Updateitem1: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
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{{CD|CDinosaurSignal|file1=portal_radio.cpp}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{this is a|e0|game=portal|name=updateitem1}} It was added by the March 1, 2010 update. This entity is the area where [[updateitem2]] will receive a signal (sprite turns green, sounds play, static sounds, etc...). The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.
{{this is a|point entity|game=Portal|name=updateitem1}} It was added by the March 1, 2010 update. This entity is the area where [[updateitem2]] will receive a signal (sprite turns green, sounds play, static sounds, etc...). The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.
 
==Keyvalues==
{{KV BaseEntity|base=1}}
 
== Inputs ==
{{I BaseEntity|prel4d=1|base=1}}
 
== Outputs ==
{{O BaseEntity}}


== See also ==
== See also ==
* [[updateitem2]]
* {{ent|updateitem2}}

Latest revision as of 06:09, 30 April 2025

C++ Class hierarchy
CDinosaurSignal
CBaseEntity
C++ portal_radio.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

updateitem1 is a point entity available in Portal Portal. It was added by the March 1, 2010 update. This entity is the area where updateitem2 will receive a signal (sprite turns green, sounds play, static sounds, etc...). The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.

See also