Trigger cdaudio (GoldSrc): Difference between revisions

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m (→‎Keyvalues: code to mono)
(See target_cdaudio log)
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{{distinguish|target_cdaudio}}
#REDIRECT [[Trigger_cdaudio]]
{{DISPLAYTITLE:<code>trigger_cdaudio</code>}}
{{GoldSource base brush|trigger_cdaudio}}
 
==Entity description==
Plays a specified track either on the CD or in the media folder when the player walks through this entity.
{{Note|The [[MP3]] files loaded, and what number they are used as in this entity are hard-coded into the game, except in {{czds}}. Therefore, the filenames of custom MP3s must be very specific.}}
{{Note|In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.}}
 
== Keyvalues ==
{{KV|TrackName|string|only={{czds}}|The path of the [[MP3]] track to play, relative to the base mod directory.}}
{{KV|Loop|choices|only={{czds}}|Whether the track should loop. Default is "No".
:* 0: No
:* 1: Yes
:{{modernConfirm|Broken in current Steam release?}}
}}
{{KV|Track|integer|The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.}}
:{| class=standard-table
! Value || Mp3 file to play
|-
| {{mono|1</code> || {{mono|<None></code>
|-
| {{mono|2</code> || {{mono|Half-Life01.mp3</code>
|-
| {{mono|3</code> || {{mono|Prospero01.mp3</code>
|-
| {{mono|4</code> || {{mono|Half-Life12.mp3</code>
|-
| {{mono|5</code> || {{mono|Half-Life07.mp3</code>
|-
| {{mono|6</code> || {{mono|Half-Life10.mp3</code>
|-
| {{mono|7</code> || {{mono|Suspense01.mp3</code>
|-
| {{mono|8</code> || {{mono|Suspense03.mp3</code>
|-
| {{mono|9</code> || {{mono|Half-Life09.mp3</code>
|-
| {{mono|10</code> || {{mono|Half-Life02.mp3</code>
|-
| {{mono|11</code> || {{mono|Half-Life13.mp3</code>
|-
| {{mono|12</code> || {{mono|Half-Life04.mp3</code>
|-
| {{mono|13</code> || {{mono|Half-Life15.mp3</code>
|-
| {{mono|14</code> || {{mono|Half-Life14.mp3</code>
|-
| {{mono|15</code> || {{mono|Half-Life16.mp3</code>
|-
| {{mono|16</code> || {{mono|Suspense02.mp3</code>
|-
| {{mono|17</code> || {{mono|Half-Life03.mp3</code>
|-
| {{mono|18</code> || {{mono|Half-Life08.mp3</code>
|-
| {{mono|19</code> || {{mono|Prospero02.mp3</code>
|-
| {{mono|20</code> || {{mono|Half-Life05.mp3</code>
|-
| {{mono|21</code> || {{mono|Prospero04.mp3</code>
|-
| {{mono|22</code> || {{mono|Half-Life11.mp3</code>
|-
| {{mono|23</code> || {{mono|Half-Life06.mp3</code>
|-
| {{mono|24</code> || {{mono|Prospero03.mp3</code>
|-
| {{mono|25</code> || {{mono|Half-Life17.mp3</code>
|-
| {{mono|26</code> || {{mono|Prospero05.mp3</code>
|-
| {{mono|27</code> || {{mono|Suspense05.mp3</code>
|-
| {{mono|28</code> || {{mono|Suspense07.mp3</code>
|-
| {{mono|29</code> || {{mono|gamestartup.mp3</code>
|-
| {{mono|30</code> || {{mono|<None></code>
|-
|}
{{note|Track 29 or {{mono|gamestartup.mp3</code></code> will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.}}
{{Hl1_kv_targetname}}
 
==See also==
* {{ent|target_cdaudio}}
 
[[Category:Half-Life]]
[[Category:Half-Life Entities]]
[[Category:Level Design]]

Latest revision as of 10:20, 4 June 2023

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