Left 4 Dead 2/Scripting/Script Functions/ZSpawn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Dead end|date=January 2024}}


== Function Description ==
== Function Description ==
Line 5: Line 6:


Spawns a zombie. This is essentially the z_spawn console command, except (a) you pass a table and (b) no raycast, you give it the position vector.
Spawns a zombie. This is essentially the z_spawn console command, except (a) you pass a table and (b) no raycast, you give it the position vector.


== Parameters ==
== Parameters ==
Line 17: Line 17:
| Table used for spawn parameters.
| Table used for spawn parameters.
|}
|}


== Returns ==
== Returns ==


''bool'' - Whether the zombie spawned successfully.
''bool'' - Whether the zombie spawned successfully.
{{warning|The function will fail to spawn the zombie while players are still loading if<code>pos</code>is not provided.|only=l4d2}}


== Input Parameters ==
== Input Parameters ==

Latest revision as of 14:02, 15 September 2024

Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024

Function Description

bool ZSpawn(table spawnTable)

Spawns a zombie. This is essentially the z_spawn console command, except (a) you pass a table and (b) no raycast, you give it the position vector.

Parameters

Type Name Description
table spawnTable Table used for spawn parameters.

Returns

bool - Whether the zombie spawned successfully.

Warning.pngWarning:The function will fail to spawn the zombie while players are still loading ifposis not provided.

Input Parameters

Passed to spawnTable to set up the spawn parameters.

Type Name Description
int type Zombie type enumeration. ZOMBIE_WITCH, etc - or the special ZSPAWN_MOB, or WITCHBRIDE, etc.
Vector pos Vector position at which to spawn, optional (defaults to automatically spawn somewhere in the world).
QAngle ang Angle for spawn, optional (defaults to 0,0,0).

Zombie types

ZOMBIE_SMOKER = 1
ZOMBIE_BOOMER = 2
ZOMBIE_HUNTER = 3
ZOMBIE_SPITTER = 4
ZOMBIE_JOCKEY = 5
ZOMBIE_CHARGER = 6
ZOMBIE_WITCH = 7
ZOMBIE_TANK = 8
ZSPAWN_WITCHBRIDE = 11