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(→‎Features: mention what addtional features the paid version has)
 
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{{Language subpage}}
{{APH|J.A.C.K.}}
{{Cleanup|<ul>
<li> Add feature list.
<li> Move information from [[JACK and Hammer]] here, and make it more professional.
<li> [[JMF]] file format.
</ul>
}}
 
{{jack|4}} (commonly {{jack|3|nt=0}}) is a map editor for games with a {{Quake|3.1|addtext=-style}} [[BSP]] architecture. Jack is heavily based on {{hammer|4.1}}, improving upon the experience from {{hammer3|4.1|nt=5}} by adding many quality of life features inspired by those found in {{hammer4|4.1}}, {{q3r|4.1}}, and more.
supporting {{hl1|4.1}}, {{quake|4.1}}, {{quake2|4.1}}, and {{quake3|4.1}}, along with many other games and mods running on their engines, such as {{gunman|4.1}}, {{w|Hexen II}}, and {{w|Tremulous}}.
 
Jack is available for free on its website. A paid version, with several bugfixes and some extra features, is also available on {{steamicon|3}}.
 
{{modernImportant|The map compilers which come with Jack are forked from older versions of the various engines' compile tools and are not actively maintained. Additionally, the '''''paid version of Jack does not include compile tools for {{GoldSrc|2}} due to license conflicts'''''.
 
As Jack exclusively uses Valve220 notation for exported [[MAP]] files (being the first editor to extend it for use with {{quake2|2}} and {{quake3|2}}), a supported compiler is required. The following up-to-date compilers are supported:
* {{goldsrc|4}} - [[VHLT|VHLT 3.4]] and forks
** {{svencoop|4}} - [[SCHLT]]
* {{quake|4}} (and {{w|Hexen II}}) - [[ericw-tools]]
* {{quake2|4}} - see [[MAP (file format)#Quake II]]
* {{idtech3|4}} - the version of Q3MAP2 included with {{nrc|4.1}}
}}
== Features ==
{{stub|section=1}}
See [http://jack.hlfx.ru/en/features.html here].
 
The paid version contains additional (mostly QoL) features:
{{todo|Cleanup wording; this is just a list of stuff [[user:SirYodaJedi]] came up with off the top of his head when someone asked about it on Discord}}
* actually showing the values of KVs alongside the name when smartedit is enabled instead of needing to click on each one
* a button to purge non-FGD keyvalues from an entity
* optional background images in the 2D viewports
* export as OBJ (but [[map2prop]] works on RMF and JMF, so that's not too important)
* not needing to have texture filtering enabled for skyboxes to show up (not an issue with quake 1+3 skies)
* an FGD for Tremulous
* steam cloud saves
* automatic game path configuration
* an achievement for using carve 100 times <!-- yes, this is notable -->
 
== Trivia ==
* Jack was used to make three of the four deathmatch maps that were added in {{hl|4.1|addtext='s}} 25th Anniversary Update. {{cow|Contamination}} and {{cow|Rocket Frenzy}} were built using the free version (1.1.1064), and {{cow|Pool Party}} was built using the Steam version (1.1.2800).
 
== External links ==
* [http://jack.hlfx.ru/en/ Home page]
* [https://crystice.com/jack/?id=jack Website]
* [http://jack.hlfx.ru/en/download.html Download page]
* [[Steampowered:app/496450/JACK/|Steam page]]

Latest revision as of 14:24, 18 August 2024

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