Template:CD/superclass: Difference between revisions
		
		
		
		
		
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| m (-added missing classnames) | SirYodaJedi (talk | contribs)  No edit summary | ||
| (45 intermediate revisions by 7 users not shown) | |||
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| {{#switch: {{{1}}} | <includeonly><onlyinclude>{{safesubst:#switch: {{{1}}} | ||
| | AR2Explosion = CBaseParticleEntity | |||
| | Boomer = BossZombiePlayerBot | | Boomer = BossZombiePlayerBot | ||
| | BoomerAssault = Action | |||
| | BoomerAttack = Action | |||
| | BoomerBehavior = Action | |||
| | BoomerFilter = INextBotEntityFilter | |||
| | BoomerHide = Action | |||
| | BoomerIntention = IIntention | |||
| | BoomerLocomotion = PlayerLocomotion | | BoomerLocomotion = PlayerLocomotion | ||
| | BoomerRetreatToCover = Action | |||
| | BoomerSelfDestruct = Action | |||
| | BoomerVomitOnVictim = Action | |||
| | BossZombiePlayerBot = NextBotPlayer | |||
| | CAISound = CPointEntity | | CAISound = CPointEntity | ||
| | CAI_ActBusyGoal = CAI_GoalEntity | |||
| | CAI_ActBusyQueueGoal = CAI_ActBusyGoal | |||
| | CAI_AllyManager = CBaseEntity | |||
| | CAI_AllySpeechManager = CLogicalEntity | |||
| | CAI_AssaultGoal = CAI_GoalEntity | |||
| | CAI_BaseNPC = CBaseCombatCharacter | |||
| | CAI_BattleLine = CBaseEntity | |||
| | CAI_BehaviorBase = CAI_Component | |||
| | CAI_ChangeHintGroup = CBaseEntity | | CAI_ChangeHintGroup = CBaseEntity | ||
| | CAI_ChangeTarget = CBaseEntity | | CAI_ChangeTarget = CBaseEntity | ||
| | CAI_DefMovementSink = IAI_MovementSink | |||
| | CAI_DynamicLink = CServerOnlyEntity | |||
| | CAI_DynamicLinkController = CServerOnlyEntity | |||
| | CAI_Expresser = IResponseFilter | |||
| | CAI_ExpresserWithFollowup = CAI_Expresser | | CAI_ExpresserWithFollowup = CAI_Expresser | ||
| | CAI_FightFromCoverGoal = CAI_GoalEntity | |||
| | CAI_FollowGoal = CAI_GoalEntity | |||
| | CAI_GoalEntity = CBaseEntity | |||
| | CAI_Hint = CServerOnlyEntity | |||
| | CAI_InjuredFollowGoal = CAI_FollowGoal | |||
| | CAI_LeadGoal = CAI_GoalEntity <!--,--> | |||
| | CAI_LeadGoal_Weapon = CAI_LeadGoal | |||
| | CAI_NetworkManager = CPointEntity | |||
| | CAI_OperatorGoal = CAI_GoalEntity | |||
| | CAI_PlayerAlly = CAI_BaseActor | |||
| | CAI_PoliceGoal = CBaseEntity | |||
| | CAI_ProxyMovementSink = CAI_DefMovementSink | | CAI_ProxyMovementSink = CAI_DefMovementSink | ||
| | CAI_RadialLinkController = CBaseEntity | |||
| | CAI_Relationship = CBaseEntity <!--, public IEntityListener--> | |||
| | CAI_ScriptConditions = CBaseEntity <!--, public IEntityListener--> | |||
| | CAI_ScriptedSchedule = CBaseEntity | |||
| | CAI_ScriptedSentence = CPointEntity | |||
| | CAI_ScriptedSequence = CBaseEntity | |||
| | CAI_SpeechFilter = CBaseEntity <!--, public IEntityListener--> | |||
| | CAI_StandoffGoal = CAI_GoalEntity | |||
| | CAI_TestHull = CAI_BaseNPC | |||
| | CAK47 = CWeaponCSBaseGun | |||
| | CAPCController = CPointEntity | |||
| | CAPCMissile = CMissile | |||
| | CASWEnvExplosion = CPointEntity | |||
| | CASWEnvShake = CPointEntity | |||
| | CASWEnvSpark = CBaseEntity | |||
| | CASWHealthBar = CSprite | |||
| | CASWRopeAnchor = CPointEntity | |||
| | CASWStatueProp = CStatueProp | |||
| | CASW_AOEGrenade_TouchTrigger = CBaseTrigger | |||
| | CASW_Alien = CASW_Inhabitable_NPC <!--, public IAlienAutoList--> | |||
| | CASW_Alien_Goo = CBaseFlex | |||
| | CASW_Alien_Jumper = CASW_Alien_Shover | |||
| | CASW_Alien_Shover = CASW_Alien | |||
| | CASW_AmbientGeneric = CAmbientGeneric | |||
| | CASW_Ammo_AR2 = CASW_Ammo | |||
| | CASW_Ammo_Assault_Shotgun = CASW_Ammo | |||
| | CASW_Ammo_Autogun = CASW_Ammo | |||
| | CASW_Ammo_Chainsaw = CASW_Ammo | |||
| | CASW_Ammo_Drop = CBaseAnimating <!--, public IASW_Server_Usable_Entity, public IAmmoDropAutoList--> | |||
| | CASW_Ammo_Flamer = CASW_Ammo | |||
| | CASW_Ammo_Grenade_Launcher = CASW_Ammo | |||
| | CASW_Ammo_Heavy_Rifle = CASW_Ammo | |||
| | CASW_Ammo_Mining_Laser = CASW_Ammo | |||
| | CASW_Ammo_PDW = CASW_Ammo | |||
| | CASW_Ammo_Pistol = CASW_Ammo | |||
| | CASW_Ammo_Rifle = CASW_Ammo | |||
| | CASW_Ammo_Shotgun = CASW_Ammo | |||
| | CASW_Ammo_Sniper_Rifle = CASW_Ammo | |||
| | CASW_Bait = CBaseCombatCharacter | |||
| | CASW_Barrel_Explosive = CASW_Exploding_Prop | |||
| | CASW_Barrel_Radioactive = CASW_Prop_Physics | |||
| | CASW_Bloodhound = CBaseAnimating | |||
| | CASW_Boomer = CASW_Alien | |||
| | CASW_Boomer_Blob = CASW_Grenade_Vindicator | |||
| | CASW_Bouncing_Pellet = CBaseCombatCharacter | |||
| | CASW_Broadcast_Camera = CBaseEntity | |||
| | CASW_BuffGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IASW_Server_Usable_Entity--> | |||
| | CASW_Burning = CBaseEntity | |||
| | CASW_Button_Area = CASW_Use_Area | |||
| | CASW_Buzzer = CAI_BasePhysicsFlyingBot | |||
| | CASW_Campaign_Save = CBaseEntity | |||
| | CASW_Challenge_Thinker = CLogicalEntity | |||
| | CASW_Chance_Trigger_Multiple = CBaseTrigger | |||
| | CASW_Client_Corpse = CRagGib | |||
| | CASW_Colonist = CASW_Inhabitable_NPC <!--, public IASW_Server_Usable_Entity--> | |||
| | CASW_Computer_Area = CASW_Use_Area | |||
| | CASW_Deathmatch_Mode = CBaseEntity | |||
| | CASW_Debrief_Info = CLogicalEntity | |||
| | CASW_Debrief_Stats = CBaseEntity | |||
| | CASW_Detonator = CASW_Alien | |||
| | CASW_Director_Control = CLogicalEntity | |||
| | CASW_Door = CBasePropDoor | |||
| | CASW_Door_Area = CASW_Use_Area | |||
| | CASW_Door_Padding = CBaseAnimating | |||
| | CASW_Drone_Advanced = CASW_Alien_Jumper | |||
| | CASW_Drone_Antlion = CNPC_Antlion | |||
| | CASW_Drone_Uber = CASW_Drone_Advanced | |||
| | CASW_Dynamic_Light = CBaseEntity | |||
| | CASW_Egg = CBaseFlex | |||
| | CASW_Emitter = CBaseEntity | |||
| | CASW_Energy_Shield = CBaseCombatCharacter | |||
| | CASW_EntityFlame = CEntityFlame | |||
| | CASW_Entity_Dissolve = CBaseEntity | |||
| | CASW_Equip_Req = CBaseEntity | |||
| | CASW_Extinguisher_Projectile = CBaseCombatCharacter | |||
| | CASW_Fade_Ent = CBaseEntity | |||
| | CASW_Fade_IO_Proxy = CServerOnlyEntity | |||
| | CASW_Fallen_Door_Padding = CBaseAnimating | |||
| | CASW_Filter_Incapacitated = CBaseFilter | |||
| | CASW_Filter_Marine_Class = CBaseFilter | |||
| | CASW_Filter_Rolling = CBaseFilter | |||
| | CASW_Firewall_Piece = CBaseEntity | |||
| | CASW_Flamer_Projectile = CBaseCombatCharacter | |||
| | CASW_Flare_Projectile = CBaseCombatCharacter | |||
| | CASW_Flock = CASW_Alien | |||
| | CASW_Game_Resource = CBaseEntity | |||
| | CASW_Gas_Grenade_Projectile = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| | CASW_Grenade_Cluster = CASW_Grenade_Vindicator | |||
| | CASW_Grenade_Freeze = CASW_Grenade_Cluster | |||
| | CASW_Grenade_PRifle = CASW_Rifle_Grenade | |||
| | CASW_Grenade_Vindicator = CASW_Rifle_Grenade | |||
| | CASW_Grub_Sac = CASW_Alien_Goo | |||
| | CASW_Hack_Computer = CASW_Hack | |||
| | CASW_Hack_Wire_Tile = CASW_Hack | |||
| | CASW_Harvester = CASW_Alien | |||
| | CASW_HealGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IHealGrenadeAutoList--> | |||
| | CASW_Health_Regen = CLogicalEntity | |||
| | CASW_Holdout_Mode = CBaseEntity | |||
| | CASW_Holdout_Spawner = CASW_Base_Spawner | |||
| | CASW_HoloScan = CPointEntity | |||
| | CASW_Holo_Sentry = CBaseEntity | |||
| | CASW_Hurt_Nearest_Marine = CServerOnlyPointEntity | |||
| | CASW_Info_Heal = CLogicalEntity | |||
| | CASW_Info_Message = CBaseEntity | |||
| | CASW_Inhabitable_NPC = CAI_PlayerAlly <!--, public IASW_Spawnable_NPC--> | |||
| | CASW_Intro_Control = CLogicalEntity | |||
| | CASW_Item_Crate = CASW_Prop_Physics | |||
| | CASW_Item_Regen = CLogicalEntity | |||
| | CASW_Juggernaut = CASW_Alien | |||
| | CASW_Jukebox = CBaseEntity | |||
| | CASW_Jump_Trigger = CTriggerMultiple | |||
| | CASW_Laser_Mine = CBaseCombatCharacter <!--, public IEntityListener, public IRD_Has_Projectile_Data--> | |||
| | CASW_Marine = CASW_VPhysics_NPC <!--, public IASWPlayerAnimStateHelpers, public IASW_Server_Usable_Entity--> | |||
| | CASW_Marine_Hint_Dynamic = CServerOnlyPointEntity | |||
| | CASW_Marine_Hint_Ent = CServerOnlyPointEntity | |||
| | CASW_Marine_Hint_Node_Ent = CNodeEnt | |||
| | CASW_Marine_JumpJet_Trigger = CTriggerMultiple | |||
| | CASW_Marine_Knockback_Trigger = CBaseTrigger | |||
| | CASW_Marine_Position_Trigger = CBaseTrigger | |||
| | CASW_Marine_Resource = CBaseEntity | |||
| | CASW_Marines_Past_Area = CServerOnlyPointEntity <!--, public IASW_Marines_Past_Area_List--> | |||
| | CASW_Marker = CBaseEntity | |||
| | CASW_Meatbug = CASW_Alien | |||
| | CASW_Mine = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| | CASW_Missile_Round = CBaseCombatCharacter | |||
| | CASW_Mission_Manager = CBaseEntity | |||
| | CASW_Mortar_Round = CASW_Grenade_Vindicator | |||
| | CASW_Mortarbug = CASW_Alien | |||
| | CASW_Mortarbug_Shell = CBaseCombatCharacter | |||
| | CASW_Objective = CBaseEntity | |||
| | CASW_Objective_Countdown = CASW_Objective | |||
| | CASW_Objective_Dummy = CASW_Objective | |||
| | CASW_Objective_Escape = CASW_Objective | |||
| | CASW_Objective_Kill_Aliens = CASW_Objective | |||
| | CASW_Objective_Kill_Eggs = CASW_Objective | |||
| | CASW_Objective_Kill_Goo = CASW_Objective | |||
| | CASW_Objective_Kill_Queen = CASW_Objective | |||
| | CASW_Objective_Survive = CASW_Objective | |||
| | CASW_Objective_Triggered = CASW_Objective | |||
| | CASW_Order_Nearby_Aliens = CPointEntity | |||
| | CASW_Parasite = CASW_Alien | |||
| | CASW_Path_Utils_NPC = CAI_BaseNPC | |||
| | CASW_Pickup_Hornet_Barrage = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Money = CASW_Pickup | |||
| | CASW_Pickup_Weapon_50CalMG = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Ammo_Bag = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Ammo_Satchel = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Assault_Shotgun = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Autogun = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Chainsaw = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_CombatRifle = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_DEagle = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Devastator = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_FireExtinguisher = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Flamer = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Flares = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Flashlight = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Grenade_Launcher = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Grenades = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_HealAmp_Gun = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Heal_Grenade = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Heal_Gun = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Heavy_Rifle = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_MedRifle = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Medical_Satchel = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Medkit = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Mines = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Minigun = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Mining_Laser = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_PDW = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_PRifle = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Pistol = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Railgun = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Rifle = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Sentry = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Sentry_Cannon = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Sentry_Flamer = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Sentry_Freeze = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Shotgun = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Sniper_Rifle = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Stim = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_T75 = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Tesla_Gun = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Tesla_Trap = CASW_Pickup_Weapon | |||
| | CASW_Pickup_Weapon_Welder = CASW_Pickup_Weapon | |||
| | CASW_Player = CBaseMultiplayerPlayer | |||
| | CASW_PointCamera = CPointCamera | |||
| | CASW_Powerup = CASW_Pickup | |||
| | CASW_Powerup_Chemical_Bullets = CASW_Powerup_Bullets | |||
| | CASW_Powerup_Electric_Bullets = CASW_Powerup_Bullets | |||
| | CASW_Powerup_Explosive_Bullets = CASW_Powerup_Bullets | |||
| | CASW_Powerup_Fire_Bullets = CASW_Powerup_Bullets | |||
| | CASW_Powerup_Freeze_Bullets = CASW_Powerup_Bullets | |||
| | CASW_Powerup_Increased_Speed = CASW_Powerup | |||
| | CASW_PropJeep = CPropVehicleDriveable <!--, public IASW_Vehicle--> | |||
| | CASW_Prop_Dynamic = CDynamicProp | |||
| | CASW_Prop_Laserable = CASW_Prop_Physics | |||
| | CASW_Prop_Physics = CPhysicsProp | |||
| | CASW_Queen = CASW_Alien | |||
| | CASW_Queen_Divers = CBaseAnimating | |||
| | CASW_Queen_Grabber = CBaseAnimating | |||
| | CASW_Queen_Retreat_Spot = CPointEntity | |||
| | CASW_Queen_Spit = CBaseCombatCharacter | |||
| | CASW_Radiation_Volume = CBaseEntity | |||
| | CASW_Random_Target_Trigger_Multiple = CBaseTrigger | |||
| | CASW_Ranger = CASW_Alien | |||
| | CASW_Remote_Turret = CBaseAnimating | |||
| | CASW_Revive_Tombstone = CBaseAnimating <!--, public IASW_Revive_Tombstone_Auto_List,--> | |||
| | CASW_Rifle_Grenade = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| | CASW_Rocket = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| | CASW_Runner = CASW_Alien | |||
| | CASW_Scanner_Info = CBaseEntity | |||
| | CASW_Scanner_Noise_Dummy = CServerOnlyPointEntity | |||
| | CASW_Sentry_Base = CBaseAnimating <!--, public IASW_Server_Usable_Entity--> | |||
| | CASW_Sentry_Top = CBaseCombatCharacter | |||
| | CASW_Sentry_Top_Cannon = CASW_Sentry_Top | |||
| | CASW_Sentry_Top_Flamer = CASW_Sentry_Top | |||
| | CASW_Sentry_Top_Icer = CASW_Sentry_Top_Flamer | |||
| | CASW_Sentry_Top_Machinegun = CASW_Sentry_Top | |||
| | CASW_Shaman = CASW_Alien | |||
| | CASW_Shieldbug = CASW_Alien_Shover <!--, public IShieldbugAutoList--> | |||
| | CASW_Shotgun_Pellet = CBaseCombatCharacter | |||
| | CASW_Shotgun_Pellet_Predicted = CBaseGrenade | |||
| | CASW_Simple_Drone = CASW_Simple_Alien | |||
| | CASW_Simple_Grub = CASW_Simple_Alien | |||
| | CASW_Snow_Volume_Dummy = CServerOnlyPointEntity | |||
| | CASW_Spawn_Group = CLogicalEntity | |||
| | CASW_Spawner = CASW_Base_Spawner | |||
| | CASW_Spitter = CASW_Alien | |||
| | CASW_StickTogether_Area = CTriggerMultiple <!--, public IASW_StickTogether_Area_List--> | |||
| | CASW_Supplies_Chatter_Trigger = CBaseTrigger | |||
| | CASW_SynUp_Chatter_Trigger = CBaseTrigger | |||
| | CASW_T75 = CBaseCombatCharacter <!--, public IASW_Server_Usable_Entity--> | |||
| | CASW_Target_Dummy = CBaseAnimating | |||
| | CASW_Tech_Marine_Req = CLogicalEntity | |||
| | CASW_TeslaTrap = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| | CASW_Trigger_Fall = CBaseTrigger | |||
| | CASW_Trigger_Marine_Melee = CBaseTrigger | |||
| | CASW_TutorialStartPoint = CPointEntity | |||
| | CASW_Use_Area = CTriggerMultiple <!--, public IASW_Server_Usable_Entity, public IASW_Use_Area_List--> | |||
| | CASW_VPhysics_NPC = CASW_Inhabitable_NPC | |||
| | CASW_Voiceover_Dialogue = CLogicalEntity | |||
| | CASW_Watcher = CASW_Alien | |||
| | CASW_Weapon = CBaseCombatWeapon <!--, public IASW_Server_Usable_Entity--> | |||
| | CASW_Weapon_50CalMG = CASW_Weapon_Rifle | |||
| | CASW_Weapon_AR2 = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Ammo_Bag = CASW_Weapon | |||
| | CASW_Weapon_Ammo_Satchel = CASW_Weapon | |||
| | CASW_Weapon_Assault_Shotgun = CASW_Weapon_Shotgun | |||
| | CASW_Weapon_Autogun = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Bait = CASW_Weapon | |||
| | CASW_Weapon_Blink = CASW_Weapon | |||
| | CASW_Weapon_Buff_Grenade = CASW_Weapon | |||
| | CASW_Weapon_Chainsaw = CASW_Weapon | |||
| | CASW_Weapon_CombatRifle = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Cryo_Cannon = CASW_Weapon | |||
| | CASW_Weapon_DEagle = CASW_Weapon_Pistol | |||
| | CASW_Weapon_Devastator = CASW_Weapon_Assault_Shotgun | |||
| | CASW_Weapon_Electrified_Armor = CASW_Weapon | |||
| | CASW_Weapon_Energy_Shield = CASW_Weapon_Rifle_Burst | |||
| | CASW_Weapon_FireExtinguisher = CASW_Weapon | |||
| | CASW_Weapon_Fist = CASW_Weapon | |||
| | CASW_Weapon_Flamer = CASW_Weapon | |||
| | CASW_Weapon_Flares = CASW_Weapon | |||
| | CASW_Weapon_Flashlight = CASW_Weapon | |||
| | CASW_Weapon_Flechette = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Flechette2 = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Freeze_Grenades = CASW_Weapon | |||
| | CASW_Weapon_Gas_Grenades = CASW_Weapon | |||
| | CASW_Weapon_Grenade_Launcher = CASW_Weapon | |||
| | CASW_Weapon_Grenades = CASW_Weapon | |||
| | CASW_Weapon_Hack_Tool = CASW_Weapon | |||
| | CASW_Weapon_HealAmp_Gun = CASW_Weapon_Heal_Gun | |||
| | CASW_Weapon_HealGrenade = CASW_Weapon | |||
| | CASW_Weapon_Heal_Gun = CASW_Weapon <!--, public IASW_Medical_Weapon--> | |||
| | CASW_Weapon_Heavy_Rifle = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Hornet_Barrage = CASW_Weapon | |||
| | CASW_Weapon_Incendiary_Grenades = CASW_Weapon | |||
| | CASW_Weapon_Jump_Jet = CASW_Weapon_Blink | |||
| | CASW_Weapon_Laser_Mines = CASW_Weapon | |||
| | CASW_Weapon_MedRifle = CASW_Weapon_Rifle <!--, public IASW_Medical_Weapon--> | |||
| | CASW_Weapon_Medical_Satchel = CASW_Weapon | |||
| | CASW_Weapon_Medkit = CASW_Weapon_Medical_Satchel | |||
| | CASW_Weapon_Mines = CASW_Weapon | |||
| | CASW_Weapon_Minigun = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Mining_Laser = CASW_Weapon | |||
| | CASW_Weapon_Night_Vision = CASW_Weapon | |||
| | CASW_Weapon_Normal_Armor = CASW_Weapon | |||
| | CASW_Weapon_PDW = CASW_Weapon_Rifle | |||
| | CASW_Weapon_PRifle = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Pistol = CASW_Weapon | |||
| | CASW_Weapon_Plasma_Thrower = CASW_Weapon | |||
| | CASW_Weapon_Railgun = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Revive_Tool = CASW_Weapon <!--, public IASW_Revive_Tool_Auto_List--> | |||
| | CASW_Weapon_Ricochet = CASW_Weapon_Rifle | |||
| | CASW_Weapon_Rifle = CASW_Weapon | |||
| | CASW_Weapon_Sentry = CASW_Weapon | |||
| | CASW_Weapon_Sentry_Cannon = CASW_Weapon_Sentry | |||
| | CASW_Weapon_Sentry_Flamer = CASW_Weapon_Sentry | |||
| | CASW_Weapon_Sentry_Freeze = CASW_Weapon_Sentry | |||
| | CASW_Weapon_Sentry_Railgun = CASW_Weapon_Sentry | |||
| | CASW_Weapon_Shield_Bubble = CASW_Weapon | |||
| | CASW_Weapon_Shotgun = CASW_Weapon | |||
| | CASW_Weapon_Smart_Bomb = CASW_Weapon_Hornet_Barrage | |||
| | CASW_Weapon_Sniper_Rifle = CASW_Weapon | |||
| | CASW_Weapon_Speed_Burst = CASW_Weapon | |||
| | CASW_Weapon_Stim = CASW_Weapon | |||
| | CASW_Weapon_Stun_Grenades = CASW_Weapon | |||
| | CASW_Weapon_T75 = CASW_Weapon | |||
| | CASW_Weapon_Tesla_Gun = CASW_Weapon | |||
