Template:Ent not in fgd/switch: Difference between revisions

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(-ent available in-game and is not in given game's fgd icons)
 
(trigger_teleport_relative is in hl2dm's base.fgd now)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{#switch: {{{1}}}
<!--Ignoring half life source and half life death match since it doesn't apparently have official fgd
-->{{#switch: {{{1}}}<!-- Counter-Strike: Source / cstrike / css -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line = {{css}}
| ai_battle_line | Ai battle line = {{css}}
| ai_changehintgroup = {{css}}
| ai_changehintgroup | Ai changehintgroup = {{css}}
| ai_changetarget = {{css}}
| ai_changetarget | Ai changetarget = {{css}}
| ai_goal_assault = {{css}}
| ai_goal_assault | Ai goal assault = {{css}}
| ai_goal_follow = {{css}}
| ai_goal_follow | Ai goal follow = {{css}}
| ai_goal_lead = {{css}}
| ai_goal_lead | Ai goal lead = {{css}}
| ai_goal_lead_weapon = {{css}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{css}}
| ai_goal_standoff = {{css}}
| ai_goal_standoff | Ai goal standoff = {{css}}
<!-- | ai_hint = not in any FGD-->
<!-- | ai_hint = not in any FGD-->
<!-- | ai_network = not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions = {{css}}
| ai_script_conditions | Ai script conditions = {{css}}
| ai_sound = {{css}}
| ai_sound | Ai sound = {{css}}
| aiscripted_schedule = {{css}}
| aiscripted_schedule | Aiscripted schedule = {{css}}
<!-- | aitesthull = not in any FGD-->
<!-- | aitesthull = not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
Line 27: Line 28:
<!-- | ammo_9mm = not in any FGD-->
<!-- | ammo_9mm = not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
| assault_assaultpoint = {{css}}
| assault_assaultpoint | Assault assaultpoint = {{css}}
| assault_rallypoint = {{css}}
| assault_rallypoint | Assault rallypoint = {{css}}
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
Line 36: Line 37:
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
| cycler_actor = {{css}}
| cycler_actor | Cycler actor = {{css}}
<!-- | cycler_blender = not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
Line 46: Line 47:
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = {{css}}
| env_entity_dissolver | Env entity dissolver = {{css}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = {{css}}
| env_global | Env global = {{css}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire = {{css}}
| env_gunfire | Env gunfire = {{css}}
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = {{css}}
| env_muzzleflash | Env muzzleflash = {{css}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 60: Line 61:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = {{css}}
| env_sporeexplosion | Env sporeexplosion = {{css}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| flashbang_projectile = {{css}}
| flashbang_projectile | Flashbang projectile = {{css}}
<!-- | func_footstep_control = not in any FGD-->
<!-- | func_footstep_control = not in any FGD-->
| func_monitor = {{css}}
| func_monitor | Func monitor = {{css}}
| func_nav_avoid = {{css}}
| func_nav_avoid | Func nav avoid = {{css}}
| func_nav_avoidance_obstacle = {{css}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{css}}
| func_nav_blocker = {{css}}
| func_nav_blocker | Func nav blocker = {{css}}
| func_nav_prefer = {{css}}
| func_nav_prefer | Func nav prefer = {{css}}
| func_nav_prerequisite = {{css}}
| func_nav_prerequisite | Func nav prerequisite = {{css}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{css}}
| func_proprrespawnzone | Func proprrespawnzone = {{css}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = {{css}}
| func_vehicleclip | Func vehicleclip = {{css}}
| func_weight_button = {{css}}
| func_weight_button | Func weight button = {{css}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor = {{css}}
| generic_actor | Generic actor = {{css}}
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | grenade = not in any FGD-->
<!-- | grenade = not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
<!-- | handle_dummy = not in any FGD-->
<!-- | handle_test = not in any FGD-->
<!-- | handle_test = not in any FGD-->
| hegrenade_projectile = {{css}}
| hegrenade_projectile | Hegrenade projectile = {{css}}
<!-- | holiday_gift = not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
| info_lighting_relative = {{css}}
| info_lighting_relative | Info lighting relative = {{css}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{css}}
| info_player_deathmatch | Info player deathmatch = {{css}}
| info_player_teamspawn = {{css}}
| info_player_teamspawn | Info player teamspawn = {{css}}
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
Line 106: Line 100:
<!-- | item_nvgs = not in any FGD-->
<!-- | item_nvgs = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene = {{css}}
| logic_choreographed_scene | Logic choreographed scene = {{css}}
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager = {{css}}
| logic_scene_list_manager | Logic scene list manager = {{css}}
<!-- | model_studio = not in any FGD-->
<!-- | model_studio = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic = {{css}}
| monster_generic | Monster generic = {{css}}
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
| npc_vehicledriver | Npc vehicledriver = {{css}}
| path_corner = {{css}}
| path_corner | Path corner = {{css}}
| path_corner_crash = {{css}}
| path_corner_crash | Path corner crash = {{css}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 129: Line 119:
<!-- | planted_c4 = not in any FGD-->
<!-- | planted_c4 = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = {{css}}
| player_loadsaved | Player loadsaved = {{css}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod = {{css}}
| player_speedmod | Player speedmod = {{css}}
| player_weaponstrip = {{css}}
| player_weaponstrip | Player weaponstrip = {{css}}
| point_camera = {{css}}
| point_camera | Point camera = {{css}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push = {{css}}
| point_push | Point push = {{css}}
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
| prop_physics_respawnable = {{css}}
| prop_physics_respawnable | Prop physics respawnable = {{css}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = {{css}}
| prop_vehicle | Prop vehicle = {{css}}
| prop_vehicle_driveable = {{css}}
| prop_vehicle_driveable | Prop vehicle driveable = {{css}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
<!-- | rope_anchor = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence = {{css}}
| scripted_sentence | Scripted sentence = {{css}}
| scripted_sequence = {{css}}
| scripted_sequence | Scripted sequence = {{css}}
| scripted_target = {{css}}
| scripted_target | Scripted target = {{css}}
<!-- | simple_bot = not in any FGD-->
<!-- | simple_bot = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
Line 168: Line 158:
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = {{css}}
| trigger_vphysics_motion | Trigger vphysics motion = {{css}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 179: Line 169:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}<!-- Half-Life 2 / hl2 -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 210: Line 200:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{hl2}}
| env_detail_controller | Env detail controller = {{hl2}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 227: Line 217:
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_combineball_type = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = {{hl2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{hl2}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = {{hl2}}
| func_weight_button | Func weight button = {{hl2}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 256: Line 238:
<!-- | helicopter_chunk = not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
| info_lighting_relative = {{hl2}}
| info_lighting_relative | Info lighting relative = {{hl2}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{hl2}}
| info_player_teamspawn | Info player teamspawn = {{hl2}}
| info_player_teamspawn = {{hl2}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 275: Line 256:
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
Line 284: Line 263:
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_alyx = not in any FGD-->
<!-- | npc_antlion = not in any FGD-->
<!-- | npc_antlionguard = not in any FGD-->
<!-- | npc_apcdriver = not in any FGD-->
<!-- | npc_barnacle = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barney = not in any FGD-->
<!-- | npc_blob = not in any FGD-->
<!-- | npc_breen = not in any FGD-->
<!-- | npc_bullseye = not in any FGD-->
<!-- | npc_citizen = not in any FGD-->
<!-- | npc_clawscanner = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine_camera = not in any FGD-->
<!-- | npc_combine_s = not in any FGD-->
<!-- | npc_combinedropship = not in any FGD-->
<!-- | npc_combinegunship = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_cranedriver = not in any FGD-->
<!-- | npc_crow = not in any FGD-->
<!-- | npc_cscanner = not in any FGD-->
<!-- | npc_dog = not in any FGD-->
<!-- | npc_eli = not in any FGD-->
<!-- | npc_enemyfinder = not in any FGD-->
<!-- | npc_enemyfinder_combinecannon = not in any FGD-->
<!-- | npc_fastzombie = not in any FGD-->
<!-- | npc_fastzombie_torso = not in any FGD-->
<!-- | npc_fisherman = not in any FGD-->
<!-- | npc_gman = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_frag = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_headcrab = not in any FGD-->
<!-- | npc_headcrab_black = not in any FGD-->
<!-- | npc_headcrab_fast = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_helicopter = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_ichthyosaur = not in any FGD-->
<!-- | npc_kleiner = not in any FGD-->
<!-- | npc_manhack = not in any FGD-->
<!-- | npc_metropolice = not in any FGD-->
<!-- | npc_missiledefense = not in any FGD-->
<!-- | npc_monk = not in any FGD-->
<!-- | npc_mossman = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_pigeon = not in any FGD-->
<!-- | npc_poisonzombie = not in any FGD-->
<!-- | npc_rollermine = not in any FGD-->
<!-- | npc_seagull = not in any FGD-->
<!-- | npc_sniper = not in any FGD-->
<!-- | npc_stalker = not in any FGD-->
<!-- | npc_strider = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vortigaunt = not in any FGD-->
<!-- | npc_zombie = not in any FGD-->
<!-- | npc_zombie_torso = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 356: Line 284:
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_physics_respawnable = {{hl2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 397: Line 324:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}}<!-- Half-Life 2: Deathmatch / hl2mp / hl2dm -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 428: Line 355:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{hl2dm}}
| env_detail_controller | Env detail controller = {{hl2dm}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 445: Line 372:
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_combineball_type = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = {{hl2dm}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2dm}}
| func_nav_blocker | Func nav blocker = {{hl2dm}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{hl2dm}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2dm}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = {{hl2dm}}
| func_weight_button | Func weight button = {{hl2dm}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 476: Line 396:
<!-- | hl2mp_gamerules = not in any FGD-->
<!-- | hl2mp_gamerules = not in any FGD-->
<!-- | hl2mp_ragdoll = not in any FGD-->
<!-- | hl2mp_ragdoll = not in any FGD-->
| info_lighting_relative = {{hl2dm}}
| info_lighting_relative | Info lighting relative = {{hl2dm}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_teamspawn = {{hl2dm}}
| info_player_teamspawn | Info player teamspawn = {{hl2dm}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 494: Line 414:
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
Line 503: Line 421:
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_alyx = not in any FGD-->
<!-- | npc_antlion = not in any FGD-->
<!-- | npc_antlionguard = not in any FGD-->
<!-- | npc_apcdriver = not in any FGD-->
<!-- | npc_barnacle = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barney = not in any FGD-->
<!-- | npc_breen = not in any FGD-->
<!-- | npc_bullseye = not in any FGD-->
<!-- | npc_citizen = not in any FGD-->
<!-- | npc_clawscanner = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine_camera = not in any FGD-->
<!-- | npc_combine_s = not in any FGD-->
<!-- | npc_combinedropship = not in any FGD-->
<!-- | npc_combinegunship = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_cranedriver = not in any FGD-->
<!-- | npc_crow = not in any FGD-->
<!-- | npc_cscanner = not in any FGD-->
<!-- | npc_dog = not in any FGD-->
<!-- | npc_eli = not in any FGD-->
<!-- | npc_enemyfinder = not in any FGD-->
<!-- | npc_enemyfinder_combinecannon = not in any FGD-->
<!-- | npc_fisherman = not in any FGD-->
<!-- | npc_gman = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_frag = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_headcrab = not in any FGD-->
<!-- | npc_headcrab_black = not in any FGD-->
<!-- | npc_headcrab_fast = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_helicopter = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_ichthyosaur = not in any FGD-->
<!-- | npc_kleiner = not in any FGD-->
<!-- | npc_manhack = not in any FGD-->
<!-- | npc_metropolice = not in any FGD-->
<!-- | npc_missiledefense = not in any FGD-->
<!-- | npc_monk = not in any FGD-->
<!-- | npc_mossman = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_pigeon = not in any FGD-->
<!-- | npc_poisonzombie = not in any FGD-->
<!-- | npc_rollermine = not in any FGD-->
<!-- | npc_satchel = not in any FGD-->
<!-- | npc_satchel = not in any FGD-->
<!-- | npc_seagull = not in any FGD-->
<!-- | npc_sniper = not in any FGD-->
<!-- | npc_stalker = not in any FGD-->
<!-- | npc_strider = not in any FGD-->
<!-- | npc_tripmine = not in any FGD-->
<!-- | npc_tripmine = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vortigaunt = not in any FGD-->
<!-- | npc_zombie = not in any FGD-->
<!-- | npc_zombie_torso = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 596: Line 466:
<!-- | target_changegravity = not in any FGD-->
<!-- | target_changegravity = not in any FGD-->
<!-- | te_tester = not in any FGD-->
<!-- | te_tester = not in any FGD-->
| team_control_point = {{hl2dm}}
| team_control_point | Team control point = {{hl2dm}}
| team_control_point_master = {{hl2dm}}
| team_control_point_master | Team control point master = {{hl2dm}}
| team_control_point_round = {{hl2dm}}
| team_control_point_round | Team control point round = {{hl2dm}}
<!-- | team_manager = not in any FGD-->
<!-- | team_manager = not in any FGD-->
| team_round_timer = {{hl2dm}}
| team_round_timer | Team round timer = {{hl2dm}}
| team_train_watcher = {{hl2dm}}
| team_train_watcher | Team train watcher = {{hl2dm}}
<!-- | test_effect = not in any FGD-->
<!-- | test_effect = not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
<!-- | trigger = not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_apply_impulse = {{hl2dm}}
| trigger_apply_impulse | Trigger apply impulse = {{hl2dm}}
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_capture_area = {{hl2dm}}
| trigger_capture_area | Trigger capture area = {{hl2dm}}
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
| trigger_teleport_relative = {{hl2dm}}
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
Line 622: Line 491:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Day of Defeat: Source / dods / DODS -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line = {{DODS}}
| ai_battle_line | Ai battle line = {{DODS}}
| ai_changehintgroup = {{DODS}}
| ai_changehintgroup | Ai changehintgroup = {{DODS}}
| ai_changetarget = {{DODS}}
| ai_changetarget | Ai changetarget = {{DODS}}
| ai_goal_assault = {{DODS}}
| ai_goal_assault | Ai goal assault = {{DODS}}
| ai_goal_follow = {{DODS}}
| ai_goal_follow | Ai goal follow = {{DODS}}
| ai_goal_lead = {{DODS}}
| ai_goal_lead | Ai goal lead = {{DODS}}
| ai_goal_lead_weapon = {{DODS}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{DODS}}
| ai_goal_standoff = {{DODS}}
| ai_goal_standoff | Ai goal standoff = {{DODS}}
<!-- | ai_hint = not in any FGD-->
<!-- | ai_hint = not in any FGD-->
<!-- | ai_network = not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions = {{DODS}}
| ai_script_conditions | Ai script conditions = {{DODS}}
| ai_sound = {{DODS}}
| ai_sound | Ai sound = {{DODS}}
| aiscripted_schedule = {{DODS}}
| aiscripted_schedule | Aiscripted schedule = {{DODS}}
<!-- | aitesthull = not in any FGD-->
<!-- | aitesthull = not in any FGD-->
| assault_assaultpoint = {{DODS}}
| assault_assaultpoint | Assault assaultpoint = {{DODS}}
| assault_rallypoint = {{DODS}}
| assault_rallypoint | Assault rallypoint = {{DODS}}
<!-- | base_rocket = not in any FGD-->
<!-- | base_rocket = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cycler_actor = {{DODS}}
| cycler_actor | Cycler actor = {{DODS}}
<!-- | cycler_flex = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
<!-- | dod_ammo_box = not in any FGD-->
<!-- | dod_ammo_box = not in any FGD-->
Line 662: Line 531:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{DODS}}
| env_detail_controller | Env detail controller = {{DODS}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = {{DODS}}
| env_entity_dissolver | Env entity dissolver = {{DODS}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = {{DODS}}
| env_global | Env global = {{DODS}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
<!-- | env_grenadetrail = not in any FGD-->
<!-- | env_grenadetrail = not in any FGD-->
| env_gunfire = {{DODS}}
| env_gunfire | Env gunfire = {{DODS}}
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = {{DODS}}
| env_muzzleflash | Env muzzleflash = {{DODS}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 679: Line 548:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = {{DODS}}
| env_sporeexplosion | Env sporeexplosion = {{DODS}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer = {{DODS}}
| func_physbox_multiplayer | Func physbox multiplayer = {{DODS}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{DODS}}
| func_proprrespawnzone | Func proprrespawnzone = {{DODS}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = {{DODS}}
| func_vehicleclip | Func vehicleclip = {{DODS}}
| func_weight_button = {{DODS}}
| func_weight_button | Func weight button = {{DODS}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor = {{DODS}}
| generic_actor | Generic actor = {{DODS}}
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | grenade = not in any FGD-->
<!-- | grenade = not in any FGD-->
Line 714: Line 576:
<!-- | handle_test = not in any FGD-->
<!-- | handle_test = not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
<!-- | holiday_gift = not in any FGD-->
| info_lighting_relative = {{DODS}}
| info_lighting_relative | Info lighting relative = {{DODS}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{DODS}}
| info_player_deathmatch | Info player deathmatch = {{DODS}}
| info_player_teamspawn = {{DODS}}
| info_player_teamspawn | Info player teamspawn = {{DODS}}
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene = {{DODS}}
| logic_choreographed_scene | Logic choreographed scene = {{DODS}}
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager = {{DODS}}
| logic_scene_list_manager | Logic scene list manager = {{DODS}}
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic = {{DODS}}
| monster_generic | Monster generic = {{DODS}}
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
| npc_vehicledriver | Npc vehicledriver = {{DODS}}
| path_corner = {{DODS}}
| path_corner | Path corner = {{DODS}}
| path_corner_crash = {{DODS}}
| path_corner_crash | Path corner crash = {{DODS}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 742: Line 600:
<!-- | physics_prop_ragdoll = not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = {{DODS}}
| player_loadsaved | Player loadsaved = {{DODS}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod = {{DODS}}
| player_speedmod | Player speedmod = {{DODS}}
| player_weaponstrip = {{DODS}}
| player_weaponstrip | Player weaponstrip = {{DODS}}
| point_camera = {{DODS}}
| point_camera | Point camera = {{DODS}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push = {{DODS}}
| point_push | Point push = {{DODS}}
| prop_physics_respawnable = {{DODS}}
| prop_physics_respawnable | Prop physics respawnable = {{DODS}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = {{DODS}}
| prop_vehicle | Prop vehicle = {{DODS}}
| prop_vehicle_driveable = {{DODS}}
| prop_vehicle_driveable | Prop vehicle driveable = {{DODS}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | rocket_bazooka = not in any FGD-->
<!-- | rocket_bazooka = not in any FGD-->
Line 761: Line 619:
