Template:CD/superclass: Difference between revisions
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Pivotman319 (talk | contribs) (Add class CWeaponStunStickPlayer from 20th anniversary update) |
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(44 intermediate revisions by 7 users not shown) | |||
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{{#switch: {{{1}}} | <includeonly><onlyinclude>{{safesubst:#switch: {{{1}}} | ||
| AR2Explosion = CBaseParticleEntity | |||
| Boomer = BossZombiePlayerBot | | Boomer = BossZombiePlayerBot | ||
| BoomerAssault = Action | |||
| BoomerAttack = Action | |||
| BoomerBehavior = Action | |||
| BoomerFilter = INextBotEntityFilter | |||
| BoomerHide = Action | |||
| BoomerIntention = IIntention | |||
| BoomerLocomotion = PlayerLocomotion | | BoomerLocomotion = PlayerLocomotion | ||
| BoomerRetreatToCover = Action | |||
| BoomerSelfDestruct = Action | |||
| BoomerVomitOnVictim = Action | |||
| BossZombiePlayerBot = NextBotPlayer | |||
| CAISound = CPointEntity | | CAISound = CPointEntity | ||
| CAI_ActBusyGoal = CAI_GoalEntity | |||
| CAI_ActBusyQueueGoal = CAI_ActBusyGoal | |||
| CAI_AllyManager = CBaseEntity | |||
| CAI_AllySpeechManager = CLogicalEntity | |||
| CAI_AssaultGoal = CAI_GoalEntity | |||
| CAI_BaseNPC = CBaseCombatCharacter | |||
| CAI_BattleLine = CBaseEntity | |||
| CAI_BehaviorBase = CAI_Component | |||
| CAI_ChangeHintGroup = CBaseEntity | | CAI_ChangeHintGroup = CBaseEntity | ||
| CAI_ChangeTarget = CBaseEntity | | CAI_ChangeTarget = CBaseEntity | ||
| CAI_DefMovementSink = IAI_MovementSink | |||
| CAI_DynamicLink = CServerOnlyEntity | |||
| CAI_DynamicLinkController = CServerOnlyEntity | |||
| CAI_Expresser = IResponseFilter | |||
| CAI_ExpresserWithFollowup = CAI_Expresser | | CAI_ExpresserWithFollowup = CAI_Expresser | ||
| CAI_FightFromCoverGoal = CAI_GoalEntity | |||
| CAI_FollowGoal = CAI_GoalEntity | |||
| CAI_GoalEntity = CBaseEntity | |||
| CAI_Hint = CServerOnlyEntity | |||
| CAI_InjuredFollowGoal = CAI_FollowGoal | |||
| CAI_LeadGoal = CAI_GoalEntity <!--,--> | |||
| CAI_LeadGoal_Weapon = CAI_LeadGoal | |||
| CAI_NetworkManager = CPointEntity | |||
| CAI_OperatorGoal = CAI_GoalEntity | |||
| CAI_PlayerAlly = CAI_BaseActor | |||
| CAI_PoliceGoal = CBaseEntity | |||
| CAI_ProxyMovementSink = CAI_DefMovementSink | | CAI_ProxyMovementSink = CAI_DefMovementSink | ||
| CAI_RadialLinkController = CBaseEntity | |||
| CAI_Relationship = CBaseEntity <!--, public IEntityListener--> | |||
| CAI_ScriptConditions = CBaseEntity <!--, public IEntityListener--> | |||
| CAI_ScriptedSchedule = CBaseEntity | |||
| CAI_ScriptedSentence = CPointEntity | |||
| CAI_ScriptedSequence = CBaseEntity | |||
| CAI_SpeechFilter = CBaseEntity <!--, public IEntityListener--> | |||
| CAI_StandoffGoal = CAI_GoalEntity | |||
| CAI_TestHull = CAI_BaseNPC | |||
| CAK47 = CWeaponCSBaseGun | |||
| CAPCController = CPointEntity | |||
| CAPCMissile = CMissile | |||
| CASWEnvExplosion = CPointEntity | |||
| CASWEnvShake = CPointEntity | |||
| CASWEnvSpark = CBaseEntity | |||
| CASWHealthBar = CSprite | |||
| CASWRopeAnchor = CPointEntity | |||
| CASWStatueProp = CStatueProp | |||
| CASW_AOEGrenade_TouchTrigger = CBaseTrigger | |||
| CASW_Alien = CASW_Inhabitable_NPC <!--, public IAlienAutoList--> | |||
| CASW_Alien_Goo = CBaseFlex | |||
| CASW_Alien_Jumper = CASW_Alien_Shover | |||
| CASW_Alien_Shover = CASW_Alien | |||
| CASW_AmbientGeneric = CAmbientGeneric | |||
| CASW_Ammo_AR2 = CASW_Ammo | |||
| CASW_Ammo_Assault_Shotgun = CASW_Ammo | |||
| CASW_Ammo_Autogun = CASW_Ammo | |||
| CASW_Ammo_Chainsaw = CASW_Ammo | |||
| CASW_Ammo_Drop = CBaseAnimating <!--, public IASW_Server_Usable_Entity, public IAmmoDropAutoList--> | |||
| CASW_Ammo_Flamer = CASW_Ammo | |||
| CASW_Ammo_Grenade_Launcher = CASW_Ammo | |||
| CASW_Ammo_Heavy_Rifle = CASW_Ammo | |||
| CASW_Ammo_Mining_Laser = CASW_Ammo | |||
| CASW_Ammo_PDW = CASW_Ammo | |||
| CASW_Ammo_Pistol = CASW_Ammo | |||
| CASW_Ammo_Rifle = CASW_Ammo | |||
| CASW_Ammo_Shotgun = CASW_Ammo | |||
| CASW_Ammo_Sniper_Rifle = CASW_Ammo | |||
| CASW_Bait = CBaseCombatCharacter | |||
| CASW_Barrel_Explosive = CASW_Exploding_Prop | |||
| CASW_Barrel_Radioactive = CASW_Prop_Physics | |||
| CASW_Bloodhound = CBaseAnimating | |||
| CASW_Boomer = CASW_Alien | |||
| CASW_Boomer_Blob = CASW_Grenade_Vindicator | |||
| CASW_Bouncing_Pellet = CBaseCombatCharacter | |||
| CASW_Broadcast_Camera = CBaseEntity | |||
| CASW_BuffGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Burning = CBaseEntity | |||
| CASW_Button_Area = CASW_Use_Area | |||
| CASW_Buzzer = CAI_BasePhysicsFlyingBot | |||
| CASW_Campaign_Save = CBaseEntity | |||
| CASW_Challenge_Thinker = CLogicalEntity | |||
| CASW_Chance_Trigger_Multiple = CBaseTrigger | |||
| CASW_Client_Corpse = CRagGib | |||
| CASW_Colonist = CASW_Inhabitable_NPC <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Computer_Area = CASW_Use_Area | |||
| CASW_Deathmatch_Mode = CBaseEntity | |||
| CASW_Debrief_Info = CLogicalEntity | |||
| CASW_Debrief_Stats = CBaseEntity | |||
| CASW_Detonator = CASW_Alien | |||
| CASW_Director_Control = CLogicalEntity | |||
| CASW_Door = CBasePropDoor | |||
| CASW_Door_Area = CASW_Use_Area | |||
| CASW_Door_Padding = CBaseAnimating | |||
| CASW_Drone_Advanced = CASW_Alien_Jumper | |||
| CASW_Drone_Antlion = CNPC_Antlion | |||
| CASW_Drone_Uber = CASW_Drone_Advanced | |||
| CASW_Dynamic_Light = CBaseEntity | |||
| CASW_Egg = CBaseFlex | |||
| CASW_Emitter = CBaseEntity | |||
| CASW_Energy_Shield = CBaseCombatCharacter | |||
| CASW_EntityFlame = CEntityFlame | |||
| CASW_Entity_Dissolve = CBaseEntity | |||
| CASW_Equip_Req = CBaseEntity | |||
| CASW_Extinguisher_Projectile = CBaseCombatCharacter | |||
| CASW_Fade_Ent = CBaseEntity | |||
| CASW_Fade_IO_Proxy = CServerOnlyEntity | |||
| CASW_Fallen_Door_Padding = CBaseAnimating | |||
| CASW_Filter_Incapacitated = CBaseFilter | |||
| CASW_Filter_Marine_Class = CBaseFilter | |||
| CASW_Filter_Rolling = CBaseFilter | |||
| CASW_Firewall_Piece = CBaseEntity | |||
| CASW_Flamer_Projectile = CBaseCombatCharacter | |||
| CASW_Flare_Projectile = CBaseCombatCharacter | |||
| CASW_Flock = CASW_Alien | |||
| CASW_Game_Resource = CBaseEntity | |||
| CASW_Gas_Grenade_Projectile = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Grenade_Cluster = CASW_Grenade_Vindicator | |||
| CASW_Grenade_Freeze = CASW_Grenade_Cluster | |||
| CASW_Grenade_PRifle = CASW_Rifle_Grenade | |||
| CASW_Grenade_Vindicator = CASW_Rifle_Grenade | |||
| CASW_Grub_Sac = CASW_Alien_Goo | |||
| CASW_Hack_Computer = CASW_Hack | |||
| CASW_Hack_Wire_Tile = CASW_Hack | |||
| CASW_Harvester = CASW_Alien | |||
| CASW_HealGrenade_Projectile = CASW_AOEGrenade_Projectile <!--, public IHealGrenadeAutoList--> | |||
| CASW_Health_Regen = CLogicalEntity | |||
| CASW_Holdout_Mode = CBaseEntity | |||
| CASW_Holdout_Spawner = CASW_Base_Spawner | |||
| CASW_HoloScan = CPointEntity | |||
| CASW_Holo_Sentry = CBaseEntity | |||
| CASW_Hurt_Nearest_Marine = CServerOnlyPointEntity | |||
| CASW_Info_Heal = CLogicalEntity | |||
| CASW_Info_Message = CBaseEntity | |||
| CASW_Inhabitable_NPC = CAI_PlayerAlly <!--, public IASW_Spawnable_NPC--> | |||
| CASW_Intro_Control = CLogicalEntity | |||
| CASW_Item_Crate = CASW_Prop_Physics | |||
| CASW_Item_Regen = CLogicalEntity | |||
| CASW_Juggernaut = CASW_Alien | |||
| CASW_Jukebox = CBaseEntity | |||
| CASW_Jump_Trigger = CTriggerMultiple | |||
| CASW_Laser_Mine = CBaseCombatCharacter <!--, public IEntityListener, public IRD_Has_Projectile_Data--> | |||
| CASW_Marine = CASW_VPhysics_NPC <!--, public IASWPlayerAnimStateHelpers, public IASW_Server_Usable_Entity--> | |||
| CASW_Marine_Hint_Dynamic = CServerOnlyPointEntity | |||
| CASW_Marine_Hint_Ent = CServerOnlyPointEntity | |||
| CASW_Marine_Hint_Node_Ent = CNodeEnt | |||
| CASW_Marine_JumpJet_Trigger = CTriggerMultiple | |||
| CASW_Marine_Knockback_Trigger = CBaseTrigger | |||
| CASW_Marine_Position_Trigger = CBaseTrigger | |||
| CASW_Marine_Resource = CBaseEntity | |||
| CASW_Marines_Past_Area = CServerOnlyPointEntity <!--, public IASW_Marines_Past_Area_List--> | |||
| CASW_Marker = CBaseEntity | |||
| CASW_Meatbug = CASW_Alien | |||
| CASW_Mine = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Missile_Round = CBaseCombatCharacter | |||
| CASW_Mission_Manager = CBaseEntity | |||
| CASW_Mortar_Round = CASW_Grenade_Vindicator | |||
| CASW_Mortarbug = CASW_Alien | |||
| CASW_Mortarbug_Shell = CBaseCombatCharacter | |||
| CASW_Objective = CBaseEntity | |||
| CASW_Objective_Countdown = CASW_Objective | |||
| CASW_Objective_Dummy = CASW_Objective | |||
| CASW_Objective_Escape = CASW_Objective | |||
| CASW_Objective_Kill_Aliens = CASW_Objective | |||
| CASW_Objective_Kill_Eggs = CASW_Objective | |||
| CASW_Objective_Kill_Goo = CASW_Objective | |||
| CASW_Objective_Kill_Queen = CASW_Objective | |||
| CASW_Objective_Survive = CASW_Objective | |||
| CASW_Objective_Triggered = CASW_Objective | |||
| CASW_Order_Nearby_Aliens = CPointEntity | |||
| CASW_Parasite = CASW_Alien | |||
| CASW_Path_Utils_NPC = CAI_BaseNPC | |||
| CASW_Pickup_Hornet_Barrage = CASW_Pickup_Weapon | |||
| CASW_Pickup_Money = CASW_Pickup | |||
