generic | Monster generic = {{csgo}} | ||
<!-- | multisource = not in any FGD--> | |||
| npc_vehicledriver | Npc vehicledriver = {{csgo}} | | npc_vehicledriver | Npc vehicledriver = {{csgo}} | ||
<!-- | paradrop_chopper = not in any FGD--> | |||
| path_corner | Path corner = {{csgo}} | | path_corner | Path corner = {{csgo}} | ||
| path_corner_crash | Path corner crash = {{csgo}} | | path_corner_crash | Path corner crash = {{csgo}} | ||
<!-- | phys_bone_follower = not in any FGD--> | |||
<!-- | physics_entity_solver = not in any FGD--> | |||
<!-- | physics_npc_solver = not in any FGD--> | |||
<!-- | physics_prop = not in any FGD--> | |||
<!-- | physics_prop_ragdoll = not in any FGD--> | |||
<!-- | physics_prop_statue = not in any FGD--> | |||
<!-- | planted_c4 = not in any FGD--> | |||
<!-- | planted_c4_survival = not in any FGD--> | |||
<!-- | player = not in any FGD--> | |||
| player_loadsaved | Player loadsaved = {{csgo}} | | player_loadsaved | Player loadsaved = {{csgo}} | ||
<!-- | player_manager = not in any FGD--> | |||
| player_speedmod | Player speedmod = {{csgo}} | | player_speedmod | Player speedmod = {{csgo}} | ||
| player_weaponstrip | Player weaponstrip = {{csgo}} | | player_weaponstrip | Player weaponstrip = {{csgo}} | ||
| point_broadcastclientcommand | Point broadcastclientcommand = {{csgo}} | | point_broadcastclientcommand | Point broadcastclientcommand = {{csgo}} | ||
<!-- | point_commentary_node = not in any FGD--> | |||
<!-- | point_commentary_viewpoint = not in any FGD--> | |||
<!-- | point_dz_itemspawn = not in any FGD--> | |||
<!-- | point_dz_itemspawn_group = not in any FGD--> | |||
<!-- | predicted_viewmodel = not in any FGD--> | |||
<!-- | prop_loot_crate = not in any FGD--> | |||
<!-- | prop_metal_crate = not in any FGD--> | |||
<!-- | prop_money_crate = not in any FGD--> | |||
<!-- | prop_paradrop_crate = not in any FGD--> | |||
| prop_physics_respawnable | Prop physics respawnable = {{csgo}} | | prop_physics_respawnable | Prop physics respawnable = {{csgo}} | ||
<!-- | prop_ragdoll_attached = not in any FGD--> | |||
<!-- | prop_sphere = not in any FGD--> | |||
<!-- | prop_talker = not in any FGD--> | |||
<!-- | prop_weapon_upgrade_armor_helmet = not in any FGD--> | |||
<!-- | prop_weapon_upgrade_chute = not in any FGD--> | |||
<!-- | prop_weapon_upgrade_contractkill = not in any FGD--> | |||
<!-- | prop_weapon_upgrade_exojump = not in any FGD--> | |||
<!-- | prop_weapon_upgrade_helmet = not in any FGD--> | |||
<!-- | prop_weapon_upgrade_tablet_droneintel = not in any FGD--> | |||
<!-- | prop_weapon_upgrade_tablet_highres = not in any FGD--> | |||
<!-- | prop_weapon_upgrade_tablet_zoneintel = not in any FGD--> | |||
<!-- | radar_jammer = not in any FGD--> | |||
<!-- | raggib = not in any FGD--> | |||
<!-- | rope_anchor = not in any FGD--> | |||
<!-- | scene_manager = not in any FGD--> | |||
<!-- | scripted_scene = not in any FGD--> | |||
| scripted_sentence | Scripted sentence = {{csgo}} | | scripted_sentence | Scripted sentence = {{csgo}} | ||
| scripted_sequence | Scripted sequence = {{csgo}} | | scripted_sequence | Scripted sequence = {{csgo}} | ||
| scripted_target | Scripted target = {{csgo}} | | scripted_target | Scripted target = {{csgo}} | ||
<!-- | simple_physics_brush = not in any FGD--> | |||
<!-- | simple_physics_prop = not in any FGD--> | |||
<!-- | smokegrenade_projectile = not in any FGD--> | |||
<!-- | snowball_projectile = not in any FGD--> | |||
<!-- | soundent = not in any FGD--> | |||
<!-- | spark_shower = not in any FGD--> | |||
<!-- | spotlight_end = not in any FGD--> | |||
<!-- | survival_spawn_chopper = not in any FGD--> | |||
<!-- | tagrenade_projectile = not in any FGD--> | |||
<!-- | target_cdaudio = not in any FGD--> | |||
<!-- | target_changegravity = not in any FGD--> | |||
<!-- | te_tester = not in any FGD--> | |||
<!-- | team_manager = not in any FGD--> | |||
<!-- | test_effect = not in any FGD--> | |||
<!-- | test_proxytoggle = not in any FGD--> | |||
<!-- | trigger = not in any FGD--> | |||
| trigger_auto_crouch | Trigger auto crouch = {{csgo}} | | trigger_auto_crouch | Trigger auto crouch = {{csgo}} | ||
<!-- | trigger_brush = not in any FGD--> | |||
<!-- | trigger_cdaudio = not in any FGD--> | |||
<!-- | trigger_fog = not in any FGD--> | |||
<!-- | trigger_safemoneygather = not in any FGD--> | |||
<!-- | trigger_togglesave = not in any FGD--> | |||
| trigger_tonemap | Trigger tonemap = {{csgo}} | | trigger_tonemap | Trigger tonemap = {{csgo}} | ||
| trigger_vphysics_motion | Trigger vphysics motion = {{csgo}} | | trigger_vphysics_motion | Trigger vphysics motion = {{csgo}} | ||
<!-- | vgui_screen_team = not in any FGD--> | |||
<!-- | viewmodel = not in any FGD--> | |||
<!-- | vote_controller = not in any FGD--> | |||
<!-- | waterbullet = not in any FGD--> | |||
<!-- | weapon_basecsgrenade = not in any FGD--> | |||
<!-- | weapon_breachcharge = not in any FGD--> | |||
<!-- | weapon_bumpmine = not in any FGD--> | |||
<!-- | weapon_cs_base = not in any FGD--> | |||
<!-- | weapon_csbase_gun = not in any FGD--> | |||
<!-- | weapon_fists = not in any FGD--> | |||
| weapon_galil | Weapon galil = {{csgo}} | | weapon_galil | Weapon galil = {{csgo}} | ||
<!-- | weapon_knifegg = not in any FGD--> | |||
| weapon_m3 | Weapon m3 = {{csgo}} | | weapon_m3 | Weapon m3 = {{csgo}} | ||
<!-- | weapon_melee = not in any FGD--> | |||
| weapon_mp5navy | Weapon mp5navy = {{csgo}} | | weapon_mp5navy | Weapon mp5navy = {{csgo}} | ||
| weapon_p228 | Weapon p228 = {{csgo}} | | weapon_p228 | Weapon p228 = {{csgo}} | ||
<!-- | weapon_scar17 = not in any FGD--> | |||
| weapon_scout | Weapon scout = {{csgo}} | | weapon_scout | Weapon scout = {{csgo}} | ||
| weapon_sg550 | Weapon sg550 = {{csgo}} | | weapon_sg550 | Weapon sg550 = {{csgo}} | ||
| weapon_sg552 | Weapon sg552 = {{csgo}} | | weapon_sg552 | Weapon sg552 = {{csgo}} | ||
<!-- | weapon_shield = not in any FGD--> | |||
<!-- | weapon_snowball = not in any FGD--> | |||
<!-- | weapon_tablet = not in any FGD--> | |||
| weapon_tmp | Weapon tmp = {{csgo}} | | weapon_tmp | Weapon tmp = {{csgo}} | ||
| weapon_usp | Weapon usp = {{csgo}} | | weapon_usp | Weapon usp = {{csgo}} | ||
<!-- | weaponworldmodel = not in any FGD--> | |||
<!-- | wearable_item = not in any FGD--> | |||
<!-- | window_pane = not in any FGD--> | |||
<!-- | world_items = not in any FGD--> | |||
| #default = | | #default = | ||
}} | }} |