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence = {{DODS}}
| scripted_sentence | Scripted sentence = {{DODS}}
| scripted_sequence = {{DODS}}
| scripted_sequence | Scripted sequence = {{DODS}}
| scripted_target = {{DODS}}
| scripted_target | Scripted target = {{DODS}}
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
Line 780: Line 638:
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = {{DODS}}
| trigger_vphysics_motion | Trigger vphysics motion = {{DODS}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 825: Line 683:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Half-Life 2: Episode One / episodic / hl2ep1 -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 855: Line 713:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{hl2ep1}}
| env_detail_controller | Env detail controller = {{hl2ep1}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 872: Line 730:
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_combineball_type = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = {{hl2ep1}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep1}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{hl2ep1}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep1}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = {{hl2ep1}}
| func_weight_button | Func weight button = {{hl2ep1}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 904: Line 754:
<!-- | hl2_survival_gamerules = not in any FGD-->
<!-- | hl2_survival_gamerules = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
| info_lighting_relative = {{hl2ep1}}
| info_lighting_relative | Info lighting relative = {{hl2ep1}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{hl2ep1}}
| info_player_teamspawn | Info player teamspawn = {{hl2ep1}}
| info_player_teamspawn = {{hl2ep1}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 924: Line 773:
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
Line 933: Line 780:
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_advisor = not in any FGD-->
<!-- | npc_alyx = not in any FGD-->
<!-- | npc_antlion = not in any FGD-->
<!-- | npc_antlion_grub = not in any FGD-->
<!-- | npc_antlionguard = not in any FGD-->
<!-- | npc_apcdriver = not in any FGD-->
<!-- | npc_barnacle = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barney = not in any FGD-->
<!-- | npc_breen = not in any FGD-->
<!-- | npc_bullseye = not in any FGD-->
<!-- | npc_citizen = not in any FGD-->
<!-- | npc_clawscanner = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine_camera = not in any FGD-->
<!-- | npc_combine_cannon = not in any FGD-->
<!-- | npc_combine_s = not in any FGD-->
<!-- | npc_combinedropship = not in any FGD-->
<!-- | npc_combinegunship = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_cranedriver = not in any FGD-->
<!-- | npc_crow = not in any FGD-->
<!-- | npc_cscanner = not in any FGD-->
<!-- | npc_dog = not in any FGD-->
<!-- | npc_eli = not in any FGD-->
<!-- | npc_enemyfinder = not in any FGD-->
<!-- | npc_enemyfinder_combinecannon = not in any FGD-->
<!-- | npc_fastzombie = not in any FGD-->
<!-- | npc_fastzombie_torso = not in any FGD-->
<!-- | npc_fisherman = not in any FGD-->
<!-- | npc_gman = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_frag = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_headcrab = not in any FGD-->
<!-- | npc_headcrab_black = not in any FGD-->
<!-- | npc_headcrab_fast = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_helicopter = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_hunter = not in any FGD-->
<!-- | npc_ichthyosaur = not in any FGD-->
<!-- | npc_kleiner = not in any FGD-->
<!-- | npc_magnusson = not in any FGD-->
<!-- | npc_manhack = not in any FGD-->
<!-- | npc_metropolice = not in any FGD-->
<!-- | npc_missiledefense = not in any FGD-->
<!-- | npc_monk = not in any FGD-->
<!-- | npc_mossman = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_pigeon = not in any FGD-->
<!-- | npc_poisonzombie = not in any FGD-->
<!-- | npc_rollermine = not in any FGD-->
<!-- | npc_seagull = not in any FGD-->
<!-- | npc_sniper = not in any FGD-->
<!-- | npc_stalker = not in any FGD-->
<!-- | npc_strider = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vortigaunt = not in any FGD-->
<!-- | npc_zombie = not in any FGD-->
<!-- | npc_zombie_torso = not in any FGD-->
<!-- | npc_zombine = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 1,010: Line 801:
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_physics_respawnable = {{hl2ep1}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 1,053: Line 843:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Half-Life 2: Episode Two / ep2 / hl2ep2 -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 1,083: Line 873:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{hl2ep2}}
| env_detail_controller | Env detail controller = {{hl2ep2}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 1,100: Line 890:
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_combineball_type = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = {{hl2ep2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{hl2ep2}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{hl2ep2}}
| func_proprrespawnzone | Func proprrespawnzone = {{hl2ep2}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = {{hl2ep2}}
| func_weight_button | Func weight button = {{hl2ep2}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 1,132: Line 914:
<!-- | hl2_survival_gamerules = not in any FGD-->
<!-- | hl2_survival_gamerules = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
| info_lighting_relative = {{hl2ep2}}
| info_lighting_relative | Info lighting relative = {{hl2ep2}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{hl2ep2}}
| info_player_teamspawn | Info player teamspawn = {{hl2ep2}}
| info_player_teamspawn = {{hl2ep2}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 1,152: Line 933:
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
Line 1,161: Line 940:
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_advisor = not in any FGD-->
<!-- | npc_alyx = not in any FGD-->
<!-- | npc_antlion = not in any FGD-->
<!-- | npc_antlion_grub = not in any FGD-->
<!-- | npc_antlionguard = not in any FGD-->
<!-- | npc_apcdriver = not in any FGD-->
<!-- | npc_barnacle = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barney = not in any FGD-->
<!-- | npc_breen = not in any FGD-->
<!-- | npc_bullseye = not in any FGD-->
<!-- | npc_citizen = not in any FGD-->
<!-- | npc_clawscanner = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine_camera = not in any FGD-->
<!-- | npc_combine_cannon = not in any FGD-->
<!-- | npc_combine_s = not in any FGD-->
<!-- | npc_combinedropship = not in any FGD-->
<!-- | npc_combinegunship = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_cranedriver = not in any FGD-->
<!-- | npc_crow = not in any FGD-->
<!-- | npc_cscanner = not in any FGD-->
<!-- | npc_dog = not in any FGD-->
<!-- | npc_eli = not in any FGD-->
<!-- | npc_enemyfinder = not in any FGD-->
<!-- | npc_enemyfinder_combinecannon = not in any FGD-->
<!-- | npc_fastzombie = not in any FGD-->
<!-- | npc_fastzombie_torso = not in any FGD-->
<!-- | npc_fisherman = not in any FGD-->
<!-- | npc_gman = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_frag = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_headcrab = not in any FGD-->
<!-- | npc_headcrab_black = not in any FGD-->
<!-- | npc_headcrab_fast = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_helicopter = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_hunter = not in any FGD-->
<!-- | npc_ichthyosaur = not in any FGD-->
<!-- | npc_kleiner = not in any FGD-->
<!-- | npc_magnusson = not in any FGD-->
<!-- | npc_manhack = not in any FGD-->
<!-- | npc_metropolice = not in any FGD-->
<!-- | npc_missiledefense = not in any FGD-->
<!-- | npc_monk = not in any FGD-->
<!-- | npc_mossman = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_pigeon = not in any FGD-->
<!-- | npc_poisonzombie = not in any FGD-->
<!-- | npc_rollermine = not in any FGD-->
<!-- | npc_seagull = not in any FGD-->
<!-- | npc_sniper = not in any FGD-->
<!-- | npc_stalker = not in any FGD-->
<!-- | npc_strider = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vortigaunt = not in any FGD-->
<!-- | npc_zombie = not in any FGD-->
<!-- | npc_zombie_torso = not in any FGD-->
<!-- | npc_zombine = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 1,238: Line 961:
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
| prop_physics_respawnable = {{hl2ep2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 1,281: Line 1,003:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Portal / portal -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 1,313: Line 1,035:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{portal}}
| env_detail_controller | Env detail controller = {{portal}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
Line 1,330: Line 1,052:
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_combineball_type = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_physbox_multiplayer = {{portal}}
| func_physbox_multiplayer | Func physbox multiplayer = {{portal}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{portal}}
| func_proprrespawnzone | Func proprrespawnzone = {{portal}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
Line 1,360: Line 1,074:
<!-- | hl2_gamerules = not in any FGD-->
<!-- | hl2_gamerules = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
<!-- | hunter_flechette = not in any FGD-->
| info_darknessmode_lightsource | Info darknessmode lightsource = {{portal}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{portal}}
| info_player_teamspawn | Info player teamspawn = {{portal}}
| info_player_teamspawn = {{portal}}
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_target_command_point = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
Line 1,378: Line 1,092:
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_ml_grenade = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
Line 1,387: Line 1,099:
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_alyx = not in any FGD-->
<!-- | npc_antlion = not in any FGD-->
<!-- | npc_antlionguard = not in any FGD-->
<!-- | npc_apcdriver = not in any FGD-->
<!-- | npc_barnacle = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barnacle_tongue_tip = not in any FGD-->
<!-- | npc_barney = not in any FGD-->
<!-- | npc_breen = not in any FGD-->
<!-- | npc_bullseye = not in any FGD-->
<!-- | npc_citizen = not in any FGD-->