| CASW_Pickup_Weapon_50CalMG = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Ammo_Bag = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Ammo_Satchel = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Assault_Shotgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Autogun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Chainsaw = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_CombatRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_DEagle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Devastator = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_FireExtinguisher = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flamer = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flares = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Flashlight = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Grenade_Launcher = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Grenades = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_HealAmp_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heal_Grenade = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heal_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Heavy_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_MedRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Medical_Satchel = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Medkit = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Mines = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Minigun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Mining_Laser = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_PDW = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_PRifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Pistol = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Railgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Cannon = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Flamer = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sentry_Freeze = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Shotgun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Sniper_Rifle = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Stim = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_T75 = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Tesla_Gun = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Tesla_Trap = CASW_Pickup_Weapon | |||
| CASW_Pickup_Weapon_Welder = CASW_Pickup_Weapon | |||
| CASW_Player = CBaseMultiplayerPlayer | |||
| CASW_PointCamera = CPointCamera | |||
| CASW_Powerup = CASW_Pickup | |||
| CASW_Powerup_Chemical_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Electric_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Explosive_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Fire_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Freeze_Bullets = CASW_Powerup_Bullets | |||
| CASW_Powerup_Increased_Speed = CASW_Powerup | |||
| CASW_PropJeep = CPropVehicleDriveable <!--, public IASW_Vehicle--> | |||
| CASW_Prop_Dynamic = CDynamicProp | |||
| CASW_Prop_Laserable = CASW_Prop_Physics | |||
| CASW_Prop_Physics = CPhysicsProp | |||
| CASW_Queen = CASW_Alien | |||
| CASW_Queen_Divers = CBaseAnimating | |||
| CASW_Queen_Grabber = CBaseAnimating | |||
| CASW_Queen_Retreat_Spot = CPointEntity | |||
| CASW_Queen_Spit = CBaseCombatCharacter | |||
| CASW_Radiation_Volume = CBaseEntity | |||
| CASW_Random_Target_Trigger_Multiple = CBaseTrigger | |||
| CASW_Ranger = CASW_Alien | |||
| CASW_Remote_Turret = CBaseAnimating | |||
| CASW_Revive_Tombstone = CBaseAnimating <!--, public IASW_Revive_Tombstone_Auto_List,--> | |||
| CASW_Rifle_Grenade = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Rocket = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Runner = CASW_Alien | |||
| CASW_Scanner_Info = CBaseEntity | |||
| CASW_Scanner_Noise_Dummy = CServerOnlyPointEntity | |||
| CASW_Sentry_Base = CBaseAnimating <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Sentry_Top = CBaseCombatCharacter | |||
| CASW_Sentry_Top_Cannon = CASW_Sentry_Top | |||
| CASW_Sentry_Top_Flamer = CASW_Sentry_Top | |||
| CASW_Sentry_Top_Icer = CASW_Sentry_Top_Flamer | |||
| CASW_Sentry_Top_Machinegun = CASW_Sentry_Top | |||
| CASW_Shaman = CASW_Alien | |||
| CASW_Shieldbug = CASW_Alien_Shover <!--, public IShieldbugAutoList--> | |||
| CASW_Shotgun_Pellet = CBaseCombatCharacter | |||
| CASW_Shotgun_Pellet_Predicted = CBaseGrenade | |||
| CASW_Simple_Drone = CASW_Simple_Alien | |||
| CASW_Simple_Grub = CASW_Simple_Alien | |||
| CASW_Snow_Volume_Dummy = CServerOnlyPointEntity | |||
| CASW_Spawn_Group = CLogicalEntity | |||
| CASW_Spawner = CASW_Base_Spawner | |||
| CASW_Spitter = CASW_Alien | |||
| CASW_StickTogether_Area = CTriggerMultiple <!--, public IASW_StickTogether_Area_List--> | |||
| CASW_Supplies_Chatter_Trigger = CBaseTrigger | |||
| CASW_SynUp_Chatter_Trigger = CBaseTrigger | |||
| CASW_T75 = CBaseCombatCharacter <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Target_Dummy = CBaseAnimating | |||
| CASW_Tech_Marine_Req = CLogicalEntity | |||
| CASW_TeslaTrap = CBaseCombatCharacter <!--, public IRD_Has_Projectile_Data--> | |||
| CASW_Trigger_Fall = CBaseTrigger | |||
| CASW_Trigger_Marine_Melee = CBaseTrigger | |||
| CASW_TutorialStartPoint = CPointEntity | |||
| CASW_Use_Area = CTriggerMultiple <!--, public IASW_Server_Usable_Entity, public IASW_Use_Area_List--> | |||
| CASW_VPhysics_NPC = CASW_Inhabitable_NPC | |||
| CASW_Voiceover_Dialogue = CLogicalEntity | |||
| CASW_Watcher = CASW_Alien | |||
| CASW_Weapon = CBaseCombatWeapon <!--, public IASW_Server_Usable_Entity--> | |||
| CASW_Weapon_50CalMG = CASW_Weapon_Rifle | |||
| CASW_Weapon_AR2 = CASW_Weapon_Rifle | |||
| CASW_Weapon_Ammo_Bag = CASW_Weapon | |||
| CASW_Weapon_Ammo_Satchel = CASW_Weapon | |||
| CASW_Weapon_Assault_Shotgun = CASW_Weapon_Shotgun | |||
| CASW_Weapon_Autogun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Bait = CASW_Weapon | |||
| CASW_Weapon_Blink = CASW_Weapon | |||
| CASW_Weapon_Buff_Grenade = CASW_Weapon | |||
| CASW_Weapon_Chainsaw = CASW_Weapon | |||
| CASW_Weapon_CombatRifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Cryo_Cannon = CASW_Weapon | |||
| CASW_Weapon_DEagle = CASW_Weapon_Pistol | |||
| CASW_Weapon_Devastator = CASW_Weapon_Assault_Shotgun | |||
| CASW_Weapon_Electrified_Armor = CASW_Weapon | |||
| CASW_Weapon_Energy_Shield = CASW_Weapon_Rifle_Burst | |||
| CASW_Weapon_FireExtinguisher = CASW_Weapon | |||
| CASW_Weapon_Fist = CASW_Weapon | |||
| CASW_Weapon_Flamer = CASW_Weapon | |||
| CASW_Weapon_Flares = CASW_Weapon | |||
| CASW_Weapon_Flashlight = CASW_Weapon | |||
| CASW_Weapon_Flechette = CASW_Weapon_Rifle | |||
| CASW_Weapon_Flechette2 = CASW_Weapon_Rifle | |||
| CASW_Weapon_Freeze_Grenades = CASW_Weapon | |||
| CASW_Weapon_Gas_Grenades = CASW_Weapon | |||
| CASW_Weapon_Grenade_Launcher = CASW_Weapon | |||
| CASW_Weapon_Grenades = CASW_Weapon | |||
| CASW_Weapon_Hack_Tool = CASW_Weapon | |||
| CASW_Weapon_HealAmp_Gun = CASW_Weapon_Heal_Gun | |||
| CASW_Weapon_HealGrenade = CASW_Weapon | |||
| CASW_Weapon_Heal_Gun = CASW_Weapon <!--, public IASW_Medical_Weapon--> | |||
| CASW_Weapon_Heavy_Rifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Hornet_Barrage = CASW_Weapon | |||
| CASW_Weapon_Incendiary_Grenades = CASW_Weapon | |||
| CASW_Weapon_Jump_Jet = CASW_Weapon_Blink | |||
| CASW_Weapon_Laser_Mines = CASW_Weapon | |||
| CASW_Weapon_MedRifle = CASW_Weapon_Rifle <!--, public IASW_Medical_Weapon--> | |||
| CASW_Weapon_Medical_Satchel = CASW_Weapon | |||
| CASW_Weapon_Medkit = CASW_Weapon_Medical_Satchel | |||
| CASW_Weapon_Mines = CASW_Weapon | |||
| CASW_Weapon_Minigun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Mining_Laser = CASW_Weapon | |||
| CASW_Weapon_Night_Vision = CASW_Weapon | |||
| CASW_Weapon_Normal_Armor = CASW_Weapon | |||
| CASW_Weapon_PDW = CASW_Weapon_Rifle | |||
| CASW_Weapon_PRifle = CASW_Weapon_Rifle | |||
| CASW_Weapon_Pistol = CASW_Weapon | |||
| CASW_Weapon_Plasma_Thrower = CASW_Weapon | |||
| CASW_Weapon_Railgun = CASW_Weapon_Rifle | |||
| CASW_Weapon_Revive_Tool = CASW_Weapon <!--, public IASW_Revive_Tool_Auto_List--> | |||
| CASW_Weapon_Ricochet = CASW_Weapon_Rifle | |||
| CASW_Weapon_Rifle = CASW_Weapon | |||
| CASW_Weapon_Sentry = CASW_Weapon | |||
| CASW_Weapon_Sentry_Cannon = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Flamer = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Freeze = CASW_Weapon_Sentry | |||
| CASW_Weapon_Sentry_Railgun = CASW_Weapon_Sentry | |||
| CASW_Weapon_Shield_Bubble = CASW_Weapon | |||
| CASW_Weapon_Shotgun = CASW_Weapon | |||
| CASW_Weapon_Smart_Bomb = CASW_Weapon_Hornet_Barrage | |||
| CASW_Weapon_Sniper_Rifle = CASW_Weapon | |||
| CASW_Weapon_Speed_Burst = CASW_Weapon | |||
| CASW_Weapon_Stim = CASW_Weapon | |||
| CASW_Weapon_Stun_Grenades = CASW_Weapon | |||
| CASW_Weapon_T75 = CASW_Weapon | |||
| CASW_Weapon_Tesla_Gun = CASW_Weapon | |||
| CASW_Weapon_Tesla_Trap = CASW_Weapon | |||
| CASW_Weapon_Welder = CASW_Weapon | |||
| CAbandonmentAwardTemplate = CAwardTemplate | | CAbandonmentAwardTemplate = CAwardTemplate | ||
| CAbusiveBehaviorAwardTemplate = CAwardTemplate | | CAbusiveBehaviorAwardTemplate = CAwardTemplate | ||
| CAchievementMgr = CAutoGameSystemPerFrame | |||
| CAchievementMsgHandler = CGameEventListener | |||
| CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CAchievementZone = CBaseTrigger | |||
| CAchievement_AchievedCount = CBaseAchievement | |||
| CActivityDataOps = CDefSaveRestoreOps | | CActivityDataOps = CDefSaveRestoreOps | ||
| CAimTargetManager = IEntityListener | |||
| CAlienSwarmProxy = CGameRulesProxy | |||
| CAlyxEmpEffect = CBaseEntity | |||
| CAmbientGeneric = CPointEntity | | CAmbientGeneric = CPointEntity | ||
| CAmbientMobMarker = CPointEntity | | CAmbientMobMarker = CPointEntity | ||
| CAmbientMusic = CPointEntity | | CAmbientMusic = CPointEntity | ||
| CAmbushAwardTemplate = CAwardTemplate | | CAmbushAwardTemplate = CAwardTemplate | ||
| CAmmoBox = CItem | |||
| CAmmoPack = CTFPowerup | |||
| CAmmoPackMedium = CAmmoPack | |||
| CAmmoPackSmall = CAmmoPack | |||
| CAnchorList = CAutoGameSystem | | CAnchorList = CAutoGameSystem | ||
| CAntlionGrub = CBaseAnimating | |||
| CAntlionRepellant = CPointEntity | |||
| CAntlionTemplateMaker = CTemplateNPCMaker | |||
| CAreaCapture = CBaseTrigger | |||
| CAreaPortal = CFuncAreaPortalBase | | CAreaPortal = CFuncAreaPortalBase | ||
| CArenaLogic = CPointEntity | |||
| CArmor = CTFPowerup | |||
| CArmorPiece = CBaseAnimating | |||
| CArmorUpgrade = CBaseObjectUpgrade | |||
| CAssassinSmoke = CBaseParticleEntity | |||
| CAssaultPoint = CPointEntity | |||
| CAssaultRifle = CBaseRifle | | CAssaultRifle = CBaseRifle | ||