| | CASW_Weapon_Tesla_Trap = CASW_Weapon | |||
| | CASW_Weapon_Welder = CASW_Weapon | |||
| | CAbandonmentAwardTemplate = CAwardTemplate | | CAbandonmentAwardTemplate = CAwardTemplate | ||
| | CAbusiveBehaviorAwardTemplate = CAwardTemplate | | CAbusiveBehaviorAwardTemplate = CAwardTemplate | ||
| | CAchievementMgr = CAutoGameSystemPerFrame | |||
| | CAchievementMsgHandler = CGameEventListener | |||
| | CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CAchievementZone = CBaseTrigger | |||
| | CAchievement_AchievedCount = CBaseAchievement | |||
| | CActivityDataOps = CDefSaveRestoreOps | | CActivityDataOps = CDefSaveRestoreOps | ||
| | CAimTargetManager = IEntityListener | |||
| | CAlienSwarmProxy = CGameRulesProxy | |||
| | CAlyxEmpEffect = CBaseEntity | |||
| | CAmbientGeneric = CPointEntity | | CAmbientGeneric = CPointEntity | ||
| | CAmbientMobMarker = CPointEntity | | CAmbientMobMarker = CPointEntity | ||
| | CAmbientMusic = CPointEntity | | CAmbientMusic = CPointEntity | ||
| | CAmbushAwardTemplate = CAwardTemplate | | CAmbushAwardTemplate = CAwardTemplate | ||
| | CAmmoBox = CItem | |||
| | CAmmoPack = CTFPowerup | |||
| | CAmmoPackMedium = CAmmoPack | |||
| | CAmmoPackSmall = CAmmoPack | |||
| | CAnchorList = CAutoGameSystem | | CAnchorList = CAutoGameSystem | ||
| | CAntlionGrub = CBaseAnimating | |||
| | CAntlionRepellant = CPointEntity | |||
| | CAntlionTemplateMaker = CTemplateNPCMaker | |||
| | CAreaCapture = CBaseTrigger | |||
| | CAreaPortal = CFuncAreaPortalBase | | CAreaPortal = CFuncAreaPortalBase | ||
| | CArenaLogic = CPointEntity | |||
| | CArmor = CTFPowerup | |||
| | CArmorPiece = CBaseAnimating | |||
| | CArmorUpgrade = CBaseObjectUpgrade | |||
| | CAssassinSmoke = CBaseParticleEntity | |||
| | CAssaultPoint = CPointEntity | |||
| | CAssaultRifle = CBaseRifle | | CAssaultRifle = CBaseRifle | ||
| | CAutoGameSystem = CBaseGameSystem | | CAutoGameSystem = CBaseGameSystem | ||
| | CAutoGameSystemPerFrame = CBaseGameSystemPerFrame | | CAutoGameSystemPerFrame = CBaseGameSystemPerFrame | ||
| | CAutoShotgun = CBaseAutoShotgun | | CAutoShotgun = CBaseAutoShotgun | ||
| | CAutoTrigger = CBaseEntity | |||
| | CAvoidBox = CBaseEntity | |||
| | CAvoidSphere = CBaseEntity | |||
| | CAwardTemplate = CGameEventListener | | CAwardTemplate = CGameEventListener | ||
| | CBMortar = CBaseAnimating | |||
| | CBalanceTeamGroup = CSameTeamGroup | |||
| | CBallPlayerToucher = CBaseEntity | |||
| | CBarnacleTongueTip = CBaseAnimating | |||
| | CBaseAbility = CBaseEntity | | CBaseAbility = CBaseEntity | ||
| | CBaseAchievement = CGameEventListener | |||
| | CBaseAnimating = CBaseEntity | | CBaseAnimating = CBaseEntity | ||
| | CBaseAnimatingOverlay = CBaseAnimating | | CBaseAnimatingOverlay = CBaseAnimating | ||
| | CBaseAnimatingProjectile = CBaseAnimating | |||
| | CBaseAutoShotgun = CBaseShotgun | | CBaseAutoShotgun = CBaseShotgun | ||
| | CBaseBackpackItem = CTerrorWeapon | |||
| | CBaseBeltItem = CTerrorWeapon | |||
| | CBaseButton = CBaseToggle | | CBaseButton = CBaseToggle | ||
| | CBaseCSGrenade = CTerrorWeapon | |||
| | CBaseCSGrenadeProjectile = CBaseGrenade | |||
| | CBaseCombatCharacter = CBaseFlex | | CBaseCombatCharacter = CBaseFlex | ||
| | CBaseCombatWeapon = CBaseAnimating | | CBaseCombatWeapon = CBaseAnimating | ||
| | CBaseDMStart = CPointEntity | | CBaseDMStart = CPointEntity | ||
| | CBaseDelay = CTFGoal | |||
| | CBaseDoor = CBaseToggle | |||
| | CBaseEMPableGrenade = CBaseGrenade | |||
| | CBaseEntity = IServerEntity | | CBaseEntity = IServerEntity | ||
| | CBaseEntityScriptInstanceHelper = IScriptInstanceHelper | |||
| | CBaseFilter = CLogicalEntity | | CBaseFilter = CLogicalEntity | ||
| | CBaseFire = CBaseEntity | | CBaseFire = CBaseEntity | ||
| | CBaseFlex = CBaseAnimatingOverlay | | CBaseFlex = CBaseAnimatingOverlay | ||
| | CBaseGameStats_Driver = CAutoGameSystemPerFrame | | CBaseGameStats_Driver = CAutoGameSystemPerFrame | ||
| | CBaseGameSystem = IGameSystem | |||
| | CBaseGameSystemPerFrame = IGameSystemPerFrame | | CBaseGameSystemPerFrame = IGameSystemPerFrame | ||
| | CBaseGrenade = CBaseCombatCharacter | |||
| | CBaseGrenadeConcussion = CBaseGrenade | |||
| | CBaseGrenadeContact = CBaseGrenade | |||
| | CBaseGrenadeTimed = CBaseGrenade | |||
| | CBaseHL1CombatWeapon = CBaseCombatWeapon | |||
| | CBaseHL1MPCombatWeapon = CBaseHL1CombatWeapon | |||
| | CBaseHL2MPCombatWeapon = CWeaponHL2MPBase | |||
| | CBaseHLBludgeonWeapon = CBaseHLCombatWeapon | |||
| | CBaseHLCombatWeapon = CBaseCombatWeapon | |||
| | CBaseMountedWeapon = CDynamicProp | |||
| | CBaseMoveBehavior = CPathKeyFrame | | CBaseMoveBehavior = CPathKeyFrame | ||
| | CBaseMultiplayerPlayer = CBasePlayer | |||
| | CBaseParticleEntity = CBaseEntity | | CBaseParticleEntity = CBaseEntity | ||
| | CBasePlasmaProjectile = CBaseParticleEntity | |||
| | CBasePlatTrain = CBaseToggle | | CBasePlatTrain = CBaseToggle | ||
| | CBasePlayer = CBaseCombatCharacter | | CBasePlayer = CBaseCombatCharacter | ||
| | CBasePortalCombatWeapon = CWeaponPortalBase | |||
| | CBaseProjectile = CBaseAnimating | |||
| | CBaseProp = CBaseAnimating | | CBaseProp = CBaseAnimating | ||
| | CBasePropDoor = CDynamicProp | |||
| | CBaseResourcePrecacher = IResourcePrecacher | |||
| | CBaseRifle = CTerrorGun | | CBaseRifle = CTerrorGun | ||
| | CBaseRopePhysics = CSimplePhysics | |||
| | CBaseSDKGrenade = CWeaponSDKBase | |||
| | CBaseServerVehicle = IServerVehicle | | CBaseServerVehicle = IServerVehicle | ||
| | CBaseShotgun = CTerrorGun | | CBaseShotgun = CTerrorGun | ||
| | CBaseSniperRifle = CTerrorGun | | CBaseSniperRifle = CTerrorGun | ||
| | CBaseSpriteProjectile = CSprite | |||
| | CBaseTFCombatWeapon = CBaseCombatWeapon | |||
| | CBaseTFPlayer = CBasePlayer <!--, public IScorer--> | |||
| | CBaseTeamObjectiveResource = CBaseEntity | | CBaseTeamObjectiveResource = CBaseEntity | ||
| | CBaseTerrorIssue = CBaseIssue | |||
| | CBaseToggle = CBaseEntity | | CBaseToggle = CBaseEntity | ||
| | CBaseTrigger = CBaseToggle | | CBaseTrigger = CBaseToggle | ||
| | CBaseUpgradeItem = CWeaponSpawn | |||
| | CBaseVPhysicsTrigger = CBaseEntity | | CBaseVPhysicsTrigger = CBaseEntity | ||
| | CBaseViewModel = CBaseAnimatingOverlay | | CBaseViewModel = CBaseAnimatingOverlay | ||
| | CBaseWeaponWorldModel = CBaseAnimatingOverlay | |||
| | CBazookaRocket = CDODBaseRocket | |||
| | CBeam = CBaseEntity | | CBeam = CBaseEntity | ||
| | CBeamSpotlight = CBaseEntity | | CBeamSpotlight = CBaseEntity | ||
| | CBlackHeadcrab = CBaseHeadcrab | |||
| | CBlendingCycler = CCycler | |||
| | CBlobElement = CBaseAnimating | |||
| | CBlood = CPointEntity | | CBlood = CPointEntity | ||
| | CBloodSplat = CPointEntity | | CBloodSplat = CPointEntity | ||
| | CBombDropSensor = CBaseEntity | |||
| | CBombSuppressor = CBaseEntity | |||
| | CBombTarget = CBaseTrigger | |||
| | CBoneFollower = CBaseEntity | | CBoneFollower = CBaseEntity | ||
| | CBonusDuckPickup = CHalloweenPickup | |||
| | CBonusRoundLogic = CBaseEntity | |||
| | CBoomerBlunderAwardTemplate = CAwardTemplate | | CBoomerBlunderAwardTemplate = CAwardTemplate | ||
| | CBoomerClaw = CClaw | | CBoomerClaw = CClaw | ||
| | CBoomerComboAwardTemplate = CAwardTemplate | | CBoomerComboAwardTemplate = CAwardTemplate | ||
| | CBossAlpha = NextBotCombatCharacter | |||
| | CBossBattleLogic = CPointEntity <!--, public CGameEventListener--> | |||
| | CBotDoorEnumerator = CPushAwayEnumerator | | CBotDoorEnumerator = CPushAwayEnumerator | ||
| | CBotNPC = NextBotCombatCharacter | |||
| | CBotNPCArcher = NextBotCombatCharacter | |||
| | CBotNPCDecoy = NextBotCombatCharacter | |||
| | CBotNPCMiniNuker = CBossAlpha | |||
| | CBotNPCMiniRockets = CBossAlpha | |||
| | CBotNPCMinion = NextBotCombatCharacter | |||
| | CBounceBomb = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics--> | |||
| | CBreakModelsPrecached = CAutoGameSystem | | CBreakModelsPrecached = CAutoGameSystem | ||
| | CBreakParser = IVPhysicsKeyHandler | |||
| | CBreakable = CBaseEntity | |||
| | CBreakableProp = CBaseProp | |||
| | CBreakableSurface = CBreakable | |||
| | CBroadcastRecipientFilter = CRecipientFilter | | CBroadcastRecipientFilter = CRecipientFilter | ||
| | CBubbling = CBaseEntity | | CBubbling = CBaseEntity | ||
| | CBugBaitSensor = CPointEntity | |||
| | CBulletsTraceFilter = CTraceFilterSimpleList | | CBulletsTraceFilter = CTraceFilterSimpleList | ||
| | CButtonTimed = CBaseButton | | CButtonTimed = CBaseButton | ||
| | CBuyZone = CBaseTrigger | |||
| | CC4 = CWeaponCSBase | |||
| | CCPTimerLogic = CPointEntity | |||
| | CCSBot = CBot< CCSPlayer > | |||
| | CCSGameMovement = CGameMovement | | CCSGameMovement = CGameMovement | ||
| | CCSGameRules = CTeamplayRules | | CCSGameRules = CTeamplayRules | ||
| | CCSGameRulesProxy = CGameRulesProxy | | CCSGameRulesProxy = CGameRulesProxy | ||
| | CCSHLTVDirector = CHLTVDirector | |||
| | CCSPlayer = CBaseMultiplayerPlayer | | CCSPlayer = CBaseMultiplayerPlayer | ||
| | CCSPlayerMove = CPlayerMove | |||
| | CCSPlayerResource = CPlayerResource | |||
| | CCSPropExplodingBarrel = CPhysicsProp | |||
| | CCSRagdoll = CBaseAnimatingOverlay | | CCSRagdoll = CBaseAnimatingOverlay | ||
| | CCSTeam = CTeam | | CCSTeam = CTeam | ||
| | CCSWeaponInfo = FileWeaponInfo_t | |||
| | CCaptureFlag = CTFItem <!--, public ICaptureFlagAutoList--> | |||
| | CCaptureFlagReturnIcon = CBaseAnimating | |||
| | CCaptureZone = CCaptureZoneShim <!--, public ICaptureZoneAutoList--> | |||
| | CCarGlassProp = CDynamicProp | |||
| | CCarProp = CPhysicsProp | |||
| | CCarriedProp = CBaseBackpackItem | | CCarriedProp = CBaseBackpackItem | ||
| | CCarriedPropWeapon = CCarriedProp | | CCarriedPropWeapon = CCarriedProp | ||
| | CCascadeLight = CBaseEntity | |||
| | CCeilingTurret = CBaseTurret | |||
| | CChainsaw = CTerrorWeapon | |||
| | CChangeAllTalkIssue = CBaseTerrorIssue | | CChangeAllTalkIssue = CBaseTerrorIssue | ||
| | CChangeChapterIssue = CBaseTerrorIssue | | CChangeChapterIssue = CBaseTerrorIssue | ||
| | CChangeClassZone = CBaseTrigger | |||
| | CChangeDifficultyIssue = CBaseTerrorIssue | | CChangeDifficultyIssue = CBaseTerrorIssue | ||
| | CChangeLevel = CBaseTrigger | | CChangeLevel = CBaseTrigger | ||
| | CChangeMapLaterIssue = CBaseIssue | |||
| | CChangeMapNowIssue = CBaseIssue | |||
| | CChangeMissionIssue = CBaseTerrorIssue | | CChangeMissionIssue = CBaseTerrorIssue | ||
| | CCharge = CBaseAbility | | CCharge = CBaseAbility | ||
| Line 81: | Line 533: | ||
| | CCheckClient = CAutoGameSystem | | CCheckClient = CAutoGameSystem | ||
| | CCheckpointCompleteAwardTemplate = CAwardTemplate | | CCheckpointCompleteAwardTemplate = CAwardTemplate | ||
| | CChicken = CDynamicProp <!--, public CGameEventListener, public CImprovLocomotor--> | |||
| | CChildOperatorDefinition = IParticleOperatorDefinition | |||
| | CChoreoEvent = ICurveDataAccessor | |||
| | CChoreoScene = ICurveDataAccessor | |||
| | CChoreoStringPool = IChoreoStringPool | |||
| | CCitadelEnergyCore = CBaseEntity | |||
| | CCitizenResponseSystem = CBaseEntity | |||
| | CClassPtrSaveRestoreOps = CDefSaveRestoreOps | | CClassPtrSaveRestoreOps = CDefSaveRestoreOps | ||
| | CClaw = CTerrorWeapon | |||
| | CClawHitAwardTemplate = CAwardTemplate | | CClawHitAwardTemplate = CAwardTemplate | ||
| | CCleanupDefaultRelationShips = CAutoGameSystem | | CCleanupDefaultRelationShips = CAutoGameSystem | ||
| | CClientPath = CBaseEntity | | CClientPath = CBaseEntity | ||
| | CColaBottles = CCarriedPropWeapon | | CColaBottles = CCarriedPropWeapon | ||
| | CCollisionEvent = IPhysicsCollisionEvent <!--, public IPhysicsCollisionSolver, public IPhysicsObjectEvent--> | |||
| | CCollisionProperty = ICollideable | |||
| | CColorCorrection = CBaseEntity | | CColorCorrection = CBaseEntity | ||
| | CColorCorrectionSystem = CAutoGameSystem | |||
| | CColorCorrectionVolume = CBaseTrigger | | CColorCorrectionVolume = CBaseTrigger | ||
| | CCombatCharVisCache = CAutoGameSystemPerFrame | | CCombatCharVisCache = CAutoGameSystemPerFrame | ||
| | CCombineDropshipContainer = CPhysicsProp | |||
| | CCommandPoint = CPointEntity | |||
| | CCommentaryAuto = CBaseEntity | | CCommentaryAuto = CBaseEntity | ||
| | CCommentaryDummy = CBaseCombatCharacter | | CCommentaryDummy = CBaseCombatCharacter | ||
| Line 95: | Line 560: | ||
| | CCommentaryZombieSpawner = CPointEntity | | CCommentaryZombieSpawner = CPointEntity | ||
| | CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CCompetitiveLogic = CPointEntity | |||
| | CConceptHistoriesDataOps = CDefSaveRestoreOps | | CConceptHistoriesDataOps = CDefSaveRestoreOps | ||
| | CConcussiveBlast = CBaseEntity | |||
| | CConstantForceController = IMotionEvent | |||
| | CConstraintAnchor = CPointEntity | | CConstraintAnchor = CPointEntity | ||
| | CControlPoint = CBaseAnimating | |||
| | CControlPointMaster = CBaseEntity | |||
| | CControlZone = CBaseEntity | |||
| | CCoopBonusCoin = CDynamicProp | |||
| | CCopyRecipientFilter = IRecipientFilter | |||
| | CCorpse = CBaseAnimating | |||
| | CCraneTip = CBaseAnimating | |||
| | CCredits = CPointEntity | |||
| | CCrossbowAmmo = CHL1Item | |||
| | CCrossbowBolt = CBaseCombatCharacter | |||
| | CCubeRotationController = CPointEntity <!--, public IMotionEvent--> | |||
| | CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList--> | |||
| | CCurrencyPackCustom = CCurrencyPack | |||
| | CCurrencyPackMedium = CCurrencyPack | |||
| | CCurrencyPackSmall = CCurrencyPack | |||
| | CCycler = CAI_BaseNPC | |||
| | CCycler_TF2Commando = CCycler | |||
| | CDEagle = CWeaponCSBase | |||
| | CDODBaseBombWeapon = CWeaponDODBase | |||
| | CDODBaseRocket = CBaseAnimating | |||
| | CDODBaseRocketWeapon = CWeaponDODBase | |||
| | CDODBombDispenser = CBaseTrigger | |||
| | CDODBombDispenserMapIcon = CBaseEntity | |||
| | CDODBombTarget = CBaseAnimating | |||
| | CDODCustomScoring = CBaseEntity <!--, public CGameEventListener--> | |||
| | CDODDetect = CBaseEntity | |||
| | CDODGameRulesProxy = CGameRulesProxy | |||
| | CDODHandGrenade = CDODBaseGrenade | |||
| | CDODLocation = CBaseEntity | |||
| | CDODObjectiveResource = CBaseEntity | |||
| | CDODPlayer = CBaseMultiplayerPlayer | |||
| | CDODPlayerResource = CPlayerResource | |||
| | CDODRagdoll = CBaseAnimatingOverlay | |||
| | CDODRifleGrenadeGER = CDODBaseGrenade | |||
| | CDODRifleGrenadeUS = CDODBaseGrenade | |||
| | CDODRoundTimer = CBaseEntity | |||
| | CDODSmokeGrenade = CDODBaseGrenade | |||
| | CDODSmokeGrenadeGER = CDODSmokeGrenade | |||
| | CDODSmokeGrenadeUS = CDODSmokeGrenade | |||
| | CDODStickGrenade = CDODBaseGrenade | |||
| | CDODTeam = CTeam | |||
| | CDODTeam_Allies = CDODTeam | |||
| | CDODTeam_Axis = CDODTeam | |||
| | CDODViewModel = CBaseViewModel | |||
| | CDamageCutoutManager = CAutoGameSystem | | CDamageCutoutManager = CAutoGameSystem | ||
| | CDarkMissionAwardTemplate = CAwardTemplate | | CDarkMissionAwardTemplate = CAwardTemplate | ||
| Line 103: | Line 615: | ||
| | CDebugHistory = CBaseEntity | | CDebugHistory = CBaseEntity | ||
| | CDecal = CPointEntity | | CDecal = CPointEntity | ||
| | CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem--> | |||
| | CDecoyGrenade = CBaseCSGrenade | |||
| | CDecoyProjectile = CBaseCSGrenadeProjectile | |||
| | CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler | |||
| | CDefSaveRestoreOps = ISaveRestoreOps | |||
| | CDefaultAccessor = IConCommandBaseAccessor | |||
| | CDefaultParticleSystemQuery = CBaseAppSystem | | CDefaultParticleSystemQuery = CBaseAppSystem | ||
| | CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics | |||
| | CDefaultResponseSystem = CResponseSystem <!--, public CAutoGameSystem--> | |||
| | CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CDetailBlocker = CServerOnlyEntity | | CDetailBlocker = CServerOnlyEntity | ||
| | CDevShotSystem = CAutoGameSystemPerFrame | | CDevShotSystem = CAutoGameSystemPerFrame | ||
| | CDinosaurSignal = CBaseEntity | |||
| | CDirector = CGameEventListener | |||
| | CDirectorComponent = CMemZeroOnNew | |||
| | CDirectorItemManager = CDirectorComponent | | CDirectorItemManager = CDirectorComponent | ||
| | CDirectorMusicBanks = CDirectorComponent | | CDirectorMusicBanks = CDirectorComponent | ||
| | CDirectorSessionManager = CDirectorComponent | | CDirectorSessionManager = CDirectorComponent | ||
| | CDirectorVersusMode = CDirectorComponent | | CDirectorVersusMode = CDirectorComponent | ||
| | CDirtySpatialPartitionEntityList = CAutoGameSystem <!--, public IPartitionQueryCallback--> | |||
| | CDispenserTouchTrigger = CBaseTrigger | |||
| | CDoomsdayAwardTemplate = CAwardTemplate | | CDoomsdayAwardTemplate = CAwardTemplate | ||
| | CDynamicLight = CBaseEntity | | CDynamicLight = CBaseEntity | ||
| | CDynamicProp = CBreakableProp | | CDynamicProp = CBreakableProp | ||
| | CEarlyMourningAwardTemplate = CAwardTemplate | | CEarlyMourningAwardTemplate = CAwardTemplate | ||
| | CEconWearable = CEconEntity | |||
| | CEffectsServer = IEffects | | CEffectsServer = IEffects | ||
| | CEgonAmmo = CHL1Item | |||
| | CEmbers = CBaseEntity | | CEmbers = CBaseEntity | ||
| | CEmptyConVar = ConVar | |||
| | CEnableMotionFixup = CBaseEntity | | CEnableMotionFixup = CBaseEntity | ||
| | CEnergyBallLauncher = CPointCombineBallLauncher | |||
| | CEntFireAutoCompletionFunctor = ICommandCallback <!--, public ICommandCompletionCallback--> | |||
| | CEntityBird = CBaseAnimating | |||
| | CEntityBlocker = CBaseEntity | | CEntityBlocker = CBaseEntity | ||
| | CEntityBurnEffect = CBaseEntity | |||
| | CEntityDissolve = CBaseEntity | | CEntityDissolve = CBaseEntity | ||
| | CEntityFactoryDictionary = IEntityFactoryDictionary | |||
| | CEntityFlame = CBaseEntity | | CEntityFlame = CBaseEntity | ||
| | CEntityFreezing = CBaseEntity | |||
| | CEntityListSystem = CAutoGameSystemPerFrame | | CEntityListSystem = CAutoGameSystemPerFrame | ||
| | CEntityParticleTrail = CBaseParticleEntity | | CEntityParticleTrail = CBaseParticleEntity | ||
| | CEntitySaveRestoreBlockHandler = ISaveRestoreBlockHandler | |||
| | CEntitySaveUtils = IEntitySaveUtils | |||
| | CEntitySpawnManager = CLogicalEntity | |||
| | CEntitySpawnPoint = CServerOnlyPointEntity <!--, public IEntityListener--> | |||
| | CEntityTouchManager = IEntityListener | |||
| | CEnvAR2Explosion = CPointEntity | |||
| | CEnvAirStrikeIndoorEffect = CBaseAnimating | | CEnvAirStrikeIndoorEffect = CBaseAnimating | ||
| | CEnvAirStrikeOutdoorEffect = CBaseAnimating | | CEnvAirStrikeOutdoorEffect = CBaseAnimating | ||
| | CEnvAmbientLight = CSpatialEntity | |||
| | CEnvBeam = CBeam | | CEnvBeam = CBeam | ||
| | CEnvBeverage = CBaseEntity | | CEnvBeverage = CBaseEntity | ||
| Line 141: | Line 682: | ||
| | CEnvGlobal = CLogicalEntity | | CEnvGlobal = CLogicalEntity | ||
| | CEnvGunfire = CPointEntity | | CEnvGunfire = CPointEntity | ||
| | CEnvHeadcrabCanister = CBaseAnimating | |||
| | CEnvHudHint = CPointEntity | | CEnvHudHint = CPointEntity | ||
| | CEnvInstructorHint = CPointEntity | | CEnvInstructorHint = CPointEntity | ||
| | CEnvLaser = CBeam | | CEnvLaser = CBeam | ||