<!-- | npc_clawscanner = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine = not in any FGD-->
<!-- | npc_combine_camera = not in any FGD-->
<!-- | npc_combine_s = not in any FGD-->
<!-- | npc_combinedropship = not in any FGD-->
<!-- | npc_combinegunship = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_cranedriver = not in any FGD-->
<!-- | npc_crow = not in any FGD-->
<!-- | npc_cscanner = not in any FGD-->
<!-- | npc_dog = not in any FGD-->
<!-- | npc_eli = not in any FGD-->
<!-- | npc_enemyfinder = not in any FGD-->
<!-- | npc_enemyfinder_combinecannon = not in any FGD-->
<!-- | npc_fastzombie = not in any FGD-->
<!-- | npc_fastzombie_torso = not in any FGD-->
<!-- | npc_fisherman = not in any FGD-->
<!-- | npc_gman = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_bugbait = not in any FGD-->
<!-- | npc_grenade_frag = not in any FGD-->
<!-- | npc_grenade_hopwire = not in any FGD-->
<!-- | npc_grenade_hopwire = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_headcrab = not in any FGD-->
<!-- | npc_headcrab_black = not in any FGD-->
<!-- | npc_headcrab_fast = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_headcrab_poison = not in any FGD-->
<!-- | npc_helicopter = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_hunter = not in any FGD-->
<!-- | npc_ichthyosaur = not in any FGD-->
<!-- | npc_kleiner = not in any FGD-->
<!-- | npc_manhack = not in any FGD-->
<!-- | npc_metropolice = not in any FGD-->
<!-- | npc_missiledefense = not in any FGD-->
<!-- | npc_monk = not in any FGD-->
<!-- | npc_mossman = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_pigeon = not in any FGD-->
<!-- | npc_poisonzombie = not in any FGD-->
<!-- | npc_rollermine = not in any FGD-->
<!-- | npc_seagull = not in any FGD-->
<!-- | npc_sniper = not in any FGD-->
<!-- | npc_stalker = not in any FGD-->
<!-- | npc_strider = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_vortigaunt = not in any FGD-->
<!-- | npc_zombie = not in any FGD-->
<!-- | npc_zombie_torso = not in any FGD-->
<!-- | npc_zombine = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 1,467: Line 1,127:
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_dropship_container = not in any FGD-->
<!-- | prop_energy_ball = not in any FGD-->
<!-- | prop_energy_ball = not in any FGD-->
| prop_physics_respawnable = {{portal}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 1,516: Line 1,175:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Team Fortress 2 / tf2 -->
<!-- | _ballplayertoucher = not in any FGD-->
<!-- | _ballplayertoucher = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line = {{tf2}}
| ai_battle_line | Ai battle line = {{tf2}}
| ai_changehintgroup = {{tf2}}
| ai_changehintgroup | Ai changehintgroup = {{tf2}}
| ai_changetarget = {{tf2}}
| ai_changetarget | Ai changetarget = {{tf2}}
| ai_goal_assault = {{tf2}}
| ai_goal_assault | Ai goal assault = {{tf2}}
| ai_goal_follow = {{tf2}}
| ai_goal_follow | Ai goal follow = {{tf2}}
| ai_goal_lead = {{tf2}}
| ai_goal_lead | Ai goal lead = {{tf2}}
| ai_goal_lead_weapon = {{tf2}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{tf2}}
| ai_goal_standoff = {{tf2}}
| ai_goal_standoff | Ai goal standoff = {{tf2}}
<!-- | ai_hint = not in any FGD-->
<!-- | ai_hint = not in any FGD-->
<!-- | ai_network = not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_relationship = {{tf2}}
| ai_relationship | Ai relationship = {{tf2}}
| ai_script_conditions = {{tf2}}
| ai_script_conditions | Ai script conditions = {{tf2}}
| ai_sound = {{tf2}}
| ai_sound | Ai sound = {{tf2}}
| aiscripted_schedule = {{tf2}}
| aiscripted_schedule | Aiscripted schedule = {{tf2}}
<!-- | aitesthull = not in any FGD-->
<!-- | aitesthull = not in any FGD-->
<!-- | archer_proxy = not in any FGD-->
<!-- | archer_proxy = not in any FGD-->
| assault_assaultpoint = {{tf2}}
| assault_assaultpoint | Assault assaultpoint = {{tf2}}
| assault_rallypoint = {{tf2}}
| assault_rallypoint | Assault rallypoint = {{tf2}}
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | bot_npc_archer = not in any FGD-->
<!-- | bot_npc_archer = not in any FGD-->
<!-- | bot_npc_decoy = not in any FGD-->
<!-- | bot_npc_decoy = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
| cycler_actor = {{tf2}}
| cycler_actor | Cycler actor = {{tf2}}
<!-- | cycler_flex = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
<!-- | dynamic_prop = not in any FGD-->
Line 1,558: Line 1,217:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{tf2}}
| env_detail_controller | Env detail controller = {{tf2}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = {{tf2}}
| env_entity_dissolver | Env entity dissolver = {{tf2}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = {{tf2}}
| env_global | Env global = {{tf2}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire = {{tf2}}
| env_gunfire | Env gunfire = {{tf2}}
<!-- | env_laserdot = not in any FGD-->
<!-- | env_laserdot = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = {{tf2}}
| env_muzzleflash | Env muzzleflash = {{tf2}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 1,576: Line 1,235:
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_sniperdot = not in any FGD-->
<!-- | env_sniperdot = not in any FGD-->
| env_sporeexplosion = {{tf2}}
| env_sporeexplosion | Env sporeexplosion = {{tf2}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
Line 1,582: Line 1,241:
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | eyeball_boss = not in any FGD-->
<!-- | eyeball_boss = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
| filter_activator_team | Filter activator team = {{tf2}}
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_activator_tfteam = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | filter_tf_bot_has_tag = not in any FGD-->
<!-- | filter_tf_class = not in any FGD-->
<!-- | filter_tf_condition = not in any FGD-->
<!-- | filter_tf_damaged_by_weapon_in_slot = not in any FGD-->
<!-- | filter_tf_player_can_cap = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_nav_avoidance_obstacle = {{tf2}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{tf2}}
| func_physbox_multiplayer = {{tf2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{tf2}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = {{tf2}}
| func_vehicleclip | Func vehicleclip = {{tf2}}
| func_weight_button = {{tf2}}
| func_weight_button | Func weight button = {{tf2}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
| generic_actor = {{tf2}}
| generic_actor | Generic actor = {{tf2}}
<!-- | ghost = not in any FGD-->
<!-- | ghost = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 1,613: Line 1,260:
<!-- | handle_test = not in any FGD-->
<!-- | handle_test = not in any FGD-->
<!-- | headless_hatman = not in any FGD-->
<!-- | headless_hatman = not in any FGD-->
| info_lighting_relative = {{tf2}}
| info_lighting_relative | Info lighting relative = {{tf2}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{tf2}}
| info_player_deathmatch | Info player deathmatch = {{tf2}}
<!-- | info_populator = not in any FGD-->
<!-- | info_populator = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
Line 1,628: Line 1,275:
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_teamflag_return_icon = not in any FGD-->
<!-- | item_teamflag_return_icon = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene = {{tf2}}
| logic_choreographed_scene | Logic choreographed scene = {{tf2}}
| logic_eventlistener_itemequip = {{tf2}}
| logic_eventlistener_itemequip | Logic eventlistener itemequip = {{tf2}}
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager = {{tf2}}
| logic_scene_list_manager | Logic scene list manager = {{tf2}}
<!-- | merasmus = not in any FGD-->
<!-- | merasmus = not in any FGD-->
<!-- | merasmus_dancer = not in any FGD-->
<!-- | merasmus_dancer = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic = {{tf2}}
| monster_generic | Monster generic = {{tf2}}
<!-- | monster_resource = not in any FGD-->
<!-- | monster_resource = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
| npc_maker = {{tf2}}
| npc_maker | Npc maker = {{tf2}}
<!-- | npc_vehicledriver = not in any FGD-->
| npc_vehicledriver | Npc vehicledriver = {{tf2}}
<!-- | obj_attachment_sapper = not in any FGD-->
<!-- | obj_attachment_sapper = not in any FGD-->
<!-- | passtime_ball = not in any FGD-->
<!-- | passtime_ball = not in any FGD-->
| path_corner = {{tf2}}
| path_corner | Path corner = {{tf2}}
| path_corner_crash = {{tf2}}
| path_corner_crash | Path corner crash = {{tf2}}
<!-- | pd_dispenser = not in any FGD-->
<!-- | pd_dispenser = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
Line 1,660: Line 1,303:
<!-- | physics_prop_ragdoll = not in any FGD-->
<!-- | physics_prop_ragdoll = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = {{tf2}}
| player_loadsaved | Player loadsaved = {{tf2}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod = {{tf2}}
| player_speedmod | Player speedmod = {{tf2}}
| player_weaponstrip = {{tf2}}
| player_weaponstrip | Player weaponstrip = {{tf2}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push = {{tf2}}
| point_push | Point push = {{tf2}}
<!-- | point_script_template = not in any FGD-->
<!-- | point_script_template = not in any FGD-->
| point_worldtext = {{tf2}}
| point_worldtext | Point worldtext = {{tf2}}
<!-- | populator_internal_spawn_point = not in any FGD-->
<!-- | populator_internal_spawn_point = not in any FGD-->
| prop_physics_respawnable = {{tf2}}
| prop_physics_respawnable | Prop physics respawnable = {{tf2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = {{tf2}}
| prop_vehicle | Prop vehicle = {{tf2}}
| prop_vehicle_driveable = {{tf2}}
| prop_vehicle_driveable | Prop vehicle driveable = {{tf2}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | rd_robot_dispenser = not in any FGD-->
<!-- | rd_robot_dispenser = not in any FGD-->
Line 1,680: Line 1,323:
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence = {{tf2}}
| scripted_sentence | Scripted sentence = {{tf2}}
| scripted_sequence = {{tf2}}
| scripted_sequence | Scripted sequence = {{tf2}}
| scripted_target = {{tf2}}
| scripted_target | Scripted target = {{tf2}}
<!-- | simple_bot = not in any FGD-->
<!-- | simple_bot = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
Line 1,851: Line 1,494:
<!-- | trigger_particle = not in any FGD-->
<!-- | trigger_particle = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = {{tf2}}