| CAutoGameSystem = CBaseGameSystem | | CAutoGameSystem = CBaseGameSystem | ||
| CAutoGameSystemPerFrame = CBaseGameSystemPerFrame | | CAutoGameSystemPerFrame = CBaseGameSystemPerFrame | ||
| CAutoShotgun = CBaseAutoShotgun | | CAutoShotgun = CBaseAutoShotgun | ||
| CAutoTrigger = CBaseEntity | |||
| CAvoidBox = CBaseEntity | |||
| CAvoidSphere = CBaseEntity | |||
| CAwardTemplate = CGameEventListener | | CAwardTemplate = CGameEventListener | ||
| CBMortar = CBaseAnimating | |||
| CBalanceTeamGroup = CSameTeamGroup | |||
| CBallPlayerToucher = CBaseEntity | |||
| CBarnacleTongueTip = CBaseAnimating | |||
| CBaseAbility = CBaseEntity | | CBaseAbility = CBaseEntity | ||
| CBaseAchievement = CGameEventListener | |||
| CBaseAnimating = CBaseEntity | | CBaseAnimating = CBaseEntity | ||
| CBaseAnimatingOverlay = CBaseAnimating | | CBaseAnimatingOverlay = CBaseAnimating | ||
| CBaseAnimatingProjectile = CBaseAnimating | |||
| CBaseAutoShotgun = CBaseShotgun | | CBaseAutoShotgun = CBaseShotgun | ||
| CBaseBackpackItem = CTerrorWeapon | |||
| CBaseBeltItem = CTerrorWeapon | |||
| CBaseButton = CBaseToggle | | CBaseButton = CBaseToggle | ||
| CBaseCSGrenade = CTerrorWeapon | |||
| CBaseCSGrenadeProjectile = CBaseGrenade | |||
| CBaseCombatCharacter = CBaseFlex | | CBaseCombatCharacter = CBaseFlex | ||
| CBaseCombatWeapon = CBaseAnimating | | CBaseCombatWeapon = CBaseAnimating | ||
| CBaseDMStart = CPointEntity | | CBaseDMStart = CPointEntity | ||
| CBaseDelay = CTFGoal | |||
| CBaseDoor = CBaseToggle | |||
| CBaseEMPableGrenade = CBaseGrenade | |||
| CBaseEntity = IServerEntity | | CBaseEntity = IServerEntity | ||
| CBaseEntityScriptInstanceHelper = IScriptInstanceHelper | |||
| CBaseFilter = CLogicalEntity | | CBaseFilter = CLogicalEntity | ||
| CBaseFire = CBaseEntity | | CBaseFire = CBaseEntity | ||
| CBaseFlex = CBaseAnimatingOverlay | | CBaseFlex = CBaseAnimatingOverlay | ||
| CBaseGameStats_Driver = CAutoGameSystemPerFrame | | CBaseGameStats_Driver = CAutoGameSystemPerFrame | ||
| CBaseGameSystem = IGameSystem | |||
| CBaseGameSystemPerFrame = IGameSystemPerFrame | | CBaseGameSystemPerFrame = IGameSystemPerFrame | ||
| CBaseGrenade = CBaseCombatCharacter | |||
| CBaseGrenadeConcussion = CBaseGrenade | |||
| CBaseGrenadeContact = CBaseGrenade | |||
| CBaseGrenadeTimed = CBaseGrenade | |||
| CBaseHL1CombatWeapon = CBaseCombatWeapon | |||
| CBaseHL1MPCombatWeapon = CBaseHL1CombatWeapon | |||
| CBaseHL2MPCombatWeapon = CWeaponHL2MPBase | |||
| CBaseHLBludgeonWeapon = CBaseHLCombatWeapon | |||
| CBaseHLCombatWeapon = CBaseCombatWeapon | |||
| CBaseMountedWeapon = CDynamicProp | |||
| CBaseMoveBehavior = CPathKeyFrame | | CBaseMoveBehavior = CPathKeyFrame | ||
| CBaseMultiplayerPlayer = CBasePlayer | |||
| CBaseParticleEntity = CBaseEntity | | CBaseParticleEntity = CBaseEntity | ||
| CBasePlasmaProjectile = CBaseParticleEntity | |||
| CBasePlatTrain = CBaseToggle | | CBasePlatTrain = CBaseToggle | ||
| CBasePlayer = CBaseCombatCharacter | | CBasePlayer = CBaseCombatCharacter | ||
| CBasePortalCombatWeapon = CWeaponPortalBase | |||
| CBaseProjectile = CBaseAnimating | |||
| CBaseProp = CBaseAnimating | | CBaseProp = CBaseAnimating | ||
| CBasePropDoor = CDynamicProp | |||
| CBaseResourcePrecacher = IResourcePrecacher | |||
| CBaseRifle = CTerrorGun | | CBaseRifle = CTerrorGun | ||
| CBaseRopePhysics = CSimplePhysics | |||
| CBaseSDKGrenade = CWeaponSDKBase | |||
| CBaseServerVehicle = IServerVehicle | | CBaseServerVehicle = IServerVehicle | ||
| CBaseShotgun = CTerrorGun | | CBaseShotgun = CTerrorGun | ||
| CBaseSniperRifle = CTerrorGun | | CBaseSniperRifle = CTerrorGun | ||
| CBaseSpriteProjectile = CSprite | |||
| CBaseTFCombatWeapon = CBaseCombatWeapon | |||
| CBaseTFPlayer = CBasePlayer <!--, public IScorer--> | |||
| CBaseTeamObjectiveResource = CBaseEntity | | CBaseTeamObjectiveResource = CBaseEntity | ||
| CBaseTerrorIssue = CBaseIssue | |||
| CBaseToggle = CBaseEntity | | CBaseToggle = CBaseEntity | ||
| CBaseTrigger = CBaseToggle | | CBaseTrigger = CBaseToggle | ||
| CBaseUpgradeItem = CWeaponSpawn | |||
| CBaseVPhysicsTrigger = CBaseEntity | | CBaseVPhysicsTrigger = CBaseEntity | ||
| CBaseViewModel = CBaseAnimatingOverlay | | CBaseViewModel = CBaseAnimatingOverlay | ||
| CBaseWeaponWorldModel = CBaseAnimatingOverlay | |||
| CBazookaRocket = CDODBaseRocket | |||
| CBeam = CBaseEntity | | CBeam = CBaseEntity | ||
| CBeamSpotlight = CBaseEntity | | CBeamSpotlight = CBaseEntity | ||
| CBlackHeadcrab = CBaseHeadcrab | |||
| CBlendingCycler = CCycler | |||
| CBlobElement = CBaseAnimating | |||
| CBlood = CPointEntity | | CBlood = CPointEntity | ||
| CBloodSplat = CPointEntity | | CBloodSplat = CPointEntity | ||
| CBombDropSensor = CBaseEntity | |||
| CBombSuppressor = CBaseEntity | |||
| CBombTarget = CBaseTrigger | |||
| CBoneFollower = CBaseEntity | | CBoneFollower = CBaseEntity | ||
| CBonusDuckPickup = CHalloweenPickup | |||
| CBonusRoundLogic = CBaseEntity | |||
| CBoomerBlunderAwardTemplate = CAwardTemplate | | CBoomerBlunderAwardTemplate = CAwardTemplate | ||
| CBoomerClaw = CClaw | | CBoomerClaw = CClaw | ||
| CBoomerComboAwardTemplate = CAwardTemplate | | CBoomerComboAwardTemplate = CAwardTemplate | ||
| CBossAlpha = NextBotCombatCharacter | |||
| CBossBattleLogic = CPointEntity <!--, public CGameEventListener--> | |||
| CBotDoorEnumerator = CPushAwayEnumerator | | CBotDoorEnumerator = CPushAwayEnumerator | ||
| CBotNPC = NextBotCombatCharacter | |||
| CBotNPCArcher = NextBotCombatCharacter | |||
| CBotNPCDecoy = NextBotCombatCharacter | |||
| CBotNPCMiniNuker = CBossAlpha | |||
| CBotNPCMiniRockets = CBossAlpha | |||
| CBotNPCMinion = NextBotCombatCharacter | |||
| CBounceBomb = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CBreakModelsPrecached = CAutoGameSystem | | CBreakModelsPrecached = CAutoGameSystem | ||
| CBreakParser = IVPhysicsKeyHandler | |||
| CBreakable = CBaseEntity | |||
| CBreakableProp = CBaseProp | |||
| CBreakableSurface = CBreakable | |||
| CBroadcastRecipientFilter = CRecipientFilter | | CBroadcastRecipientFilter = CRecipientFilter | ||
| CBubbling = CBaseEntity | | CBubbling = CBaseEntity | ||
| CBugBaitSensor = CPointEntity | |||
| CBulletsTraceFilter = CTraceFilterSimpleList | | CBulletsTraceFilter = CTraceFilterSimpleList | ||
| CButtonTimed = CBaseButton | | CButtonTimed = CBaseButton | ||
| CBuyZone = CBaseTrigger | |||
| CC4 = CWeaponCSBase | |||
| CCPTimerLogic = CPointEntity | |||
| CCSBot = CBot< CCSPlayer > | |||
| CCSGameMovement = CGameMovement | | CCSGameMovement = CGameMovement | ||
| CCSGameRules = CTeamplayRules | | CCSGameRules = CTeamplayRules | ||
| CCSGameRulesProxy = CGameRulesProxy | | CCSGameRulesProxy = CGameRulesProxy | ||
| CCSHLTVDirector = CHLTVDirector | |||
| CCSPlayer = CBaseMultiplayerPlayer | | CCSPlayer = CBaseMultiplayerPlayer | ||
| CCSPlayerMove = CPlayerMove | |||
| CCSPlayerResource = CPlayerResource | |||
| CCSPropExplodingBarrel = CPhysicsProp | |||
| CCSRagdoll = CBaseAnimatingOverlay | | CCSRagdoll = CBaseAnimatingOverlay | ||
| CCSTeam = CTeam | | CCSTeam = CTeam | ||
| CCSWeaponInfo = FileWeaponInfo_t | |||
| CCaptureFlag = CTFItem <!--, public ICaptureFlagAutoList--> | |||
| CCaptureFlagReturnIcon = CBaseAnimating | |||
| CCaptureZone = CCaptureZoneShim <!--, public ICaptureZoneAutoList--> | |||
| CCarGlassProp = CDynamicProp | |||
| CCarProp = CPhysicsProp | |||
| CCarriedProp = CBaseBackpackItem | | CCarriedProp = CBaseBackpackItem | ||
| CCarriedPropWeapon = CCarriedProp | | CCarriedPropWeapon = CCarriedProp | ||
| CCascadeLight = CBaseEntity | |||
| CCeilingTurret = CBaseTurret | |||
| CChainsaw = CTerrorWeapon | |||
| CChangeAllTalkIssue = CBaseTerrorIssue | | CChangeAllTalkIssue = CBaseTerrorIssue | ||
| CChangeChapterIssue = CBaseTerrorIssue | | CChangeChapterIssue = CBaseTerrorIssue | ||
| CChangeClassZone = CBaseTrigger | |||
| CChangeDifficultyIssue = CBaseTerrorIssue | | CChangeDifficultyIssue = CBaseTerrorIssue | ||
| CChangeLevel = CBaseTrigger | | CChangeLevel = CBaseTrigger | ||
| CChangeMapLaterIssue = CBaseIssue | |||
| CChangeMapNowIssue = CBaseIssue | |||
| CChangeMissionIssue = CBaseTerrorIssue | | CChangeMissionIssue = CBaseTerrorIssue | ||
| CCharge = CBaseAbility | | CCharge = CBaseAbility | ||
Line 81: | Line 533: | ||
| CCheckClient = CAutoGameSystem | | CCheckClient = CAutoGameSystem | ||
| CCheckpointCompleteAwardTemplate = CAwardTemplate | | CCheckpointCompleteAwardTemplate = CAwardTemplate | ||
| CChicken = CDynamicProp <!--, public CGameEventListener, public CImprovLocomotor--> | |||
| CChildOperatorDefinition = IParticleOperatorDefinition | |||
| CChoreoEvent = ICurveDataAccessor | |||
| CChoreoScene = ICurveDataAccessor | |||
| CChoreoStringPool = IChoreoStringPool | |||
| CCitadelEnergyCore = CBaseEntity | |||
| CCitizenResponseSystem = CBaseEntity | |||
| CClassPtrSaveRestoreOps = CDefSaveRestoreOps | | CClassPtrSaveRestoreOps = CDefSaveRestoreOps | ||
| CClaw = CTerrorWeapon | |||
| CClawHitAwardTemplate = CAwardTemplate | | CClawHitAwardTemplate = CAwardTemplate | ||
| CCleanupDefaultRelationShips = CAutoGameSystem | | CCleanupDefaultRelationShips = CAutoGameSystem | ||
| CClientPath = CBaseEntity | | CClientPath = CBaseEntity | ||
| CColaBottles = CCarriedPropWeapon | | CColaBottles = CCarriedPropWeapon | ||
| CCollisionEvent = IPhysicsCollisionEvent <!--, public IPhysicsCollisionSolver, public IPhysicsObjectEvent--> | |||
| CCollisionProperty = ICollideable | |||
| CColorCorrection = CBaseEntity | | CColorCorrection = CBaseEntity | ||
| CColorCorrectionSystem = CAutoGameSystem | |||
| CColorCorrectionVolume = CBaseTrigger | | CColorCorrectionVolume = CBaseTrigger | ||
| CCombatCharVisCache = CAutoGameSystemPerFrame | | CCombatCharVisCache = CAutoGameSystemPerFrame | ||
| CCombineDropshipContainer = CPhysicsProp | |||
| CCommandPoint = CPointEntity | |||
| CCommentaryAuto = CBaseEntity | | CCommentaryAuto = CBaseEntity | ||
