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Buddha: Difference between revisions

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{{This is a|c1|name=Buddha}} It ensures you never die by always forcing you to have at least 1 health point.
{{this is a|console command|name=buddha}} It ensures you never die by always forcing you to have at least 1 health point.


To enable and disable, type <code>buddha</code> in the console. If it worked, it should say "Buddha Mode on/off..." in the console.
To enable and disable, type <code>buddha</code> in the console. If it worked, it should say "Buddha Mode on/off..." in the console.


{{bug|Since {{src13|4.1}}, if the player has X HP and gets dealt any damage between (X-0.001) and (X-0.500), they will die. Health is stored as an integer, and damage as a float. The game rounds damage taken to the nearest integer prior and subtracts it from the player's health value, which can bypass the 1 health point barrier.}}
{{bug|If the player has X HP and gets dealt any damage between (X-0.001) and (X-0.500), they will die. Health is stored as an integer, and damage as a float. The game rounds damage taken to the nearest integer prior and subtracts it from the player's health value, which can bypass the 1 health point barrier.}}
 
{{note|1=In {{l4d2|4}} it's a cvar and the number it's set to represents amount of survivors that must remain standing (non-incapacitated). So for example with buddha 1, last survivor standing will get the buddha, buddha 2 = last 2 survivors standing will have buddha effect etc.}}


==See also==
==See also==
*{{ent|god}}, a console command that makes you take no damage at all.
* {{cmd|god}}, a console command that makes you take no damage at all.

Latest revision as of 11:02, 17 September 2024

buddha is a console command available in all Source Source games. It ensures you never die by always forcing you to have at least 1 health point.

To enable and disable, type buddha in the console. If it worked, it should say "Buddha Mode on/off..." in the console.

Icon-Bug.pngBug:If the player has X HP and gets dealt any damage between (X-0.001) and (X-0.500), they will die. Health is stored as an integer, and damage as a float. The game rounds damage taken to the nearest integer prior and subtracts it from the player's health value, which can bypass the 1 health point barrier.  [todo tested in ?]
Note.pngNote:In Left 4 Dead 2 Left 4 Dead 2 it's a cvar and the number it's set to represents amount of survivors that must remain standing (non-incapacitated). So for example with buddha 1, last survivor standing will get the buddha, buddha 2 = last 2 survivors standing will have buddha effect etc.

See also

  • god, a console command that makes you take no damage at all.