| | CEnvLaserDesignation = CBaseAnimating | |||
| | CEnvLight = CLight | | CEnvLight = CLight | ||
| | CEnvMeteor = CBaseAnimating | |||
| | CEnvMeteorSpawner = CBaseEntity | |||
| | CEnvMeteorTarget = CBaseEntity | |||
| | CEnvMicrophone = CPointEntity | | CEnvMicrophone = CPointEntity | ||
| | CEnvMuzzleFlash = CPointEntity | | CEnvMuzzleFlash = CPointEntity | ||
| Line 150: | Line 696: | ||
| | CEnvPhysicsBlocker = CBaseEntity | | CEnvPhysicsBlocker = CBaseEntity | ||
| | CEnvPlayerSurfaceTrigger = CPointEntity | | CEnvPlayerSurfaceTrigger = CPointEntity | ||
| | CEnvPortalPathTrack = CPathTrack | |||
| | CEnvProjectedTexture = CPointEntity | | CEnvProjectedTexture = CPointEntity | ||
| | CEnvQuadraticBeam = CPointEntity | | CEnvQuadraticBeam = CPointEntity | ||
| Line 157: | Line 704: | ||
| | CEnvShake = CPointEntity | | CEnvShake = CPointEntity | ||
| | CEnvShooter = CGibShooter | | CEnvShooter = CGibShooter | ||
| | CEnvSlomo = CPointEntity | |||
| | CEnvSoundscape = CServerOnlyEntity | | CEnvSoundscape = CServerOnlyEntity | ||
| | CEnvSoundscapeProxy = CEnvSoundscape | | CEnvSoundscapeProxy = CEnvSoundscape | ||
| Line 162: | Line 710: | ||
| | CEnvSpark = CPointEntity | | CEnvSpark = CPointEntity | ||
| | CEnvSplash = CPointEntity | | CEnvSplash = CPointEntity | ||
| | CEnvStarfield = CBaseEntity | |||
| | CEnvTilt = CPointEntity | | CEnvTilt = CPointEntity | ||
| | CEnvTonemapController = CPointEntity | | CEnvTonemapController = CPointEntity | ||
| Line 170: | Line 719: | ||
| | CEnvZoom = CPointEntity | | CEnvZoom = CPointEntity | ||
| | CEnv_Blocker = CBaseEntity | | CEnv_Blocker = CBaseEntity | ||
| | CEnv_FallingRocks = CPointEntity | |||
| | CEnv_Lightrail_Endpoint = CBaseEntity | |||
| | CEnv_Sprite_ASW_Fade = CSprite | |||
| | CEscapeRoute = CBaseEntity | | CEscapeRoute = CBaseEntity | ||
| | CEventLog = CGameEventListener | |||
| | CEventQueueSaveLoadProxy = CLogicalEntity | | CEventQueueSaveLoadProxy = CLogicalEntity | ||
| | CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CEventsSaveDataOps = ISaveRestoreOps | |||
| | CEveryoneExceptUserFilter = CRecipientFilter | | CEveryoneExceptUserFilter = CRecipientFilter | ||
| | CExplosionAwardTemplate = CAwardTemplate | | CExplosionAwardTemplate = CAwardTemplate | ||
| | CExtinguisherCharger = CBaseToggle | |||
| | CExtinguisherJet = CBaseEntity | |||
| | CExtraMapEntity_Carrier = CExtraMapEntity | |||
| | CExtraMapEntity_Rocket = CExtraMapEntity | |||
| | CExtraMapEntity_Saucer = CExtraMapEntity | |||
| | CExtraMapEntity_Sign = CExtraMapEntity | |||
| | CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList--> | |||
| | CFEPlayerDecal = CBaseEntity | |||
| | CFailableAchievement = CBaseAchievement | |||
| | CFallCauserAwardTemplate = CAwardTemplate | | CFallCauserAwardTemplate = CAwardTemplate | ||
| | CFallingRock = CBaseAnimating | |||
| | CFastHeadcrab = CBaseHeadcrab | |||
| | CFastZombie = CNPC_BaseZombie | |||
| | CFilterClass = CBaseFilter | | CFilterClass = CBaseFilter | ||
| | CFilterCombineBall = CBaseFilter | |||
| | CFilterContext = CBaseFilter | | CFilterContext = CBaseFilter | ||
| | CFilterEnemy = CBaseFilter | | CFilterEnemy = CBaseFilter | ||
| Line 183: | Line 750: | ||
| | CFilterMultiple = CBaseFilter | | CFilterMultiple = CBaseFilter | ||
| | CFilterName = CBaseFilter | | CFilterName = CBaseFilter | ||
| | CFilterPlayerHeld = CBaseFilter | |||
| | CFilterSize = CBaseFilter | |||
| | CFilterTFBotHasTag = CBaseFilter | |||
| | CFilterTFCanCap = CBaseFilter | |||
| | CFilterTFClass = CBaseFilter | |||
| | CFilterTFCondition = CBaseFilter | |||
| | CFilterTFTeam = CBaseFilter | |||
| | CFilterTFWearingItem = CBaseFilter | |||
| | CFinaleTrigger = CBreakableProp | | CFinaleTrigger = CBreakableProp | ||
| | CFire = CBaseEntity | | CFire = CBaseEntity | ||
| | CFireCrackerBlast = CInferno | | CFireCrackerBlast = CInferno | ||
| | CFireSmoke = CBaseFire | | CFireSmoke = CBaseFire | ||
| | CFireSphere = IPartitionEnumerator | |||
| | CFireTrail = CBaseParticleEntity | | CFireTrail = CBaseParticleEntity | ||
| | CFireworkCrate = CCarriedProp | | CFireworkCrate = CCarriedProp | ||
| | CFirstAidKit = CBaseBackpackItem | | CFirstAidKit = CBaseBackpackItem | ||
| | CFish = CBaseAnimating | | CFish = CBaseAnimating | ||
| | CFishPool = CBaseEntity | |||
| | CFlagDetectionZone = CBaseTrigger <!--, public IFlagDetectionZoneAutoList--> | |||
| | CFlaggedEntitiesEnum = IPartitionEnumerator | |||
| | CFlare = CBaseCombatCharacter | |||
| | CFlaregun = CBaseHLCombatWeapon | |||
| | CFlashbang = CBaseCSGrenade | |||
| | CFlashbangProjectile = CBaseCSGrenadeProjectile | |||
| | CFleshEffectTarget = CPointEntity | |||
| | CFlexCycler = CBaseFlex | | CFlexCycler = CBaseFlex | ||
| | CFlexExpresser = CFlexExpresserShim | |||
| | CFlexExpresserShim = CFlexCycler | | CFlexExpresserShim = CFlexCycler | ||
| | CFlextalkActor = CGenericActor | |||
| | CFogController = CBaseEntity | | CFogController = CBaseEntity | ||
| | CFogSystem = CAutoGameSystem | |||
| | CFogTrigger = CBaseTrigger | | CFogTrigger = CBaseTrigger | ||
| | CFogVolume = CServerOnlyEntity | | CFogVolume = CServerOnlyEntity | ||
| | CFootstepControl = CBaseTrigger | |||
| | CForgetfulAwardTemplate = CAwardTemplate | | CForgetfulAwardTemplate = CAwardTemplate | ||
| | CFourWheelServerVehicle = CBaseServerVehicle | | CFourWheelServerVehicle = CBaseServerVehicle | ||
| | CFrictionModifier = CBaseTrigger | |||
| | CFriendlyFireAwardTemplate = CAwardTemplate | | CFriendlyFireAwardTemplate = CAwardTemplate | ||
| | CFuelBarrelPiece = CPhysicsProp | |||
| | CFuelBarrelProp = CPhysicsProp | |||
| | CFuncAreaPortalBase = CBaseEntity | | CFuncAreaPortalBase = CBaseEntity | ||
| | CFuncAreaPortalWindow = CFuncAreaPortalBase | | CFuncAreaPortalWindow = CFuncAreaPortalBase | ||
| | CFuncBlockDMSpawns = CFuncBrush | |||
| | CFuncBrush = CBaseEntity | | CFuncBrush = CBaseEntity | ||
| | CFuncBulletShield = CFuncBrush | |||
| | CFuncCombineBallSpawner = CBaseEntity | |||
| | CFuncConstructionYard = CBaseEntity | |||
| | CFuncConveyor = CFuncWall | | CFuncConveyor = CFuncWall | ||
| | CFuncElevator = CBaseToggle | | CFuncElevator = CBaseToggle | ||
| | CFuncExtinguisher = CBaseTrigger | | CFuncExtinguisher = CBaseTrigger | ||
| | CFuncFireExtinguisher = CBaseTrigger | |||
| | CFuncFlagAlertZone = CBaseTrigger | |||
| | CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList--> | |||
| | CFuncIllusionary = CBaseEntity | | CFuncIllusionary = CBaseEntity | ||
| | CFuncInstanceIoProxy = CBaseEntity | |||
| | CFuncLadder = CBaseEntity | | CFuncLadder = CBaseEntity | ||
| | CFuncLadderEndPoint = CBaseEntity | | CFuncLadderEndPoint = CBaseEntity | ||
| | CFuncMassTeleport = CBaseEntity | |||
| | CFuncMonitor = CFuncBrush | |||
| | CFuncMortarField = CBaseToggle | |||
| | CFuncMoveLinear = CBaseToggle | | CFuncMoveLinear = CBaseToggle | ||
| | CFuncNavAttributeRegion = CBaseEntity | | CFuncNavAttributeRegion = CBaseEntity | ||
| | CFuncNavAvoid = CFuncNavCost | |||
| | CFuncNavBlocker = CBaseEntity | | CFuncNavBlocker = CBaseEntity | ||
| | CFuncNavConnectionBlocker = CBaseEntity | | CFuncNavConnectionBlocker = CBaseEntity | ||
| | CFuncNavCost = CBaseEntity | |||
| | CFuncNavObstruction = CBaseEntity <!--, public INavAvoidanceObstacle--> | |||
| | CFuncNavPrefer = CFuncNavCost | |||
| | CFuncNavPrerequisite = CBaseTrigger <!--, public IFuncNavPrerequisiteAutoList--> | |||
| | CFuncNavStairsToggle = CBaseEntity | |||
| | CFuncNewTeamWall = CFuncBrush | |||
| | CFuncNoBuild = CBaseEntity | |||
| | CFuncNoPortalVolume = CBaseEntity | |||
| | CFuncOccluder = CBaseEntity | | CFuncOccluder = CBaseEntity | ||
| | CFuncPasstimeGoal = CFuncPasstimeGoalShim <!--, public TAutoList< CFuncPasstimeGoal >--> | |||
| | CFuncPasstimeGoalieZone = CBaseTrigger <!--, public IFuncPasstimeGoalieZoneAutoList--> | |||
| | CFuncPasstimeNoBallZone = CBaseTrigger <!--, public IFuncPasstimeNoBallZoneAutoList--> | |||
| | CFuncPlat = CBasePlatTrain | | CFuncPlat = CBasePlatTrain | ||
| | CFuncPlatRot = CFuncPlat | | CFuncPlatRot = CFuncPlat | ||
| | CFuncPlayerGhostInfectedClip = CFuncBrush | | CFuncPlayerGhostInfectedClip = CFuncBrush | ||
| | CFuncPlayerInfectedClip = CFuncBrush | | CFuncPlayerInfectedClip = CFuncBrush | ||
| | CFuncPortalBumper = CBaseEntity | |||
| | CFuncPortalDetector = CBaseEntity | |||
| | CFuncPortalOrientation = CBaseEntity | |||
| | CFuncRagdollFader = CBaseEntity | | CFuncRagdollFader = CBaseEntity | ||
| | CFuncReflectiveGlass = CFuncBrush | | CFuncReflectiveGlass = CFuncBrush | ||
| | CFuncRespawnFlagZone = CBaseTrigger | |||
| | CFuncRespawnRoom = CFuncRespawnRoomShim <!--, public IFuncRespawnRoomAutoList--> | |||
| | CFuncRespawnRoomVisualizer = CFuncBrush <!--, public IFuncRespawnRoomVisualizerAutoList--> | |||
| | CFuncRotating = CBaseEntity | | CFuncRotating = CBaseEntity | ||
| | CFuncSimpleLadder = CBaseEntity | | CFuncSimpleLadder = CBaseEntity | ||
| | CFuncSmokeVolume = CBaseParticleEntity | | CFuncSmokeVolume = CBaseParticleEntity | ||
| | CFuncSpawnVolume = CBaseEntity | |||
| | CFuncSuggestedBuild = CBaseTrigger | |||
| | CFuncTankAPCRocket = CFuncTank | |||
| | CFuncTankAirboatGun = CFuncTank | |||
| | CFuncTankCombineCannon = CFuncTankGun | |||
| | CFuncTankGun = CFuncTank | |||
| | CFuncTankLaser = CFuncTank | |||
| | CFuncTankMortar = CFuncTank | |||
| | CFuncTankPhysCannister = CFuncTank | |||
| | CFuncTankPulseLaser = CFuncTankGun | |||
| | CFuncTankRocket = CFuncTank | |||
| | CFuncTankTrain = CFuncTrackTrain | | CFuncTankTrain = CFuncTrackTrain | ||
| | CFuncTeamWall = CBaseEntity | |||
| | CFuncTimescale = CBaseEntity | | CFuncTimescale = CBaseEntity | ||
| | CFuncTrackAuto = CFuncTrackChange | | CFuncTrackAuto = CFuncTrackChange | ||
| Line 233: | Line 865: | ||
| | CFuncWall = CBaseEntity | | CFuncWall = CBaseEntity | ||
| | CFuncWallToggle = CFuncWall | | CFuncWallToggle = CFuncWall | ||
| | CFunc_ASW_Fade = CFuncBrush | |||
| | CFunc_Dust = CBaseEntity | | CFunc_Dust = CBaseEntity | ||
| | CFunc_DustCloud = CFunc_Dust | | CFunc_DustCloud = CFunc_Dust | ||
| | CFunc_DustMotes = CFunc_Dust | | CFunc_DustMotes = CFunc_Dust | ||
| | CFunc_LOD = CBaseEntity | | CFunc_LOD = CBaseEntity | ||
| | CFunc_LiquidPortal = CBaseEntity | |||
| | CFunctor = IRefCounted | |||
| | CFunctorJob = CJob | | CFunctorJob = CJob | ||
| | CGameCoopMissionManager = CRulePointEntity | |||
| | CGameDLL_ConVarAccessor = IConCommandBaseAccessor | |||
| | CGameEnd = CRulePointEntity | | CGameEnd = CRulePointEntity | ||
| | CGameEventListener = IGameEventListener2 | |||
| | CGameGibManager = CBaseEntity | | CGameGibManager = CBaseEntity | ||
| | CGameMessageEntity = CLogicalEntity | |||
| | CGameMoney = CRulePointEntity | |||
| | CGameMovement = IGameMovement | |||
| | CGamePlayerEquip = CRulePointEntity | | CGamePlayerEquip = CRulePointEntity | ||
| | CGamePlayerHurt = CRulePointEntity | |||
| | CGamePlayerTeam = CRulePointEntity | | CGamePlayerTeam = CRulePointEntity | ||
| | CGamePlayerZone = CRuleBrushEntity | | CGamePlayerZone = CRuleBrushEntity | ||
| | CGameRoundEnd = CRulePointEntity  <!--, public CGameEventListener--> | |||
| | CGameRules = CMemZeroOnNew | |||
| | CGameRulesProxy = CBaseEntity | | CGameRulesProxy = CBaseEntity | ||
| | CGameScore = CRulePointEntity | | CGameScore = CRulePointEntity | ||
| | CGameStringPool = CBaseGameSystem | |||
| | CGameTeamSet = CRulePointEntity | |||
| | CGameText = CRulePointEntity | | CGameText = CRulePointEntity | ||
| | CGameTimescale = CAutoGameSystemPerFrame | | CGameTimescale = CAutoGameSystemPerFrame | ||
| Line 250: | Line 896: | ||
| | CGameWeaponManager = CBaseEntity | | CGameWeaponManager = CBaseEntity | ||
| | CGasCan = CCarriedPropWeapon | | CGasCan = CCarriedPropWeapon | ||
| | CGasolineBlob = CBaseEntity | |||
| | CGaussAmmo = CHL1Item | |||
| | CGenericActor = CAI_BaseActor | |||
| | CGenericCycler = CCycler | |||
| | CGenericFlexCycler = CFlexCycler | | CGenericFlexCycler = CFlexCycler | ||
| | CGenericNPC = CAI_BaseNPC | |||
| | CGhost = NextBotCombatCharacter | |||
| | CGib = CBaseAnimating | |||
| | CGibShooter = CBaseEntity | | CGibShooter = CBaseEntity | ||
| | CGlobalEntityList = CBaseEntityList | |||
| | CGlobalLight = CBaseEntity | |||
| | CGlobalState = CAutoGameSystem | | CGlobalState = CAutoGameSystem | ||
| | CGlockAmmo = CHL1Item | |||
| | CGnome = CCarriedProp | | CGnome = CCarriedProp | ||
| | CGoodTeammateAwardTemplate = CAwardTemplate | | CGoodTeammateAwardTemplate = CAwardTemplate | ||
| | CGotchaAwardTemplate = CAwardTemplate | | CGotchaAwardTemplate = CAwardTemplate | ||
| | CGrabController = IMotionEvent | |||
| | CGravityPellet = CBaseAnimating | |||
| | CGravityVortexController = CBaseEntity | |||
| | CGreedAwardTemplate = CAwardTemplate | | CGreedAwardTemplate = CAwardTemplate | ||
| | CGrenadeAR2 = CBaseGrenade | |||
| | CGrenadeAntiPersonnel = CBaseEMPableGrenade | |||
| | CGrenadeBeam = CBaseGrenade | |||
| | CGrenadeBeamChaser = CBaseAnimating | |||
| | CGrenadeBlunderAwardTemplate = CAwardTemplate | | CGrenadeBlunderAwardTemplate = CAwardTemplate | ||
| | CGrenadeBottle = CGrenade_Brickbat | |||
| | CGrenadeBugBait = CBaseGrenade | |||
| | CGrenadeEMP = CBaseEMPableGrenade | |||
| | CGrenadeEnergy = CBaseGrenade | |||
| | CGrenadeExpertAwardTemplate = CAwardTemplate | | CGrenadeExpertAwardTemplate = CAwardTemplate | ||
| | CGrenadeFrag = CBaseGrenade | |||
| | CGrenadeHelicopter = CBaseGrenade | |||
| | CGrenadeHomer = CBaseGrenade | |||
| | CGrenadeHopwire = CBaseGrenade | |||
| | CGrenadeLauncher = CTerrorGun | | CGrenadeLauncher = CTerrorGun | ||
| | CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile | | CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile | ||
| | CGrenadeMP5 = CHL1BaseGrenade | |||
| | CGrenadeObjectSapper = CBaseGrenade | |||
| | CGrenadePack = CTFPowerup | |||
| | CGrenadePathfollower = CBaseGrenade | |||
| | CGrenadeProjectile = CBaseGrenadeProjectile | |||
| | CGrenadeRockBB = CGrenade_Brickbat | |||
| | CGrenadeRocket = CBaseAnimating | |||
| | CGrenadeSpit = CBaseGrenade | |||
| | CGrenadeStickyBomb = CBaseGrenade | |||
| | CGrenadeTrail = CBaseParticleEntity | |||
| | CGrenade_Brickbat = CBaseGrenade | |||
| | CGrenade_Molotov = CBaseGrenade | |||
| | CGrenadierAwardTemplate = CAwardTemplate | | CGrenadierAwardTemplate = CAwardTemplate | ||
| | CGrubNugget = CItem | |||
| | CGunTarget = CBaseToggle | | CGunTarget = CBaseToggle | ||
| | CHEGrenade = CBaseCSGrenade | |||
| | CHEGrenadeProjectile = CBaseCSGrenadeProjectile | |||
| | CHL1Gib = CBaseEntity | |||
| | CHL1Item = CItem | |||
| | CHL1MPGameRulesProxy = CGameRulesProxy | |||
| | CHL1MPRagdoll = CBaseAnimatingOverlay | |||
| | CHL1MP_Player = CHL1_Player | |||
| | CHL1_Player = CBasePlayer | |||
| | CHL2MPGameRulesProxy = CGameRulesProxy | |||
| | CHL2MPRagdoll = CBaseAnimatingOverlay | |||
| | CHL2MP_Player = CHL2_Player | |||
| | CHL2NetworkBuildHelper = CAI_NetworkBuildHelper | |||
| | CHL2_Player = CBasePlayer | |||
| | CHLTVDirector = CGameEventListener | |||
| | CHalfLife2Proxy = CGameRulesProxy | |||
| | CHalfLife2SurvivalProxy = CGameRulesProxy | |||
| | CHalloweenGiftPickup = CHalloweenPickup | |||
| | CHalloweenGiftSpawnLocation = CBaseEntity <!--, public IHalloweenGiftSpawnAutoList--> | |||
| | CHalloweenSoulPack = CBaseEntity | |||
| | CHandGrenade = CHL1BaseGrenade | |||
| | CHandleDummy = CBaseEntity | | CHandleDummy = CBaseEntity | ||
| | CHandleTest = CBaseEntity | | CHandleTest = CBaseEntity | ||
| | CHangRope = CRopePhysics | | CHangRope = CRopePhysics<512> | ||
| | CHarpoon = CBaseAnimating | |||
| | CHeadcrab = CBaseHeadcrab | |||
| | CHeadhunterAwardTemplate = CAwardTemplate | | CHeadhunterAwardTemplate = CAwardTemplate | ||
| | CHeadlessHatman = CHalloweenBaseBoss | |||
| | CHealthAmmoKit = CHealthKit | |||
| | CHealthKit = CItem | |||
| | CHealthKitMedium = CHealthKit | |||
| | CHealthKitSmall = CHealthKit | |||
| | CHealthVial = CItem | |||
| | CHelicopterChunk = CBaseAnimating | |||
| | CHelpingHandAwardTemplate = CAwardTemplate | | CHelpingHandAwardTemplate = CAwardTemplate | ||
| | CHeroAwardTemplate = CAwardTemplate | | CHeroAwardTemplate = CAwardTemplate | ||
| | CHightower_TeleportVortex = CTeleportVortex | |||
| | CHinderingEscapeAwardTemplate = CAwardTemplate | | CHinderingEscapeAwardTemplate = CAwardTemplate | ||
| | CHitAndRunAwardTemplate = CAwardTemplate | | CHitAndRunAwardTemplate = CAwardTemplate | ||
| | CHitEverybodyAwardTemplate = CAwardTemplate | | CHitEverybodyAwardTemplate = CAwardTemplate | ||
| | CHLMachineGun = CBaseHLCombatWeapon | |||
| | CHLSelectFireMachineGun = CHLMachineGun | |||
| | CHolidayGift = CItem | |||
| | CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers--> | |||
| | CHostageCarriableProp = CBaseAnimating | |||
| | CHostageRescueZone = CBaseTrigger | |||
| | CHulkPhysicsAwardTemplate = CAwardTemplate | | CHulkPhysicsAwardTemplate = CAwardTemplate | ||
| | CHulkPunchAwardTemplate = CAwardTemplate | | CHulkPunchAwardTemplate = CAwardTemplate | ||
| Line 278: | Line 998: | ||
| | CHulkSlayerAwardTemplate = CAwardTemplate | | CHulkSlayerAwardTemplate = CAwardTemplate | ||
| | CHunterClaw = CClaw | | CHunterClaw = CClaw | ||
| | CHunterFlechette = CPhysicsProp <!--, public IParentPropInteraction--> | |||
| | CHunterMaker = CTemplateNPCMaker | |||
| | CHurdleAwardTemplate = CAwardTemplate | | CHurdleAwardTemplate = CAwardTemplate | ||
| | CHybridMap_CTF_CP = CPointEntity | |||
| | CHydraImpale = CBaseAnimating | |||
| | CIKSaveRestoreOps = CClassPtrSaveRestoreOps | | CIKSaveRestoreOps = CClassPtrSaveRestoreOps | ||
| | CIncendiaryGrenade = CMolotovGrenade | |||
| | CInfectedZooMaker = CPointEntity | | CInfectedZooMaker = CPointEntity | ||
| | CInfectedZooPuppet = Infected | | CInfectedZooPuppet = Infected | ||
| | CInferno = CBaseEntity | | CInferno = CBaseEntity | ||
| | CInfoAPCMissileHint = CBaseEntity | |||
| | CInfoAct = CBaseEntity | |||
| | CInfoAddResources = CBaseEntity | |||
| | CInfoBM = CPointEntity | |||
| | CInfoBuildPoint = CBaseEntity <!--, public IHasBuildPoints--> | |||
| | CInfoCameraLink = CLogicalEntity | |||
| | CInfoCustomTechnology = CPointEntity | |||
| | CInfoDarknessLightSource = CBaseEntity | |||
| | CInfoDirector = CPointEntity | | CInfoDirector = CPointEntity | ||
| | CInfoElevatorFloor = CPointEntity | | CInfoElevatorFloor = CPointEntity | ||
| Line 288: | Line 1,021: | ||
| | CInfoGameMode = CBaseEntity | | CInfoGameMode = CBaseEntity | ||
| | CInfoGoalInfectedChase = CPointEntity | | CInfoGoalInfectedChase = CPointEntity | ||
| | CInfoInputPlaySound = CBaseEntity | |||
| | CInfoInputResetBanks = CBaseEntity | |||
| | CInfoInputResetObjects = CBaseEntity | |||
| | CInfoInputRespawnPlayers = CBaseEntity | |||
| | CInfoInstructorHintBombTargetA = CPointEntity | |||
| | CInfoInstructorHintBombTargetB = CPointEntity | |||
| | CInfoInstructorHintHostageRescueZone = CPointEntity | |||
| | CInfoInstructorHintTarget = CPointEntity | | CInfoInstructorHintTarget = CPointEntity | ||