| CCommentaryDummy = CBaseCombatCharacter | | CCommentaryDummy = CBaseCombatCharacter | ||
Line 95: | Line 560: | ||
| CCommentaryZombieSpawner = CPointEntity | | CCommentaryZombieSpawner = CPointEntity | ||
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CCompetitiveLogic = CPointEntity | |||
| CConceptHistoriesDataOps = CDefSaveRestoreOps | | CConceptHistoriesDataOps = CDefSaveRestoreOps | ||
| CConcussiveBlast = CBaseEntity | |||
| CConstantForceController = IMotionEvent | |||
| CConstraintAnchor = CPointEntity | | CConstraintAnchor = CPointEntity | ||
| CControlPoint = CBaseAnimating | |||
| CControlPointMaster = CBaseEntity | |||
| CControlZone = CBaseEntity | |||
| CCoopBonusCoin = CDynamicProp | |||
| CCopyRecipientFilter = IRecipientFilter | |||
| CCorpse = CBaseAnimating | |||
| CCraneTip = CBaseAnimating | |||
| CCredits = CPointEntity | |||
| CCrossbowAmmo = CHL1Item | |||
| CCrossbowBolt = CBaseCombatCharacter | |||
| CCubeRotationController = CPointEntity <!--, public IMotionEvent--> | |||
| CCurrencyPack = CTFPowerup <!--, public ICurrencyPackAutoList--> | |||
| CCurrencyPackCustom = CCurrencyPack | |||
| CCurrencyPackMedium = CCurrencyPack | |||
| CCurrencyPackSmall = CCurrencyPack | |||
| CCycler = CAI_BaseNPC | |||
| CCycler_TF2Commando = CCycler | |||
| CDEagle = CWeaponCSBase | |||
| CDODBaseBombWeapon = CWeaponDODBase | |||
| CDODBaseRocket = CBaseAnimating | |||
| CDODBaseRocketWeapon = CWeaponDODBase | |||
| CDODBombDispenser = CBaseTrigger | |||
| CDODBombDispenserMapIcon = CBaseEntity | |||
| CDODBombTarget = CBaseAnimating | |||
| CDODCustomScoring = CBaseEntity <!--, public CGameEventListener--> | |||
| CDODDetect = CBaseEntity | |||
| CDODGameRulesProxy = CGameRulesProxy | |||
| CDODHandGrenade = CDODBaseGrenade | |||
| CDODLocation = CBaseEntity | |||
| CDODObjectiveResource = CBaseEntity | |||
| CDODPlayer = CBaseMultiplayerPlayer | |||
| CDODPlayerResource = CPlayerResource | |||
| CDODRagdoll = CBaseAnimatingOverlay | |||
| CDODRifleGrenadeGER = CDODBaseGrenade | |||
| CDODRifleGrenadeUS = CDODBaseGrenade | |||
| CDODRoundTimer = CBaseEntity | |||
| CDODSmokeGrenade = CDODBaseGrenade | |||
| CDODSmokeGrenadeGER = CDODSmokeGrenade | |||
| CDODSmokeGrenadeUS = CDODSmokeGrenade | |||
| CDODStickGrenade = CDODBaseGrenade | |||
| CDODTeam = CTeam | |||
| CDODTeam_Allies = CDODTeam | |||
| CDODTeam_Axis = CDODTeam | |||
| CDODViewModel = CBaseViewModel | |||
| CDamageCutoutManager = CAutoGameSystem | | CDamageCutoutManager = CAutoGameSystem | ||
| CDarkMissionAwardTemplate = CAwardTemplate | | CDarkMissionAwardTemplate = CAwardTemplate | ||
Line 103: | Line 615: | ||
| CDebugHistory = CBaseEntity | | CDebugHistory = CBaseEntity | ||
| CDecal = CPointEntity | | CDecal = CPointEntity | ||
| CDecalEmitterSystem = IDecalEmitterSystem <!--, public CAutoGameSystem--> | |||
| CDecoyGrenade = CBaseCSGrenade | |||
| CDecoyProjectile = CBaseCSGrenadeProjectile | |||
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler | |||
| CDefSaveRestoreOps = ISaveRestoreOps | |||
| CDefaultAccessor = IConCommandBaseAccessor | |||
| CDefaultParticleSystemQuery = CBaseAppSystem | | CDefaultParticleSystemQuery = CBaseAppSystem | ||
| CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics | |||
| CDefaultResponseSystem = CResponseSystem <!--, public CAutoGameSystem--> | |||
| CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CDetailBlocker = CServerOnlyEntity | | CDetailBlocker = CServerOnlyEntity | ||
| CDevShotSystem = CAutoGameSystemPerFrame | | CDevShotSystem = CAutoGameSystemPerFrame | ||
| CDinosaurSignal = CBaseEntity | |||
| CDirector = CGameEventListener | |||
| CDirectorComponent = CMemZeroOnNew | |||
| CDirectorItemManager = CDirectorComponent | | CDirectorItemManager = CDirectorComponent | ||
| CDirectorMusicBanks = CDirectorComponent | | CDirectorMusicBanks = CDirectorComponent | ||
| CDirectorSessionManager = CDirectorComponent | | CDirectorSessionManager = CDirectorComponent | ||
| CDirectorVersusMode = CDirectorComponent | | CDirectorVersusMode = CDirectorComponent | ||
| CDirtySpatialPartitionEntityList = CAutoGameSystem <!--, public IPartitionQueryCallback--> | |||
| CDispenserTouchTrigger = CBaseTrigger | |||
| CDoomsdayAwardTemplate = CAwardTemplate | | CDoomsdayAwardTemplate = CAwardTemplate | ||
| CDynamicLight = CBaseEntity | | CDynamicLight = CBaseEntity | ||
| CDynamicProp = CBreakableProp | | CDynamicProp = CBreakableProp | ||
| CEarlyMourningAwardTemplate = CAwardTemplate | | CEarlyMourningAwardTemplate = CAwardTemplate | ||
| CEconWearable = CEconEntity | |||
| CEffectsServer = IEffects | | CEffectsServer = IEffects | ||
| CEgonAmmo = CHL1Item | |||
| CEmbers = CBaseEntity | | CEmbers = CBaseEntity | ||
| CEmptyConVar = ConVar | |||
| CEnableMotionFixup = CBaseEntity | | CEnableMotionFixup = CBaseEntity | ||
| CEnergyBallLauncher = CPointCombineBallLauncher | |||
| CEntFireAutoCompletionFunctor = ICommandCallback <!--, public ICommandCompletionCallback--> | |||
| CEntityBird = CBaseAnimating | |||
| CEntityBlocker = CBaseEntity | | CEntityBlocker = CBaseEntity | ||
| CEntityBurnEffect = CBaseEntity | |||
| CEntityDissolve = CBaseEntity | | CEntityDissolve = CBaseEntity | ||
| CEntityFactoryDictionary = IEntityFactoryDictionary | |||
| CEntityFlame = CBaseEntity | | CEntityFlame = CBaseEntity | ||
| CEntityFreezing = CBaseEntity | |||
| CEntityListSystem = CAutoGameSystemPerFrame | | CEntityListSystem = CAutoGameSystemPerFrame | ||
| CEntityParticleTrail = CBaseParticleEntity | | CEntityParticleTrail = CBaseParticleEntity | ||
| CEntitySaveRestoreBlockHandler = ISaveRestoreBlockHandler | |||
| CEntitySaveUtils = IEntitySaveUtils | |||
| CEntitySpawnManager = CLogicalEntity | |||
| CEntitySpawnPoint = CServerOnlyPointEntity <!--, public IEntityListener--> | |||
| CEntityTouchManager = IEntityListener | |||
| CEnvAR2Explosion = CPointEntity | |||
| CEnvAirStrikeIndoorEffect = CBaseAnimating | | CEnvAirStrikeIndoorEffect = CBaseAnimating | ||
| CEnvAirStrikeOutdoorEffect = CBaseAnimating | | CEnvAirStrikeOutdoorEffect = CBaseAnimating | ||
| CEnvAmbientLight = CSpatialEntity | |||
| CEnvBeam = CBeam | | CEnvBeam = CBeam | ||
| CEnvBeverage = CBaseEntity | | CEnvBeverage = CBaseEntity | ||
Line 141: | Line 682: | ||
| CEnvGlobal = CLogicalEntity | | CEnvGlobal = CLogicalEntity | ||
| CEnvGunfire = CPointEntity | | CEnvGunfire = CPointEntity | ||
| CEnvHeadcrabCanister = CBaseAnimating | |||
| CEnvHudHint = CPointEntity | | CEnvHudHint = CPointEntity | ||
| CEnvInstructorHint = CPointEntity | | CEnvInstructorHint = CPointEntity | ||
| CEnvLaser = CBeam | | CEnvLaser = CBeam | ||
| CEnvLaserDesignation = CBaseAnimating | |||
| CEnvLight = CLight | | CEnvLight = CLight | ||
| CEnvMeteor = CBaseAnimating | |||
| CEnvMeteorSpawner = CBaseEntity | |||
| CEnvMeteorTarget = CBaseEntity | |||
| CEnvMicrophone = CPointEntity | | CEnvMicrophone = CPointEntity | ||
| CEnvMuzzleFlash = CPointEntity | | CEnvMuzzleFlash = CPointEntity | ||
Line 150: | Line 696: | ||
| CEnvPhysicsBlocker = CBaseEntity | | CEnvPhysicsBlocker = CBaseEntity | ||
| CEnvPlayerSurfaceTrigger = CPointEntity | | CEnvPlayerSurfaceTrigger = CPointEntity | ||
| CEnvPortalPathTrack = CPathTrack | |||
| CEnvProjectedTexture = CPointEntity | | CEnvProjectedTexture = CPointEntity | ||
| CEnvQuadraticBeam = CPointEntity | | CEnvQuadraticBeam = CPointEntity | ||
Line 157: | Line 704: | ||
| CEnvShake = CPointEntity | | CEnvShake = CPointEntity | ||
| CEnvShooter = CGibShooter | | CEnvShooter = CGibShooter | ||
| CEnvSlomo = CPointEntity | |||
| CEnvSoundscape = CServerOnlyEntity | | CEnvSoundscape = CServerOnlyEntity | ||
| CEnvSoundscapeProxy = CEnvSoundscape | | CEnvSoundscapeProxy = CEnvSoundscape | ||
Line 162: | Line 710: | ||
| CEnvSpark = CPointEntity | | CEnvSpark = CPointEntity | ||
| CEnvSplash = CPointEntity | | CEnvSplash = CPointEntity | ||
| CEnvStarfield = CBaseEntity | |||
| CEnvTilt = CPointEntity | | CEnvTilt = CPointEntity | ||
| CEnvTonemapController = CPointEntity | | CEnvTonemapController = CPointEntity | ||
Line 170: | Line 719: | ||
| CEnvZoom = CPointEntity | | CEnvZoom = CPointEntity | ||
| CEnv_Blocker = CBaseEntity | | CEnv_Blocker = CBaseEntity | ||
| CEnv_FallingRocks = CPointEntity | |||
| CEnv_Lightrail_Endpoint = CBaseEntity | |||
| CEnv_Sprite_ASW_Fade = CSprite | |||
| CEscapeRoute = CBaseEntity | | CEscapeRoute = CBaseEntity | ||
| CEventLog = CGameEventListener | |||
| CEventQueueSaveLoadProxy = CLogicalEntity | | CEventQueueSaveLoadProxy = CLogicalEntity | ||
| CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CEventsSaveDataOps = ISaveRestoreOps | |||
| CEveryoneExceptUserFilter = CRecipientFilter | | CEveryoneExceptUserFilter = CRecipientFilter | ||
| CExplosionAwardTemplate = CAwardTemplate | | CExplosionAwardTemplate = CAwardTemplate | ||
| CExtinguisherCharger = CBaseToggle | |||
| CExtinguisherJet = CBaseEntity | |||
| CExtraMapEntity_Carrier = CExtraMapEntity | |||
| CExtraMapEntity_Rocket = CExtraMapEntity | |||
| CExtraMapEntity_Saucer = CExtraMapEntity | |||
| CExtraMapEntity_Sign = CExtraMapEntity | |||
| CEyeballBoss = CHalloweenBaseBoss <!--, public IEyeballBossAutoList--> | |||
| CFEPlayerDecal = CBaseEntity | |||
| CFailableAchievement = CBaseAchievement | |||
| CFallCauserAwardTemplate = CAwardTemplate | | CFallCauserAwardTemplate = CAwardTemplate | ||
| CFallingRock = CBaseAnimating | |||
| CFastHeadcrab = CBaseHeadcrab | |||
| CFastZombie = CNPC_BaseZombie | |||
| CFilterClass = CBaseFilter | | CFilterClass = CBaseFilter | ||
| CFilterCombineBall = CBaseFilter | |||
| CFilterContext = CBaseFilter | | CFilterContext = CBaseFilter | ||
| CFilterEnemy = CBaseFilter | | CFilterEnemy = CBaseFilter | ||
Line 183: | Line 750: | ||
| CFilterMultiple = CBaseFilter | | CFilterMultiple = CBaseFilter | ||
| CFilterName = CBaseFilter | | CFilterName = CBaseFilter | ||
| CFilterPlayerHeld = CBaseFilter | |||
