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{{Dead end|date=January 2024}}  | |||
{{DISPLAYTITLE:Ray_t}}  | {{DISPLAYTITLE:Ray_t}}  | ||
A structure that has a starting point, a direction and a length that represents a line that has a starting point, and extends infinitely in one direction.  | A structure that has a starting point, a direction and a length that represents a line that has a starting point, and extends infinitely in one direction.  | ||
== Members ==  | == Members ==  | ||
Latest revision as of 09:09, 21 January 2024
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January 2024
January 2024
A structure that has a starting point, a direction and a length that represents a line that has a starting point, and extends infinitely in one direction.
Members
	VectorAligned  m_Start;	// starting point, centered within the extents
	VectorAligned  m_Delta;	// direction + length of the ray
	VectorAligned  m_StartOffset;	// Add this to m_Start to get the actual ray start
	VectorAligned  m_Extents;	// Describes an axis aligned box extruded along a ray
	bool	m_IsRay;	// are the extents zero?
	bool	m_IsSwept;	// is delta != 0?