| trigger_vphysics_motion | Trigger vphysics motion = {{tf2}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 1,864: Line 1,507:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Left 4 Dead / l4d / left4dead -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 1,871: Line 1,514:
<!-- | ability_tongue = not in any FGD-->
<!-- | ability_tongue = not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
| ai_changehintgroup = {{l4d}}
| ai_changehintgroup | Ai changehintgroup = {{l4d}}
| ai_changetarget = {{l4d}}
| ai_changetarget | Ai changetarget = {{l4d}}
| ai_sound = {{l4d}}
| ai_sound | Ai sound = {{l4d}}
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | boomer = not in any FGD-->
<!-- | boomer = not in any FGD-->
<!-- | client_path = not in any FGD-->
<!-- | client_path = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_dummy = not in any FGD-->
<!-- | cs_gamerules = not in any FGD-->
<!-- | cs_gamerules = not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
Line 1,888: Line 1,530:
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = {{l4d}}
| env_entity_dissolver | Env entity dissolver = {{l4d}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = {{l4d}}
| env_global | Env global = {{l4d}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire = {{l4d}}
| env_gunfire | Env gunfire = {{l4d}}
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = {{l4d}}
| env_muzzleflash | Env muzzleflash = {{l4d}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 1,902: Line 1,544:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = {{l4d}}
| env_sporeexplosion | Env sporeexplosion = {{l4d}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
Line 1,908: Line 1,550:
<!-- | escape_route = not in any FGD-->
<!-- | escape_route = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_context = not in any FGD-->
<!-- | filter_activator_infected_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_model = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | finale_trigger = not in any FGD-->
<!-- | finale_trigger = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer = {{l4d}}
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{l4d}}
| func_proprrespawnzone | Func proprrespawnzone = {{l4d}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = {{l4d}}
| func_vehicleclip | Func vehicleclip = {{l4d}}
| func_weight_button = {{l4d}}
| func_weight_button | Func weight button = {{l4d}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 1,942: Line 1,574:
<!-- | info_ladder = not in any FGD-->
<!-- | info_ladder = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_counterterrorist = {{l4d}}
| info_player_counterterrorist | Info player counterterrorist = {{l4d}}
| info_player_deathmatch = {{l4d}}
| info_player_deathmatch | Info player deathmatch = {{l4d}}
| info_player_logo = {{l4d}}
| info_player_logo | Info player logo = {{l4d}}
| info_player_teamspawn = {{l4d}}
| info_player_teamspawn | Info player teamspawn = {{l4d}}
| info_player_terrorist = {{l4d}}
| info_player_terrorist | Info player terrorist = {{l4d}}
<!-- | info_solo_changelevel = not in any FGD-->
<!-- | info_solo_changelevel = not in any FGD-->
<!-- | info_transitioning_player = not in any FGD-->
<!-- | info_transitioning_player = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| info_view_parameters = {{l4d}}
| info_view_parameters | Info view parameters = {{l4d}}
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| molotov_projectile = {{l4d}}
| molotov_projectile | Molotov projectile = {{l4d}}
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
| path_corner = {{l4d}}
| path_corner | Path corner = {{l4d}}
| path_corner_crash = {{l4d}}
| path_corner_crash | Path corner crash = {{l4d}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 1,971: Line 1,599:
<!-- | pipe_bomb_projectile = not in any FGD-->
<!-- | pipe_bomb_projectile = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = {{l4d}}
| player_loadsaved | Player loadsaved = {{l4d}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| player_speedmod = {{l4d}}
| player_speedmod | Player speedmod = {{l4d}}
| player_weaponstrip = {{l4d}}
| player_weaponstrip | Player weaponstrip = {{l4d}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| point_push = {{l4d}}
| point_push | Point push = {{l4d}}
| point_surroundtest = {{l4d}}
| point_surroundtest | Point surroundtest = {{l4d}}
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
| prop_physics_respawnable = {{l4d}}
| prop_physics_respawnable | Prop physics respawnable = {{l4d}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = {{l4d}}
| prop_vehicle | Prop vehicle = {{l4d}}
| prop_vehicle_driveable = {{l4d}}
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
Line 2,013: Line 1,641:
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = {{l4d}}
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 2,024: Line 1,652:
<!-- | weapon_cs_base = not in any FGD-->
<!-- | weapon_cs_base = not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
| weapon_first_aid_kit = {{l4d}}
| weapon_first_aid_kit | Weapon first aid kit = {{l4d}}
<!-- | weapon_gascan = not in any FGD-->
<!-- | weapon_gascan = not in any FGD-->
<!-- | weapon_hegrenade_spawn = not in any FGD-->
<!-- | weapon_hegrenade_spawn = not in any FGD-->
<!-- | weapon_hunter_claw = not in any FGD-->
<!-- | weapon_hunter_claw = not in any FGD-->
<!-- | weapon_hunting_rifle = not in any FGD-->
<!-- | weapon_hunting_rifle = not in any FGD-->
| weapon_molotov = {{l4d}}
| weapon_molotov | Weapon molotov = {{l4d}}
<!-- | weapon_oxygentank = not in any FGD-->
<!-- | weapon_oxygentank = not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
| weapon_pistol = {{l4d}}
| weapon_pistol | Weapon pistol = {{l4d}}
<!-- | weapon_propanetank = not in any FGD-->
<!-- | weapon_propanetank = not in any FGD-->
<!-- | weapon_pumpshotgun = not in any FGD-->
<!-- | weapon_pumpshotgun = not in any FGD-->
Line 2,044: Line 1,672:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Left 4 Dead 2 / l4d2 / left4dead2 -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 2,055: Line 1,683:
<!-- | ability_tongue = not in any FGD-->
<!-- | ability_tongue = not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
<!-- | ability_vomit = not in any FGD-->
| ai_changehintgroup = {{l4d2}}
| ai_changehintgroup | Ai changehintgroup = {{l4d2}}
| ai_changetarget = {{l4d2}}
| ai_changetarget | Ai changetarget = {{l4d2}}
| ai_sound = {{l4d2}}
| ai_sound | Ai sound = {{l4d2}}
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | boomer = not in any FGD-->
<!-- | boomer = not in any FGD-->
Line 2,063: Line 1,691:
<!-- | client_path = not in any FGD-->
<!-- | client_path = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_auto = not in any FGD-->
<!-- | commentary_dummy = not in any FGD-->
<!-- | cs_gamerules = not in any FGD-->
<!-- | cs_gamerules = not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
Line 2,073: Line 1,700:
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = {{l4d2}}
| env_entity_dissolver | Env entity dissolver = {{l4d2}}
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
| env_global = {{l4d2}}
| env_global | Env global = {{l4d2}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
| env_gunfire = {{l4d2}}
| env_gunfire | Env gunfire = {{l4d2}}
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = {{l4d2}}
| env_muzzleflash | Env muzzleflash = {{l4d2}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 2,087: Line 1,714:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = {{l4d2}}
| env_sporeexplosion | Env sporeexplosion = {{l4d2}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
| env_tilt = {{l4d2}}
| env_tilt | Env tilt = {{l4d2}}
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | escape_route = not in any FGD-->
<!-- | escape_route = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_context = not in any FGD-->
<!-- | filter_activator_infected_class = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_model = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_health = not in any FGD-->
<!-- | filter_melee_damage = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | finale_trigger = not in any FGD-->
<!-- | finale_trigger = not in any FGD-->
<!-- | fire_cracker_blast = not in any FGD-->
<!-- | fire_cracker_blast = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_physbox_multiplayer = {{l4d2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{l4d2}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{l4d2}}
| func_proprrespawnzone | Func proprrespawnzone = {{l4d2}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
<!-- | func_simpleladder = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = {{l4d2}}
| func_vehicleclip | Func vehicleclip = {{l4d2}}
| func_weight_button = {{l4d2}}
| func_weight_button | Func weight button = {{l4d2}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 2,133: Line 1,748:
<!-- | info_ladder = not in any FGD-->
<!-- | info_ladder = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{l4d2}}
| info_player_deathmatch | Info player deathmatch = {{l4d2}}
| info_player_logo = {{l4d2}}
| info_player_logo | Info player logo = {{l4d2}}
| info_player_teamspawn = {{l4d2}}
| info_player_teamspawn | Info player teamspawn = {{l4d2}}
<!-- | info_transitioning_player = not in any FGD-->
<!-- | info_transitioning_player = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
| info_view_parameters = {{l4d2}}
| info_view_parameters | Info view parameters = {{l4d2}}
<!-- | insect_swarm = not in any FGD-->
<!-- | insect_swarm = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | jockey = not in any FGD-->
<!-- | jockey = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| molotov_projectile = {{l4d2}}
| molotov_projectile | Molotov projectile = {{l4d2}}
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
| path_corner = {{l4d2}}
| path_corner | Path corner = {{l4d2}}
| path_corner_crash = {{l4d2}}
| path_corner_crash | Path corner crash = {{l4d2}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 2,161: Line 1,772:
<!-- | pipe_bomb_projectile = not in any FGD-->
<!-- | pipe_bomb_projectile = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = {{l4d2}}
| player_loadsaved | Player loadsaved = {{l4d2}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| player_speedmod = {{l4d2}}
| player_speedmod | Player speedmod = {{l4d2}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_script_template = not in any FGD-->
<!-- | point_script_template = not in any FGD-->
| point_surroundtest = {{l4d2}}
| point_surroundtest | Point surroundtest = {{l4d2}}
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