| CFilterSize = CBaseFilter | |||
| CFilterTFBotHasTag = CBaseFilter | |||
| CFilterTFCanCap = CBaseFilter | |||
| CFilterTFClass = CBaseFilter | |||
| CFilterTFCondition = CBaseFilter | |||
| CFilterTFTeam = CBaseFilter | |||
| CFilterTFWearingItem = CBaseFilter | |||
| CFinaleTrigger = CBreakableProp | |||
| CFire = CBaseEntity | | CFire = CBaseEntity | ||
| CFireCrackerBlast = CInferno | | CFireCrackerBlast = CInferno | ||
| CFireSmoke = CBaseFire | | CFireSmoke = CBaseFire | ||
| CFireSphere = IPartitionEnumerator | |||
| CFireTrail = CBaseParticleEntity | | CFireTrail = CBaseParticleEntity | ||
| CFireworkCrate = CCarriedProp | | CFireworkCrate = CCarriedProp | ||
| CFirstAidKit = CBaseBackpackItem | | CFirstAidKit = CBaseBackpackItem | ||
| CFish = CBaseAnimating | | CFish = CBaseAnimating | ||
| CFishPool = CBaseEntity | |||
| CFlagDetectionZone = CBaseTrigger <!--, public IFlagDetectionZoneAutoList--> | |||
| CFlaggedEntitiesEnum = IPartitionEnumerator | |||
| CFlare = CBaseCombatCharacter | |||
| CFlaregun = CBaseHLCombatWeapon | |||
| CFlashbang = CBaseCSGrenade | |||
| CFlashbangProjectile = CBaseCSGrenadeProjectile | |||
| CFleshEffectTarget = CPointEntity | |||
| CFlexCycler = CBaseFlex | | CFlexCycler = CBaseFlex | ||
| CFlexExpresser = CFlexExpresserShim | |||
| CFlexExpresserShim = CFlexCycler | | CFlexExpresserShim = CFlexCycler | ||
| CFlextalkActor = CGenericActor | |||
| CFogController = CBaseEntity | | CFogController = CBaseEntity | ||
| CFogSystem = CAutoGameSystem | |||
| CFogTrigger = CBaseTrigger | | CFogTrigger = CBaseTrigger | ||
| CFogVolume = CServerOnlyEntity | | CFogVolume = CServerOnlyEntity | ||
| CFootstepControl = CBaseTrigger | |||
| CForgetfulAwardTemplate = CAwardTemplate | | CForgetfulAwardTemplate = CAwardTemplate | ||
| CFourWheelServerVehicle = CBaseServerVehicle | | CFourWheelServerVehicle = CBaseServerVehicle | ||
| CFrictionModifier = CBaseTrigger | |||
| CFriendlyFireAwardTemplate = CAwardTemplate | | CFriendlyFireAwardTemplate = CAwardTemplate | ||
| CFuelBarrelPiece = CPhysicsProp | |||
| CFuelBarrelProp = CPhysicsProp | |||
| CFuncAreaPortalBase = CBaseEntity | | CFuncAreaPortalBase = CBaseEntity | ||
| CFuncAreaPortalWindow = CFuncAreaPortalBase | | CFuncAreaPortalWindow = CFuncAreaPortalBase | ||
| CFuncBlockDMSpawns = CFuncBrush | |||
| CFuncBrush = CBaseEntity | | CFuncBrush = CBaseEntity | ||
| CFuncBulletShield = CFuncBrush | |||
| CFuncCombineBallSpawner = CBaseEntity | |||
| CFuncConstructionYard = CBaseEntity | |||
| CFuncConveyor = CFuncWall | | CFuncConveyor = CFuncWall | ||
| CFuncElevator = CBaseToggle | | CFuncElevator = CBaseToggle | ||
| CFuncExtinguisher = CBaseTrigger | | CFuncExtinguisher = CBaseTrigger | ||
| CFuncFireExtinguisher = CBaseTrigger | |||
| CFuncFlagAlertZone = CBaseTrigger | |||
| CFuncForceField = CFuncBrush <!--, public IFuncForceFieldAutoList--> | |||
| CFuncIllusionary = CBaseEntity | | CFuncIllusionary = CBaseEntity | ||
| CFuncInstanceIoProxy = CBaseEntity | |||
| CFuncLadder = CBaseEntity | | CFuncLadder = CBaseEntity | ||
| CFuncLadderEndPoint = CBaseEntity | | CFuncLadderEndPoint = CBaseEntity | ||
| CFuncMassTeleport = CBaseEntity | |||
| CFuncMonitor = CFuncBrush | |||
| CFuncMortarField = CBaseToggle | |||
| CFuncMoveLinear = CBaseToggle | | CFuncMoveLinear = CBaseToggle | ||
| CFuncNavAttributeRegion = CBaseEntity | | CFuncNavAttributeRegion = CBaseEntity | ||
| CFuncNavAvoid = CFuncNavCost | |||
| CFuncNavBlocker = CBaseEntity | | CFuncNavBlocker = CBaseEntity | ||
| CFuncNavConnectionBlocker = CBaseEntity | | CFuncNavConnectionBlocker = CBaseEntity | ||
| CFuncNavCost = CBaseEntity | |||
| CFuncNavObstruction = CBaseEntity <!--, public INavAvoidanceObstacle--> | |||
| CFuncNavPrefer = CFuncNavCost | |||
| CFuncNavPrerequisite = CBaseTrigger <!--, public IFuncNavPrerequisiteAutoList--> | |||
| CFuncNavStairsToggle = CBaseEntity | |||
| CFuncNewTeamWall = CFuncBrush | |||
| CFuncNoBuild = CBaseEntity | |||
| CFuncNoPortalVolume = CBaseEntity | |||
| CFuncOccluder = CBaseEntity | | CFuncOccluder = CBaseEntity | ||
| CFuncPasstimeGoal = CFuncPasstimeGoalShim <!--, public TAutoList< CFuncPasstimeGoal >--> | |||
| CFuncPasstimeGoalieZone = CBaseTrigger <!--, public IFuncPasstimeGoalieZoneAutoList--> | |||
| CFuncPasstimeNoBallZone = CBaseTrigger <!--, public IFuncPasstimeNoBallZoneAutoList--> | |||
| CFuncPlat = CBasePlatTrain | | CFuncPlat = CBasePlatTrain | ||
| CFuncPlatRot = CFuncPlat | | CFuncPlatRot = CFuncPlat | ||
| CFuncPlayerGhostInfectedClip = CFuncBrush | | CFuncPlayerGhostInfectedClip = CFuncBrush | ||
| CFuncPlayerInfectedClip = CFuncBrush | | CFuncPlayerInfectedClip = CFuncBrush | ||
| CFuncPortalBumper = CBaseEntity | |||
| CFuncPortalDetector = CBaseEntity | |||
| CFuncPortalOrientation = CBaseEntity | |||
| CFuncRagdollFader = CBaseEntity | | CFuncRagdollFader = CBaseEntity | ||
| CFuncReflectiveGlass = CFuncBrush | | CFuncReflectiveGlass = CFuncBrush | ||
| CFuncRespawnFlagZone = CBaseTrigger | |||
| CFuncRespawnRoom = CFuncRespawnRoomShim <!--, public IFuncRespawnRoomAutoList--> | |||
| CFuncRespawnRoomVisualizer = CFuncBrush <!--, public IFuncRespawnRoomVisualizerAutoList--> | |||
| CFuncRotating = CBaseEntity | | CFuncRotating = CBaseEntity | ||
| CFuncSimpleLadder = CBaseEntity | | CFuncSimpleLadder = CBaseEntity | ||
| CFuncSmokeVolume = CBaseParticleEntity | | CFuncSmokeVolume = CBaseParticleEntity | ||
| CFuncSpawnVolume = CBaseEntity | |||
| CFuncSuggestedBuild = CBaseTrigger | |||
| CFuncTankAPCRocket = CFuncTank | |||
| CFuncTankAirboatGun = CFuncTank | |||
| CFuncTankCombineCannon = CFuncTankGun | |||
| CFuncTankGun = CFuncTank | |||
| CFuncTankLaser = CFuncTank | |||
| CFuncTankMortar = CFuncTank | |||
| CFuncTankPhysCannister = CFuncTank | |||
| CFuncTankPulseLaser = CFuncTankGun | |||
| CFuncTankRocket = CFuncTank | |||
| CFuncTankTrain = CFuncTrackTrain | | CFuncTankTrain = CFuncTrackTrain | ||
| CFuncTeamWall = CBaseEntity | |||
| CFuncTimescale = CBaseEntity | | CFuncTimescale = CBaseEntity | ||
| CFuncTrackAuto = CFuncTrackChange | | CFuncTrackAuto = CFuncTrackChange | ||
Line 232: | Line 865: | ||
| CFuncWall = CBaseEntity | | CFuncWall = CBaseEntity | ||
| CFuncWallToggle = CFuncWall | | CFuncWallToggle = CFuncWall | ||
| CFunc_ASW_Fade = CFuncBrush | |||
| CFunc_Dust = CBaseEntity | | CFunc_Dust = CBaseEntity | ||
| CFunc_DustCloud = CFunc_Dust | | CFunc_DustCloud = CFunc_Dust | ||
| CFunc_DustMotes = CFunc_Dust | | CFunc_DustMotes = CFunc_Dust | ||
| CFunc_LOD = CBaseEntity | | CFunc_LOD = CBaseEntity | ||
| CFunc_LiquidPortal = CBaseEntity | |||
| CFunctor = IRefCounted | |||
| CFunctorJob = CJob | | CFunctorJob = CJob | ||
| CGameCoopMissionManager = CRulePointEntity | |||
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor | |||
| CGameEnd = CRulePointEntity | | CGameEnd = CRulePointEntity | ||
| CGameEventListener = IGameEventListener2 | |||
| CGameGibManager = CBaseEntity | | CGameGibManager = CBaseEntity | ||
| CGameMessageEntity = CLogicalEntity | |||
| CGameMoney = CRulePointEntity | |||
| CGameMovement = IGameMovement | |||
| CGamePlayerEquip = CRulePointEntity | | CGamePlayerEquip = CRulePointEntity | ||
| CGamePlayerHurt = CRulePointEntity | |||
| CGamePlayerTeam = CRulePointEntity | | CGamePlayerTeam = CRulePointEntity | ||
| CGamePlayerZone = CRuleBrushEntity | | CGamePlayerZone = CRuleBrushEntity | ||
| CGameRoundEnd = CRulePointEntity <!--, public CGameEventListener--> | |||
| CGameRules = CMemZeroOnNew | |||
| CGameRulesProxy = CBaseEntity | | CGameRulesProxy = CBaseEntity | ||
| CGameScore = CRulePointEntity | | CGameScore = CRulePointEntity | ||
| CGameStringPool = CBaseGameSystem | |||
| CGameTeamSet = CRulePointEntity | |||
| CGameText = CRulePointEntity | | CGameText = CRulePointEntity | ||
| CGameTimescale = CAutoGameSystemPerFrame | | CGameTimescale = CAutoGameSystemPerFrame | ||
Line 249: | Line 896: | ||
| CGameWeaponManager = CBaseEntity | | CGameWeaponManager = CBaseEntity | ||
| CGasCan = CCarriedPropWeapon | | CGasCan = CCarriedPropWeapon | ||
| CGasolineBlob = CBaseEntity | |||
| CGaussAmmo = CHL1Item | |||
| CGenericActor = CAI_BaseActor | |||
| CGenericCycler = CCycler | |||
| CGenericFlexCycler = CFlexCycler | | CGenericFlexCycler = CFlexCycler | ||
| CGenericNPC = CAI_BaseNPC | |||
| CGhost = NextBotCombatCharacter | |||
| CGib = CBaseAnimating | |||
| CGibShooter = CBaseEntity | | CGibShooter = CBaseEntity | ||
| CGlobalEntityList = CBaseEntityList | |||
| CGlobalLight = CBaseEntity | |||
| CGlobalState = CAutoGameSystem | | CGlobalState = CAutoGameSystem | ||
| CGlockAmmo = CHL1Item | |||
| CGnome = CCarriedProp | | CGnome = CCarriedProp | ||
| CGoodTeammateAwardTemplate = CAwardTemplate | | CGoodTeammateAwardTemplate = CAwardTemplate | ||
| CGotchaAwardTemplate = CAwardTemplate | | CGotchaAwardTemplate = CAwardTemplate | ||
| CGrabController = IMotionEvent | |||
| CGravityPellet = CBaseAnimating | |||
| CGravityVortexController = CBaseEntity | |||
| CGreedAwardTemplate = CAwardTemplate | | CGreedAwardTemplate = CAwardTemplate | ||
| CGrenadeAR2 = CBaseGrenade | |||
| CGrenadeAntiPersonnel = CBaseEMPableGrenade | |||
| CGrenadeBeam = CBaseGrenade | |||
| CGrenadeBeamChaser = CBaseAnimating | |||
| CGrenadeBlunderAwardTemplate = CAwardTemplate | | CGrenadeBlunderAwardTemplate = CAwardTemplate | ||
| CGrenadeBottle = CGrenade_Brickbat | |||
| CGrenadeBugBait = CBaseGrenade | |||
| CGrenadeEMP = CBaseEMPableGrenade | |||
| CGrenadeEnergy = CBaseGrenade | |||
| CGrenadeExpertAwardTemplate = CAwardTemplate | | CGrenadeExpertAwardTemplate = CAwardTemplate | ||
| CGrenadeFrag = CBaseGrenade | |||
| CGrenadeHelicopter = CBaseGrenade | |||
| CGrenadeHomer = CBaseGrenade | |||
| CGrenadeHopwire = CBaseGrenade | |||
| CGrenadeLauncher = CTerrorGun | | CGrenadeLauncher = CTerrorGun | ||
| CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile | | CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile | ||