| | CInfoIntermission = CPointEntity | | CInfoIntermission = CPointEntity | ||
| | CInfoItemPosition = CPointEntity | | CInfoItemPosition = CPointEntity | ||
| | CInfoLadderDismount = CBaseEntity | | CInfoLadderDismount = CBaseEntity | ||
| | CInfoLightingRelative = CBaseEntity | |||
| | CInfoMassCenter = CPointEntity | | CInfoMassCenter = CPointEntity | ||
| | CInfoMinimapPulse = CBaseEntity | |||
| | CInfoOutputTeam = CBaseEntity | |||
| | CInfoOverlayAccessor = CPointEntity | | CInfoOverlayAccessor = CPointEntity | ||
| | CInfoParticleTarget = CPointEntity | | CInfoParticleTarget = CPointEntity | ||
| | CInfoRemarkable = CPointEntity | | CInfoRemarkable = CPointEntity | ||
| | CInfoTarget = CPointEntity | | CInfoTarget = CPointEntity | ||
| | CInfoTargetVehicleTransition = CPointEntity | |||
| | CInfoTeleporterCountdown = CPointEntity | |||
| | CInfoTunnelExit = CPointEntity | |||
| | CInfoVehicleBay = CBaseEntity <!--, public IHasBuildPoints--> | |||
| | CInfoViewParameters = CBaseEntity | | CInfoViewParameters = CBaseEntity | ||
| | CInfoZombieSpawn = CPointEntity | | CInfoZombieSpawn = CPointEntity | ||
| | CInsectSwarm = CInferno | | CInsectSwarm = CInferno | ||
| | CInstancedResponseSystem = CResponseSystem | | CInstancedResponseSystem = CResponseSystem | ||
| | CInstancedSceneEntity = CSceneEntity | |||
| | CIntroViewpoint = CPointEntity | |||
| | CItSurvivorAwardTemplate = CAwardTemplate | | CItSurvivorAwardTemplate = CAwardTemplate | ||
| | CItem = CBaseAnimating | |||
| | CItemAmmo338MAG = CItemAmmo | |||
| | CItemAmmo357SIG = CItemAmmo | |||
| | CItemAmmo357SIG_MIN = CItemAmmo | |||
| | CItemAmmo357SIG_P250 = CItemAmmo | |||
| | CItemAmmo357SIG_SMALL = CItemAmmo | |||
| | CItemAmmo45ACP = CItemAmmo | |||
| | CItemAmmo50AE = CItemAmmo | |||
| | CItemAmmo556MM = CItemAmmo | |||
| | CItemAmmo556MM_BOX = CItemAmmo | |||
| | CItemAmmo556MM_SMALL = CItemAmmo | |||
| | CItemAmmo57MM = CItemAmmo | |||
| | CItemAmmo762MM = CItemAmmo | |||
| | CItemAmmo9MM = CItemAmmo | |||
| | CItemAmmoBuckshot = CItemAmmo | |||
| | CItemAmmoPack = CBaseBackpackItem | | CItemAmmoPack = CBaseBackpackItem | ||
| | CItemAntidote = CItem | |||
| | CItemAssaultSuit = CItem | |||
| | CItemBaseUpgradePack = CBaseBackpackItem | | CItemBaseUpgradePack = CBaseBackpackItem | ||
| | CItemBattery = CItem | |||
| | CItemDefibrillator = CBaseBackpackItem | | CItemDefibrillator = CBaseBackpackItem | ||
| | CItemDefuser = CItem | |||
| | CItemHeavyAssaultSuit = CItemAssaultSuit | |||
| | CItemKevlar = CItem | |||
| | CItemLongJump = CItem | |||
| | CItemNvgs = CItem | |||
| | CItemSecurity = CItem | |||
| | CItemSoda = CBaseAnimating | | CItemSoda = CBaseAnimating | ||
| | CItemSuit = CItem | |||
| | CItemUpgradePackExplosive = CItemBaseUpgradePack | | CItemUpgradePackExplosive = CItemBaseUpgradePack | ||
| | CItemUpgradePackIncendiary = CItemBaseUpgradePack | | CItemUpgradePackIncendiary = CItemBaseUpgradePack | ||
| | CItem_AR2AltFireRound = CItem | |||
| | CItem_AR2_Grenade = CItem | |||
| | CItem_Adrenaline = CBaseBeltItem | | CItem_Adrenaline = CBaseBeltItem | ||
| | CItem_AmmoCrate = CBaseAnimating | |||
| | CItem_Box357Rounds = CItem | |||
| | CItem_BoxBuckshot = CItem | |||
| | CItem_BoxFlareRounds = CItem | |||
| | CItem_BoxLRounds = CItem | |||
| | CItem_BoxMRounds = CItem | |||
| | CItem_BoxSRounds = CItem | |||
| | CItem_BoxSniperRounds = CItem | |||
| | CItem_BoxXBowRounds = CItem | |||
| | CItem_DynamicResupply = CPointEntity | |||
| | CItem_FlareRound = CItem | |||
| | CItem_Healthshot = CWeaponBaseItem | |||
| | CItem_ItemCrate = CPhysicsProp | |||
| | CItem_LargeBox357Rounds = CItem | |||
| | CItem_LargeBoxLRounds = CItem | |||
| | CItem_LargeBoxMRounds = CItem | |||
| | CItem_LargeBoxSRounds = CItem | |||
| | CItem_RPG_Round = CItem | |||
| | CItem_VomitJar = CBaseCSGrenade | | CItem_VomitJar = CBaseCSGrenade | ||
| | CJob = CRefCounted1 | |||
| | CJockeyClaw = CClaw | | CJockeyClaw = CClaw | ||
| | CKeepUpright = CPointEntity <!--, public IMotionEvent--> | |||
| | CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | | CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | ||
| | CKickIssue = CBaseTerrorIssue | | CKickIssue = CBaseTerrorIssue | ||
| | CKickedAwardTemplate = CAwardTemplate | | CKickedAwardTemplate = CAwardTemplate | ||
| | CKnife = CWeaponCSBase | |||
| | CKnifeGG = CKnife | |||
| | CKnockdownAwardTemplate = CAwardTemplate | | CKnockdownAwardTemplate = CAwardTemplate | ||
| | CKothLogic = CPointEntity | |||
| | CL4D1SurvivorSpawn = CBaseEntity | | CL4D1SurvivorSpawn = CBaseEntity | ||
| | CL4DGameStats = CBaseGameStats | |||
| | CLagCompensationManager = CAutoGameSystemPerFrame <!--, public ILagCompensationManager--> | |||
| | CLaserDot = CBaseEntity | |||
| | CLeap = CBaseAbility | | CLeap = CBaseAbility | ||
| | CLeft4DeadAwardTemplate = CAwardTemplate | | CLeft4DeadAwardTemplate = CAwardTemplate | ||
| Line 321: | Line 1,123: | ||
| | CLight = CPointEntity | | CLight = CPointEntity | ||
| | CLightGlow = CBaseEntity | | CLightGlow = CBaseEntity | ||
| | CLimpetMine = CBaseGrenade | |||
| | CLinkedPortalDoor = CBaseAnimating | |||
| | CLogicAchievement = CLogicalEntity | |||
| | CLogicActiveAutosave = CLogicAutosave | | CLogicActiveAutosave = CLogicAutosave | ||
| | CLogicAuto = CBaseEntity | | CLogicAuto = CBaseEntity | ||
| Line 330: | Line 1,135: | ||
| | CLogicCompare = CLogicalEntity | | CLogicCompare = CLogicalEntity | ||
| | CLogicCompareInteger = CLogicalEntity | | CLogicCompareInteger = CLogicalEntity | ||
| | CLogicCoopManager = CLogicalEntity | |||
| | CLogicDirectorQuery = CPointEntity | | CLogicDirectorQuery = CPointEntity | ||
| | CLogicEventListener = CLogicalEntity | |||
| | CLogicEventListenerItemEquip = CLogicEventListener | |||
| | CLogicGameEvent = CLogicalEntity | | CLogicGameEvent = CLogicalEntity | ||
| | CLogicLineToEntity = CLogicalEntity | | CLogicLineToEntity = CLogicalEntity | ||
| | CLogicMannPower = CPointEntity | |||
| | CLogicMeasureMovement = CLogicalEntity | | CLogicMeasureMovement = CLogicalEntity | ||
| | CLogicMirrorMovement = CLogicalEntity | |||
| | CLogicNavigation = CLogicalEntity <!--,--> | |||
| | CLogicOnHoliday = CLogicalEntity | |||
| | CLogicPlayMovie = CLogicalEntity | |||
| | CLogicPlayerProxy = CLogicalEntity | |||
| | CLogicPlayerSlowTime = CLogicalEntity | |||
| | CLogicPlayerViewFinder = CPointEntity | |||
| | CLogicRandomOutputs = CLogicalEntity | |||
| | CLogicRegisterActivator = CLogicalEntity | |||
| | CLogicRelay = CLogicalEntity | | CLogicRelay = CLogicalEntity | ||
| | CLogicScript = CPointEntity | | CLogicScript = CPointEntity | ||
| | CLogicalEntity = CServerOnlyEntity | | CLogicalEntity = CServerOnlyEntity | ||
| | CLookDoor = CFuncMoveLinear | |||
| | CLookDoorThinker = CLogicalEntity | |||
| | CLunge = CBaseAbility | | CLunge = CBaseAbility | ||
| | CMP5AmmoClip = CHL1Item | |||
| | CMP5AmmoGrenade = CHL1Item | |||
| | CMP5Chainammo = CHL1Item | |||
| | CMVPAwardTemplate = CAwardTemplate | | CMVPAwardTemplate = CAwardTemplate | ||
| | CMagnumPistol = CTerrorGun | | CMagnumPistol = CTerrorGun | ||
| | CMaker_BugHole = CNPCMaker | |||
| | CMannVsMachineLogic = CPointEntity | |||
| | CMannVsMachineStats = CBaseEntity | |||
| | CMapInfo = CPointEntity | | CMapInfo = CPointEntity | ||
| | CMapInfoVersus = CMapInfo | | CMapInfoVersus = CMapInfo | ||
| | CMapLoadEntityFilter = IMapEntityFilter | |||
| | CMaterialModifyControl = CBaseEntity | | CMaterialModifyControl = CBaseEntity | ||
| | CMathColorBlend = CLogicalEntity | | CMathColorBlend = CLogicalEntity | ||
| | CMathCounter = CLogicalEntity | | CMathCounter = CLogicalEntity | ||
| | CMathRemap = CLogicalEntity | | CMathRemap = CLogicalEntity | ||
| | CMedievalLogic = CPointEntity | |||
| | CMeleeWeaponInfoStore = CAutoGameSystem | | CMeleeWeaponInfoStore = CAutoGameSystem | ||
| | CMerasmus = CHalloweenBaseBoss <!--, public CGameEventListener, public IMerasmusAutoList--> | |||
| | CMerasmusDancer = CBaseAnimating | |||
| | CMessage = CPointEntity | | CMessage = CPointEntity | ||
| | CMessageEntity = CPointEntity | | CMessageEntity = CPointEntity | ||
| | CMiniTurret = CBaseTurret | |||
| | CMissile = CBaseCombatCharacter | |||
| | CModelPrecacheSystem = CAutoGameSystem | | CModelPrecacheSystem = CAutoGameSystem | ||
| | CModelSoundsCache = IBaseCacheInfo | |||
| | CModelSoundsCacheSaver = CAutoGameSystem | | CModelSoundsCacheSaver = CAutoGameSystem | ||
| | CMolotov = CBaseCSGrenade | | CMolotov = CBaseCSGrenade | ||
| | CMolotovGrenade = CBaseCSGrenade | |||
| | CMolotovProjectile = CBaseCSGrenadeProjectile | | CMolotovProjectile = CBaseCSGrenadeProjectile | ||
| | CMomentaryRotButton = CRotButton | | CMomentaryRotButton = CRotButton | ||
| | CMonsterResource = CBaseEntity | |||
| | CMortar = CHL1BaseGrenade | |||
| | CMortarRound = CBaseAnimating | |||
| | CMortarShell = CBaseEntity | |||
| | CMostHitsAwardTemplate = CAwardTemplate | | CMostHitsAwardTemplate = CAwardTemplate | ||
| | CMotorController = IMotionEvent | |||
| | CMovableEnum = CFlaggedEntitiesEnum | | CMovableEnum = CFlaggedEntitiesEnum | ||
| | CMoveHelperServer = IMoveHelperServer | |||
| | CMoveableCamera = CBaseEntity | | CMoveableCamera = CBaseEntity | ||
| | CMovementSpeedMod = CPointEntity | | CMovementSpeedMod = CPointEntity | ||
| | CMovieDisplay = CBaseEntity | |||
| | CMultiManager = CPointEntity | |||
| | CMultiSource = CLogicalEntity | | CMultiSource = CLogicalEntity | ||
| | CMultiSpawner = CPointEntity | | CMultiSpawner = CPointEntity | ||
| | CMultiplayRules = CGameRules | |||
| | CMultiplayer_Expresser = CAI_ExpresserWithFollowup | | CMultiplayer_Expresser = CAI_ExpresserWithFollowup | ||
| | CMultipleEscort = CPointEntity | |||
| | CMurderAwardTemplate = CAwardTemplate | | CMurderAwardTemplate = CAwardTemplate | ||
| | CMyBrushEntity = CBaseToggle | |||
| | CMyLogicalEntity = CLogicalEntity | |||
| | CMyModelEntity = CBaseAnimating | |||
| | CMyNPC = CAI_BaseNPC | |||
| | CNPCEventResponseSystemEntity = CBaseEntity | |||
| | CNPCMaker = CBaseNPCMaker | |||
| | CNPCSpawnDestination = CPointEntity | |||
| | CNPC_APCDriver = CNPC_VehicleDriver | |||
| | CNPC_Advisor = CAI_BaseNPC | |||
| | CNPC_AlienGrunt = CHL1BaseNPC | |||
| | CNPC_Alyx = CNPC_PlayerCompanion | |||
| | CNPC_Antlion = CAI_BaseAntlionBase | |||
| | CNPC_AntlionGuard = CAI_BlendedNPC | |||
| | CNPC_Assassin = CAI_BaseNPC | |||
| | CNPC_AttackHelicopter = CBaseHelicopter | |||
| | CNPC_BabyCrab = CNPC_Headcrab | |||
| | CNPC_Barnacle = CAI_BaseNPC | |||
| | CNPC_Barney = CNPC_PlayerCompanion | |||
| | CNPC_Bloater = CHL1BaseNPC | |||
| | CNPC_Blob = CAI_BaseNPC | |||
| | CNPC_Breen = CAI_BaseActor | |||
| | CNPC_Bug_Builder = CAI_BaseNPC | |||
| | CNPC_Bug_Warrior = CAI_BaseNPC | |||
| | CNPC_Bullseye = CAI_BaseNPC | |||
| | CNPC_Bullsquid = CAI_BaseNPC | |||
| | CNPC_CScanner = CNPC_BaseScanner | |||
| | CNPC_CeilingTurret = CAI_BaseNPC | |||
| | CNPC_Citizen = CNPC_PlayerCompanion | |||
| | CNPC_ClawScanner = CNPC_CScanner | |||
| | CNPC_Combine = CAI_BaseActor | |||
| | CNPC_Combine_Armored = CNPC_CombineS | |||
| | CNPC_CombineCamera = CAI_BaseNPC | |||
| | CNPC_CombineDropship = CBaseHelicopter | |||
| | CNPC_CombineGunship = CBaseHelicopter | |||
| | CNPC_CombineS = CNPC_Combine | |||
| | CNPC_Combine_Cannon = CAI_BaseNPC | |||
| | CNPC_Controller = CAI_BaseFlyingBot | |||
| | CNPC_ControllerHeadBall = CAI_BaseNPC | |||
| | CNPC_ControllerZapBall = CAI_BaseNPC | |||
| | CNPC_CraneDriver = CNPC_VehicleDriver | |||
| | CNPC_Crow = CAI_BaseNPC | |||
| | CNPC_DeadBarney = CAI_BaseNPC | |||
| | CNPC_DeadHEV = CAI_BaseNPC | |||
| | CNPC_DeadHGrunt = CAI_BaseNPC | |||
| | CNPC_DeadScientist = CAI_BaseNPC | |||
| | CNPC_Dog = CAI_BaseActor | |||
| | CNPC_Eli = CAI_BaseActor | |||
| | CNPC_EnemyFinder = CAI_BaseNPC | |||
| | CNPC_EnemyFinderCombineCannon = CNPC_EnemyFinder | |||
| | CNPC_Fisherman = CNPC_PlayerCompanion | |||
| | CNPC_FlockingFlyer = CHL1BaseNPC | |||
| | CNPC_FlockingFlyerFlock = CHL1BaseNPC | |||
| | CNPC_FloorTurret = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| | CNPC_Furniture = CAI_BaseActor | |||
| | CNPC_GMan = CAI_PlayerAlly | |||
| | CNPC_Gargantua = CHL1BaseNPC | |||
| | CNPC_GroundTurret = CAI_BaseNPC | |||
| | CNPC_HAssassin = CHL1BaseNPC | |||
| | CNPC_HGrunt = CHL1BaseNPC | |||
| | CNPC_HGruntRepel = CAI_BaseNPC | |||
| | CNPC_Headcrab = CHL1BaseNPC | |||
| | CNPC_HearDanger = CAI_BaseActor | |||
| | CNPC_Hornet = CHL1BaseNPC | |||
| | CNPC_Houndeye = CAI_BaseNPC | |||
| | CNPC_Hunter = CAI_BaseActor | |||
| | CNPC_Hydra = CAI_BaseNPC | |||
| | CNPC_Ichthyosaur = CAI_BaseNPC | |||
| | CNPC_Kleiner = CAI_BaseActor | |||
| | CNPC_Launcher = CAI_BaseNPC | |||
| | CNPC_Leech = CHL1BaseNPC | |||
| | CNPC_Magnusson = CAI_BaseActor | |||
| | CNPC_Manhack = CNPCBaseInteractive<CAI_BasePhysicsFlyingBot> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| | CNPC_MetroPolice = CAI_BaseActor | |||
| | CNPC_MiniTurret = CNPC_BaseTurret | |||
| | CNPC_MissileDefense = CAI_BaseNPC | |||
| | CNPC_Monk = CAI_PlayerAlly | |||
| | CNPC_Mossman = CAI_PlayerAlly | |||
| | CNPC_Nihilanth = CHL1BaseNPC | |||
| | CNPC_Osprey = CBaseHelicopter | |||
| | CNPC_Pigeon = CNPC_Crow | |||
| | CNPC_PoisonZombie = CAI_BlendingHost<CNPC_BaseZombie> | |||
| | CNPC_Portal_FloorTurret = CNPC_FloorTurret | |||
| | CNPC_Portal_GroundTurret = CNPC_GroundTurret | |||
| | CNPC_Puppet = CAI_BaseNPC | |||
| | CNPC_Roach = CHL1BaseNPC | |||
| | CNPC_RocketTurret = CAI_BaseNPC | |||
| | CNPC_RollerMine = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| | CNPC_Scientist = CHL1NPCTalker | |||
| | CNPC_Seagull = CNPC_Crow | |||
| | CNPC_SecurityCamera = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| | CNPC_Sentry = CNPC_BaseTurret | |||
| | CNPC_SittingScientist = CNPC_Scientist // kdb: changed from public CBaseMonster so he can speak | |||
| | CNPC_Spotlight = CAI_BaseNPC | |||
| | CNPC_Stalker = CAI_BaseStalker | |||
| | CNPC_Strider = CAI_BlendingHost<CAI_BaseNPC> <!--,--> | |||
| | CNPC_Tentacle = CHL1BaseNPC | |||
| | CNPC_Turret = CNPC_BaseTurret | |||
| | CNPC_VehicleDriver = CAI_BaseNPC | |||
| | CNPC_Vortigaunt = CNPC_PlayerCompanion | |||
| | CNPC_WpnScanner = CNPC_BaseScanner | |||
| | CNPC_Zombie = CHL1BaseNPC | |||
| | CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| | CNarrowEscapeAwardTemplate = CAwardTemplate | | CNarrowEscapeAwardTemplate = CAwardTemplate | ||
| | CNavMesh = CGameEventListener | | CNavMesh = CGameEventListener | ||
| | CNeurotoxinCountdown = CBaseEntity | |||
| | CNewNPC = CAI_BaseNPC | |||
| | CNewRecharge = CBaseAnimating | |||
| | CNewWallHealth = CBaseAnimating | |||
| | CNihilanthHVR = CAI_BaseNPC | |||
| | CNoDefuseArea = CBaseTrigger | |||
| | CNoGrenadesZone = CBaseTrigger | |||
| | CNoSurvivorsAwardTemplate = CAwardTemplate | | CNoSurvivorsAwardTemplate = CAwardTemplate | ||
| | CNodeEnt = CServerOnlyPointEntity | |||
| | CNotifyList = INotify <!--, public IEntityListener--> | |||
| | CNullEntity = CBaseEntity | | CNullEntity = CBaseEntity | ||
| | CObjMCVSelectionPanel = CBaseObject | |||
| | CObjectBarbedWire = CBaseObject | |||
| | CObjectBaseMannedGun = CBaseTFVehicle | |||
| | CObjectBuffStation = CBaseObject | |||
| | CObjectBunker = CBaseObject | |||
| | CObjectBunkerLadder = CBaseAnimating | |||
| | CObjectCartDispenser = CObjectDispenser | |||
| | CObjectCatapult = CBaseObject | |||
| | CObjectDispenser = CBaseObject | |||
| | CObjectDragonsTeeth = CBaseObject | |||
| | CObjectDriverMachinegun = CBaseObjectDriverGun | |||
| | CObjectEMPGenerator = CBaseObject | |||
| | CObjectExplosives = CBaseObjectUpgrade | |||
| | CObjectMannedMissileLauncher = CObjectBaseMannedGun | |||
| | CObjectMannedPlasmagun = CObjectBaseMannedGun | |||
| | CObjectMannedShield = CObjectBaseMannedGun | |||
| | CObjectMapDefined = CBaseObject | |||
| | CObjectMortar = CBaseObject | |||
| | CObjectPowerPack = CBaseObject | |||
| | CObjectRallyFlag = CBaseObject | |||
| | CObjectResourcePump = CBaseObject | |||
| | CObjectRespawnStation = CBaseObject | |||
| | CObjectResupply = CBaseObject | |||
| | CObjectSandbagBunker = CBaseObject | |||
| | CObjectSapper = CBaseObjectUpgrade | |||
| | CObjectSelfHeal = CBaseObjectUpgrade | |||
| | CObjectSentrygun = CBaseObject | |||
| | CObjectSentrygunPlasma = CObjectSentrygun | |||
| | CObjectSentrygunRocketlauncher = CObjectSentrygun | |||
| | CObjectShieldWall = CObjectShieldWallBase | |||
| | CObjectSiegeLadder = CBaseAnimating | |||
| | CObjectSiegePlatform = CBaseAnimating | |||
| | CObjectSpyTrap = CBaseObject | |||
| | CObjectTeleporter = CBaseObject <!--, public CGameEventListener--> | |||
| | CObjectTower = CBaseObject | |||
| | CObjectTowerLadder = CBaseAnimating | |||
| | CObjectTunnel = CObjectMapDefined | |||
| | CObjectTunnelTrigger = CBaseTrigger | |||
| | CObjectVehicleBoost = CBaseObjectUpgrade | |||
| | CObserverPoint = CPointEntity | |||
| | COrder = CBaseEntity | |||
| | COrnamentProp = CDynamicProp | |||
| | COuttroStats = CPointEntity | | COuttroStats = CPointEntity | ||
| | COxygenTank = CCarriedProp | | COxygenTank = CCarriedProp | ||
| | CPASAttenuationFilter = CPASFilter | | CPASAttenuationFilter = CPASFilter | ||
| | CPASFilter = CRecipientFilter | | CPASFilter = CRecipientFilter | ||
| | CPSCollisionEntity = CBaseEntity | |||
| | CPVSFilter = CRecipientFilter | | CPVSFilter = CRecipientFilter | ||
| | CPainPills = CBaseBeltItem | | CPainPills = CBaseBeltItem | ||
| Line 377: | Line 1,375: | ||
| | CParticlePerformanceMonitor = CPointEntity | | CParticlePerformanceMonitor = CPointEntity | ||
| | CParticleSystem = CBaseEntity | | CParticleSystem = CBaseEntity | ||
| | CParticleSystemQuery = CBaseAppSystem | | CParticleSystemQuery = CBaseAppSystem< IParticleSystemQuery > | ||
| | CPasstimeBall = CBaseAnimating | |||
| | CPasstimeBallSpawn = CPointEntity <!--, public IPasstimeBallSpawnAutoList--> | |||
| | CPasstimeGun = CTFWeaponBase <!--, public ITFChargeUpWeapon--> | |||
| | CPathCorner = CPointEntity | | CPathCorner = CPointEntity | ||
| | CPathCornerCrash = CPathCorner | | CPathCornerCrash = CPathCorner | ||
| | CPathKeyFrame = CLogicalEntity | | CPathKeyFrame = CLogicalEntity | ||
| | CPathTrack = CPointEntity | | CPathTrack = CPointEntity | ||
| | CPendulum = CBaseToggle | |||
| | CPerfectTeamAwardTemplate = CAwardTemplate | | CPerfectTeamAwardTemplate = CAwardTemplate | ||
| | CPhysBallSocket = CPhysConstraint | | CPhysBallSocket = CPhysConstraint | ||
| | CPhysBox = CBreakable | |||
| | CPhysBoxMultiplayer = CPhysBox <!--, public IMultiplayerPhysics--> | |||
| | CPhysConstraint = CLogicalEntity | | CPhysConstraint = CLogicalEntity | ||
| | CPhysConstraintEvents = IPhysicsConstraintEvent | |||
| | CPhysConstraintSystem = CLogicalEntity | | CPhysConstraintSystem = CLogicalEntity | ||
| | CPhysConvert = CLogicalEntity | | CPhysConvert = CLogicalEntity | ||
| Line 390: | Line 1,395: | ||
