Template:Archived Page History/Half-Life SDK/en: Difference between revisions

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(Change "Materials" to "Textures", because Goldsus doesn't have a material system, instead calling textures directly)
 
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{{Language subpage}}
{{APH|Half-Life SDK}}
 
The '''Half-Life SDK''' is the set of tools needed to create content for {{gldsrc|3.1}}. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile {{hl|3.1}} and other {{gldsrc|3.1}} mods for '''{{windows|3.1}}''', '''{{mac|3.1}}''' and '''{{linux|3.1}}''' as a result of the recent [[SteamPipe]] updates.
 
{{Table
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| caption = <div style="width:550px; border-radius:6px; overflow:hidden; user-select:none; margin:1em auto 0">[[File:HLSDK Logo Unofficial.png|550px|link=]]</div>
<p style="margin:1em;">'''[[Half-Life SDK/Installing and Launching Tools|Download and Installation]]'''</p>
| {{Table|tr
| {{Table|td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=30%| '''[[:Category:GoldSrc Modding|Modding]]''' }}
  {{Table|td|radius=0 3px 0 0|align=center| Creating, organizing and releasing your [[GoldSrc|<span style=color:#E1E0DF>GoldSrc</span>]] project. }}
}}
{{Table|tr
| {{Table|td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=30%| '''[[/Level Design|Level Design]]''' }}
  {{Table|td|radius=0 3px 0 0|align=center| Information about creating maps for [[GoldSrc|<span style=color:#E1E0DF>GoldSrc</span>]] engine games. }}
}}
{{Table|tr
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Programming|Programming]]''' }}
  {{Table|td|align=center| text = A mod's C++ code defines the way its world and game rules behave. }}
}}
{{Table|tr
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Modeling|Modeling]]'''}}
  {{Table|td|align=center| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }}
}}
{{Table|tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.-->
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Textures|Textures]]''' }}
  {{Table|td|align=center| [[Texture|<span style=color:#E1E0DF>Textures</span>]] are used to add additional 2-dimensional detail to a map or model. }}
}}
{{Table|tr
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Sounds|Sounds]]''' }}
  {{Table|td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }}
}}
{{Table|tr <!--Quake 1-style particles are also possible, though rarely used-->
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Materials/Sprites|Sprites]]''' }}
  {{Table|td|align=center| Effects like smoke, sparks, blood and fire are created with sprites. }}
}}
{{Table|tr
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Technical|Technical]]''' }}
  {{Table|td|align=center| In-depth discussion of [[GoldSrc|<span style=color:#E1E0DF>GoldSrc's</span>]] features. }}
}}
{{Table|tr
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[:Category:GoldSrc|Glossary]]''' }}
  {{Table|td|align=center| text = Explanations for terms you may encounter. }}
}}
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| {{Table|td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=30%| '''[[:Category:Official GoldSrc Tools|Official Tools]]''' }}
  {{Table|td|radius=0 3px 0 0|align=center| Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for [[GoldSrc|<span style=color:#E1E0DF>GoldSrc</span>]] engine games. }}
}}
{{Table|tr
| {{Table|td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#303030|width=30%| '''[[:Category:Third Party GoldSrc Tools|Third-Party Tools]]''' }}
  {{Table|td|radius=0 3px 0 0|align=center| Useful developer tools created by the community. }}
}}
}}

Latest revision as of 14:24, 18 August 2024

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