| CGrenadeMP5 = CHL1BaseGrenade | |||
| CGrenadeObjectSapper = CBaseGrenade | |||
| CGrenadePack = CTFPowerup | |||
| CGrenadePathfollower = CBaseGrenade | |||
| CGrenadeProjectile = CBaseGrenadeProjectile | |||
| CGrenadeRockBB = CGrenade_Brickbat | |||
| CGrenadeRocket = CBaseAnimating | |||
| CGrenadeSpit = CBaseGrenade | |||
| CGrenadeStickyBomb = CBaseGrenade | |||
| CGrenadeTrail = CBaseParticleEntity | |||
| CGrenade_Brickbat = CBaseGrenade | |||
| CGrenade_Molotov = CBaseGrenade | |||
| CGrenadierAwardTemplate = CAwardTemplate | | CGrenadierAwardTemplate = CAwardTemplate | ||
| CGrubNugget = CItem | |||
| CGunTarget = CBaseToggle | | CGunTarget = CBaseToggle | ||
| CHEGrenade = CBaseCSGrenade | |||
| CHEGrenadeProjectile = CBaseCSGrenadeProjectile | |||
| CHL1Gib = CBaseEntity | |||
| CHL1Item = CItem | |||
| CHL1MPGameRulesProxy = CGameRulesProxy | |||
| CHL1MPRagdoll = CBaseAnimatingOverlay | |||
| CHL1MP_Player = CHL1_Player | |||
| CHL1_Player = CBasePlayer | |||
| CHL2MPGameRulesProxy = CGameRulesProxy | |||
| CHL2MPRagdoll = CBaseAnimatingOverlay | |||
| CHL2MP_Player = CHL2_Player | |||
| CHL2NetworkBuildHelper = CAI_NetworkBuildHelper | |||
| CHL2_Player = CBasePlayer | |||
| CHLTVDirector = CGameEventListener | |||
| CHalfLife2Proxy = CGameRulesProxy | |||
| CHalfLife2SurvivalProxy = CGameRulesProxy | |||
| CHalloweenGiftPickup = CHalloweenPickup | |||
| CHalloweenGiftSpawnLocation = CBaseEntity <!--, public IHalloweenGiftSpawnAutoList--> | |||
| CHalloweenSoulPack = CBaseEntity | |||
| CHandGrenade = CHL1BaseGrenade | |||
| CHandleDummy = CBaseEntity | | CHandleDummy = CBaseEntity | ||
| CHandleTest = CBaseEntity | | CHandleTest = CBaseEntity | ||
| CHangRope = CRopePhysics | | CHangRope = CRopePhysics<512> | ||
| CHarpoon = CBaseAnimating | |||
| CHeadcrab = CBaseHeadcrab | |||
| CHeadhunterAwardTemplate = CAwardTemplate | | CHeadhunterAwardTemplate = CAwardTemplate | ||
| CHeadlessHatman = CHalloweenBaseBoss | |||
| CHealthAmmoKit = CHealthKit | |||
| CHealthKit = CItem | |||
| CHealthKitMedium = CHealthKit | |||
| CHealthKitSmall = CHealthKit | |||
| CHealthVial = CItem | |||
| CHelicopterChunk = CBaseAnimating | |||
| CHelpingHandAwardTemplate = CAwardTemplate | | CHelpingHandAwardTemplate = CAwardTemplate | ||
| CHeroAwardTemplate = CAwardTemplate | | CHeroAwardTemplate = CAwardTemplate | ||
| CHightower_TeleportVortex = CTeleportVortex | |||
| CHinderingEscapeAwardTemplate = CAwardTemplate | | CHinderingEscapeAwardTemplate = CAwardTemplate | ||
| CHitAndRunAwardTemplate = CAwardTemplate | | CHitAndRunAwardTemplate = CAwardTemplate | ||
| CHitEverybodyAwardTemplate = CAwardTemplate | | CHitEverybodyAwardTemplate = CAwardTemplate | ||
| CHLMachineGun = CBaseHLCombatWeapon | |||
| CHLSelectFireMachineGun = CHLMachineGun | |||
| CHolidayGift = CItem | |||
| CHostage = CBaseCombatCharacter <!--, public CImprovLocomotor, public ICSPlayerAnimStateHelpers--> | |||
| CHostageCarriableProp = CBaseAnimating | |||
| CHostageRescueZone = CBaseTrigger | |||
| CHulkPhysicsAwardTemplate = CAwardTemplate | | CHulkPhysicsAwardTemplate = CAwardTemplate | ||
| CHulkPunchAwardTemplate = CAwardTemplate | | CHulkPunchAwardTemplate = CAwardTemplate | ||
Line 277: | Line 998: | ||
| CHulkSlayerAwardTemplate = CAwardTemplate | | CHulkSlayerAwardTemplate = CAwardTemplate | ||
| CHunterClaw = CClaw | | CHunterClaw = CClaw | ||
| CHunterFlechette = CPhysicsProp <!--, public IParentPropInteraction--> | |||
| CHunterMaker = CTemplateNPCMaker | |||
| CHurdleAwardTemplate = CAwardTemplate | | CHurdleAwardTemplate = CAwardTemplate | ||
| CHybridMap_CTF_CP = CPointEntity | |||
| CHydraImpale = CBaseAnimating | |||
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps | | CIKSaveRestoreOps = CClassPtrSaveRestoreOps | ||
| CIncendiaryGrenade = CMolotovGrenade | |||
| CInfectedZooMaker = CPointEntity | | CInfectedZooMaker = CPointEntity | ||
| CInfectedZooPuppet = Infected | | CInfectedZooPuppet = Infected | ||
| CInferno = CBaseEntity | | CInferno = CBaseEntity | ||
| CInfoAPCMissileHint = CBaseEntity | |||
| CInfoAct = CBaseEntity | |||
| CInfoAddResources = CBaseEntity | |||
| CInfoBM = CPointEntity | |||
| CInfoBuildPoint = CBaseEntity <!--, public IHasBuildPoints--> | |||
| CInfoCameraLink = CLogicalEntity | |||
| CInfoCustomTechnology = CPointEntity | |||
| CInfoDarknessLightSource = CBaseEntity | |||
| CInfoDirector = CPointEntity | | CInfoDirector = CPointEntity | ||
| CInfoElevatorFloor = CPointEntity | | CInfoElevatorFloor = CPointEntity | ||
Line 287: | Line 1,021: | ||
| CInfoGameMode = CBaseEntity | | CInfoGameMode = CBaseEntity | ||
| CInfoGoalInfectedChase = CPointEntity | | CInfoGoalInfectedChase = CPointEntity | ||
| CInfoInputPlaySound = CBaseEntity | |||
| CInfoInputResetBanks = CBaseEntity | |||
| CInfoInputResetObjects = CBaseEntity | |||
| CInfoInputRespawnPlayers = CBaseEntity | |||
| CInfoInstructorHintBombTargetA = CPointEntity | |||
| CInfoInstructorHintBombTargetB = CPointEntity | |||
| CInfoInstructorHintHostageRescueZone = CPointEntity | |||
| CInfoInstructorHintTarget = CPointEntity | | CInfoInstructorHintTarget = CPointEntity | ||
| CInfoIntermission = CPointEntity | | CInfoIntermission = CPointEntity | ||
| CInfoItemPosition = CPointEntity | | CInfoItemPosition = CPointEntity | ||
| CInfoLadderDismount = CBaseEntity | | CInfoLadderDismount = CBaseEntity | ||
| CInfoLightingRelative = CBaseEntity | |||
| CInfoMassCenter = CPointEntity | | CInfoMassCenter = CPointEntity | ||
| CInfoMinimapPulse = CBaseEntity | |||
| CInfoOutputTeam = CBaseEntity | |||
| CInfoOverlayAccessor = CPointEntity | | CInfoOverlayAccessor = CPointEntity | ||
| CInfoParticleTarget = CPointEntity | | CInfoParticleTarget = CPointEntity | ||
| CInfoRemarkable = CPointEntity | | CInfoRemarkable = CPointEntity | ||
| CInfoTarget = CPointEntity | | CInfoTarget = CPointEntity | ||
| CInfoTargetVehicleTransition = CPointEntity | |||
| CInfoTeleporterCountdown = CPointEntity | |||
| CInfoTunnelExit = CPointEntity | |||
| CInfoVehicleBay = CBaseEntity <!--, public IHasBuildPoints--> | |||
| CInfoViewParameters = CBaseEntity | | CInfoViewParameters = CBaseEntity | ||
| CInfoZombieSpawn = CPointEntity | | CInfoZombieSpawn = CPointEntity | ||
| CInsectSwarm = CInferno | | CInsectSwarm = CInferno | ||
| CInstancedResponseSystem = CResponseSystem | | CInstancedResponseSystem = CResponseSystem | ||
| CInstancedSceneEntity = CSceneEntity | |||
| CIntroViewpoint = CPointEntity | |||
| CItSurvivorAwardTemplate = CAwardTemplate | | CItSurvivorAwardTemplate = CAwardTemplate | ||
| CItem = CBaseAnimating | |||
| CItemAmmo338MAG = CItemAmmo | |||
| CItemAmmo357SIG = CItemAmmo | |||
| CItemAmmo357SIG_MIN = CItemAmmo | |||
| CItemAmmo357SIG_P250 = CItemAmmo | |||
| CItemAmmo357SIG_SMALL = CItemAmmo | |||
| CItemAmmo45ACP = CItemAmmo | |||
| CItemAmmo50AE = CItemAmmo | |||
| CItemAmmo556MM = CItemAmmo | |||
| CItemAmmo556MM_BOX = CItemAmmo | |||
| CItemAmmo556MM_SMALL = CItemAmmo | |||
| CItemAmmo57MM = CItemAmmo | |||
| CItemAmmo762MM = CItemAmmo | |||
| CItemAmmo9MM = CItemAmmo | |||
| CItemAmmoBuckshot = CItemAmmo | |||
| CItemAmmoPack = CBaseBackpackItem | | CItemAmmoPack = CBaseBackpackItem | ||
| CItemAntidote = CItem | |||
| CItemAssaultSuit = CItem | |||
| CItemBaseUpgradePack = CBaseBackpackItem | | CItemBaseUpgradePack = CBaseBackpackItem | ||
| CItemBattery = CItem | |||
| CItemDefibrillator = CBaseBackpackItem | | CItemDefibrillator = CBaseBackpackItem | ||
| CItemDefuser = CItem | |||
| CItemHeavyAssaultSuit = CItemAssaultSuit | |||
| CItemKevlar = CItem | |||
| CItemLongJump = CItem | |||
| CItemNvgs = CItem | |||
| CItemSecurity = CItem | |||
| CItemSoda = CBaseAnimating | | CItemSoda = CBaseAnimating | ||
| CItemSuit = CItem | |||
| CItemUpgradePackExplosive = CItemBaseUpgradePack | | CItemUpgradePackExplosive = CItemBaseUpgradePack | ||
| CItemUpgradePackIncendiary = CItemBaseUpgradePack | | CItemUpgradePackIncendiary = CItemBaseUpgradePack | ||
| CItem_AR2AltFireRound = CItem | |||
| CItem_AR2_Grenade = CItem | |||
| CItem_Adrenaline = CBaseBeltItem | | CItem_Adrenaline = CBaseBeltItem | ||
| CItem_AmmoCrate = CBaseAnimating | |||
| CItem_Box357Rounds = CItem | |||
| CItem_BoxBuckshot = CItem | |||
| CItem_BoxFlareRounds = CItem | |||
| CItem_BoxLRounds = CItem | |||
| CItem_BoxMRounds = CItem | |||
| CItem_BoxSRounds = CItem | |||
| CItem_BoxSniperRounds = CItem | |||
| CItem_BoxXBowRounds = CItem | |||
| CItem_DynamicResupply = CPointEntity | |||
| CItem_FlareRound = CItem | |||
| CItem_Healthshot = CWeaponBaseItem | |||
| CItem_ItemCrate = CPhysicsProp | |||
| CItem_LargeBox357Rounds = CItem | |||
| CItem_LargeBoxLRounds = CItem | |||
| CItem_LargeBoxMRounds = CItem | |||
| CItem_LargeBoxSRounds = CItem | |||
| CItem_RPG_Round = CItem | |||
| CItem_VomitJar = CBaseCSGrenade | | CItem_VomitJar = CBaseCSGrenade | ||
| CJob = CRefCounted1 | |||
| CJockeyClaw = CClaw | | CJockeyClaw = CClaw | ||
| CKeepUpright = CPointEntity <!--, public IMotionEvent--> | |||
| CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | | CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText | ||
| CKickIssue = CBaseTerrorIssue | | CKickIssue = CBaseTerrorIssue | ||
| CKickedAwardTemplate = CAwardTemplate | | CKickedAwardTemplate = CAwardTemplate | ||
| CKnife = CWeaponCSBase | |||
| CKnifeGG = CKnife | |||
| CKnockdownAwardTemplate = CAwardTemplate | | CKnockdownAwardTemplate = CAwardTemplate | ||
| CKothLogic = CPointEntity | |||
| CL4D1SurvivorSpawn = CBaseEntity | | CL4D1SurvivorSpawn = CBaseEntity | ||
| CL4DGameStats = CBaseGameStats | |||
| CLagCompensationManager = CAutoGameSystemPerFrame <!--, public ILagCompensationManager--> | |||
| CLaserDot = CBaseEntity | |||
| CLeap = CBaseAbility | | CLeap = CBaseAbility | ||
| CLeft4DeadAwardTemplate = CAwardTemplate | | CLeft4DeadAwardTemplate = CAwardTemplate | ||
Line 320: | Line 1,123: | ||
