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== Website ==
== Current project ==  
[http://www.amphibian.fsnet.co.uk/home Amphibian Mods]
It's a collection of quality single player maps and mods for many different first person shooter games, including Half Life and Half Life 2. Most maps and mods are not very good, yet most websites that list third party mods and maps list everything. This is not helpful if you only want to play something that's worth playing. Sites which give reviews are often so equivical that it's hard to tell whether something is really worth playing or not. Amphibian Mods cuts through all this by only listing maps and mods that are of a high level of quality. The site also includes instructions for running all maps and mods from the command line.
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== Projects ==
Coming soon!
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== Wishlist for HL2 Single Player ==
-enable the func_fishpool! I want fish that swim around, not just murderous leeches!
-enable custom soundscapes! They work in everything else, but not in single player. Why?
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== Favourite Source/Goldsource mods ==
[http://www2d.biglobe.ne.jp/%7Eks_wca/shlhtm/wca_hl1e.htm Peaces Like Us] and [http://www2d.biglobe.ne.jp/%7Eks_wca/mop/mop_fm_e.htm Mistake Of Pythagoras]<br>
K.S.(Koumei satou) is one of the most original designers out there. Intellectual and challenging, his mods are not to be missed.


[http://blended.planethalflife.gamespy.com/bugstompers/ Bugstompers]<br>
[[File:Software Cover - CSSSF.jpg|left|link=CSS SCI FI]]{{clr}}
Brendon Chung is a genius but he should finish what he starts.


[http://www.caylegeorge.com/ld_history/cg_maps.htm Big Lolly]<br>
'''[[CSS SCI FI|CSS SCI FI 3: Hardwired]]''' is a mod for the Source SDK base featuring 42 unique single-player missions. Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source.
Cayle George is another very skilled mapper.
[[Poke 646]]<br>
Probably everyone's favourite.


[http://halflife.multiplayer.it/azuresheep/ Azure Sheep] and [http://halflife.multiplayer.it/pov/ Point of View]<br>
Players enter each map through the mission hub and can choose to play each one at a time or all in 3 linked campaigns. Each mission features a series of goals, such as to rescue hostages or destroy targets, which must be completed to move on to the next map or return to the hub. There are multiple approaches to each goal, and in each map the behavior and armament of enemies and the distribution of resources are randomly determined within defined parameters. Thus, no two plays are the same, making CSS SCI FI a truly replayable single-player experience.
Will they follow up their smash hits with a Source Project?


[http://www.smanu85.it/public/site_inside/dayhard/home.php?pag=home DayHard]<br>
== CSS SCI FI Project links ==
They made a mistake by releasing the maps individually well before the mod was finished, but this is certainly one of the most original mods out there.


[http://www.geocities.jp/faster_down/smod_bak/ SMOD]<br>
[[CSS SCI FI|CSS SCI FI 3: Hardwired Valve Developer Community page]]
Everyone likes this for the weapons and gibs, but the real beauty of this mod is the mapadd function. See [http://www.amphibian.fsnet.co.uk/HL2/#smod my website] for more on this.


[[Minerva]]<br>
[http://www.amphibian.myzen.co.uk/css_sci_fi/ Project home page]
What can I say that hasn't been said already? Probably the tightest maps not made by Valve out there today.
 
[http://www.gameupdates.org/details.php?id=3801 Torrent download]
 
[[File:Moddb.png|link=http://www.moddb.com/mods/css-sci-fi|alt=moddb]] [[File:Pp.png|link=http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/|alt=PlanetPhillip]] [[File:Steam community icon.png|link=http://steamcommunity.com/groups/css_sci_fi|alt=Steam Community]] [[File:Flickr-48x48.png|link=http://www.flickr.com/photos/fitzroy_doll/sets/72157622441523028/|alt=Flickr]] [[File:Picasa-48x48.png|link=http://picasaweb.google.com/antiscope/CSSSCIFI3Hardwired#|alt=Picasa]] [[File:Youtube.png|link=http://www.youtube.com/watch?v=TX6NZQF6RfU|alt=YouTube|48px]]
 
== Useful links ==
 
[http://acc6.its.brooklyn.cuny.edu/~gurwitz/core5/nav2tool.html Spawn Flag decoder]
 
When presented with a total value for spawn flags, you can find out which flags were checked by converting the total from decimal to binary using the above link. For example, to determine what flags the [[npc_helicopter]] in d1_eli_02 has checked, enter the total (224 as shown on line 6470 of the entity table) and convert it to binary (11100000). Then click explain answer. This gives you "The number 224 can be expressed as: 128 + 64 + 32". These values correspond to the spawnflags which were checked for this entity.
 
== Website ==
[http://www.amphibian.myzen.co.uk/home Amphibian Mods] is a collection of working download links to quality single player maps and mods for Half-Life and Half-Life 2, as well as several other games. The site includes instructions for running all maps and mods from the command line.

Latest revision as of 02:41, 7 January 2024

Current project

Software Cover - CSSSF.jpg

CSS SCI FI 3: Hardwired is a mod for the Source SDK base featuring 42 unique single-player missions. Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source.

Players enter each map through the mission hub and can choose to play each one at a time or all in 3 linked campaigns. Each mission features a series of goals, such as to rescue hostages or destroy targets, which must be completed to move on to the next map or return to the hub. There are multiple approaches to each goal, and in each map the behavior and armament of enemies and the distribution of resources are randomly determined within defined parameters. Thus, no two plays are the same, making CSS SCI FI a truly replayable single-player experience.

CSS SCI FI Project links

CSS SCI FI 3: Hardwired Valve Developer Community page

Project home page

Torrent download

moddb PlanetPhillip Steam Community Flickr Picasa YouTube

Useful links

Spawn Flag decoder

When presented with a total value for spawn flags, you can find out which flags were checked by converting the total from decimal to binary using the above link. For example, to determine what flags the npc_helicopter in d1_eli_02 has checked, enter the total (224 as shown on line 6470 of the entity table) and convert it to binary (11100000). Then click explain answer. This gives you "The number 224 can be expressed as: 128 + 64 + 32". These values correspond to the spawnflags which were checked for this entity.

Website

Amphibian Mods is a collection of working download links to quality single player maps and mods for Half-Life and Half-Life 2, as well as several other games. The site includes instructions for running all maps and mods from the command line.