| | CPhysFixed = CPhysConstraint | | CPhysFixed = CPhysConstraint | ||
| | CPhysForce = CPointEntity | | CPhysForce = CPointEntity | ||
| | CPhysHinge = CPhysConstraint | | CPhysHinge = CPhysConstraint <!--, public IVPhysicsWatcher--> | ||
| | CPhysImpact = CPointEntity | | CPhysImpact = CPointEntity | ||
| | CPhysLength = CPhysConstraint | | CPhysLength = CPhysConstraint | ||
| | CPhysMagnet = CBaseAnimating | |||
| | CPhysMotor = CLogicalEntity | | CPhysMotor = CLogicalEntity | ||
| | CPhysObjSaveRestoreOps = CDefSaveRestoreOps | | CPhysObjSaveRestoreOps = CDefSaveRestoreOps | ||
| | CPhysPulley = CPhysConstraint | | CPhysPulley = CPhysConstraint | ||
| | CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler <!--, --> | |||
| | CPhysSlideConstraint = CPhysConstraint <!--, public IVPhysicsWatcher--> | |||
| | CPhysSphere = CPhysicsProp | |||
| | CPhysThruster = CPhysForce | | CPhysThruster = CPhysForce | ||
| | CPhysTorque = CPhysForce | | CPhysTorque = CPhysForce | ||
| | CPhysics2ActorArraySingleActor = IPhysics2ActorArray | |||
| | CPhysics2Prop = CBaseProp | | CPhysics2Prop = CBaseProp | ||
| | CPhysicsEntitySolver = CLogicalEntity | | CPhysics2SingleActor = IPhysics2ActorArray | ||
| | CPhysicsCannister = CBaseCombatCharacter | |||
| | CPhysicsCloneArea = CBaseEntity | |||
| | CPhysicsEntitySolver = CLogicalEntity <!--, public IMotionEvent--> | |||
| | CPhysicsGameTrace = IPhysicsGameTrace | |||
| | CPhysicsHook = CBaseGameSystemPerFrame | | CPhysicsHook = CBaseGameSystemPerFrame | ||
| | CPhysicsNPCSolver = CLogicalEntity <!--, public IMotionEvent--> | |||
| | CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent | |||
| | CPhysicsProp = CBreakableProp | |||
| | CPhysicsPropMultiplayer = CPhysicsProp <!--, public IMultiplayerPhysics--> | |||
| | CPhysicsPropRespawnable = CPhysicsProp | |||
| | CPhysicsShadowClone = CBaseAnimating | |||
| | CPhysicsShake = IMotionEvent | |||
| | CPhysicsSpring = CBaseEntity | | CPhysicsSpring = CBaseEntity | ||
| | CPhysicsWind = IMotionEvent | |||
| | CPhysicsWire = CBaseEntity | | CPhysicsWire = CBaseEntity | ||
| | CPipeBomb = CBaseCSGrenade | | CPipeBomb = CBaseCSGrenade | ||
| | CPipeBombProjectile = CBaseCSGrenadeProjectile | | CPipeBombProjectile = CBaseCSGrenadeProjectile | ||
| | CPistol = CTerrorGun | | CPistol = CTerrorGun | ||
| | CPlantedC4 = CBaseAnimating | |||
| | CPlantedC4Training = CPlantedC4 | |||
| | CPlasma = CBaseFire | | CPlasma = CBaseFire | ||
| | CPlatTrigger = CBaseEntity | | CPlatTrigger = CBaseEntity | ||
| | CPlayerInfo = IBotController | |||
| | CPlayerInfoManager = IPlayerInfoManager | |||
| | CPlayerPickupController = CBaseEntity | | CPlayerPickupController = CBaseEntity | ||
| | CPlayerResource = CBaseEntity | | CPlayerResource = CBaseEntity | ||
| | CPluginBotManager = IBotManager | |||
| | CPluginHelpersCheck = IPluginHelpersCheck | |||
| | CPointAngleSensor = CPointEntity | | CPointAngleSensor = CPointEntity | ||
| | CPointAngularVelocitySensor = CPointEntity | |||
| | CPointBonusMapsAccessor = CPointEntity | | CPointBonusMapsAccessor = CPointEntity | ||
| | CPointBroadcastClientCommand = CPointEntity | | CPointBroadcastClientCommand = CPointEntity | ||
| | CPointCamera = CBaseEntity | |||
| | CPointClientCommand = CPointEntity | | CPointClientCommand = CPointEntity | ||
| | CPointCombineBallLauncher = CFuncCombineBallSpawner | |||
| | CPointCommentaryNode = CBaseAnimating | | CPointCommentaryNode = CBaseAnimating | ||
| | CPointDevShotCamera = CBaseEntity | | CPointDevShotCamera = CBaseEntity | ||
| | CPointEntity = CBaseEntity | | CPointEntity = CBaseEntity | ||
| | CPointEntityFinder = CBaseEntity | | CPointEntityFinder = CBaseEntity | ||
| | CPointEventProxy = CPointEntity | |||
| | CPointGamestatsCounter = CPointEntity | | CPointGamestatsCounter = CPointEntity | ||
| | CPointGiveAmmo = CPointEntity | |||
| | CPointHidingSpot = CServerOnlyPointEntity | |||
| | CPointHurt = CPointEntity | | CPointHurt = CPointEntity | ||
| | CPointNavInterface = CPointEntity | |||
| | CPointPlayerMoveConstraint = CBaseEntity | | CPointPlayerMoveConstraint = CBaseEntity | ||
| | CPointPopulatorInterface = CPointEntity | |||
| | CPointPropUseTarget = CBaseEntity | | CPointPropUseTarget = CBaseEntity | ||
| | CPointProximitySensor = CPointEntity | | CPointProximitySensor = CPointEntity | ||
| Line 431: | Line 1,467: | ||
| | CPointTemplate = CLogicalEntity | | CPointTemplate = CLogicalEntity | ||
| | CPointTemplatePrecacher = CAutoGameSystem | | CPointTemplatePrecacher = CAutoGameSystem | ||
| | CPointToiletFlushable = CBaseEntity <!--,--> | |||
| | CPointVelocitySensor = CPointEntity | |||
| | CPoint_ASW_Fade_Proxy = CBaseEntity | |||
| | CPopulationManager = CPointEntity <!--, public CGameEventListener--> | |||
| | CPopulatorInternalSpawnPoint = CPointEntity | |||
| | CPortableThumper = CBaseAnimating | |||
| | CPortalButtonTrigger = CBaseTrigger | |||
| | CPortalCredits = CPointEntity | |||
| | CPortalGameRulesProxy = CGameRulesProxy | |||
| | CPortalMPGameRulesProxy = CGameRulesProxy | |||
| | CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics--> | |||
| | CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable--> | |||
| | CPortal_Base2D = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks, public CPVS_Extender, public CPortal_Base2D_Shared--> | |||
| | CPortal_Dinosaur = CPhysicsProp | |||
| | CPortal_Player = CAI_ExpresserHost<CHL2_Player> | |||
| | CPoseController = CBaseEntity | | CPoseController = CBaseEntity | ||
| | CPositionInterpolator_CatmullRom = IPositionInterpolator | |||
| | CPositionInterpolator_Linear = IPositionInterpolator | |||
| | CPositionInterpolator_Rope = IPositionInterpolator | |||
| | CPostProcessController = CBaseEntity | | CPostProcessController = CBaseEntity | ||
| | CPostProcessSystem = CAutoGameSystem | |||
| | CPounceAwardTemplate = CAwardTemplate | | CPounceAwardTemplate = CAwardTemplate | ||
| | CPowerPlasmaProjectile = CBasePlasmaProjectile | |||
| | CPowerupVolume = CTriggerMultiple <!--, public IFuncPowerupVolumeAutoList--> | |||
| | CPrecacheHandler = IPrecacheHandler | |||
| | CPrecacheOtherList = CAutoGameSystem | | CPrecacheOtherList = CAutoGameSystem | ||
| | CPrecacheRegister = IGameSystem | |||
| | CPrecipitation = CBaseEntity | | CPrecipitation = CBaseEntity | ||
| | CPrecipitationBlocker = CBaseEntity | | CPrecipitationBlocker = CBaseEntity | ||
| | CPredictedViewModel = CBaseViewModel | | CPredictedViewModel = CBaseViewModel | ||
| | CProjectedDecal = CPointEntity | | CProjectedDecal = CPointEntity | ||
| | CPropAPC = CPropVehicleDriveable | |||
| | CPropAirboat = CPropVehicleDriveable | |||
| | CPropBreakableWall = CPropDoorRotatingBreakable | | CPropBreakableWall = CPropDoorRotatingBreakable | ||
| | CPropButton = CBaseAnimating | |||
| | CPropCannon = CBaseProp <!--, public IDrivableVehicle--> | |||
| | CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics--> | |||
| | CPropCrane = CBaseProp <!--, public IDrivableVehicle--> | |||
| | CPropData = CAutoGameSystem | | CPropData = CAutoGameSystem | ||
| | CPropDoorRotating = CBasePropDoor | |||
| | CPropDoorRotatingBreakable = CPropDoorRotating | | CPropDoorRotatingBreakable = CPropDoorRotating | ||
| | CPropDoorRotatingCheckpoint = CPropDoorRotating | | CPropDoorRotatingCheckpoint = CPropDoorRotating | ||
| | CPropEnergyBall = CPropCombineBall | |||
| | CPropFloorBallButton = CPropFloorButton | |||
| | CPropFloorButton = CDynamicProp | |||
| | CPropFloorCubeButton = CPropFloorButton | |||
| | CPropGladosCore = CPhysicsProp | |||
| | CPropGlowingObject = CDynamicProp | |||
| | CPropHealthCabinet = CDynamicProp | |||
| | CPropJeep = CPropVehicleDriveable | |||
| | CPropJeepEpisodic = CPropJeep | |||
| | CPropJetski = CPropVehicleDriveable | |||
| | CPropLinkedPortalDoor = CLinkedPortalDoor | |||
| | CPropMinigun = CBaseMountedWeapon | | CPropMinigun = CBaseMountedWeapon | ||
| | CPropMountedGun = CBaseMountedWeapon | | CPropMountedGun = CBaseMountedWeapon | ||
| | CPropPortalStatsDisplay = CBaseAnimating | |||
| | CPropScalable = CBaseAnimating | |||
| | CPropSoccerBall = CPhysicsProp | |||
| | CPropTelescopicArm = CBaseAnimating | |||
| | CPropTestChamberDoor = CBaseAnimating | |||
| | CPropThumper = CBaseAnimating | |||
| | CPropUnderButton = CPropButton | |||
| | CPropUnderFloorButton = CPropFloorButton | |||
| | CPropVehicle = CBaseProp | |||
| | CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle--> | |||
| | CPropVehicleDriveable = CPropVehicle | |||
| | CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle--> | |||
| | CPropVehicleViewController = CPropVehicleDriveable | |||
| | CPropWeightedCube = CPhysicsProp <!--actually `PlayerPickupPaintPowerUser< CPhysicsProp > , public IPropWeightedCubeAutoList`--> | |||
| | CProp_ASW_Fade = CASW_Prop_Dynamic | |||
| | CProp_Hallucination = CBaseAnimating | |||
| | CProp_Mirror = CBaseAnimating <!--, CPVS_Extender--> | |||
| | CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks--> | |||
| | CPropaneTank = CCarriedProp | | CPropaneTank = CCarriedProp | ||
| | CProtectorAwardTemplate = CAwardTemplate | | CProtectorAwardTemplate = CAwardTemplate | ||
| | CProtoSniper = CAI_BaseNPC | |||
| | CPschreckRocket = CDODBaseRocket | |||
| | CPumpShotgun = CBaseShotgun | | CPumpShotgun = CBaseShotgun | ||
| | CPushAwayEnumerator = IPartitionEnumerator | |||
| | CPushBlockerEnum = IPartitionEnumerator | |||
| | CPushable = CBreakable | |||
| | CPythonAmmo = CHL1Item | |||
| | CRD_Boss_Bar = CBaseEntity | |||
| | CRD_Briefing_Camera = CBaseEntity | |||
| | CRD_Computer_VScript = CRD_VGui_VScript | |||
| | CRD_Func_JumpJet = CServerOnlyEntity <!--, public IJumpJetVolumes--> | |||
| | CRD_HUD_VScript = CBaseEntity | |||
| | CRD_Hud_Counter = CBaseEntity | |||
| | CRD_Map_Texture = CBaseEntity | |||
| | CRD_NetworkBuildHelper = CAI_NetworkBuildHelper | |||
| | CRD_No_Director_Aliens = CServerOnlyEntity <!--, public IRD_No_Director_Aliens--> | |||
| | CRD_VGui_VScript = CRD_HUD_VScript | |||
| | CRD_Weapon_Generic_Object = CASW_Weapon | |||
| | CRadarTarget = CPointEntity | |||
| | CRagGib = CBaseAnimating | | CRagGib = CBaseAnimating | ||
| | CRagdoll = IRagdoll | |||
| | CRagdoll2 = IRagdoll | |||
| | CRagdollBoogie = CBaseEntity | | CRagdollBoogie = CBaseEntity | ||
| | CRagdollConstraint = CPhysConstraint | | CRagdollConstraint = CPhysConstraint | ||
| Line 454: | Line 1,569: | ||
| | CRagdollMagnet = CPointEntity | | CRagdollMagnet = CPointEntity | ||
| | CRagdollManager = CBaseEntity | | CRagdollManager = CBaseEntity | ||
| | CRagdollProp = CBaseAnimating | |||
| | CRagdollPropAttached = CRagdollProp | |||
| | CRagdollShadow = CBaseProp | |||
| | CRaidLogic = CPointEntity <!--, public CGameEventListener--> | |||
| | CRallyPoint = CPointEntity | |||
| | CRecharge = CBaseToggle | |||
| | CRecipientFilter = IRecipientFilter | |||
| | CRedecoratorAwardTemplate = CAwardTemplate | | CRedecoratorAwardTemplate = CAwardTemplate | ||
| | CRegenerateZone = CBaseTrigger | |||
| | CRegistry = IRegistry | |||
| | CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | | CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | ||
| | CRemarkableEntityList = CAutoGameSystem | | CRemarkableEntityList = CAutoGameSystem | ||
| | CRenderFxManager = CBaseEntity | |||
| | CRescuerAwardTemplate = CAwardTemplate | | CRescuerAwardTemplate = CAwardTemplate | ||
| | CReservePlayerSpot = CBaseEntity | |||
| | CResourceChunk = CBaseProp | |||
| | CResourceSpawner = CBaseAnimating | |||
| | CResourceZone = CBaseEntity <!--, public IHasBuildPoints--> | |||
| | CRespawnEntitiesFilter = IMapEntityFilter | |||
| | CResponseQueueManager = CAutoGameSystemPerFrame | | CResponseQueueManager = CAutoGameSystemPerFrame | ||
| | CResponseSystem = IResponseSystem | |||
| | CResponseSystemSaveRestoreOps = CDefSaveRestoreOps | | CResponseSystemSaveRestoreOps = CDefSaveRestoreOps | ||
| | CRestartGameIssue = CBaseTerrorIssue | | CRestartGameIssue = CBaseTerrorIssue | ||
| | CRestore = IRestore | |||
| | CReturnToLobbyIssue = CBaseTerrorIssue | | CReturnToLobbyIssue = CBaseTerrorIssue | ||
| | CRevertSaved = CPointEntity | | CRevertSaved = CPointEntity | ||
| Line 468: | Line 1,600: | ||
| | CRifle_M60 = CBaseRifle | | CRifle_M60 = CBaseRifle | ||
| | CRifle_SG552 = CBaseSniperRifle | | CRifle_SG552 = CBaseSniperRifle | ||
| | CRobotDestructionVaultTrigger = CBaseTrigger | |||
| | CRobotDispenser =  | |||
| | CRocket_Turret_Projectile = CMissile | |||
| | CRopeAnchor = CPointEntity | |||
| | CRopeDelegate = CSimplePhysics::IHelper | |||
| | CRopeKeyframe = CBaseEntity | |||
| | CRotButton = CBaseButton | | CRotButton = CBaseButton | ||
| | CRotDoor = CBaseDoor | |||
| | CRotorWashEmitter = CBaseEntity | |||
| | CRotorWashShooter = CEnvShooter <!--, public IRotorWashShooter--> | |||
| | CRpgAmmo = CHL1Item | |||
| | CRpgRocket = CHL1BaseGrenade | |||
| | CRuleBrushEntity = CRuleEntity | | CRuleBrushEntity = CRuleEntity | ||
| | CRuleEntity = CBaseEntity | | CRuleEntity = CBaseEntity | ||
| | CRulePointEntity = CRuleEntity | | CRulePointEntity = CRuleEntity | ||
| | CSCAR17 = CWeaponCSBaseGun | |||
| | CSDKBot = CSDKPlayer | |||
| | CSDKGameRulesProxy = CGameRulesProxy | |||
| | CSDKGrenade = CBaseSDKGrenade | |||
| | CSDKPlayer = CBasePlayer <!--, public ISDKPlayerAnimStateHelpers--> | |||
| | CSDKRagdoll = CBaseAnimatingOverlay | |||
| | CSDKTeam = CTeam | |||
| | CSMG_MP5 = CTerrorGun | | CSMG_MP5 = CTerrorGun | ||
| | CSMG_Silenced = CTerrorGun | | CSMG_Silenced = CTerrorGun | ||
| | CSatchelCharge = CHL1BaseGrenade | |||
| | CSave = ISave | |||
| | CSaveRestoreBlockSet = ISaveRestoreBlockSet | | CSaveRestoreBlockSet = ISaveRestoreBlockSet | ||
| | CSaviorAwardTemplate = CAwardTemplate | | CSaviorAwardTemplate = CAwardTemplate | ||
| | CScavengeProgressDisplay = CBaseEntity | | CScavengeProgressDisplay = CBaseEntity | ||
| | CScenarioWinAwardTemplate = CAwardTemplate | | CScenarioWinAwardTemplate = CAwardTemplate | ||
| | CSceneCache = IBaseCacheInfo | |||
| | CSceneEntity = CPointEntity <!--, public IChoreoEventCallback--> | |||
| | CSceneFindMarkFilter = IEntityFindFilter | |||
| | CSceneFindNearestMarkFilter = IEntityFindFilter | |||
| | CSceneListManager = CLogicalEntity | | CSceneListManager = CLogicalEntity | ||
| | CSceneManager = CBaseEntity | | CSceneManager = CBaseEntity | ||
| | CScenePrecacheSystem = CAutoGameSystem | | CScenePrecacheSystem = CAutoGameSystem | ||
| | CSceneTokenProcessor = ISceneTokenProcessor | |||
| | CScriptFunctionCriterion = rr2 | | CScriptFunctionCriterion = rr2 | ||
| | CScriptIntro = CBaseEntity | |||
| | CScriptItem = CItem | |||
| | CScriptNavAttributeRegion = CFuncNavAttributeRegion | |||
| | CScriptNavBlocker = CFuncNavBlocker | | CScriptNavBlocker = CFuncNavBlocker | ||
| | CScriptTriggerHurt = CTriggerHurt | | CScriptTriggerHurt = CTriggerHurt | ||
| Line 487: | Line 1,647: | ||
| | CScriptTriggerOnce = CTriggerOnce | | CScriptTriggerOnce = CTriggerOnce | ||
| | CScriptTriggerPush = CTriggerPush | | CScriptTriggerPush = CTriggerPush | ||
| | CScriptVPhysicsClip = CFuncVPhysicsClip | |||
| | CScriptedTarget = CAI_BaseNPC | |||
| | CSecurityFailureAwardTemplate = CAwardTemplate | | CSecurityFailureAwardTemplate = CAwardTemplate | ||
| | CSelfDestruct = CBaseAbility | | CSelfDestruct = CBaseAbility | ||
| | CSensorGrenade = CBaseCSGrenade | |||
| | CSensorGrenadeProjectile = CBaseCSGrenadeProjectile// <!--, public CBreakableProp--> | |||
| | CSensorTFTeam = CLogicalEntity | |||
| | CSentry = CBaseTurret | |||
| | CServerBenchmark = IServerBenchmark | |||
| | CServerDLLSharedAppSystems = IServerDLLSharedAppSystems | |||
| | CServerDemoSystem = IServerDemoSystem | |||
| | CServerGameClients = IServerGameClients | |||
| | CServerGameDLL = IServerGameDLL | |||
| | CServerGameEnts = IServerGameEnts | |||
| | CServerGameTags = IServerGameTags | |||
| | CServerNetworkProperty = IServerNetworkable | |||
| | CServerOnlyEntity = CBaseEntity | | CServerOnlyEntity = CBaseEntity | ||
| | CServerOnlyPointEntity = CServerOnlyEntity | | CServerOnlyPointEntity = CServerOnlyEntity | ||
| Line 497: | Line 1,671: | ||
| | CSharingAwardTemplate = CAwardTemplate | | CSharingAwardTemplate = CAwardTemplate | ||
| | CSharpshooterAwardTemplate = CAwardTemplate | | CSharpshooterAwardTemplate = CAwardTemplate | ||
| | CShieldFlat = CShield | |||
| | CShieldGrenade = CBaseAnimating | |||
| | CShieldMobile = CShield <!--, public IEntityEnumerator--> | |||
| | CShipRagdoll = CBaseAnimatingOverlay | |||
| | CShootingStarSpawner = CBaseEntity | |||
| | CShotgunAmmo = CHL1Item | |||
| | CShotgun_Chrome = CBaseShotgun | | CShotgun_Chrome = CBaseShotgun | ||
| | CShotgun_SPAS = CBaseAutoShotgun | | CShotgun_SPAS = CBaseAutoShotgun | ||
| | CShower = CPointEntity | | CShower = CPointEntity | ||
| | CSignalFlare = CBaseAnimating | |||
| | CSimThinkManager = IEntityListener | |||
| | CSimpleBot = NextBotCombatCharacter | |||
| | CSimplePhysicsBrush = CBaseEntity | | CSimplePhysicsBrush = CBaseEntity | ||
| | CSimplePhysicsProp = CBaseProp | | CSimplePhysicsProp = CBaseProp | ||
| | CSingleUserPlusObserversFilter = CRecipientFilter | | CSingleUserPlusObserversFilter = CRecipientFilter | ||
| | CSingleUserRecipientFilter = CRecipientFilter | | CSingleUserRecipientFilter = CRecipientFilter | ||
| | CSingleplayRules = CGameRules | |||
| | CSkeetShootAwardTemplate = CAwardTemplate | | CSkeetShootAwardTemplate = CAwardTemplate | ||
| | CSkipKeys = IVPhysicsKeyHandler | |||
| | CSkyCamera = CLogicalEntity | | CSkyCamera = CLogicalEntity | ||
| | CSkyboxSwapper = CServerOnlyPointEntity | |||
| | CSlideshowDisplay = CBaseEntity | | CSlideshowDisplay = CBaseEntity | ||
| | CSmokeCloudSystem = CAutoGameSystemPerFrame | |||
| | CSmokeGrenade = CBaseCSGrenade | |||
| | CSmokeGrenadeProjectile = CBaseCSGrenadeProjectile | |||
| | CSmokeStack = CBaseParticleEntity | | CSmokeStack = CBaseParticleEntity | ||
| | CSmokerClaw = CClaw | | CSmokerClaw = CClaw | ||
| | CSnark = CHL1BaseNPC | |||
| | CSniperAwardTemplate = CAwardTemplate | | CSniperAwardTemplate = CAwardTemplate | ||
| | CSniperBullet = CBaseEntity | |||
| | CSniperDot = CBaseEntity | |||
| | CSniperRifle = CBaseSniperRifle | | CSniperRifle = CBaseSniperRifle | ||
| | CSniperTarget = CPointEntity | |||
| | CSniper_AWP = CBaseSniperRifle | | CSniper_AWP = CBaseSniperRifle | ||
| | CSniper_Military = CBaseSniperRifle | | CSniper_Military = CBaseSniperRifle | ||
| | CSniper_Scout = CBaseSniperRifle | | CSniper_Scout = CBaseSniperRifle | ||
| | CSolidSetDefaults = IVPhysicsKeyHandler | |||
| | CSonarPulse = CBaseAnimating | |||
| | CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame--> | |||
| | CSoundEmitterSystem = CBaseGameSystem | | CSoundEmitterSystem = CBaseGameSystem | ||
| | CSoundEnt = CPointEntity | | CSoundEnt = CPointEntity | ||
| Line 519: | Line 1,715: | ||
| | CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps | | CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps | ||