| CLight = CPointEntity | | CLight = CPointEntity | ||
| CLightGlow = CBaseEntity | | CLightGlow = CBaseEntity | ||
| CLimpetMine = CBaseGrenade | |||
| CLinkedPortalDoor = CBaseAnimating | |||
| CLogicAchievement = CLogicalEntity | |||
| CLogicActiveAutosave = CLogicAutosave | | CLogicActiveAutosave = CLogicAutosave | ||
| CLogicAuto = CBaseEntity | | CLogicAuto = CBaseEntity | ||
Line 329: | Line 1,135: | ||
| CLogicCompare = CLogicalEntity | | CLogicCompare = CLogicalEntity | ||
| CLogicCompareInteger = CLogicalEntity | | CLogicCompareInteger = CLogicalEntity | ||
| CLogicCoopManager = CLogicalEntity | |||
| CLogicDirectorQuery = CPointEntity | | CLogicDirectorQuery = CPointEntity | ||
| CLogicEventListener = CLogicalEntity | |||
| CLogicEventListenerItemEquip = CLogicEventListener | |||
| CLogicGameEvent = CLogicalEntity | | CLogicGameEvent = CLogicalEntity | ||
| CLogicLineToEntity = CLogicalEntity | | CLogicLineToEntity = CLogicalEntity | ||
| CLogicMannPower = CPointEntity | |||
| CLogicMeasureMovement = CLogicalEntity | | CLogicMeasureMovement = CLogicalEntity | ||
| CLogicMirrorMovement = CLogicalEntity | |||
| CLogicNavigation = CLogicalEntity <!--,--> | |||
| CLogicOnHoliday = CLogicalEntity | |||
| CLogicPlayMovie = CLogicalEntity | |||
| CLogicPlayerProxy = CLogicalEntity | |||
| CLogicPlayerSlowTime = CLogicalEntity | |||
| CLogicPlayerViewFinder = CPointEntity | |||
| CLogicRandomOutputs = CLogicalEntity | |||
| CLogicRegisterActivator = CLogicalEntity | |||
| CLogicRelay = CLogicalEntity | | CLogicRelay = CLogicalEntity | ||
| CLogicScript = CPointEntity | | CLogicScript = CPointEntity | ||
| CLogicalEntity = CServerOnlyEntity | | CLogicalEntity = CServerOnlyEntity | ||
| CLookDoor = CFuncMoveLinear | |||
| CLookDoorThinker = CLogicalEntity | |||
| CLunge = CBaseAbility | | CLunge = CBaseAbility | ||
| CMP5AmmoClip = CHL1Item | |||
| CMP5AmmoGrenade = CHL1Item | |||
| CMP5Chainammo = CHL1Item | |||
| CMVPAwardTemplate = CAwardTemplate | | CMVPAwardTemplate = CAwardTemplate | ||
| CMagnumPistol = CTerrorGun | | CMagnumPistol = CTerrorGun | ||
| CMaker_BugHole = CNPCMaker | |||
| CMannVsMachineLogic = CPointEntity | |||
| CMannVsMachineStats = CBaseEntity | |||
| CMapInfo = CPointEntity | | CMapInfo = CPointEntity | ||
| CMapInfoVersus = CMapInfo | | CMapInfoVersus = CMapInfo | ||
| CMapLoadEntityFilter = IMapEntityFilter | |||
| CMaterialModifyControl = CBaseEntity | | CMaterialModifyControl = CBaseEntity | ||
| CMathColorBlend = CLogicalEntity | | CMathColorBlend = CLogicalEntity | ||
| CMathCounter = CLogicalEntity | | CMathCounter = CLogicalEntity | ||
| CMathRemap = CLogicalEntity | | CMathRemap = CLogicalEntity | ||
| CMedievalLogic = CPointEntity | |||
| CMeleeWeaponInfoStore = CAutoGameSystem | | CMeleeWeaponInfoStore = CAutoGameSystem | ||
| CMerasmus = CHalloweenBaseBoss <!--, public CGameEventListener, public IMerasmusAutoList--> | |||
| CMerasmusDancer = CBaseAnimating | |||
| CMessage = CPointEntity | | CMessage = CPointEntity | ||
| CMessageEntity = CPointEntity | | CMessageEntity = CPointEntity | ||
| CMiniTurret = CBaseTurret | |||
| CMissile = CBaseCombatCharacter | |||
| CModelPrecacheSystem = CAutoGameSystem | | CModelPrecacheSystem = CAutoGameSystem | ||
| CModelSoundsCache = IBaseCacheInfo | |||
| CModelSoundsCacheSaver = CAutoGameSystem | | CModelSoundsCacheSaver = CAutoGameSystem | ||
| CMolotov = CBaseCSGrenade | | CMolotov = CBaseCSGrenade | ||
| CMolotovGrenade = CBaseCSGrenade | |||
| CMolotovProjectile = CBaseCSGrenadeProjectile | | CMolotovProjectile = CBaseCSGrenadeProjectile | ||
| CMomentaryRotButton = CRotButton | | CMomentaryRotButton = CRotButton | ||
| CMonsterResource = CBaseEntity | |||
| CMortar = CHL1BaseGrenade | |||
| CMortarRound = CBaseAnimating | |||
| CMortarShell = CBaseEntity | |||
| CMostHitsAwardTemplate = CAwardTemplate | | CMostHitsAwardTemplate = CAwardTemplate | ||
| CMotorController = IMotionEvent | |||
| CMovableEnum = CFlaggedEntitiesEnum | | CMovableEnum = CFlaggedEntitiesEnum | ||
| CMoveHelperServer = IMoveHelperServer | |||
| CMoveableCamera = CBaseEntity | | CMoveableCamera = CBaseEntity | ||
| CMovementSpeedMod = CPointEntity | | CMovementSpeedMod = CPointEntity | ||
| CMovieDisplay = CBaseEntity | |||
| CMultiManager = CPointEntity | |||
| CMultiSource = CLogicalEntity | | CMultiSource = CLogicalEntity | ||
| CMultiSpawner = CPointEntity | | CMultiSpawner = CPointEntity | ||
| CMultiplayRules = CGameRules | |||
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup | | CMultiplayer_Expresser = CAI_ExpresserWithFollowup | ||
| CMultipleEscort = CPointEntity | |||
| CMurderAwardTemplate = CAwardTemplate | | CMurderAwardTemplate = CAwardTemplate | ||
| CMyBrushEntity = CBaseToggle | |||
| CMyLogicalEntity = CLogicalEntity | |||
| CMyModelEntity = CBaseAnimating | |||
| CMyNPC = CAI_BaseNPC | |||
| CNPCEventResponseSystemEntity = CBaseEntity | |||
| CNPCMaker = CBaseNPCMaker | |||
| CNPCSpawnDestination = CPointEntity | |||
| CNPC_APCDriver = CNPC_VehicleDriver | |||
| CNPC_Advisor = CAI_BaseNPC | |||
| CNPC_AlienGrunt = CHL1BaseNPC | |||
| CNPC_Alyx = CNPC_PlayerCompanion | |||
| CNPC_Antlion = CAI_BaseAntlionBase | |||
| CNPC_AntlionGuard = CAI_BlendedNPC | |||
| CNPC_Assassin = CAI_BaseNPC | |||
| CNPC_AttackHelicopter = CBaseHelicopter | |||
| CNPC_BabyCrab = CNPC_Headcrab | |||
| CNPC_Barnacle = CAI_BaseNPC | |||
| CNPC_Barney = CNPC_PlayerCompanion | |||
| CNPC_Bloater = CHL1BaseNPC | |||
| CNPC_Blob = CAI_BaseNPC | |||
| CNPC_Breen = CAI_BaseActor | |||
| CNPC_Bug_Builder = CAI_BaseNPC | |||
| CNPC_Bug_Warrior = CAI_BaseNPC | |||
| CNPC_Bullseye = CAI_BaseNPC | |||
| CNPC_Bullsquid = CAI_BaseNPC | |||
| CNPC_CScanner = CNPC_BaseScanner | |||
| CNPC_CeilingTurret = CAI_BaseNPC | |||
| CNPC_Citizen = CNPC_PlayerCompanion | |||
| CNPC_ClawScanner = CNPC_CScanner | |||
| CNPC_Combine = CAI_BaseActor | |||
| CNPC_Combine_Armored = CNPC_CombineS | |||
| CNPC_CombineCamera = CAI_BaseNPC | |||
| CNPC_CombineDropship = CBaseHelicopter | |||
| CNPC_CombineGunship = CBaseHelicopter | |||
| CNPC_CombineS = CNPC_Combine | |||
| CNPC_Combine_Cannon = CAI_BaseNPC | |||
| CNPC_Controller = CAI_BaseFlyingBot | |||
| CNPC_ControllerHeadBall = CAI_BaseNPC | |||
| CNPC_ControllerZapBall = CAI_BaseNPC | |||
| CNPC_CraneDriver = CNPC_VehicleDriver | |||
| CNPC_Crow = CAI_BaseNPC | |||
| CNPC_DeadBarney = CAI_BaseNPC | |||
| CNPC_DeadHEV = CAI_BaseNPC | |||
| CNPC_DeadHGrunt = CAI_BaseNPC | |||
| CNPC_DeadScientist = CAI_BaseNPC | |||
| CNPC_Dog = CAI_BaseActor | |||
| CNPC_Eli = CAI_BaseActor | |||
| CNPC_EnemyFinder = CAI_BaseNPC | |||
| CNPC_EnemyFinderCombineCannon = CNPC_EnemyFinder | |||
| CNPC_Fisherman = CNPC_PlayerCompanion | |||
| CNPC_FlockingFlyer = CHL1BaseNPC | |||
| CNPC_FlockingFlyerFlock = CHL1BaseNPC | |||
| CNPC_FloorTurret = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNPC_Furniture = CAI_BaseActor | |||
| CNPC_GMan = CAI_PlayerAlly | |||
| CNPC_Gargantua = CHL1BaseNPC | |||
| CNPC_GroundTurret = CAI_BaseNPC | |||
| CNPC_HAssassin = CHL1BaseNPC | |||
| CNPC_HGrunt = CHL1BaseNPC | |||
| CNPC_HGruntRepel = CAI_BaseNPC | |||
| CNPC_Headcrab = CHL1BaseNPC | |||
| CNPC_HearDanger = CAI_BaseActor | |||
| CNPC_Hornet = CHL1BaseNPC | |||
| CNPC_Houndeye = CAI_BaseNPC | |||
| CNPC_Hunter = CAI_BaseActor | |||
| CNPC_Hydra = CAI_BaseNPC | |||
| CNPC_Ichthyosaur = CAI_BaseNPC | |||
| CNPC_Kleiner = CAI_BaseActor | |||
| CNPC_Launcher = CAI_BaseNPC | |||
| CNPC_Leech = CHL1BaseNPC | |||
| CNPC_Magnusson = CAI_BaseActor | |||
| CNPC_Manhack = CNPCBaseInteractive<CAI_BasePhysicsFlyingBot> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNPC_MetroPolice = CAI_BaseActor | |||
| CNPC_MiniTurret = CNPC_BaseTurret | |||
| CNPC_MissileDefense = CAI_BaseNPC | |||
| CNPC_Monk = CAI_PlayerAlly | |||
| CNPC_Mossman = CAI_PlayerAlly | |||
| CNPC_Nihilanth = CHL1BaseNPC | |||
| CNPC_Osprey = CBaseHelicopter | |||
| CNPC_Pigeon = CNPC_Crow | |||
| CNPC_PoisonZombie = CAI_BlendingHost<CNPC_BaseZombie> | |||
| CNPC_Portal_FloorTurret = CNPC_FloorTurret | |||
| CNPC_Portal_GroundTurret = CNPC_GroundTurret | |||
| CNPC_Puppet = CAI_BaseNPC | |||
| CNPC_Roach = CHL1BaseNPC | |||
| CNPC_RocketTurret = CAI_BaseNPC | |||
| CNPC_RollerMine = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNPC_Scientist = CHL1NPCTalker | |||
| CNPC_Seagull = CNPC_Crow | |||
| CNPC_SecurityCamera = CNPCBaseInteractive<CAI_BaseNPC> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNPC_Sentry = CNPC_BaseTurret | |||
| CNPC_SittingScientist = CNPC_Scientist // kdb: changed from public CBaseMonster so he can speak | |||
| CNPC_Spotlight = CAI_BaseNPC | |||
| CNPC_Stalker = CAI_BaseStalker | |||
| CNPC_Strider = CAI_BlendingHost<CAI_BaseNPC> <!--,--> | |||
| CNPC_Tentacle = CHL1BaseNPC | |||
| CNPC_Turret = CNPC_BaseTurret | |||
| CNPC_VehicleDriver = CAI_BaseNPC | |||
| CNPC_Vortigaunt = CNPC_PlayerCompanion | |||
| CNPC_WpnScanner = CNPC_BaseScanner | |||
| CNPC_Zombie = CHL1BaseNPC | |||
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CNarrowEscapeAwardTemplate = CAwardTemplate | | CNarrowEscapeAwardTemplate = CAwardTemplate | ||
| CNavMesh = CGameEventListener | | CNavMesh = CGameEventListener | ||
| CNeurotoxinCountdown = CBaseEntity | |||
| CNewNPC = CAI_BaseNPC | |||
| CNewRecharge = CBaseAnimating | |||
| CNewWallHealth = CBaseAnimating | |||
| CNihilanthHVR = CAI_BaseNPC | |||
| CNoDefuseArea = CBaseTrigger | |||
| CNoGrenadesZone = CBaseTrigger | |||
| CNoSurvivorsAwardTemplate = CAwardTemplate | | CNoSurvivorsAwardTemplate = CAwardTemplate | ||
| CNodeEnt = CServerOnlyPointEntity | |||
| CNotifyList = INotify <!--, public IEntityListener--> | |||
| CNullEntity = CBaseEntity | | CNullEntity = CBaseEntity | ||
| CObjMCVSelectionPanel = CBaseObject | |||
| CObjectBarbedWire = CBaseObject | |||
| CObjectBaseMannedGun = CBaseTFVehicle | |||
| CObjectBuffStation = CBaseObject | |||
| CObjectBunker = CBaseObject | |||
