Tf logic gasworks: Difference between revisions
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{{Orphan|date=January 2024}} | |||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{entity| | {{this is a|point entity|name=tf_logic_gasworks|game=Team Fortress 2}} It is used to detect a gasworks map. | ||
This entity was removed in the Smissmas 2014 update (December 22nd) | This entity was removed in the Smissmas 2014 update (December 22nd) | ||
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==Inputs== | ==Inputs== | ||
{{ | {{I|Kill|Removes this entity from the world.}} | ||
{{ | {{I|KillHierarchy|Removes this entity and all its children from the world.}} | ||
{{ | {{I|AddOutput|Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.<br/>Format: <code><key> <value></code><br/>Format: <code><output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite></code>|param=string}} | ||
{{ | {{I|FireUser1|to=FireUser4|Fire the <code>OnUser</code> outputs; see [[User Inputs and Outputs]].}} | ||
==Outputs== | ==Outputs== | ||
{{ | {{O|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}} |
Latest revision as of 07:51, 21 April 2025

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January 2024
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January 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
tf_logic_gasworks
is a point entity available in Team Fortress 2. It is used to detect a gasworks map.
This entity was removed in the Smissmas 2014 update (December 22nd)
Keyvalues
- Name ([todo internal name (i)]) <string>
- The targetname that other entities refer to this entity by.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string >
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
Outputs
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.