<!-- | prop_fuel_barrel_piece = not in any FGD-->
<!-- | prop_physics2 = not in any FGD-->
<!-- | prop_physics2 = not in any FGD-->
| prop_physics_respawnable = {{l4d2}}
| prop_physics_respawnable | Prop physics respawnable = {{l4d2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
| prop_vehicle = {{l4d2}}
| prop_vehicle | Prop vehicle = {{l4d2}}
| prop_vehicle_driveable = {{l4d2}}
| prop_vehicle_driveable | Prop vehicle driveable = {{l4d2}}
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
Line 2,215: Line 1,826:
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_vphysics_motion = {{l4d2}}
| trigger_vphysics_motion | Trigger vphysics motion = {{l4d2}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 2,240: Line 1,851:
<!-- | weapon_jockey_claw = not in any FGD-->
<!-- | weapon_jockey_claw = not in any FGD-->
<!-- | weapon_melee = not in any FGD-->
<!-- | weapon_melee = not in any FGD-->
| weapon_molotov = {{l4d2}}
| weapon_molotov | Weapon molotov = {{l4d2}}
<!-- | weapon_oxygentank = not in any FGD-->
<!-- | weapon_oxygentank = not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
<!-- | weapon_pain_pills = not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
<!-- | weapon_pipe_bomb = not in any FGD-->
| weapon_pistol = {{l4d2}}
| weapon_pistol | Weapon pistol = {{l4d2}}
<!-- | weapon_pistol_magnum = not in any FGD-->
<!-- | weapon_pistol_magnum = not in any FGD-->
<!-- | weapon_propanetank = not in any FGD-->
<!-- | weapon_propanetank = not in any FGD-->
Line 2,271: Line 1,882:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Alien Swarm / asw -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 2,286: Line 1,897:
<!-- | asw_aoegrenade_touch_trigger = not in any FGD-->
<!-- | asw_aoegrenade_touch_trigger = not in any FGD-->
<!-- | asw_bait = not in any FGD-->
<!-- | asw_bait = not in any FGD-->
<!-- | asw_boomer = not in any FGD-->
<!-- | asw_boomer_blob = not in any FGD-->
<!-- | asw_boomer_blob = not in any FGD-->
<!-- | asw_bouncing_pellet = not in any FGD-->
<!-- | asw_bouncing_pellet = not in any FGD-->
<!-- | asw_buffgrenade_projectile = not in any FGD-->
<!-- | asw_buffgrenade_projectile = not in any FGD-->
<!-- | asw_burning = not in any FGD-->
<!-- | asw_burning = not in any FGD-->
<!-- | asw_buzzer = not in any FGD-->
<!-- | asw_campaign_save = not in any FGD-->
<!-- | asw_campaign_save = not in any FGD-->
<!-- | asw_colonist = not in any FGD-->
<!-- | asw_debrief_stats = not in any FGD-->
<!-- | asw_debrief_stats = not in any FGD-->
<!-- | asw_door_padding = not in any FGD-->
<!-- | asw_door_padding = not in any FGD-->
<!-- | asw_drone = not in any FGD-->
<!-- | asw_drone_jumper = not in any FGD-->
<!-- | asw_drone_uber = not in any FGD-->
<!-- | asw_dynamic_light = not in any FGD-->
<!-- | asw_dynamic_light = not in any FGD-->
<!-- | asw_entity_dissolve = not in any FGD-->
<!-- | asw_entity_dissolve = not in any FGD-->
Line 2,311: Line 1,916:
<!-- | asw_grenade_prifle = not in any FGD-->
<!-- | asw_grenade_prifle = not in any FGD-->
<!-- | asw_grenade_vindicator = not in any FGD-->
<!-- | asw_grenade_vindicator = not in any FGD-->
<!-- | asw_grub = not in any FGD-->
<!-- | asw_grub_advanced = not in any FGD-->
<!-- | asw_grub_advanced = not in any FGD-->
<!-- | asw_hack_computer = not in any FGD-->
<!-- | asw_hack_computer = not in any FGD-->
<!-- | asw_hack_wire_tile = not in any FGD-->
<!-- | asw_hack_wire_tile = not in any FGD-->
<!-- | asw_harvester = not in any FGD-->
<!-- | asw_healgrenade_projectile = not in any FGD-->
<!-- | asw_healgrenade_projectile = not in any FGD-->
<!-- | asw_health_bar = not in any FGD-->
<!-- | asw_health_bar = not in any FGD-->
Line 2,326: Line 1,929:
<!-- | asw_mission_objective = not in any FGD-->
<!-- | asw_mission_objective = not in any FGD-->
<!-- | asw_mortar_round = not in any FGD-->
<!-- | asw_mortar_round = not in any FGD-->
<!-- | asw_mortarbug = not in any FGD-->
<!-- | asw_mortarbug_shell = not in any FGD-->
<!-- | asw_mortarbug_shell = not in any FGD-->
<!-- | asw_parasite = not in any FGD-->
<!-- | asw_parasite_defanged = not in any FGD-->
<!-- | asw_parasite_defanged = not in any FGD-->
<!-- | asw_pathfinder_npc = not in any FGD-->
<!-- | asw_pathfinder_npc = not in any FGD-->
Line 2,352: Line 1,953:
<!-- | asw_powerup_increased_speed = not in any FGD-->
<!-- | asw_powerup_increased_speed = not in any FGD-->
<!-- | asw_prop_physics = not in any FGD-->
<!-- | asw_prop_physics = not in any FGD-->
<!-- | asw_queen = not in any FGD-->
<!-- | asw_queen_divers = not in any FGD-->
<!-- | asw_queen_divers = not in any FGD-->
<!-- | asw_queen_grabber = not in any FGD-->
<!-- | asw_queen_grabber = not in any FGD-->
<!-- | asw_queen_spit = not in any FGD-->
<!-- | asw_queen_spit = not in any FGD-->
<!-- | asw_radiation_volume = not in any FGD-->
<!-- | asw_radiation_volume = not in any FGD-->
<!-- | asw_ranger = not in any FGD-->
<!-- | asw_rifle_grenade = not in any FGD-->
<!-- | asw_rifle_grenade = not in any FGD-->
<!-- | asw_rocket = not in any FGD-->
<!-- | asw_rocket = not in any FGD-->
Line 2,368: Line 1,967:
<!-- | asw_sentry_top_icer = not in any FGD-->
<!-- | asw_sentry_top_icer = not in any FGD-->
<!-- | asw_shaman = not in any FGD-->
<!-- | asw_shaman = not in any FGD-->
<!-- | asw_shieldbug = not in any FGD-->
<!-- | asw_shotgun_pellet = not in any FGD-->
<!-- | asw_shotgun_pellet = not in any FGD-->
<!-- | asw_shotgun_pellet_predicted = not in any FGD-->
<!-- | asw_shotgun_pellet_predicted = not in any FGD-->
<!-- | asw_simple_drone = not in any FGD-->
<!-- | asw_t75 = not in any FGD-->
<!-- | asw_t75 = not in any FGD-->
<!-- | asw_target_dummy = not in any FGD-->
<!-- | asw_target_dummy = not in any FGD-->
Line 2,433: Line 2,030:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{asw}}
| env_detail_controller | Env detail controller = {{asw}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
Line 2,439: Line 2,036:
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_outtro_stats = {{asw}}
| env_outtro_stats | Env outtro stats = {{asw}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 2,451: Line 2,048:
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
| filter_activator_team | Filter activator team = {{asw}}
<!-- | filter_activator_context = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_model = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
| func_detail_blocker = {{asw}}
| func_detail_blocker | Func detail blocker = {{asw}}
| func_nav_avoidance_obstacle = {{asw}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{asw}}
| func_nav_blocker = {{asw}}
| func_nav_blocker | Func nav blocker = {{asw}}
| func_physbox_multiplayer = {{asw}}
| func_physbox_multiplayer | Func physbox multiplayer = {{asw}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_precipitation_blocker = {{asw}}
| func_precipitation_blocker | Func precipitation blocker = {{asw}}
| func_proprrespawnzone = {{asw}}
| func_proprrespawnzone | Func proprrespawnzone = {{asw}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_weight_button = {{asw}}
| func_weight_button | Func weight button = {{asw}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 2,478: Line 2,067:
<!-- | handle_test = not in any FGD-->
<!-- | handle_test = not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
<!-- | helicopter_chunk = not in any FGD-->
| info_game_event_proxy = {{asw}}
| info_game_event_proxy | Info game event proxy = {{asw}}
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{asw}}
| info_player_deathmatch | Info player deathmatch = {{asw}}
| info_remarkable = {{asw}}
| info_remarkable | Info remarkable = {{asw}}
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
Line 2,491: Line 2,078:
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_bullseye = not in any FGD-->
<!-- | npc_combinegunship = not in any FGD-->
<!-- | npc_enemyfinder = not in any FGD-->
<!-- | npc_enemyfinder_combinecannon = not in any FGD-->
<!-- | npc_helicopter = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_helicoptersensor = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 2,510: Line 2,089:
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| point_broadcastclientcommand = {{asw}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{asw}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
| prop_physics_respawnable = {{asw}}
| prop_physics_respawnable | Prop physics respawnable = {{asw}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 2,523: Line 2,102:
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| skybox_swapper = {{asw}}
| skybox_swapper | Skybox swapper = {{asw}}
<!-- | soundent = not in any FGD-->
<!-- | soundent = not in any FGD-->
<!-- | spark_shower = not in any FGD-->
<!-- | spark_shower = not in any FGD-->
Line 2,536: Line 2,115:
<!-- | trigger = not in any FGD-->
<!-- | trigger = not in any FGD-->
<!-- | trigger_asw_trigger_area = not in any FGD-->
<!-- | trigger_asw_trigger_area = not in any FGD-->
| trigger_auto_crouch = {{asw}}
| trigger_auto_crouch | Trigger auto crouch = {{asw}}
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap = {{asw}}
| trigger_tonemap | Trigger tonemap = {{asw}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 2,548: Line 2,127:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Portal 2 / portal2 -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
Line 2,577: Line 2,156:
<!-- | entityflame = not in any FGD-->
<!-- | entityflame = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
| env_detail_controller = {{portal2}}
| env_detail_controller | Env detail controller = {{portal2}}
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
Line 2,584: Line 2,163:
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_outtro_stats = {{portal2}}
| env_outtro_stats | Env outtro stats = {{portal2}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
<!-- | env_particlesmokegrenade = not in any FGD-->
<!-- | env_physwire = not in any FGD-->
<!-- | env_physwire = not in any FGD-->
<!-- | env_player_viewfinder = not in any FGD-->
<!-- | env_portal_laser = not in any FGD-->
<!-- | env_portal_laser = not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
<!-- | env_quadraticbeam = not in any FGD-->
Line 2,598: Line 2,176:
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_context = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_model = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_combineball_type = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | filter_player_held = not in any FGD-->
<!-- | filter_size = not in any FGD-->
