Body Groups: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Redirected page to $bodygroup)
 
(11 intermediate revisions by 9 users not shown)
Line 1: Line 1:
==Body Groups==
#redirect [[$bodygroup]]
 
''Body Groups'' are sub-meshes of a model that can have changable states. Server code can change the state a model's body groups.
 
To define a body groups, you need to add a lines in the [[.qc]].
 
$bodygroup (name)
{
studio (modelname)
["studio" modelname]
[blank]
}
 
For example (a single .mdl could be used for characters with and without glasses):
 
$bodygroup studio
{
studio "dude.smd"
}
$bodygroup eyewear
{
studio "glasses.smd"
blank
}
 
This example has two body groups numbered 0 and 1. Group 0 uses a single mesh and group 1 can be a visible glasses model (state 0) or invisible (state 1).
 
To change a body group's state simply call CBaseAnimating::SetBodygroup( int iGroup, int iValue ) in server code. For example, this would randomly give 1 out of 5 characters glasses:
 
SetBodyGroup( 1, ( RandInt( 1, 5 ) == 1 )?1:0 );
 
==Calculating the Bodygroup Integer==
{{TODO|content}}
==See also==
* [[Skins]]
[[Category:Modeling]]

Latest revision as of 04:15, 31 December 2010

Redirect to: