Template:O Door: Difference between revisions
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Note:OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to the door itself.
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{{ | {{minititle|BaseDoor}} | ||
{{O|OnClose| activator = the door itself if closed by player, if closed by Close input the activator of the input is used | |||
|Fired when the door starts to close.}} | |||
{{O|OnOpen| activator = the door itself if opened by player, if opened by Open or OpenAwayFrom input the activator of the input is used | |||
|Fired when the door starts to open. | |||
{{note|OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to the door itself.}}}} | |||
{{O|OnFullyClosed| activator = player that closed the door | |||
|Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}} | |||
{{O|OnFullyOpen|ac-is-this=1|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}} | |||
{{O|OnBlockedClosing| activator = entity that blocks the door | |||
|Fired when the door has been blocked from closing.}} | |||
{{O|OnBlockedOpening| activator = entity that blocks the door | |||
|Fired when the door has been blocked from opening.}} | |||
{{O|OnUnblockedClosing|ac-is-this=1|Fired when the door is no longer blocked from closing.}} | |||
{{O|OnUnblockedOpening|ac-is-this=1|Fired when the door is no longer blocked from opening.}} | |||
{{O|OnLockedUse|activator = caller = the player pressing use|caller=hide|Fired when the player tries to open the door but fails because it is locked.}}<noinclude> | |||
[[Category:Output Templates|Door]] | |||
</noinclude> |
Latest revision as of 01:13, 26 April 2025
BaseDoor:
- OnClose
- !activator = the door itself if closed by player, if closed by Close input the activator of the input is used
!caller = this entity
Fired when the door starts to close.
- OnOpen
- !activator = the door itself if opened by player, if opened by Open or OpenAwayFrom input the activator of the input is used
!caller = this entity
Fired when the door starts to open.

- OnFullyClosed
- !activator = player that closed the door
!caller = this entity
Fired when the door finishes closing. Reversed if Start Open flag is set.
- OnFullyOpen
- !activator = !caller = this entity
Fired when the door finishes opening. Reversed if Start Open flag is set.
- OnBlockedClosing
- !activator = entity that blocks the door
!caller = this entity
Fired when the door has been blocked from closing.
- OnBlockedOpening
- !activator = entity that blocks the door
!caller = this entity
Fired when the door has been blocked from opening.
- OnUnblockedClosing
- !activator = !caller = this entity
Fired when the door is no longer blocked from closing.
- OnUnblockedOpening
- !activator = !caller = this entity
Fired when the door is no longer blocked from opening.
- OnLockedUse
- !activator = caller = the player pressing use
Fired when the player tries to open the door but fails because it is locked.