<!-- | filter_size = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fizzler_multiorigin_sound_player = not in any FGD-->
<!-- | fizzler_multiorigin_sound_player = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
<!-- | floorturret_tipcontroller = not in any FGD-->
| func_detail_blocker = {{portal2}}
| func_detail_blocker | Func detail blocker = {{portal2}}
| func_nav_avoidance_obstacle = {{portal2}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{portal2}}
| func_nav_blocker = {{portal2}}
| func_nav_blocker | Func nav blocker = {{portal2}}
| func_physbox_multiplayer = {{portal2}}
| func_physbox_multiplayer | Func physbox multiplayer = {{portal2}}
<!-- | func_placement_clip = not in any FGD-->
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
<!-- | func_portalled = not in any FGD-->
| func_precipitation_blocker | Func precipitation blocker = {{portal2}}
| func_precipitation_blocker = {{portal2}}
| func_proprrespawnzone | Func proprrespawnzone = {{portal2}}
| func_proprrespawnzone = {{portal2}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
Line 2,638: Line 2,203:
<!-- | hot_potato_socket = not in any FGD-->
<!-- | hot_potato_socket = not in any FGD-->
<!-- | hot_potato_spawner = not in any FGD-->
<!-- | hot_potato_spawner = not in any FGD-->
<!-- | info_coop_spawn = not in any FGD-->
<!-- | info_landmark_entry = not in any FGD-->
<!-- | info_landmark_exit = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_paint_sprayer = not in any FGD-->
| info_player_teamspawn | Info player teamspawn = {{portal2}}
<!-- | info_placement_helper = not in any FGD-->
| info_player_deathmatch = {{portal2}}
<!-- | info_player_ping_detector = not in any FGD-->
| info_player_teamspawn = {{portal2}}
<!-- | info_portal_score = not in any FGD-->
<!-- | info_portal_score = not in any FGD-->
| info_remarkable = {{portal2}}
| info_remarkable | Info remarkable = {{portal2}}
<!-- | info_target_personality_sphere = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | item_nugget = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | linked_portal_door = not in any FGD-->
| logic_achievement | Logic achievement = {{portal 2}}
<!-- | logic_coop_manager = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_timescale = not in any FGD-->
<!-- | model_studio = not in any FGD-->
<!-- | model_studio = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | mortarshell = not in any FGD-->
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_bullseye = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_concussiongrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_contactgrenade = not in any FGD-->
<!-- | npc_enemyfinder = not in any FGD-->
<!-- | npc_enemyfinder_combinecannon = not in any FGD-->
<!-- | npc_grenade_frag = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_handgrenade = not in any FGD-->
<!-- | npc_hover_turret = not in any FGD-->
<!-- | npc_hover_turret = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_newnpc = not in any FGD-->
<!-- | npc_personality_core = not in any FGD-->
<!-- | npc_personality_core = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
<!-- | npc_wheatley_boss = not in any FGD-->
<!-- | paint_sphere = not in any FGD-->
<!-- | paint_stream = not in any FGD-->
<!-- | paint_stream = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
Line 2,693: Line 2,236:
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
<!-- | player_pickup = not in any FGD-->
| point_broadcastclientcommand = {{portal2}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{portal2}}
<!-- | point_changelevel = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_futbol_shooter = not in any FGD-->
<!-- | point_laser_target = not in any FGD-->
<!-- | point_laser_target = not in any FGD-->
<!-- | portal_base2d = not in any FGD-->
<!-- | portal_base2d = not in any FGD-->
Line 2,703: Line 2,244:
<!-- | portal_mp_stats = not in any FGD-->
<!-- | portal_mp_stats = not in any FGD-->
<!-- | portal_procedural_generator = not in any FGD-->
<!-- | portal_procedural_generator = not in any FGD-->
<!-- | portal_race_checkpoint = not in any FGD-->
<!-- | portal_ragdoll = not in any FGD-->
<!-- | portal_ragdoll = not in any FGD-->
<!-- | portal_stats_controller = not in any FGD-->
<!-- | portal_stats_controller = not in any FGD-->
<!-- | portalmp_gamerules = not in any FGD-->
<!-- | portalsimulator_collisionentity = not in any FGD-->
<!-- | portalsimulator_collisionentity = not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
<!-- | predicted_viewmodel = not in any FGD-->
Line 2,712: Line 2,251:
<!-- | projected_tractor_beam_entity = not in any FGD-->
<!-- | projected_tractor_beam_entity = not in any FGD-->
<!-- | projected_wall_entity = not in any FGD-->
<!-- | projected_wall_entity = not in any FGD-->
<!-- | prop_button = not in any FGD-->
<!-- | prop_energy_ball = not in any FGD-->
<!-- | prop_energy_ball = not in any FGD-->
<!-- | prop_exploding_futbol = not in any FGD-->
| prop_hallucination | Prop hallucination = {{portal2}}
<!-- | prop_floor_ball_button = not in any FGD-->
<!-- | prop_floor_button = not in any FGD-->
<!-- | prop_floor_cube_button = not in any FGD-->
<!-- | prop_glass_futbol = not in any FGD-->
<!-- | prop_glass_futbol_socket = not in any FGD-->
<!-- | prop_glass_futbol_spawner = not in any FGD-->
| prop_hallucination = {{portal2}}
<!-- | prop_indicator_panel = not in any FGD-->
<!-- | prop_indicator_panel = not in any FGD-->
<!-- | prop_laser_catcher = not in any FGD-->
<!-- | prop_laser_catcher = not in any FGD-->
<!-- | prop_laser_relay = not in any FGD-->
<!-- | prop_laser_relay = not in any FGD-->
<!-- | prop_linked_portal_door = not in any FGD-->
<!-- | prop_mirror = not in any FGD-->
<!-- | prop_mirror = not in any FGD-->
<!-- | prop_monster_box = not in any FGD-->
<!-- | prop_monster_box = not in any FGD-->
<!-- | prop_paint_bomb = not in any FGD-->
<!-- | prop_personality_sphere = not in any FGD-->
<!-- | prop_personality_sphere = not in any FGD-->
<!-- | prop_physics_paintable = not in any FGD-->
| prop_physics_respawnable = {{portal2}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_rocket_tripwire = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_talker = not in any FGD-->
<!-- | prop_talker = not in any FGD-->
<!-- | prop_testchamber_door = not in any FGD-->
<!-- | prop_tic_tac_toe_panel = not in any FGD-->
<!-- | prop_tic_tac_toe_panel = not in any FGD-->
<!-- | prop_tractor_beam = not in any FGD-->
<!-- | prop_under_button = not in any FGD-->
<!-- | prop_under_floor_button = not in any FGD-->
<!-- | prop_wall_projector = not in any FGD-->
<!-- | prop_weighted_cube = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | raggib = not in any FGD-->
<!-- | rocket_turret_projectile = not in any FGD-->
<!-- | rocket_turret_projectile = not in any FGD-->
Line 2,750: Line 2,270:
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
| skybox_swapper = {{portal2}}
| skybox_swapper | Skybox swapper = {{portal2}}
<!-- | soundent = not in any FGD-->
<!-- | soundent = not in any FGD-->
<!-- | spark_shower = not in any FGD-->
<!-- | spark_shower = not in any FGD-->
Line 2,762: Line 2,282:
<!-- | test_proxytoggle = not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
<!-- | trigger = not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_auto_crouch = {{portal2}}
| trigger_auto_crouch | Trigger auto crouch = {{portal2}}
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
| trigger_catapult = {{portal2}}
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_fog = not in any FGD-->
<!-- | trigger_paint_cleanser = not in any FGD-->
<!-- | trigger_ping_detector = not in any FGD-->
<!-- | trigger_playerteam = not in any FGD-->
<!-- | trigger_portal_button = not in any FGD-->
<!-- | trigger_portal_button = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap = {{portal2}}
| trigger_tonemap | Trigger tonemap = {{portal2}}
<!-- | trigger_tractorbeam = not in any FGD-->
<!-- | trigger_tractorbeam = not in any FGD-->
<!-- | vgui_indicator_panel = not in any FGD-->
<!-- | vgui_indicator_panel = not in any FGD-->
<!-- | vgui_level_placard_display = not in any FGD-->
<!-- | vgui_mp_lobby_display = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 2,790: Line 2,304:
<!-- | world_items = not in any FGD-->
<!-- | world_items = not in any FGD-->
| #default =
| #default =
}}{{#switch: {{{1}}}
}}{{#switch: {{{1}}} <!-- Counter-Strike: Global Offensive / CS:GO / csgo -->
<!-- | _firesmoke = not in any FGD-->
<!-- | _firesmoke = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | _plasma = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
<!-- | ai_ally_speech_manager = not in any FGD-->
| ai_battle_line = {{csgo}}
| ai_battle_line | Ai battle line = {{csgo}}
| ai_changehintgroup = {{csgo}}
| ai_changehintgroup | Ai changehintgroup = {{csgo}}
| ai_changetarget = {{csgo}}
| ai_changetarget | Ai changetarget = {{csgo}}
| ai_goal_assault = {{csgo}}
| ai_goal_assault | Ai goal assault = {{csgo}}
<!-- | ai_goal_fightfromcover = not in any FGD-->
<!-- | ai_goal_fightfromcover = not in any FGD-->
| ai_goal_follow = {{csgo}}
| ai_goal_follow | Ai goal follow = {{csgo}}
| ai_goal_lead = {{csgo}}
| ai_goal_lead | Ai goal lead = {{csgo}}
| ai_goal_lead_weapon = {{csgo}}
| ai_goal_lead_weapon | Ai goal lead weapon = {{csgo}}
| ai_goal_standoff = {{csgo}}
| ai_goal_standoff | Ai goal standoff = {{csgo}}
<!-- | ai_hint = not in any FGD-->
<!-- | ai_hint = not in any FGD-->
<!-- | ai_network = not in any FGD-->
<!-- | ai_network = not in any FGD-->
| ai_script_conditions = {{csgo}}
| ai_script_conditions | Ai script conditions = {{csgo}}
| ai_sound = {{csgo}}
| ai_sound | Ai sound = {{csgo}}
| aiscripted_schedule = {{csgo}}
| aiscripted_schedule | Aiscripted schedule = {{csgo}}
<!-- | aitesthull = not in any FGD-->
<!-- | aitesthull = not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
<!-- | ammo_338mag = not in any FGD-->
Line 2,823: Line 2,337:
<!-- | ammo_9mm = not in any FGD-->
<!-- | ammo_9mm = not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
<!-- | ammo_buckshot = not in any FGD-->
| assault_assaultpoint = {{csgo}}
| assault_assaultpoint | Assault assaultpoint = {{csgo}}
| assault_rallypoint = {{csgo}}
| assault_rallypoint | Assault rallypoint = {{csgo}}
<!-- | baseprojectile = not in any FGD-->
<!-- | baseprojectile = not in any FGD-->
<!-- | beam = not in any FGD-->
<!-- | beam = not in any FGD-->
Line 2,836: Line 2,350:
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_ragdoll = not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