| | CSoundscapeSystem = CAutoGameSystemPerFrame | | CSoundscapeSystem = CAutoGameSystemPerFrame | ||
| | CSparkTrail = CPointEntity | |||
| | CSparkler = CBaseEntity | |||
| | CSpawnPoint = CPointEntity | |||
| | CSpeaker = CPointEntity | |||
| | CSpellPickup = CTFPowerup | |||
| | CSpitAbility = CBaseAbility | | CSpitAbility = CBaseAbility | ||
| | CSpitterClaw = CClaw | | CSpitterClaw = CClaw | ||
| | CSpitterProjectile = CBaseCSGrenadeProjectile | | CSpitterProjectile = CBaseCSGrenadeProjectile | ||
| | CSplitScreenAddedConVar = ConVar | |||
| | CSpotlightEnd = CBaseEntity | | CSpotlightEnd = CBaseEntity | ||
| | CSprayCan = CPointEntity | | CSprayCan = CPointEntity | ||
| Line 527: | Line 1,729: | ||
| | CSpriteOriented = CSprite | | CSpriteOriented = CSprite | ||
| | CSpriteTrail = CSprite | | CSpriteTrail = CSprite | ||
| | CSquadInsignia = CBaseAnimating | |||
| | CSquidSpit = CBaseEntity | |||
| | CStatueProp = CPhysicsProp | |||
| | CSteamJet = CBaseParticleEntity | | CSteamJet = CBaseParticleEntity | ||
| | CSteamWorksGameStatsUploader = CAutoGameSystem | |||
| | CStomp = CBaseEntity | |||
| | CStringTableSaveRestoreOps = CDefSaveRestoreOps | | CStringTableSaveRestoreOps = CDefSaveRestoreOps | ||
| | CStripWeapons = CPointEntity | | CStripWeapons = CPointEntity | ||
| | CStylinCamProxy = CBaseEntity | |||
| | CSubMachinegun = CTerrorGun | | CSubMachinegun = CTerrorGun | ||
| | CSun = CBaseEntity | | CSun = CBaseEntity | ||
| | CSunlightShadowControl = CBaseEntity | |||
| | CSurroundTest = CPointEntity | | CSurroundTest = CPointEntity | ||
| | CSurvivorCamera = CMoveableCamera | | CSurvivorCamera = CMoveableCamera | ||
| Line 538: | Line 1,747: | ||
| | CSurvivorKillAwardTemplate = CAwardTemplate | | CSurvivorKillAwardTemplate = CAwardTemplate | ||
| | CSurvivorPosition = CBaseEntity | | CSurvivorPosition = CBaseEntity | ||
| | CSurvivorRescue = CFlexExpresser | |||
| | CTEArmorRicochet = CTEMetalSparks | | CTEArmorRicochet = CTEMetalSparks | ||
| | CTEBSPDecal = CBaseTempEntity | |||
| | CTEBaseBeam = CBaseTempEntity | |||
| | CTEBeamEntPoint = CTEBaseBeam | | CTEBeamEntPoint = CTEBaseBeam | ||
| | CTEBeamEnts = CTEBaseBeam | | CTEBeamEnts = CTEBaseBeam | ||
| Line 546: | Line 1,758: | ||
| | CTEBeamRing = CTEBaseBeam | | CTEBeamRing = CTEBaseBeam | ||
| | CTEBeamRingPoint = CTEBaseBeam | | CTEBeamRingPoint = CTEBaseBeam | ||
| | CTEBeamSpline = CBaseTempEntity | |||
| | CTEBloodSprite = CBaseTempEntity | |||
| | CTEBloodStream = CTEParticleSystem | | CTEBloodStream = CTEParticleSystem | ||
| | CTEBreakModel = CBaseTempEntity | |||
| | CTEBubbleTrail = CBaseTempEntity | |||
| | CTEBubbles = CBaseTempEntity | |||
| | CTEBullets = CBaseTempEntity | |||
| | CTEClientProjectile = CBaseTempEntity | |||
| | CTEDecal = CBaseTempEntity | |||
| | CTEDust = CTEParticleSystem | | CTEDust = CTEParticleSystem | ||
| | CTEDynamicLight = CBaseTempEntity | |||
| | CTEEffectDispatch = CBaseTempEntity | |||
| | CTEEnergySplash = CBaseTempEntity | |||
| | CTEExplosion = CTEParticleSystem | | CTEExplosion = CTEParticleSystem | ||
| | CTEFizz = CBaseTempEntity | |||
| | CTEFootprintDecal = CBaseTempEntity | |||
| | CTEFoundryHelpers = CBaseTempEntity | |||
| | CTEGaussExplosion = CTEParticleSystem | | CTEGaussExplosion = CTEParticleSystem | ||
| | CTEGlowSprite = CBaseTempEntity | |||
| | CTEImpact = CBaseTempEntity | |||
| | CTEKillPlayerAttachments = CBaseTempEntity | |||
| | CTELargeFunnel = CTEParticleSystem | | CTELargeFunnel = CTEParticleSystem | ||
| | CTEMetalSparks = CBaseTempEntity | |||
| | CTEMuzzleFlash = CBaseTempEntity | |||
| | CTEParticleSystem = CBaseTempEntity | |||
| | CTEPhysicsProp = CBaseTempEntity | |||
| | CTEPlayerAnimEvent = CBaseTempEntity | |||
| | CTEPlayerDecal = CBaseTempEntity | |||
| | CTEProjectedDecal = CBaseTempEntity | |||
| | CTEShatterSurface = CBaseTempEntity | |||
| | CTEShowLine = CTEParticleSystem | | CTEShowLine = CTEParticleSystem | ||
| | CTESmoke = CBaseTempEntity | |||
| | CTESparks = CTEParticleSystem | | CTESparks = CTEParticleSystem | ||
| | CTESprite = CBaseTempEntity | |||
| | CTESpriteSpray = CBaseTempEntity | |||
| | CTEWorldDecal = CBaseTempEntity | |||
| | CTFAmmoPack = CItem | |||
| | CTFArcherProxy = CBaseAnimating | |||
| | CTFBall_Ornament = CTFStunBall | |||
| | CTFBaseBoss = NextBotCombatCharacter | |||
| | CTFBat = CTFWeaponBaseMelee | |||
| | CTFBat_Fish = CTFBat | |||
| | CTFBat_Giftwrap = CTFBat_Wood | |||
| | CTFBat_Wood = CTFBat | |||
| | CTFBonesaw = CTFWeaponBaseMelee | |||
| | CTFBoomerang = CTFWeaponBaseMelee | |||
| | CTFBot = NextBotPlayer< CTFPlayer > <!--, public CGameEventListener--> | |||
| | CTFBotActionPoint = CPointEntity | |||
| | CTFBotController = CPointEntity | |||
| | CTFBotGenerator = CPointEntity | |||
| | CTFBotHint = CBaseEntity | |||
| | CTFBotHintEngineerNest = CBaseTFBotHintEntity | |||
| | CTFBotHintSentrygun = CBaseTFBotHintEntity | |||
| | CTFBotHintTeleporterExit = CBaseTFBotHintEntity | |||
| | CTFBotProxy = CPointEntity | |||
| | CTFBotRoster = CPointEntity | |||
| | CTFBottle = CTFWeaponBaseMelee | |||
| | CTFBuffItem = CTFWeaponBaseMelee | |||
| | CTFCCrowbar = CWeaponTFCBase | |||
| | CTFCGameRulesProxy = CGameRulesProxy | |||
| | CTFCKnife = CTFCCrowbar | |||
| | CTFCMedikit = CTFCCrowbar | |||
| | CTFCMinigun = CWeaponTFCBase | |||
| | CTFCNailgun = CWeaponTFCBase | |||
| | CTFCPlayer = CBasePlayer | |||
| | CTFCShotgun = CWeaponTFCBase | |||
| | CTFCSpanner = CTFCCrowbar | |||
| | CTFCSuperNailgun = CTFCNailgun | |||
| | CTFCSuperShotgun = CTFCShotgun | |||
| | CTFCTeam = CTeam | |||
| | CTFChargedSMG = CTFSMG | |||
| | CTFCleaver = CTFJar | |||
| | CTFClub = CTFWeaponBaseMelee | |||
| | CTFCompoundBow = CTFPipebombLauncher | |||
| | CTFCrossbow = CTFRocketLauncher | |||
| | CTFCrowbar = CTFWeaponBaseMelee | |||
| | CTFDRGPomson = CTFRaygun | |||
| | CTFDecoy = CTFJar | |||
| | CTFDroppedWeapon = CBaseAnimating <!--, public IDroppedWeaponAutoList--> | |||
| | CTFFireAxe = CTFWeaponBaseMelee | |||
| | CTFFists = CTFWeaponBaseMelee | |||
| | CTFFlag = CTFWeaponBaseMelee | |||
| | CTFFlameEntity = CBaseEntity <!--, public ITFFlameEntityAutoList--> | |||
| | CTFFlameThrower = CTFWeaponBaseGun | |||
| | CTFFlareGun = CTFWeaponBaseGun | |||
| | CTFFlareGun_Revenge = CTFFlareGun | |||
| | CTFForceRespawn = CPointEntity | |||
| | CTFGameRulesProxy = CTeamplayRoundBasedRulesProxy <!--, public CGameEventListener--> | |||
| | CTFGasGrenadeEffect = CBaseEntity | |||
| | CTFGenericBomb = CTFGenericBombShim <!--, public ITFGenericBomb--> | |||
| | CTFGlow = CBaseEntity | |||
| | CTFGoal = CTFBaseItem | |||
| | CTFGoalItem = CTFGoal | |||
| | CTFGrapplingHook = CTFRocketLauncher | |||
| | CTFGrenadeCaltrop = CTFWeaponBaseGrenade | |||
| | CTFGrenadeCaltropProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeConcussion = CTFWeaponBaseGrenade | |||
| | CTFGrenadeConcussionProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeEmp = CTFWeaponBaseGrenade | |||
| | CTFGrenadeEmpProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeGas = CTFWeaponBaseGrenade | |||
| | CTFGrenadeGasProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeHeal = CTFWeaponBaseGrenade | |||
| | CTFGrenadeHealProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeLauncher = CTFWeaponBaseGun <!--, public ITFChargeUpWeapon--> | |||
| | CTFGrenadeMirv = CTFWeaponBaseGrenade | |||
| | CTFGrenadeMirvBomb = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeMirvProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeMirv_Demoman = CTFGrenadeMirv | |||
| | CTFGrenadeNail = CTFWeaponBaseGrenade | |||
| | CTFGrenadeNailProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeNapalm = CTFWeaponBaseGrenade | |||
| | CTFGrenadeNapalmProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeNormal = CTFWeaponBaseGrenade | |||
| | CTFGrenadeNormalProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadePipebombProjectile = CTFWeaponBaseGrenadeProj | |||
| | CTFGrenadeSmokeBomb = CTFWeaponBaseGrenade | |||
| | CTFHalloweenFortuneTeller = CBaseAnimating | |||
| | CTFHalloweenMinigame = CTFMiniGame | |||
| | CTFHalloweenMinigame_FallingPlatforms = CTFHalloweenMinigame | |||
| | CTFHellZap = CBaseEntity | |||
| | CTFHintManager = CBaseEntity | |||
| | CTFHolidayEntity = CPointEntity <!--, public CGameEventListener--> | |||
| | CTFHudNotify = CPointEntity | |||
| | CTFInfoPowerupSpawn = CPointEntity <!--, public IInfoPowerupSpawnAutoList--> | |||
| | CTFIntermission = CLogicalEntity | |||
| | CTFJar = CTFWeaponBaseGun | |||
| | CTFJarMilk = CTFJar | |||
| | CTFKatana = CTFDecapitationMeleeWeaponBase | |||
| | CTFKnife = CTFWeaponBaseMelee | |||
| | CTFLaserPointer = CTFWeaponBaseGun | |||
| | CTFLunchBox = CTFWeaponBase | |||
| | CTFLunchBox_Drink = CTFLunchBox | |||
| | CTFMechanicalArm = CTFWeaponBaseGun | |||
| | CTFMedigunShield = CBaseAnimating | |||
| | CTFMerasmusTrickOrTreatProp = CBaseAnimating <!--, public ITFMerasmusTrickOrTreatProp--> | |||
| | CTFMiniGame = CBaseEntity | |||
| | CTFMinigameLogic = CBaseEntity | |||
| | CTFMinigun = CTFWeaponBaseGun | |||
| | CTFNailgun = CTFWeaponBaseGun | |||
| | CTFNailgunNail = CBaseAnimating | |||
| | CTFObjectiveResource = CBaseTeamObjectiveResource | |||
| | CTFParticleCannon = CTFRocketLauncher | |||
| | CTFPasstimeLogic = CPointEntity <!--, public CGameEventListener--> | |||
| | CTFPipebombLauncher = CTFWeaponBaseGun <!--, public ITFChargeUpWeapon--> | |||
| | CTFPistol = CTFWeaponBaseGun | |||
| | CTFPistol_Scout = CTFPistol | |||
| | CTFPistol_ScoutPrimary = CTFPistol_Scout | |||
| | CTFPistol_ScoutSecondary = CTFPistol_Scout | |||
| | CTFPlayer = CBaseMultiplayerPlayer | |||
| | CTFPlayerDestructionLogic = CTFRobotDestructionLogic | |||
| | CTFPlayerResource = CPlayerResource | |||
| | CTFPointWeaponMimic = CPointEntity | |||
| | CTFPowerupBottle = CTFWearable | |||
| | CTFProjectile_Arrow = CTFBaseRocket <!--, public IScorer--> | |||
| | CTFProjectile_Cleaver = CTFProjectile_Jar | |||
| | CTFProjectile_ConcGrenade = CTFProjectile_Throwable | |||
| | CTFProjectile_EnergyBall = CTFBaseRocket// <!--, public IScorer--> | |||
| | CTFProjectile_EnergyRing = CTFBaseProjectile | |||
| | CTFProjectile_Flare = CTFBaseRocket <!--, public IScorer--> | |||
| | CTFProjectile_GrapplingHook = CTFProjectile_Arrow | |||
| | CTFProjectile_GravityGrenade = CTFProjectile_Throwable | |||
| | CTFProjectile_HealingBolt = CTFProjectile_Arrow | |||
| | CTFProjectile_Jar = CTFGrenadePipebombProjectile | |||
| | CTFProjectile_JarMilk = CTFProjectile_Jar | |||
| | CTFProjectile_Napalm = CTFProjectile_Jar | |||
| | CTFProjectile_Rocket = CTFBaseRocket <!--, public IScorer--> | |||
| | CTFProjectile_SentryRocket = CTFProjectile_Rocket | |||
| | CTFProjectile_SmokeGrenade = CTFProjectile_Throwable | |||
| | CTFProjectile_SpellBats = CTFProjectile_Jar | |||
| | CTFProjectile_SpellFireball = CTFProjectile_Rocket | |||
| | CTFProjectile_SpellKartBats = CTFProjectile_SpellBats | |||
| | CTFProjectile_SpellKartOrb = CTFProjectile_SpellFireball | |||
| | CTFProjectile_SpellLightningOrb = CTFProjectile_SpellFireball | |||
| | CTFProjectile_SpellMeteorShower = CTFProjectile_SpellBats | |||
| | CTFProjectile_SpellMirv = CTFProjectile_SpellBats | |||
| | CTFProjectile_SpellPumpkin = CTFProjectile_SpellBats | |||
| | CTFProjectile_SpellSpawnBoss = CTFProjectile_SpellBats | |||
| | CTFProjectile_SpellSpawnHorde = CTFProjectile_SpellBats | |||
| | CTFProjectile_SpellSpawnZombie = CTFProjectile_SpellBats | |||
| | CTFProjectile_SpellTransposeTeleport = CTFProjectile_SpellBats | |||
| | CTFProjectile_Syringe = CTFBaseProjectile | |||
| | CTFProjectile_TeleportGrenade = CTFProjectile_Throwable | |||
| | CTFProjectile_Throwable = CTFProjectile_Jar | |||
| | CTFProjectile_ThrowableBreadMonster = CTFProjectile_Throwable | |||
| | CTFProjectile_ThrowableBrick = CTFProjectile_Throwable | |||
| | CTFProjectile_ThrowableRepel = CTFProjectile_Throwable | |||
| | CTFProjectile_ThrowableTargetDummy = CTFProjectile_Throwable | |||
| | CTFProjectile_ThrowingKnife = CTFProjectile_Throwable | |||
| | CTFProjectile_Tranq = CTFProjectile_Syringe | |||
| | CTFPumpkinBomb = CTFPumpkinBombShim <!--, public ITFPumpkinBomb--> | |||
| | CTFRagdoll = CBaseAnimatingOverlay | |||
| | CTFRaygun = CTFRocketLauncher | |||
| | CTFReviveMarker = CBaseAnimating | |||
| | CTFRevolver = CTFWeaponBaseGun | |||
| | CTFRobotArm = CTFWrench | |||
| | CTFRobotDestructionLogic = CBaseEntity | |||
| | CTFRobotDestruction_Robot = RobotBaseClass | |||
| | CTFRobotDestruction_RobotGroup = CBaseEntity <!--, public IRobotDestructionGroupAutoList--> | |||
| | CTFRobotDestruction_RobotSpawn = CBaseEntity | |||
| | CTFRocketLauncher = CTFWeaponBaseGun | |||
| | CTFRocketLauncher_AirStrike = CTFRocketLauncher | |||
| | CTFRocketLauncher_DirectHit = CTFRocketLauncher | |||
| | CTFRocketLauncher_Mortar = CTFRocketLauncher | |||
| | CTFRocketPack = CTFWeaponBaseMelee | |||
| | CTFRune = CTFPowerup | |||
| | CTFRuneTemp = CTFPowerup | |||
| | CTFRuneTempCrit = CTFRuneTemp | |||
| | CTFRuneTempUber = CTFRuneTemp | |||
| | CTFShovel = CTFWeaponBaseMelee | |||
| | CTFSlap = CTFWeaponBaseMelee | |||
| | CTFSniperRifle = CTFWeaponBaseGun | |||
| | CTFSniperRifleClassic = CTFSniperRifle | |||
| | CTFSniperRifleDecap = CTFSniperRifle | |||
| | CTFSniperRifleRevolver = CTFSniperRifleClassic | |||
| | CTFSpawn = CTFBaseItem | |||
| | CTFSpawnTemplateStunDrone = CTFSpawnTemplate | |||
| | CTFSpawner = CPointEntity | |||
| | CTFSpawnerBoss = CPointEntity | |||
| | CTFSpellBook = CTFThrowable | |||
| | CTFSpell_MeteorShowerSpawner = CBaseEntity | |||
| | CTFStickBomb = CTFBottle | |||
| | CTFStunBall = CTFGrenadePipebombProjectile | |||
| | CTFSword = CTFDecapitationMeleeWeaponBase | |||
| | CTFSyringeGun = CTFWeaponBaseGun | |||
| | CTFTankBoss = CTFBaseBoss | |||
| | CTFTankDestruction = CBaseAnimating | |||
| | CTFTargetDummy = CBaseAnimating <!--, public ITFTargetDummy--> | |||
| | CTFTauntProp = CBaseCombatCharacter | |||
| | CTFTeam = CTeam | |||
| | CTFTeamSpawn = CPointEntity <!--, public ITFTeamSpawnAutoList--> | |||
| | CTFTeleportLocation = CPointEntity <!--, public ITFTeleportLocationAutoList--> | |||
| | CTFTrainingDynamicProp = CDynamicProp | |||
| | CTFTranq = CTFWeaponBaseGun | |||
| | CTFViewModel = CBaseViewModel | |||
| | CTFWeaponBase = CBaseCombatWeapon <!--, public IHasOwner--> | |||
| | CTFWeaponBaseGrenade = CTFWeaponBase | |||
| | CTFWeaponBaseGrenadeProj = CBaseGrenade | |||
| | CTFWeaponBaseMelee = CTFWeaponBase | |||
| | CTFWeaponBaseMerasmusGrenade = CTFWeaponBaseGrenadeProj | |||
| | CTFWeaponBuilder = CTFWeaponBase | |||
| | CTFWeaponFlameBall = CTFFlameThrower | |||
| | CTFWeaponInvis = CTFWeaponBase | |||
| | CTFWeaponPDAExpansion_Dispenser = CTFWearable | |||
| | CTFWeaponPDAExpansion_Teleporter = CTFWearable | |||
| | CTFWeaponPDA_Engineer_Build = CTFWeaponPDA | |||
| | CTFWeaponPDA_Engineer_Destroy = CTFWeaponPDA | |||
| | CTFWeaponPDA_Spy = CTFWeaponPDA | |||
| | CTFWeaponPDA_Spy_Build = CTFWeaponPDA | |||
| | CTFWeaponSapper = CTFWeaponBuilder <!--, public ITFChargeUpWeapon--> | |||
| | CTFWearable = CEconWearable | |||
| | CTFWearableDemoShield = CTFWearable | |||
| | CTFWearableLevelableItem = CTFWearable | |||
| | CTFWearableRazorback = CTFWearable | |||
| | CTFWearableRobotArm = CTFWearable | |||
| | CTFWearableVM = CTFWearable | |||
| | CTFWrench = CTFWeaponBaseMelee | |||
| | CTankClaw = CClaw | | CTankClaw = CClaw | ||
| | CTankRock = CBaseCSGrenadeProjectile | | CTankRock = CBaseCSGrenadeProjectile | ||
| Line 559: | Line 2,021: | ||
| | CTargetCDAudioRep = CPointEntity | | CTargetCDAudioRep = CPointEntity | ||
| | CTargetChangeGravity = CPointEntity | | CTargetChangeGravity = CPointEntity | ||
| | CTargetGunshipCrash = CPointEntity | |||
| | CTeam = CBaseEntity | | CTeam = CBaseEntity | ||
| | CTeamCheck = CBaseDelay | |||
| | CTeamControlPoint = CBaseAnimating | |||
| | CTeamControlPointMaster = CBaseEntity | |||
| | CTeamControlPointRound = CBaseEntity | |||
| | CTeamNarrowEscapeAwardTemplate = CAwardTemplate | | CTeamNarrowEscapeAwardTemplate = CAwardTemplate | ||
| | CTeamRecipientFilter = CRecipientFilter | | CTeamRecipientFilter = CRecipientFilter | ||
| | CTeamRoundTimer = CBaseEntity | |||
| | CTeamSpawnPoint = CPointEntity | | CTeamSpawnPoint = CPointEntity | ||
| | CTeamTrainWatcher = CBaseEntity <!--, public CGameEventListener, public ITFTeamTrainWatcher--> | |||
| | CTeamTrainWatcherMaster = CBaseEntity <!--, public CGameEventListener--> | |||
| | CTeamVehicleSpawnPoint = CTeamSpawnPoint | | CTeamVehicleSpawnPoint = CTeamSpawnPoint | ||
| | CTeamplayRoundBasedRules = CTeamplayRules | | CTeamplayRoundBasedRules = CTeamplayRules | ||
| | CTeamplayRoundBasedRulesProxy = CGameRulesProxy | | CTeamplayRoundBasedRulesProxy = CGameRulesProxy | ||
| | CTeamplayRoundWin = CPointEntity | |||
| | CTeamplayRules = CMultiplayRules | | CTeamplayRules = CMultiplayRules | ||
| | CTeleportVortex = CBaseAnimating | |||
| | CTempEntTester = CPointEntity | | CTempEntTester = CPointEntity | ||
| | CTempEntsSystem = ITempEntsSystem | | CTempEntsSystem = ITempEntsSystem | ||
| | CTemplateNPCMaker = CBaseNPCMaker | |||
| | CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CTemplatesHook = CAutoGameSystem | | CTemplatesHook = CAutoGameSystem | ||
| | CTerrorAddonsEclipseContent = CAutoGameSystemPerFrame | |||
| | CTerrorAmmoDefSystem = CAutoGameSystemPerFrame | | CTerrorAmmoDefSystem = CAutoGameSystemPerFrame | ||
| | CTerrorEventLog = CEventLog | |||
| | CTerrorGameMovement = CCSGameMovement | | CTerrorGameMovement = CCSGameMovement | ||
| | CTerrorGameRules = CCSGameRules | | CTerrorGameRules = CCSGameRules | ||
| | CTerrorGameRulesProxy = CCSGameRulesProxy | | CTerrorGameRulesProxy = CCSGameRulesProxy | ||
| | CTerrorGameRules_MatchEventsSink = IMatchEventsSink | |||
| | CTerrorGun = CTerrorWeapon | |||
| | CTerrorMeleeWeapon = CTerrorWeapon | |||
| | CTerrorPlayer = CCSPlayer | | CTerrorPlayer = CCSPlayer | ||
| | CTerrorPlayerAnimState = CMultiPlayerAnimState | |||
| | CTerrorPlayerResource = CPlayerResource | | CTerrorPlayerResource = CPlayerResource | ||
| | CTerrorUsePushFilter = CTraceFilterEntitiesOnly | | CTerrorUsePushFilter = CTraceFilterEntitiesOnly | ||
| | CTerrorViewModel = CPredictedViewModel | | CTerrorViewModel = CPredictedViewModel | ||
| | CTerrorWeapon = CWeaponCSBase | |||
| | CTerrorWeaponInfo = CCSWeaponInfo | | CTerrorWeaponInfo = CCSWeaponInfo | ||
| | CTesla = CBaseEntity | |||
| | CTestEffect = CBaseEntity | | CTestEffect = CBaseEntity | ||
| | CTestTraceline = CPointEntity | | CTestTraceline = CPointEntity | ||
| Line 586: | Line 2,067: | ||
| | CThinkContextsSaveDataOps = CDefSaveRestoreOps | | CThinkContextsSaveDataOps = CDefSaveRestoreOps | ||
| | CThrow = CBaseAbility | | CThrow = CBaseAbility | ||
| | CThrustController = IMotionEvent | |||
| | CTimerEntity = CLogicalEntity | | CTimerEntity = CLogicalEntity | ||
| | CTonemapSystem = CAutoGameSystem | | CTonemapSystem = CAutoGameSystem | ||
| Line 591: | Line 2,073: | ||
| | CTongue = CBaseAbility | | CTongue = CBaseAbility | ||
| | CTongueChokeAwardTemplate = CAwardTemplate | | CTongueChokeAwardTemplate = CAwardTemplate | ||
| | CToolFrameworkServer = CAutoGameSystemPerFrame <!--, public IToolFrameworkServer--> | |||
| | CToughGuyAwardTemplate = CAwardTemplate | | CToughGuyAwardTemplate = CAwardTemplate | ||
| | CTraceBulletEntityEnumerator = IPartitionEnumerator | |||
| | CTraceFilter = ITraceFilter | |||
| | CTraceFilterAgainstEntityList = ITraceFilter | |||
| | CTraceFilterChain = CTraceFilter | | CTraceFilterChain = CTraceFilter | ||
| | CTraceFilterDoor = CTraceFilterEntitiesOnly | | CTraceFilterDoor = CTraceFilterEntitiesOnly | ||
| | CTraceFilterEntitiesOnly = ITraceFilter | |||
| | CTraceFilterEntity = CTraceFilterSimple | | CTraceFilterEntity = CTraceFilterSimple | ||
| | CTraceFilterEntityIgnoreOther = CTraceFilterEntity | | CTraceFilterEntityIgnoreOther = CTraceFilterEntity | ||
| Line 609: | Line 2,096: | ||
| | CTraceFilterPhysics = CTraceFilterEntitiesOnly | | CTraceFilterPhysics = CTraceFilterEntitiesOnly | ||
| | CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities | | CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities | ||
| | CTraceFilterPlayersNPCs = ITraceFilter | |||
| | CTraceFilterPlayersNPCsPhysicsProps = ITraceFilter | |||
| | CTraceFilterPushFinal = CTraceFilterSimple | | CTraceFilterPushFinal = CTraceFilterSimple | ||
| | CTraceFilterPushMove = CTraceFilterSimple | | CTraceFilterPushMove = CTraceFilterSimple | ||
| Line 627: | Line 2,116: | ||
| | CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer | | CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer | ||
| | CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer | | CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer | ||
| | CTraceFilterWorldOnly = ITraceFilter | |||
| | CTracePassFilter = CTraceFilter | | CTracePassFilter = CTraceFilter | ||
| | CTrainingAnnotation = CPointEntity | |||
| | CTrainingModeLogic = CPointEntity | |||
| | CTransitioningPlayer = CBaseCombatCharacter | |||
| | CTrigger3DSkyboxToWorld = CBaseTrigger | |||
| | CTriggerActiveWeaponDetect = CBaseTrigger | | CTriggerActiveWeaponDetect = CBaseTrigger | ||
| | CTriggerAddOrRemoveTFPlayerAttributes = CBaseTrigger | |||
| | CTriggerAddTFPlayerCondition = CBaseTrigger | |||
| | CTriggerApplyImpulse = CBaseTrigger | |||
| | CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList--> | |||
| | CTriggerAutoCrouch = CBaseTrigger | | CTriggerAutoCrouch = CBaseTrigger | ||
| | CTriggerBombReset = CBaseTrigger | |||
| | CTriggerBotTag = CBaseTrigger | |||
| | CTriggerBrush = CBaseEntity | | CTriggerBrush = CBaseEntity | ||
| | CTriggerCDAudio = CBaseTrigger | | CTriggerCDAudio = CBaseTrigger | ||
| Line 635: | Line 2,135: | ||
| | CTriggerCamera = CBaseEntity | | CTriggerCamera = CBaseEntity | ||
| | CTriggerCameraMultiplayer = CMoveableCamera | | CTriggerCameraMultiplayer = CMoveableCamera | ||
| | CTriggerCatapult = CBaseTrigger | |||
| | CTriggerEndSection = CBaseEntity | |||
| | CTriggerEscape = CBaseTrigger | | CTriggerEscape = CBaseTrigger | ||
| | CTriggerFall = CBaseTrigger | |||
| | CTriggerGravity = CBaseTrigger | | CTriggerGravity = CBaseTrigger | ||
| | CTriggerHierarchy = CTriggerMultiple | |||
| | CTriggerHurt = CBaseTrigger | | CTriggerHurt = CBaseTrigger | ||
| | CTriggerHurtGhost = CTriggerHurt | | CTriggerHurtGhost = CTriggerHurt | ||
| | CTriggerIgnite = CBaseTrigger | |||
| | CTriggerIgniteArrows = CBaseTrigger | |||
| | CTriggerImpact = CTriggerMultiple | | CTriggerImpact = CTriggerMultiple | ||
| | CTriggerLook = CTriggerOnce | | CTriggerLook = CTriggerOnce | ||
| | CTriggerMultiple = CBaseTrigger | | CTriggerMultiple = CBaseTrigger | ||
| | CTriggerOnce = CTriggerMultiple | | CTriggerOnce = CTriggerMultiple | ||
| | CTriggerParticle = CBaseTrigger | |||
| | CTriggerPasstimeBall = CBaseEntity | |||
| | CTriggerPhysicsTrap = CTriggerMultiple | |||
| | CTriggerPlayerMovement = CBaseTrigger | | CTriggerPlayerMovement = CBaseTrigger | ||
| | CTriggerPlayerRespawnOverride = CTriggerMultiple <!--, public ITriggerPlayerRespawnOverride--> | |||
| | CTriggerPortal = CBaseTrigger | |||
| | CTriggerPortalCleanser = CBaseTrigger | |||
| | CTriggerProximity = CBaseTrigger | | CTriggerProximity = CBaseTrigger | ||
| | CTriggerPush = CBaseTrigger | | CTriggerPush = CBaseTrigger | ||
| | CTriggerRPGFire = CTriggerMultiple | |||
| | CTriggerRelay = CBaseEntity | |||
| | CTriggerRemove = CBaseTrigger | | CTriggerRemove = CBaseTrigger | ||
| | CTriggerRemoveTFPlayerCondition = CBaseTrigger | |||
| | CTriggerSave = CBaseTrigger | | CTriggerSave = CBaseTrigger | ||
| | CTriggerSoftBarrier = CBaseTrigger | |||
| | CTriggerSoundOperator = CBaseTrigger | |||
| | CTriggerSoundscape = CBaseTrigger | | CTriggerSoundscape = CBaseTrigger | ||
| | CTriggerStun = CBaseTrigger | |||
| | CTriggerSuperArmor = CTriggerMultiple | |||
| | CTriggerTeleport = CBaseTrigger | | CTriggerTeleport = CBaseTrigger | ||
| | CTriggerTeleportRelative = CBaseTrigger | |||
| | CTriggerTimerDoor = CTriggerAreaCapture | |||
| | CTriggerToggleSave = CBaseTrigger | | CTriggerToggleSave = CBaseTrigger | ||
| | CTriggerTraceEnum = IEntityEnumerator | |||
| | CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | | CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | ||
| | CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent--> | |||
| | CTriggerViewProxy = CBaseEntity | |||
| | CTriggerVolume = CPointEntity | | CTriggerVolume = CPointEntity | ||
| | CTriggerWateryDeath = CBaseTrigger | |||
| | CTriggerWeaponDissolve = CTriggerMultiple | |||
| | CTriggerWeaponStrip = CTriggerMultiple | |||
| | CTriggerWeaponUpgrade = CBaseTrigger | | CTriggerWeaponUpgrade = CBaseTrigger | ||
| | CTriggerWind = CBaseVPhysicsTrigger | | CTriggerWind = CBaseVPhysicsTrigger | ||
| | CTrigger_ASW_Fade_Proxy = CPoint_ASW_Fade_Proxy | |||
| | CTripmineGrenade = CBaseGrenade | |||
| | CTripwireGrenade = CBaseGrenade | |||
| | CTripwireHook = CBaseAnimating | |||
| | CTurret = CBaseTurret | |||
| | CTurretTipController = CPointEntity <!--, public IMotionEvent--> | |||
| | CTutorLesson = CBaseTempEntity | |||
| | CUpgradeAmmoExplosive = CBaseUpgradeItem | | CUpgradeAmmoExplosive = CBaseUpgradeItem | ||
| | CUpgradeAmmoIncendiary = CBaseUpgradeItem | | CUpgradeAmmoIncendiary = CBaseUpgradeItem | ||
| | CUpgradeLaserSight = CBaseUpgradeItem | | CUpgradeLaserSight = CBaseUpgradeItem | ||
| | CUpgradeSpawner = CPointEntity | | CUpgradeSpawner = CPointEntity | ||
| | CUpgrades = CBaseTrigger <!--, public CGameEventListener--> | |||
| | CUseTraceFilter = CTraceFilterSimpleListNoGhosts | | CUseTraceFilter = CTraceFilterSimpleListNoGhosts | ||
| | CUtlCStringConversion = CUtlCharConversion | |||
| | CUtlNoEscConversion = CUtlCharConversion | |||
| | CUtlSymbolDataOps = CDefSaveRestoreOps | | CUtlSymbolDataOps = CDefSaveRestoreOps | ||
| | CVGuiScreen = CBaseEntity | | CVGuiScreen = CBaseEntity | ||
| | CVGuiScreenVehicleBay = CVGuiScreen | |||
| | CVScriptGameEventListener = CGameEventListener | | CVScriptGameEventListener = CGameEventListener | ||
| | CVScriptGameSystem = CAutoGameSystemPerFrame | | CVScriptGameSystem = CAutoGameSystemPerFrame | ||
| | CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| | CVariantSaveDataOps = CDefSaveRestoreOps | | CVariantSaveDataOps = CDefSaveRestoreOps | ||
| | CVehicleBatteringRam = CBaseTFFourWheelVehicle | |||
| | CVehicleCargoTrigger = CBaseEntity | |||
| | CVehicleFlatbed = CBaseTFFourWheelVehicle | |||
| | CVehicleMortar = CBaseTFFourWheelVehicle | |||
| | CVehicleMotorcycle = CBaseTFFourWheelVehicle | |||
| | CVehicleSiegeTower = CBaseTFFourWheelVehicle | |||
| | CVehicleSoundsParser = IVPhysicsKeyHandler | |||
| | CVehicleTank = CBaseTFFourWheelVehicle | |||
| | CVehicleTeleportStation = CBaseTFFourWheelVehicle | |||
| | CVehicleWagon = CBaseTFFourWheelVehicle | |||
| | CVersusRandom = CLogicalEntity | | CVersusRandom = CLogicalEntity | ||
| | CViewAngleAnimation = C_BaseEntity | |||
| | CVisibilityMonitor = CAutoGameSystemPerFrame | | CVisibilityMonitor = CAutoGameSystemPerFrame | ||
| | CVoiceGameMgrHelper = IVoiceGameMgrHelper | |||
| | CVomit = CBaseAbility | | CVomit = CBaseAbility | ||
| | CVomitHitAwardTemplate = CAwardTemplate | | CVomitHitAwardTemplate = CAwardTemplate | ||
| Line 673: | Line 2,223: | ||
| | CVomitParticle = CBaseEntity | | CVomitParticle = CBaseEntity | ||
| | CVomitStopAwardTemplate = CAwardTemplate | | CVomitStopAwardTemplate = CAwardTemplate | ||
| | CVortigauntChargeToken = CBaseEntity | |||
| | CVortigauntEffectDispel = CBaseEntity | |||
| | CVoteController = CBaseEntity | | CVoteController = CBaseEntity | ||
| | CWC_UpdateIgnoreList = CBaseEntity | | CWC_UpdateIgnoreList = CBaseEntity | ||
| | CWalkerMiniStrider = CWalkerBase | |||
| | CWalkerStrider = CWalkerBase | |||
| | CWallHealth = CBaseToggle | |||
| | CWaterBullet = CBaseAnimating | | CWaterBullet = CBaseAnimating | ||
| | CWaterLODControl = CBaseEntity | | CWaterLODControl = CBaseEntity | ||
| | CWaterTraceFilter = CTraceFilter | | CWaterTraceFilter = CTraceFilter | ||
| | CWateryDeathLeech = CBaseAnimating | |||
| | CWeapon30cal = CDODBipodWeapon | |||
| | CWeapon357 = CBaseHL2MPCombatWeapon | |||
| | CWeaponAR1 = CHLMachineGun | |||
| | CWeaponAR2 = CHL2MPMachineGun | |||
| | CWeaponAWP = CWeaponCSBaseGun | |||
| | CWeaponAlyxGun = CHLSelectFireMachineGun | |||
| | CWeaponAmerKnife = CWeaponDODBaseMelee | |||
| | CWeaponAmmoSpawn = CWeaponSpawn | |||
| | CWeaponAnnabelle = CBaseHLCombatWeapon | |||
| | CWeaponArcWelder = CWeaponRepairGun | |||
| | CWeaponAug = CWeaponCSBaseGun | |||
| | CWeaponBAR = CDODFireSelectWeapon | |||
| | CWeaponBaseCombatObject = CBaseTFCombatWeapon | |||
| | CWeaponBazooka = CDODBaseRocketWeapon | |||
| | CWeaponBizon = CWeaponCSBaseGun | |||
| | CWeaponBox = CHL1Item | |||
| | CWeaponBugBait = CBaseHLCombatWeapon | |||
| | CWeaponBuilder = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponC96 = CDODFullAutoWeapon | |||
| | CWeaponCGuard = CBaseHLCombatWeapon | |||
| | CWeaponCSBase = CBaseCombatWeapon | | CWeaponCSBase = CBaseCombatWeapon | ||
| | CWeaponCSBaseGun = CTerrorWeapon | |||
| | CWeaponChainsawSpawn = CWeaponSpawn | |||
| | CWeaponCitizenPackage = CBaseHLCombatWeapon | |||
| | CWeaponCitizenSuitcase = CWeaponCitizenPackage | |||
| | CWeaponColt = CDODSemiAutoWeapon | |||
| | CWeaponCombatBaseGrenade = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponCombatBurstRifle = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponCombatGrenade = CWeaponCombatBaseGrenade | |||
| | CWeaponCombatGrenadeEMP = CWeaponCombatBaseGrenade | |||
| | CWeaponCombatLaserRifle = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponCombatPlasmaGrenadeLauncher = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponCombatPlasmaRifle = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponCombatPlasmaRifleAlien = CWeaponCombatPlasmaRifle | |||
| | CWeaponCombatPlasmaRifleHuman = CWeaponCombatPlasmaRifle | |||
| | CWeaponCombatShield = CBaseTFCombatWeapon | |||
| | CWeaponCombatShieldAlien = CWeaponCombatShield | |||
| | CWeaponCombatShotgun = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponCombatUsedWithShieldBase = CBaseTFCombatWeapon | |||
| | CWeaponCombat_ChargeablePlasma = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponCrossbow = CBaseHL2MPCombatWeapon | |||
| | CWeaponCrowbar = CBaseHL2MPBludgeonWeapon | |||
| | CMattsPipe = CWeaponCrowbar | |||
| | CWeaponCubemap = CBaseCombatWeapon | |||
| | CWeaponCycler = CBaseCombatWeapon | |||
| | CWeaponDODBase = CBaseCombatWeapon | |||
| | CWeaponDODBaseGrenade = CWeaponDODBase | |||
| | CWeaponDODBaseGun = CWeaponDODBase | |||
| | CWeaponDODBaseMelee = CWeaponDODBase | |||
| | CWeaponDrainBeam = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponEgon = CBaseHL1MPCombatWeapon | |||
| | CWeaponElite = CWeaponCSBase | |||
| | CWeaponExpertAwardTemplate = CAwardTemplate | | CWeaponExpertAwardTemplate = CAwardTemplate | ||
| | CWeaponExplodingHandGrenade = CWeaponDODBaseGrenade | |||
| | CWeaponExplodingStickGrenade = CWeaponDODBaseGrenade | |||
| | CWeaponExtinguisher = CHLSelectFireMachineGun | |||
| | CWeaponFamas = CWeaponCSBaseGun | |||
| | CWeaponFiveSeven = CWeaponCSBase | |||
| | CWeaponFlameThrower = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponFrag = CBaseHL2MPCombatWeapon | |||
| | CWeaponG3SG1 = CWeaponCSBaseGun | |||
| | CWeaponGalil = CWeaponCSBaseGun | |||
| | CWeaponGalilAR = CWeaponCSBaseGun | |||
| | CWeaponGarand = CDODSniperWeapon | |||
| | CWeaponGasCan = CWeaponFlameThrower | |||
| | CWeaponGauss = CBaseHL1MPCombatWeapon | |||
| | CWeaponGerKnife = CWeaponDODBaseMelee | |||
| | CWeaponGlock = CBaseHL1MPCombatWeapon | |||
| | CWeaponGravityGun = CBaseCombatWeapon | |||
| | CWeaponGreaseGun = CDODFullAutoWeapon | |||
| | CWeaponGrenadeRocket = CBaseAnimating | |||
| | CWeaponGrenade_LauncherSpawn = CWeaponSpawn | |||
| | CWeaponHEGrenadeSpawn = CWeaponSpawn | |||
| | CWeaponHKP2000 = CWeaponCSBaseGun | |||
| | CWeaponHL2MPBase = CBaseCombatWeapon | |||
| | CWeaponHandGrenade = CBaseHL1MPCombatWeapon | |||
| | CWeaponHarpoon = CBaseTFCombatWeapon | |||
| | CWeaponHgun = CBaseHL1MPCombatWeapon | |||
| | CWeaponHopwire = CBaseHLCombatWeapon | |||
| | CWeaponIFMBase = CWeaponModBaseClass | |||
| | CWeaponIFMBaseCamera = CWeaponIFMBase | |||
| | CWeaponIFMSteadyCam = CWeaponIFMBaseCamera | |||
| | CWeaponIRifle = CBaseHLCombatWeapon | |||
| | CWeaponImmolator = CBaseHLCombatWeapon | |||
| | CWeaponInfiltrator = CBaseTFCombatWeapon | |||
| | CWeaponK98 = CDODSniperWeapon | |||
| | CWeaponK98Scoped = CDODSniperWeapon | |||
| | CWeaponLOSFilter = CTraceFilterSkipTwoEntities | | CWeaponLOSFilter = CTraceFilterSkipTwoEntities | ||
| | CWeaponLaserDesignator = CBaseTFCombatWeapon | |||
| | CWeaponLaserRifle = CBaseTFCombatWeapon | |||
| | CWeaponLimpetmine = CBaseTFCombatWeapon | |||
| | CWeaponList = CAutoGameSystem | | CWeaponList = CAutoGameSystem | ||
| | CWeaponM1Carbine = CDODSemiAutoWeapon | |||
| | CWeaponM249 = CWeaponCSBaseGun | |||
| | CWeaponM3 = CWeaponCSBase | |||
| | CWeaponM4A1 = CWeaponCSBaseGun | |||
| | CWeaponMAC10 = CWeaponCSBaseGun | |||
| | CWeaponMG34 = CDODBipodWeapon | |||
| | CWeaponMG42 = CDODBipodWeapon | |||
| | CWeaponMP40 = CDODFullAutoPunchWeapon | |||
| | CWeaponMP44 = CDODFireSelectWeapon | |||
| | CWeaponMP5 = CWeaponSDKBase | |||
| | CWeaponMP5Navy = CWeaponCSBaseGun | |||
| | CWeaponMP7 = CWeaponCSBaseGun | |||
| | CWeaponMP9 = CWeaponCSBaseGun | |||
| | CWeaponMag7 = CWeaponCSBaseGun | |||
| | CWeaponMedigun = CTFWeaponBaseGun | |||
| | CWeaponMeleeSpawn = CWeaponSpawn | |||
| | CWeaponMinigun = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponMolotov = CBaseHLCombatWeapon | |||
| | CWeaponMortar = CBaseTFCombatWeapon | |||
| | CWeaponNOVA = CWeaponCSBase | |||
| | CWeaponNegev = CWeaponCSBaseGun | |||
| | CWeaponObjEMPGenerator = CWeaponBaseCombatObject | |||
| | CWeaponObjRallyFlag = CWeaponBaseCombatObject | |||
| | CWeaponObjectSelection = CBaseTFCombatWeapon | |||
| | CWeaponOldManHarpoon = CWeaponCitizenPackage | |||
| | CWeaponP228 = CWeaponCSBase | |||
| | CWeaponP250 = CWeaponCSBaseGun | |||
| | CWeaponP38 = CDODSemiAutoWeapon | |||
| | CWeaponP90 = CWeaponCSBaseGun | |||
| | CWeaponPartyPopper = CWeaponTaser | |||
| | CWeaponPhysCannon = CBaseHL2MPCombatWeapon | |||
| | CWeaponPistol = CBaseHL2MPCombatWeapon | |||
| | CWeaponPistols = CTFMachineGun | |||
| | CWeaponPlasmaRifle = CTFMachineGun | |||
| | CWeaponPortalBase = CBaseCombatWeapon | |||
| | CWeaponPortalgun = CBasePortalCombatWeapon | |||
| | CWeaponProto1 = CBaseHLCombatWeapon | |||
| | CWeaponPschreck = CDODBaseRocketWeapon | |||
| | CWeaponRPG = CBaseHL2MPCombatWeapon | |||
| | CWeaponRepairGun = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponRifleGrenadeGER = CWeaponBaseRifleGrenade | |||
| | CWeaponRifleGrenadeGER_Live = CWeaponDODBaseGrenade | |||
| | CWeaponRifleGrenadeUS = CWeaponBaseRifleGrenade | |||
| | CWeaponRifleGrenadeUS_Live = CWeaponDODBaseGrenade | |||
| | CWeaponRifle_M60Spawn = CWeaponSpawn | |||
| | CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponSCAR20 = CWeaponCSBaseGun | |||
| | CWeaponSDKBase = CBaseCombatWeapon | |||
| | CWeaponSG550 = CWeaponCSBaseGun | |||
| | CWeaponSG552 = CWeaponCSBaseGun | |||
| | CWeaponSG556 = CWeaponCSBaseGun | |||
| | CWeaponSMG1 = CHL2MPMachineGun | |||
| | CWeaponSMG2 = CHLSelectFireMachineGun | |||
| | CWeaponSSG08 = CWeaponCSBaseGun | |||
| | CWeaponSatchel = CBaseHL1CombatWeapon | |||
| | CWeaponSawedoff = CWeaponCSBase | |||
| | CWeaponScavengeItemSpawn = CWeaponSpawn | |||
| | CWeaponScout = CWeaponCSBaseGun | |||
| | CWeaponShield = CBaseTFCombatWeapon | |||
| | CWeaponShieldGrenade = CWeaponCombatUsedWithShieldBase | |||
| | CWeaponShotgun = CBaseHL2MPCombatWeapon | |||
| | CWeaponSmokeGrenadeGER = CWeaponDODBaseGrenade | |||
| | CWeaponSmokeGrenadeUS = CWeaponDODBaseGrenade | |||
| | CWeaponSnark = CBaseHL1CombatWeapon | |||
| | CWeaponSniperRifle = CBaseHLCombatWeapon | |||
| | CWeaponSpade = CWeaponDODBaseMelee | |||
| | CWeaponSpawn = CItem | |||
| | CWeaponSpawnConfigurable = CWeaponSpawn | |||
| | CWeaponSpawnEnum = CFlaggedEntitiesEnum | | CWeaponSpawnEnum = CFlaggedEntitiesEnum | ||
| | CWeaponSpring = CDODSniperWeapon | |||
| | CWeaponStickGrenade = CWeaponDODBaseGrenade | |||
| | CWeaponStriderBuster = CPhysicsProp | |||
| | CWeaponStunStick = CBaseHL2MPBludgeonWeapon | |||
| | CWeaponStunStickPlayer = CBaseHLBludgeonWeapon | |||
| | CWeaponTFCBase = CBaseCombatWeapon | |||
| | CWeaponTMP = CWeaponCSBaseGun | |||
| | CWeaponTaser = CWeaponCSBaseGun | |||
| | CWeaponTec9 = CWeaponCSBaseGun | |||
| | CWeaponThompson = CDODFullAutoPunchWeapon | |||
| | CWeaponThumper = CBaseHLCombatWeapon | |||
| | CWeaponTripMine = CBaseHL1CombatWeapon | |||
| | CWeaponTwoHandedContainer = CBaseTFCombatWeapon | |||
| | CWeaponUMP45 = CWeaponCSBaseGun | |||
| | CWeaponUSP = CWeaponCSBase | |||
| | CWeaponXM1014 = CWeaponCSBase | |||
| | CWeapon_Manhack = CBaseHLCombatWeapon | |||
| | CWeapon_SLAM = CBaseHL2MPCombatWeapon | |||
| | CWeapon_Tripwire = CBaseHLCombatWeapon | |||
| | CWeaponadrenalineSpawn = CWeaponSpawn | |||
| | CWeaponautoshotgunSpawn = CWeaponSpawn | |||
| | CWeapondefibrillatorSpawn = CWeaponSpawn | |||
| | CWeaponfirst_aid_kitSpawn = CWeaponSpawn | |||
| | CWeapongascanSpawn = CWeaponSpawn | |||
| | CWeaponhunting_rifleSpawn = CWeaponSpawn | |||
| | CWeaponmolotovSpawn = CWeaponSpawn | |||
| | CWeaponpain_pillsSpawn = CWeaponSpawn | |||
| | CWeaponpipe_bombSpawn = CWeaponSpawn | |||
| | CWeaponpistolSpawn = CWeaponSpawn | |||
| | CWeaponpistol_magnumSpawn = CWeaponSpawn | |||
| | CWeaponpumpshotgunSpawn = CWeaponSpawn | |||
| | CWeaponrifleSpawn = CWeaponSpawn | |||
| | CWeaponrifle_ak47Spawn = CWeaponSpawn | |||
| | CWeaponrifle_desertSpawn = CWeaponSpawn | |||
