Talk:TraceLine: Difference between revisions

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(Sure...)
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That's simple vector math, just rotate the normal to be flush with the wall...
That's simple vector math, just rotate the normal to be flush with the wall...
== Good tutorial ==
I never understood how tracelines worked. Now I do --[[User:Dutchmega|dutchmega]] 04:31, 21 May 2006 (PDT)
== Weapon_ShootPosition ==
Where are the angles for the shoot position defined?
== What about UTIL_TraceHull? ==
Subj :)

Latest revision as of 12:54, 26 June 2009

I've been wondering if it would be possible to do something like 'move view 2 units across the surface you are looking at'. Could you do this with the plane/surface data returned?

Sure...

That's simple vector math, just rotate the normal to be flush with the wall...

Good tutorial

I never understood how tracelines worked. Now I do --dutchmega 04:31, 21 May 2006 (PDT)

Weapon_ShootPosition

Where are the angles for the shoot position defined?

What about UTIL_TraceHull?

Subj :)