<!-- | cs_team_manager = not in any FGD-->
| cycler_actor = {{csgo}}
| cycler_actor | Cycler actor = {{csgo}}
<!-- | cycler_blender = not in any FGD-->
<!-- | cycler_blender = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
<!-- | cycler_flex = not in any FGD-->
Line 2,851: Line 2,365:
<!-- | env_debughistory = not in any FGD-->
<!-- | env_debughistory = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
<!-- | env_dusttrail = not in any FGD-->
| env_entity_dissolver = {{csgo}}
| env_entity_dissolver | Env entity dissolver = {{csgo}}
<!-- | env_entity_freezing = not in any FGD-->
<!-- | env_entity_freezing = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_fire_trail = not in any FGD-->
<!-- | env_gascanister = not in any FGD-->
<!-- | env_gascanister = not in any FGD-->
| env_global = {{csgo}}
| env_global | Env global = {{csgo}}
<!-- | env_glow = not in any FGD-->
<!-- | env_glow = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
<!-- | env_movieexplosion = not in any FGD-->
| env_muzzleflash = {{csgo}}
| env_muzzleflash | Env muzzleflash = {{csgo}}
| env_outtro_stats = {{csgo}}
| env_outtro_stats | Env outtro stats = {{csgo}}
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particle_trail = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
<!-- | env_particlefire = not in any FGD-->
Line 2,867: Line 2,381:
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_ragdoll_boogie = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
<!-- | env_rockettrail = not in any FGD-->
| env_sporeexplosion = {{csgo}}
| env_sporeexplosion | Env sporeexplosion = {{csgo}}
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_sporetrail = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_steamjet = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | env_tracer = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | event_queue_saveload_proxy = not in any FGD-->
<!-- | filter_activator_class = not in any FGD-->
<!-- | filter_activator_context = not in any FGD-->
<!-- | filter_activator_mass_greater = not in any FGD-->
<!-- | filter_activator_model = not in any FGD-->
<!-- | filter_activator_name = not in any FGD-->
<!-- | filter_activator_team = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_base = not in any FGD-->
<!-- | filter_damage_type = not in any FGD-->
<!-- | filter_enemy = not in any FGD-->
<!-- | filter_multi = not in any FGD-->
<!-- | fire_cracker_blast = not in any FGD-->
<!-- | fire_cracker_blast = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | fish = not in any FGD-->
<!-- | func_block_dm_spawns = not in any FGD-->
<!-- | func_block_dm_spawns = not in any FGD-->
<!-- | func_footstep_control = not in any FGD-->
<!-- | func_footstep_control = not in any FGD-->
| func_nav_avoidance_obstacle = {{csgo}}
| func_nav_avoidance_obstacle | Func nav avoidance obstacle = {{csgo}}
<!-- | func_plat = not in any FGD-->
<!-- | func_plat = not in any FGD-->
| func_proprrespawnzone = {{csgo}}
| func_proprrespawnzone | Func proprrespawnzone = {{csgo}}
<!-- | func_pushable = not in any FGD-->
<!-- | func_pushable = not in any FGD-->
| func_tankairboatgun = {{csgo}}
| func_tankairboatgun | Func tankairboatgun = {{csgo}}
| func_tankapcrocket = {{csgo}}
| func_tankapcrocket | Func tankapcrocket = {{csgo}}
| func_tanklaser = {{csgo}}
| func_tanklaser | Func tanklaser = {{csgo}}
| func_tankpulselaser = {{csgo}}
| func_tankpulselaser | Func tankpulselaser = {{csgo}}
| func_tankrocket = {{csgo}}
| func_tankrocket | Func tankrocket = {{csgo}}
<!-- | func_train = not in any FGD-->
<!-- | func_train = not in any FGD-->
| func_vehicleclip = {{csgo}}
| func_vehicleclip | Func vehicleclip = {{csgo}}
| func_weight_button = {{csgo}}
| func_weight_button | Func weight button = {{csgo}}
<!-- | funcbaseflex = not in any FGD-->
<!-- | funcbaseflex = not in any FGD-->
<!-- | gib = not in any FGD-->
<!-- | gib = not in any FGD-->
Line 2,911: Line 2,416:
<!-- | info_hostage_rescue_zone_hint = not in any FGD-->
<!-- | info_hostage_rescue_zone_hint = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
<!-- | info_overlay_accessor = not in any FGD-->
| info_player_deathmatch = {{csgo}}
| info_player_deathmatch | Info player deathmatch = {{csgo}}
<!-- | info_player_ping = not in any FGD-->
<!-- | info_player_ping = not in any FGD-->
| info_player_teamspawn = {{csgo}}
| info_player_teamspawn | Info player teamspawn = {{csgo}}
| info_remarkable = {{csgo}}
| info_remarkable | Info remarkable = {{csgo}}
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | info_vehicle_groundspawn = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
<!-- | instanced_scripted_scene = not in any FGD-->
Line 2,925: Line 2,430:
<!-- | item_nvgs = not in any FGD-->
<!-- | item_nvgs = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | item_sodacan = not in any FGD-->
<!-- | keyframe_rope = not in any FGD-->
<!-- | keyframe_track = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
<!-- | light_glspot = not in any FGD-->
| logic_choreographed_scene = {{csgo}}
| logic_choreographed_scene | Logic choreographed scene = {{csgo}}
<!-- | logic_proximity = not in any FGD-->
<!-- | logic_proximity = not in any FGD-->
| logic_scene_list_manager = {{csgo}}
| logic_scene_list_manager | Logic scene list manager = {{csgo}}
<!-- | model_studio = not in any FGD-->
<!-- | model_studio = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | momentary_door = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
<!-- | monster_furniture = not in any FGD-->
| monster_generic = {{csgo}}
| monster_generic | Monster generic = {{csgo}}
<!-- | move_keyframed = not in any FGD-->
<!-- | move_rope = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | multisource = not in any FGD-->
<!-- | npc_vehicledriver = not in any FGD-->
| npc_vehicledriver | Npc vehicledriver = {{csgo}}
<!-- | paradrop_chopper = not in any FGD-->
<!-- | paradrop_chopper = not in any FGD-->
| path_corner = {{csgo}}
| path_corner | Path corner = {{csgo}}
| path_corner_crash = {{csgo}}
| path_corner_crash | Path corner crash = {{csgo}}
<!-- | phys_bone_follower = not in any FGD-->
<!-- | phys_bone_follower = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
<!-- | physics_entity_solver = not in any FGD-->
Line 2,951: Line 2,452:
<!-- | planted_c4_survival = not in any FGD-->
<!-- | planted_c4_survival = not in any FGD-->
<!-- | player = not in any FGD-->
<!-- | player = not in any FGD-->
| player_loadsaved = {{csgo}}
| player_loadsaved | Player loadsaved = {{csgo}}
<!-- | player_manager = not in any FGD-->
<!-- | player_manager = not in any FGD-->
| player_speedmod = {{csgo}}
| player_speedmod | Player speedmod = {{csgo}}
| player_weaponstrip = {{csgo}}
| player_weaponstrip | Player weaponstrip = {{csgo}}
| point_broadcastclientcommand = {{csgo}}
| point_broadcastclientcommand | Point broadcastclientcommand = {{csgo}}
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_node = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
<!-- | point_commentary_viewpoint = not in any FGD-->
Line 2,965: Line 2,466:
<!-- | prop_money_crate = not in any FGD-->
<!-- | prop_money_crate = not in any FGD-->
<!-- | prop_paradrop_crate = not in any FGD-->
<!-- | prop_paradrop_crate = not in any FGD-->
| prop_physics_respawnable = {{csgo}}
| prop_physics_respawnable | Prop physics respawnable = {{csgo}}
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_ragdoll_attached = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
<!-- | prop_sphere = not in any FGD-->
Line 2,982: Line 2,483:
<!-- | scene_manager = not in any FGD-->
<!-- | scene_manager = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
<!-- | scripted_scene = not in any FGD-->
| scripted_sentence = {{csgo}}
| scripted_sentence | Scripted sentence = {{csgo}}
| scripted_sequence = {{csgo}}
| scripted_sequence | Scripted sequence = {{csgo}}
| scripted_target = {{csgo}}
| scripted_target | Scripted target = {{csgo}}
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_brush = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
<!-- | simple_physics_prop = not in any FGD-->
Line 3,001: Line 2,502:
<!-- | test_proxytoggle = not in any FGD-->
<!-- | test_proxytoggle = not in any FGD-->
<!-- | trigger = not in any FGD-->
<!-- | trigger = not in any FGD-->
| trigger_auto_crouch = {{csgo}}
| trigger_auto_crouch | Trigger auto crouch = {{csgo}}
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_brush = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
<!-- | trigger_cdaudio = not in any FGD-->
Line 3,007: Line 2,508:
<!-- | trigger_safemoneygather = not in any FGD-->
<!-- | trigger_safemoneygather = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
<!-- | trigger_togglesave = not in any FGD-->
| trigger_tonemap = {{csgo}}
| trigger_tonemap | Trigger tonemap = {{csgo}}
| trigger_vphysics_motion = {{csgo}}
| trigger_vphysics_motion | Trigger vphysics motion = {{csgo}}
<!-- | vgui_screen_team = not in any FGD-->
<!-- | vgui_screen_team = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
<!-- | viewmodel = not in any FGD-->
Line 3,019: Line 2,520:
<!-- | weapon_csbase_gun = not in any FGD-->
<!-- | weapon_csbase_gun = not in any FGD-->
<!-- | weapon_fists = not in any FGD-->
<!-- | weapon_fists = not in any FGD-->
| weapon_galil = {{csgo}}
| weapon_galil | Weapon galil = {{csgo}}
<!-- | weapon_knifegg = not in any FGD-->
<!-- | weapon_knifegg = not in any FGD-->
| weapon_m3 = {{csgo}}
| weapon_m3 | Weapon m3 = {{csgo}}
<!-- | weapon_melee = not in any FGD-->
<!-- | weapon_melee = not in any FGD-->
| weapon_mp5navy = {{csgo}}
| weapon_mp5navy | Weapon mp5navy = {{csgo}}
| weapon_p228 = {{csgo}}
| weapon_p228 | Weapon p228 = {{csgo}}
<!-- | weapon_scar17 = not in any FGD-->
<!-- | weapon_scar17 = not in any FGD-->
| weapon_scout = {{csgo}}
| weapon_scout | Weapon scout = {{csgo}}
| weapon_sg550 = {{csgo}}
| weapon_sg550 | Weapon sg550 = {{csgo}}
| weapon_sg552 = {{csgo}}
| weapon_sg552 | Weapon sg552 = {{csgo}}
<!-- | weapon_shield = not in any FGD-->
<!-- | weapon_shield = not in any FGD-->
<!-- | weapon_snowball = not in any FGD-->
<!-- | weapon_snowball = not in any FGD-->
<!-- | weapon_tablet = not in any FGD-->
<!-- | weapon_tablet = not in any FGD-->
| weapon_tmp = {{csgo}}
| weapon_tmp | Weapon tmp = {{csgo}}
| weapon_usp = {{csgo}}
| weapon_usp | Weapon usp = {{csgo}}
<!-- | weaponworldmodel = not in any FGD-->
<!-- | weaponworldmodel = not in any FGD-->
<!-- | wearable_item = not in any FGD-->
<!-- | wearable_item = not in any FGD-->

Latest revision as of 09:35, 9 May 2025