| | CWeaponrifle_sg552Spawn = CWeaponSpawn | |||
| | CWeaponshotgun_chromeSpawn = CWeaponSpawn | |||
| | CWeaponshotgun_spasSpawn = CWeaponSpawn | |||
| | CWeaponsmgSpawn = CWeaponSpawn | |||
| | CWeaponsmg_silencedSpawn = CWeaponSpawn | |||
| | CWeaponsniper_militarySpawn = CWeaponSpawn | |||
| | CWeaponupgradepack_explosiveSpawn = CWeaponSpawn | |||
| | CWeaponupgradepack_incendiarySpawn = CWeaponSpawn | |||
| | CWeaponvomitjarSpawn = CWeaponSpawn | |||
| | CWeightButton = CBaseEntity | | CWeightButton = CBaseEntity | ||
| | CWeldPoint = CPointEntity | |||
| | CWeldableDoor = CBaseDoor | |||
| | CWheelOfDoom = CBaseAnimating <!--, public CGameEventListener--> | |||
| | CWheelOfDoomSpiral = CBaseAnimating | |||
| | CWhiplashAwardTemplate = CAwardTemplate | | CWhiplashAwardTemplate = CAwardTemplate | ||
| | CWindowPane = CBaseAnimating | | CWindowPane = CBaseAnimating | ||
| Line 690: | Line 2,449: | ||
| | CWorld = CBaseEntity | | CWorld = CBaseEntity | ||
| | CWorldItem = CBaseAnimating | | CWorldItem = CBaseAnimating | ||
| | CWreckage = CAI_BaseNPC | |||
| | CXenHair = CActAnimating | |||
| | CXenHull = CPointEntity | |||
| | CXenPLight = CActAnimating | |||
| | CXenSporeLarge = CXenSpore | |||
| | CXenSporeMed = CXenSpore | |||
| | CXenSporeSmall = CXenSpore | |||
| | CXenTree = CActAnimating | |||
| | CXenTreeTrigger = CBaseEntity | |||
| | CZombie = CAI_BlendingHost<CNPC_BaseZombie> | |||
| | CZombieBorder = CServerOnlyPointEntity | | CZombieBorder = CServerOnlyPointEntity | ||
| | CZombieSpawner = CPointEntity | |||
| | C_ASW_Emitter = C_BaseEntity | |||
| | C_ASW_Gun_Smoke_Emitter = C_ASW_Emitter | |||
| | C_ASW_Mesh_Emitter = C_BaseAnimating | |||
| | C_ASW_Weapon_Rifle = C_ASW_Weapon | |||
| | C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener--> | |||
| | C_BaseTFPlayer = C_BasePlayer | |||
| | C_BeamSpotLight = C_BaseEntity | |||
| | C_CascadeLight = C_BaseEntity | |||
| | C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify--> | |||
| | C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal--> | |||
| | C_HL2MP_Player = C_BaseHLPlayer | |||
| | C_HalloweenItemPickup = CBaseAnimating | |||
| | C_ObjectTunnel = C_ObjectMapDefined | |||
| | C_PasstimeBall = C_BaseAnimating | |||
| | C_Portal_Player = C_BaseHLPlayer | |||
| | C_PropEnergyBall = C_PropCombineBall | |||
| | C_PropWeightedCube = C_PhysicsProp | |||
| | C_Prop_Portal = CPortalRenderable_FlatBasic | |||
| | C_RD_Weapon_Accessory = C_BaseAnimating | |||
| | C_ResourceZone = C_BaseEntity | |||
| | C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser--> | |||
| | C_TFPasstimeLogic = C_BaseEntity | |||
| | C_TFTankBoss = C_TFBaseBoss | |||
| | C_WalkerStrider = C_WalkerBase | |||
| | C_WeaponPortalgun = CBasePortalCombatWeapon | |||
| | Charger = BossZombiePlayerBot | | Charger = BossZombiePlayerBot | ||
| | ChargerAssault = Action | |||
| | ChargerAttack = Action | |||
| | ChargerBehavior = Action | |||
| | ChargerChargeAtVictim = Action | |||
| | ChargerEvade = Action | |||
| | ChargerIntention = IIntention | |||
| | ChargerLocomotion = PlayerLocomotion | | ChargerLocomotion = PlayerLocomotion | ||
| | ChargerReturnToNavMesh = Action | |||
| | ChasePath = PathFollower | | ChasePath = PathFollower | ||
| | ChaseVictim = Action | |||
| | CheckpointDoorScan = IPartitionEnumerator | |||
| | ConCommand = ConCommandBase | |||
| | ConVar = ConCommandBase | |||
| | ConVar_ServerBounded = ConVar | |||
| | DebugMoveTo = Action | |||
| | DirectChasePath = ChasePath | | DirectChasePath = ChasePath | ||
| | DustTrail = CBaseParticleEntity | | DustTrail = CBaseParticleEntity | ||
| | EnsureTeamSize = IPlayerFunctor | |||
| | FilterDamageType = CBaseFilter | | FilterDamageType = CBaseFilter | ||
| | FilterDamagedByWeaponInSlot = CBaseFilter | |||
| | FilterHealth = CBaseFilter | | FilterHealth = CBaseFilter | ||
| | FilterInfectedClass = CBaseFilter | | FilterInfectedClass = CBaseFilter | ||
| | FilterMeleeDamage = CBaseFilter | | FilterMeleeDamage = CBaseFilter | ||
| | FilterTeam = CBaseFilter | | FilterTeam = CBaseFilter | ||
| | HulkSmashableEnumerator = IPartitionEnumerator | |||
| | Hunter = BossZombiePlayerBot | | Hunter = BossZombiePlayerBot | ||
| | HunterAssault = Action | |||
| | HunterAttack = Action | |||
| | HunterBehavior = Action | |||
| | HunterIntention = IIntention | |||
| | HunterLeapToCover = Action | |||
| | HunterLocomotion = PlayerLocomotion | | HunterLocomotion = PlayerLocomotion | ||
| | HunterLungeAtVictim = Action | |||
| | IBody = INextBotComponent | | IBody = INextBotComponent | ||
| |  | | IEffects = IPredictionSystem | ||
| | IGameSystemPerFrame = IGameSystem | |||
| | IIntention = INextBotComponent | |||
| | IKeyValuesDumpContextAsText = IKeyValuesDumpContext | |||
| | ILocomotion = INextBotComponent | | ILocomotion = INextBotComponent | ||
| | INextBot = INextBotEventResponder | |||
| | INextBotComponent = INextBotEventResponder | |||
| | IParticleSystemQuery = IAppSystem | |||
| | IPositionWatcher = IWatcherCallback | |||
| | ISaveRestoreBlockSet = ISaveRestoreBlockHandler | |||
| | IServerEntity = IServerUnknown | | IServerEntity = IServerUnknown | ||
| | IServerTools = IBaseInterface | |||
| | IServerUnknown = IHandleEntity | |||
| | IServerVehicle = IVehicle | |||
| | ITempEntsSystem = IPredictionSystem | |||
| | IVPhysicsWatcher = IWatcherCallback | |||
| | IVision = INextBotComponent | | IVision = INextBotComponent | ||
| | Infected = NextBotCombatCharacter | |||
| | InfectedAlert = Action | |||
| | InfectedAmbientMob = Action | |||
| | InfectedAmbientMobPathCost = IPathCost | |||
| | InfectedAttack = Action | |||
| | InfectedBackOff = Action | |||
| | InfectedBehavior = Action | |||
| | InfectedBlinded = Action | |||
| | InfectedBurn = Action | |||
| | InfectedChangePosture = Action | |||
| | InfectedChasePath = DirectChasePath | | InfectedChasePath = DirectChasePath | ||
| | InfectedDying = Action | |||
| | InfectedExecAction = Action | |||
| | InfectedFlee = Action | |||
| | InfectedFleePathCost = IPathCost | |||
| | InfectedIntention = IIntention | |||
| | InfectedLeanOnWall = Action | |||
| | InfectedLieDown = Action | |||
| | InfectedPathCost = IPathCost | |||
| | InfectedShamble = Action | |||
| | InfectedShoved = Action | |||
| | InfectedSitDown = Action | |||
| | InfectedStaggerAround = Action | |||
| | InfectedStandDazed = Action | |||
| | InfectedStandingActivity = Action | |||
| | InfectedWander = Action | |||
| | InfoChangelevel = CBaseTrigger | | InfoChangelevel = CBaseTrigger | ||
| | Jockey = BossZombiePlayerBot | | Jockey = BossZombiePlayerBot | ||
| | JockeyAssault = Action | |||
| | JockeyAttack = Action | |||
| | JockeyBehavior = Action | |||
| | JockeyIntention = IIntention | |||
| | JockeyLeap = Action | |||
| | JockeyLocomotion = PlayerLocomotion | | JockeyLocomotion = PlayerLocomotion | ||
| | JockeyRidePathCost = IPathCost | |||
| | L4D1SurvivorBehavior = Action | |||
| | L4D1SurvivorLegsBattleStations = Action | |||
| | L4D1SurvivorMinigunAttack = Action | |||
| | LostVictim = Action | |||
| | MovieExplosion = CBaseParticleEntity | | MovieExplosion = CBaseParticleEntity | ||
| | NextBotCombatCharacter = CBaseCombatCharacter | |||
| | NextBotPlayer = CTerrorPlayer | |||
| | NextBotTraceFilterIgnoreActors = CTraceFilterSimple | | NextBotTraceFilterIgnoreActors = CTraceFilterSimple | ||
| | NextBotTraceFilterOnlyActors = CTraceFilterSimple | | NextBotTraceFilterOnlyActors = CTraceFilterSimple | ||
| Line 718: | Line 2,585: | ||
| | NextBotVisionTraceFilter = CTraceFilterSimple | | NextBotVisionTraceFilter = CTraceFilterSimple | ||
| | ParticleSmokeGrenade = CBaseParticleEntity | | ParticleSmokeGrenade = CBaseParticleEntity | ||
| | PathFollower = Path | |||
| | PlayerBody = IBody | | PlayerBody = IBody | ||
| | PlayerLocomotion = ILocomotion | | PlayerLocomotion = ILocomotion | ||
| | PlayerReporter = CGameEventListener | | PlayerReporter = CGameEventListener | ||
| | PressAltFireButtonReply = INextBotReply | |||
| | PressFireButtonReply = INextBotReply | |||
| | PressJumpButtonReply = INextBotReply | |||
| | PunchVictim = Action | |||
| | RocketTrail = CBaseParticleEntity | | RocketTrail = CBaseParticleEntity | ||
| | SavedMeleeWeaponSpawn = SavedWeaponSpawn | | SavedMeleeWeaponSpawn = SavedWeaponSpawn | ||
| | SavedPropPhysics = SavedEntity | |||
| | SavedTerrorGun = SavedWeapon | | SavedTerrorGun = SavedWeapon | ||
| | SavedTerrorMeleeWeapon = SavedWeapon | | SavedTerrorMeleeWeapon = SavedWeapon | ||
| | SavedWeapon = SavedEntity | |||
| | SavedWeaponSpawn = SavedEntity | |||
| | SmokeTrail = CBaseParticleEntity | | SmokeTrail = CBaseParticleEntity | ||
| | Smoker = BossZombiePlayerBot | | Smoker = BossZombiePlayerBot | ||
| | SmokerAssault = Action | |||
| | SmokerAttack = Action | |||
| | SmokerBehavior = Action | |||
| | SmokerIntention = IIntention | |||
| | SmokerLocomotion = PlayerLocomotion | | SmokerLocomotion = PlayerLocomotion | ||
| | SmokerMoveToAttackPosition = Action | |||
| | SmokerPathCost = IPathCost | |||
| | SmokerRetreatToCover = Action | |||
| | SmokerTongueVictim = Action | |||
| | SpawnPoint = CServerOnlyPointEntity | |||
| | SpawnPointCoopEnemy = SpawnPoint | |||
| | Spitter = BossZombiePlayerBot | | Spitter = BossZombiePlayerBot | ||
| | SpitterAssault = Action | |||
| | SpitterAttack = Action | |||
| | SpitterBehavior = Action | |||
| | SpitterIntention = IIntention | |||
| | SpitterLocomotion = PlayerLocomotion | | SpitterLocomotion = PlayerLocomotion | ||
| | SpitterPrepareAmbush = Action | |||
| | SpitterWaitInAmbush = Action | |||
| | SporeExplosion = CBaseParticleEntity | | SporeExplosion = CBaseParticleEntity | ||
| | SporeTrail = CBaseParticleEntity | | SporeTrail = CBaseParticleEntity | ||
| | SurvivorAmbushBoomer = SurvivorUseObject | | SurvivorAmbushBoomer = SurvivorUseObject | ||
| | SurvivorApproachMinigun = Action | |||
| | SurvivorAttack = Action | |||
| | SurvivorAttractAndGiveItem = Action | |||
| | SurvivorAttractForItemGive = Action | |||
| | SurvivorBehavior = Action | |||
| | SurvivorBody = PlayerBody | | SurvivorBody = PlayerBody | ||
| | SurvivorBot = NextBotPlayer | |||
| | SurvivorBotAttackOnReply = INextBotReply | |||
| | SurvivorBotMeleeOnReply = INextBotReply | |||
| | SurvivorBotPathCost = IPathCost | |||
| | SurvivorBotUseOnReply = INextBotReply | |||
| | SurvivorCheckpointLeaving = Action | |||
| | SurvivorCheckpointReached = Action | |||
| | SurvivorCloseDoor = Action | |||
| | SurvivorCollectObject = SurvivorUseObject | | SurvivorCollectObject = SurvivorUseObject | ||
| | SurvivorDebugApproach = Action | |||
| | SurvivorDislodgeVictim = SurvivorUseObject | | SurvivorDislodgeVictim = SurvivorUseObject | ||
| | SurvivorDispatchEnemy = Action | |||
| | SurvivorElevatorEnter = Action | |||
| | SurvivorElevatorRide = Action | |||
| | SurvivorEngageTheEnemy = Action | |||
| | SurvivorEscapeFlames = Action | |||
| | SurvivorEscapeLadderAmbush = Action | |||
| | SurvivorEscapeSpit = Action | |||
| | SurvivorFinale = Action | |||
| | SurvivorFinaleBattle = Action | |||
| | SurvivorFinaleEscapeToVehicle = Action | |||
| | SurvivorFinaleInitiate = Action | |||
| | SurvivorFinalePreparation = Action | |||
| | SurvivorFinaleRideVehicleAway = Action | |||
| | SurvivorGiveItem = Action | |||
| | SurvivorGivePillsToFriend = SurvivorUseObject | | SurvivorGivePillsToFriend = SurvivorUseObject | ||
| | SurvivorHealFriend = Action | |||
| | SurvivorHealSelf = Action | |||
| | SurvivorHelpChokingFriend = Action | |||
| | SurvivorHelpPouncedFriend = Action | |||
| | SurvivorIntention = IIntention | |||
| | SurvivorLegsApproach = Action | |||
| | SurvivorLegsApproachElevator = Action | |||
| | SurvivorLegsBattleStations = Action | |||
| | SurvivorLegsCoverFriendInCombat = Action | |||
| | SurvivorLegsCoverOrphan = Action | |||
| | SurvivorLegsEnterRescueVehicle = Action | |||
| | SurvivorLegsMeetRescueVehicleArrival = Action | |||
| | SurvivorLegsMoveOn = Action | |||
| | SurvivorLegsMoveToVantagePoint = Action | |||
| | SurvivorLegsMoveUp = Action | |||
| | SurvivorLegsRegroup = Action | |||
| | SurvivorLegsRetreat = Action | |||
| | SurvivorLegsStayClose = Action | |||
| | SurvivorLegsWait = Action | |||
| | SurvivorLiberateBesiegedFriend = Action | |||
| | SurvivorLocomotion = PlayerLocomotion | | SurvivorLocomotion = PlayerLocomotion | ||
| | SurvivorReactToTongueGrab = Action | |||
| | SurvivorReactToVomitOnFriend = Action | |||
| | SurvivorReactToVomitOnMe = Action | |||
| | SurvivorRescueBarricadedFriend = SurvivorUseObject | | SurvivorRescueBarricadedFriend = SurvivorUseObject | ||
| | SurvivorReviveFriend = SurvivorUseObject | | SurvivorReviveFriend = SurvivorUseObject | ||
| | SurvivorTakePills = Action | |||
| | SurvivorTankAttacking = Action | |||
| | SurvivorTeamSituation = ITerrorPlayerFunctor | |||
| | SurvivorUseObject = Action | |||
| | SurvivorVision = IVision | | SurvivorVision = IVision | ||
| | SurvivorWitchAttacking = Action | |||
| | Tank = BossZombiePlayerBot | | Tank = BossZombiePlayerBot | ||
| | TankAttack = Action | |||
| | TankBehavior = Action | |||
| | TankIdle = Action | |||
| | TankIntention = IIntention | |||
| | TankLocomotion = PlayerLocomotion | | TankLocomotion = PlayerLocomotion | ||
| | TerrorNavArea = CNavArea | |||
| | TerrorNavMesh = CNavMesh | | TerrorNavMesh = CNavMesh | ||
| | TraceFilterIgnoreInfected = CTraceFilterSimple | | TraceFilterIgnoreInfected = CTraceFilterSimple | ||
| | WanderingWitchPathCost = IPathCost | |||
| | Witch = Infected | | Witch = Infected | ||
| | WitchAngry = Action | |||
| | WitchAttack = Action | |||
| | WitchBehavior = Action | |||
| | WitchBody = ZombieBotBody | | WitchBody = ZombieBotBody | ||
| | WitchBurn = Action | |||
| | WitchDying = InfectedDying | | WitchDying = InfectedDying | ||
| | WitchExecAction = Action | |||
| | WitchIdle = Action | |||
| | WitchIntention = InfectedIntention | | WitchIntention = InfectedIntention | ||
| | WitchKillIncapVictim = Action | |||
| | WitchLocomotion = ZombieBotLocomotion | | WitchLocomotion = ZombieBotLocomotion | ||
| | WitchRetreat = Action | |||
| | WitchSlashEnumerator = IPartitionEnumerator | |||
| | WitchVision = ZombieBotVision | | WitchVision = ZombieBotVision | ||
| | WitchWander = Action | |||
| | ZombieBotBody = IBody | | ZombieBotBody = IBody | ||
| | ZombieBotCollisionTraceFilter = CTraceFilterSimple | | ZombieBotCollisionTraceFilter = CTraceFilterSimple | ||
| | ZombieBotLocomotion = ILocomotion | | ZombieBotLocomotion = ILocomotion | ||
| | ZombieBotVision = IVision | | ZombieBotVision = IVision | ||
| | #default = no superclass found in [[Template:CD superclass]] | | ZombieManager = CMemZeroOnNew | ||
| }} | | ??? = CBaseEntity | ||
| | #default = no superclass found in [[Template:CD/superclass]]for {{{1}}} | |||
| }}</includeonly></onlyinclude> | |||
| [[Category:CD template]] | |||
| <!-- asw notes | |||
| DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter' | |||
| DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM' | |||
| DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>' | |||
| DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper' | |||
| DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating' | |||
| DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
| DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>' | |||
| DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool' | |||
| DIFFERS CGrenadeFrag: 'CBaseGrenade' VS 'CASW_Grenade_Cluster' | |||
| DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
| DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted' | |||
| DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper' | |||
| DIFFERS CNPC_Antlion: 'CAI_BaseAntlionBase' VS 'CASW_Alien' | |||
| DIFFERS CNPC_AntlionGuard: 'CAI_BlendedNPC' VS 'CASW_Alien_Shover' | |||
| DIFFERS CNPC_Combine: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC' | |||
| DIFFERS CNPC_Hunter: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC' | |||
| DIFFERS CNPC_PoisonZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
| DIFFERS CNPC_Strider: 'CAI_BlendingHost<CAI_BaseNPC>' VS 'CASW_Inhabitable_NPC' | |||
| DIFFERS CNPC_Zombine: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
| DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger' | |||
| DIFFERS CWeaponRPG: 'CBaseHL2MPCombatWeapon' VS 'CBaseHLCombatWeapon' | |||
| DIFFERS CZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
| --><!-- notes | |||
| DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter' | |||
| DIFFERS CBaseCSGrenade: 'CTerrorWeapon' VS 'CWeaponCSBase' | |||
| DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM' | |||
| DIFFERS CBaseGrenade: 'CBaseCombatCharacter' VS 'CBaseAnimating' | |||
| DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>' | |||
| DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper' | |||
| DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating' | |||
| DIFFERS CColorCorrectionSystem: 'CAutoGameSystem' VS 'IColorCorrectionSystem' | |||
| DIFFERS CDEagle: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
| DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
| DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>' | |||
| DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool' | |||
| DIFFERS CGameText: 'CRulePointEntity' VS 'CGameGraphic' | |||
| DIFFERS CHostage: 'CBaseCombatCharacter' VS 'CAI_ExpresserHost' | |||
| DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
| DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted' | |||
| DIFFERS CKickIssue: 'CBaseTerrorIssue' VS 'CBaseCSIssue' | |||
| DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper' | |||
| DIFFERS CPathTrack: 'CPointEntity' VS 'CServerOnlyPointEntity' | |||
| DIFFERS CPortal_Player: 'CAI_ExpresserHost<CHL2_Player>' VS 'PaintPowerUser' | |||
| DIFFERS CProp_Portal: 'CBaseAnimating' VS 'CPortal_Base2D' | |||
| DIFFERS CRestartGameIssue: 'CBaseTerrorIssue' VS 'CBaseCSIssue' | |||
| DIFFERS CSteamWorksGameStatsUploader: 'CAutoGameSystem' VS 'CAutoGameSystemPerFrame' | |||
| DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger' | |||
| DIFFERS CWeaponCSBaseGun: 'CTerrorWeapon' VS 'CWeaponCSBase' | |||
| DIFFERS CWeaponElite: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
| DIFFERS CWeaponFiveSeven: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
| DIFFERS CWeaponGlock: 'CBaseHL1MPCombatWeapon' VS 'CWeaponCSBaseGun' | |||
| DIFFERS CWeaponP228: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
| DIFFERS CWeaponUSP: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
| DIFFERS C_Portal_Player: 'C_BaseHLPlayer' VS 'PaintPowerUser' | |||
| DIFFERS C_Prop_Portal: 'CPortalRenderable_FlatBasic' VS 'C_Portal_Base2D' | |||
| DIFFERS NextBotPlayer: 'CTerrorPlayer' VS 'PlayerType' | |||
| DIFFERS NextBotTraversableTraceFilter: 'NextBotTraceFilterIgnoreActors' VS 'CTraceFilterSimple' | |||
| --> | |||
Latest revision as of 18:26, 26 October 2025