| CObjectBunkerLadder = CBaseAnimating | |||
| CObjectCartDispenser = CObjectDispenser | |||
| CObjectCatapult = CBaseObject | |||
| CObjectDispenser = CBaseObject | |||
| CObjectDragonsTeeth = CBaseObject | |||
| CObjectDriverMachinegun = CBaseObjectDriverGun | |||
| CObjectEMPGenerator = CBaseObject | |||
| CObjectExplosives = CBaseObjectUpgrade | |||
| CObjectMannedMissileLauncher = CObjectBaseMannedGun | |||
| CObjectMannedPlasmagun = CObjectBaseMannedGun | |||
| CObjectMannedShield = CObjectBaseMannedGun | |||
| CObjectMapDefined = CBaseObject | |||
| CObjectMortar = CBaseObject | |||
| CObjectPowerPack = CBaseObject | |||
| CObjectRallyFlag = CBaseObject | |||
| CObjectResourcePump = CBaseObject | |||
| CObjectRespawnStation = CBaseObject | |||
| CObjectResupply = CBaseObject | |||
| CObjectSandbagBunker = CBaseObject | |||
| CObjectSapper = CBaseObjectUpgrade | |||
| CObjectSelfHeal = CBaseObjectUpgrade | |||
| CObjectSentrygun = CBaseObject | |||
| CObjectSentrygunPlasma = CObjectSentrygun | |||
| CObjectSentrygunRocketlauncher = CObjectSentrygun | |||
| CObjectShieldWall = CObjectShieldWallBase | |||
| CObjectSiegeLadder = CBaseAnimating | |||
| CObjectSiegePlatform = CBaseAnimating | |||
| CObjectSpyTrap = CBaseObject | |||
| CObjectTeleporter = CBaseObject <!--, public CGameEventListener--> | |||
| CObjectTower = CBaseObject | |||
| CObjectTowerLadder = CBaseAnimating | |||
| CObjectTunnel = CObjectMapDefined | |||
| CObjectTunnelTrigger = CBaseTrigger | |||
| CObjectVehicleBoost = CBaseObjectUpgrade | |||
| CObserverPoint = CPointEntity | |||
| COrder = CBaseEntity | |||
| COrnamentProp = CDynamicProp | |||
| COuttroStats = CPointEntity | | COuttroStats = CPointEntity | ||
| COxygenTank = CCarriedProp | | COxygenTank = CCarriedProp | ||
| CPASAttenuationFilter = CPASFilter | | CPASAttenuationFilter = CPASFilter | ||
| CPASFilter = CRecipientFilter | | CPASFilter = CRecipientFilter | ||
| CPSCollisionEntity = CBaseEntity | |||
| CPVSFilter = CRecipientFilter | | CPVSFilter = CRecipientFilter | ||
| CPainPills = CBaseBeltItem | | CPainPills = CBaseBeltItem | ||
Line 376: | Line 1,375: | ||
| CParticlePerformanceMonitor = CPointEntity | | CParticlePerformanceMonitor = CPointEntity | ||
| CParticleSystem = CBaseEntity | | CParticleSystem = CBaseEntity | ||
| CParticleSystemQuery = CBaseAppSystem | | CParticleSystemQuery = CBaseAppSystem< IParticleSystemQuery > | ||
| CPasstimeBall = CBaseAnimating | |||
| CPasstimeBallSpawn = CPointEntity <!--, public IPasstimeBallSpawnAutoList--> | |||
| CPasstimeGun = CTFWeaponBase <!--, public ITFChargeUpWeapon--> | |||
| CPathCorner = CPointEntity | | CPathCorner = CPointEntity | ||
| CPathCornerCrash = CPathCorner | | CPathCornerCrash = CPathCorner | ||
| CPathKeyFrame = CLogicalEntity | | CPathKeyFrame = CLogicalEntity | ||
| CPathTrack = CPointEntity | | CPathTrack = CPointEntity | ||
| CPendulum = CBaseToggle | |||
| CPerfectTeamAwardTemplate = CAwardTemplate | | CPerfectTeamAwardTemplate = CAwardTemplate | ||
| CPhysBallSocket = CPhysConstraint | | CPhysBallSocket = CPhysConstraint | ||
| CPhysBox = CBreakable | |||
| CPhysBoxMultiplayer = CPhysBox <!--, public IMultiplayerPhysics--> | |||
| CPhysConstraint = CLogicalEntity | | CPhysConstraint = CLogicalEntity | ||
| CPhysConstraintEvents = IPhysicsConstraintEvent | |||
| CPhysConstraintSystem = CLogicalEntity | | CPhysConstraintSystem = CLogicalEntity | ||
| CPhysConvert = CLogicalEntity | | CPhysConvert = CLogicalEntity | ||
Line 389: | Line 1,395: | ||
| CPhysFixed = CPhysConstraint | | CPhysFixed = CPhysConstraint | ||
| CPhysForce = CPointEntity | | CPhysForce = CPointEntity | ||
| CPhysHinge = CPhysConstraint <!--, public IVPhysicsWatcher--> | |||
| CPhysImpact = CPointEntity | | CPhysImpact = CPointEntity | ||
| CPhysLength = CPhysConstraint | | CPhysLength = CPhysConstraint | ||
| CPhysMagnet = CBaseAnimating | |||
| CPhysMotor = CLogicalEntity | | CPhysMotor = CLogicalEntity | ||
| CPhysObjSaveRestoreOps = CDefSaveRestoreOps | | CPhysObjSaveRestoreOps = CDefSaveRestoreOps | ||
| CPhysPulley = CPhysConstraint | | CPhysPulley = CPhysConstraint | ||
| CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler <!--, --> | |||
| CPhysSlideConstraint = CPhysConstraint <!--, public IVPhysicsWatcher--> | |||
| CPhysSphere = CPhysicsProp | |||
| CPhysThruster = CPhysForce | | CPhysThruster = CPhysForce | ||
| CPhysTorque = CPhysForce | | CPhysTorque = CPhysForce | ||
| CPhysics2ActorArraySingleActor = IPhysics2ActorArray | |||
| CPhysics2Prop = CBaseProp | | CPhysics2Prop = CBaseProp | ||
| CPhysicsEntitySolver = CLogicalEntity | | CPhysics2SingleActor = IPhysics2ActorArray | ||
| CPhysicsCannister = CBaseCombatCharacter | |||
| CPhysicsCloneArea = CBaseEntity | |||
| CPhysicsEntitySolver = CLogicalEntity <!--, public IMotionEvent--> | |||
| CPhysicsGameTrace = IPhysicsGameTrace | |||
| CPhysicsHook = CBaseGameSystemPerFrame | | CPhysicsHook = CBaseGameSystemPerFrame | ||
| CPhysicsNPCSolver = CLogicalEntity <!--, public IMotionEvent--> | |||
| CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent | |||
| CPhysicsProp = CBreakableProp | |||
| CPhysicsPropMultiplayer = CPhysicsProp <!--, public IMultiplayerPhysics--> | |||
| CPhysicsPropRespawnable = CPhysicsProp | |||
| CPhysicsShadowClone = CBaseAnimating | |||
| CPhysicsShake = IMotionEvent | |||
| CPhysicsSpring = CBaseEntity | | CPhysicsSpring = CBaseEntity | ||
| CPhysicsWind = IMotionEvent | |||
| CPhysicsWire = CBaseEntity | | CPhysicsWire = CBaseEntity | ||
| CPipeBomb = CBaseCSGrenade | | CPipeBomb = CBaseCSGrenade | ||
| CPipeBombProjectile = CBaseCSGrenadeProjectile | | CPipeBombProjectile = CBaseCSGrenadeProjectile | ||
| CPistol = CTerrorGun | | CPistol = CTerrorGun | ||
| CPlantedC4 = CBaseAnimating | |||
| CPlantedC4Training = CPlantedC4 | |||
| CPlasma = CBaseFire | | CPlasma = CBaseFire | ||
| CPlatTrigger = CBaseEntity | | CPlatTrigger = CBaseEntity | ||
| CPlayerInfo = IBotController | |||
| CPlayerInfoManager = IPlayerInfoManager | |||
| CPlayerPickupController = CBaseEntity | | CPlayerPickupController = CBaseEntity | ||
| CPlayerResource = CBaseEntity | | CPlayerResource = CBaseEntity | ||
| CPluginBotManager = IBotManager | |||
| CPluginHelpersCheck = IPluginHelpersCheck | |||
| CPointAngleSensor = CPointEntity | | CPointAngleSensor = CPointEntity | ||
| CPointAngularVelocitySensor = CPointEntity | |||
| CPointBonusMapsAccessor = CPointEntity | | CPointBonusMapsAccessor = CPointEntity | ||
| CPointBroadcastClientCommand = CPointEntity | | CPointBroadcastClientCommand = CPointEntity | ||
| CPointCamera = CBaseEntity | |||
| CPointClientCommand = CPointEntity | | CPointClientCommand = CPointEntity | ||
| CPointCombineBallLauncher = CFuncCombineBallSpawner | |||
| CPointCommentaryNode = CBaseAnimating | | CPointCommentaryNode = CBaseAnimating | ||
| CPointDevShotCamera = CBaseEntity | | CPointDevShotCamera = CBaseEntity | ||
| CPointEntity = CBaseEntity | | CPointEntity = CBaseEntity | ||
| CPointEntityFinder = CBaseEntity | | CPointEntityFinder = CBaseEntity | ||
| CPointEventProxy = CPointEntity | |||
| CPointGamestatsCounter = CPointEntity | | CPointGamestatsCounter = CPointEntity | ||
| CPointGiveAmmo = CPointEntity | |||
| CPointHidingSpot = CServerOnlyPointEntity | |||
| CPointHurt = CPointEntity | | CPointHurt = CPointEntity | ||
| CPointNavInterface = CPointEntity | |||
| CPointPlayerMoveConstraint = CBaseEntity | | CPointPlayerMoveConstraint = CBaseEntity | ||
| CPointPopulatorInterface = CPointEntity | |||
| CPointPropUseTarget = CBaseEntity | | CPointPropUseTarget = CBaseEntity | ||
| CPointProximitySensor = CPointEntity | | CPointProximitySensor = CPointEntity | ||
Line 429: | Line 1,467: | ||
| CPointTemplate = CLogicalEntity | | CPointTemplate = CLogicalEntity | ||
| CPointTemplatePrecacher = CAutoGameSystem | | CPointTemplatePrecacher = CAutoGameSystem | ||
| CPointToiletFlushable = CBaseEntity <!--,--> | |||
| CPointVelocitySensor = CPointEntity | |||
| CPoint_ASW_Fade_Proxy = CBaseEntity | |||
| CPopulationManager = CPointEntity <!--, public CGameEventListener--> | |||
| CPopulatorInternalSpawnPoint = CPointEntity | |||
| CPortableThumper = CBaseAnimating | |||
| CPortalButtonTrigger = CBaseTrigger | |||
| CPortalCredits = CPointEntity | |||
| CPortalGameRulesProxy = CGameRulesProxy | |||
| CPortalMPGameRulesProxy = CGameRulesProxy | |||
| CPortalRagdoll = CBaseAnimatingOverlay <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CPortalRenderable_FlatBasic = C_BaseAnimating <!--, public CPortalRenderable--> | |||
| CPortal_Base2D = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks, public CPVS_Extender, public CPortal_Base2D_Shared--> | |||
| CPortal_Dinosaur = CPhysicsProp | |||
| CPortal_Player = CAI_ExpresserHost<CHL2_Player> | |||
| CPoseController = CBaseEntity | | CPoseController = CBaseEntity | ||
| CPositionInterpolator_CatmullRom = IPositionInterpolator | |||
| CPositionInterpolator_Linear = IPositionInterpolator | |||
| CPositionInterpolator_Rope = IPositionInterpolator | |||
| CPostProcessController = CBaseEntity | | CPostProcessController = CBaseEntity | ||
| CPostProcessSystem = CAutoGameSystem | |||
| CPounceAwardTemplate = CAwardTemplate | | CPounceAwardTemplate = CAwardTemplate | ||
| CPowerPlasmaProjectile = CBasePlasmaProjectile | |||
| CPowerupVolume = CTriggerMultiple <!--, public IFuncPowerupVolumeAutoList--> | |||
| CPrecacheHandler = IPrecacheHandler | |||
| CPrecacheOtherList = CAutoGameSystem | | CPrecacheOtherList = CAutoGameSystem | ||
| CPrecacheRegister = IGameSystem | |||
| CPrecipitation = CBaseEntity | | CPrecipitation = CBaseEntity | ||
| CPrecipitationBlocker = CBaseEntity | | CPrecipitationBlocker = CBaseEntity | ||
| CPredictedViewModel = CBaseViewModel | | CPredictedViewModel = CBaseViewModel | ||
| CProjectedDecal = CPointEntity | | CProjectedDecal = CPointEntity | ||
| CPropAPC = CPropVehicleDriveable | |||
| CPropAirboat = CPropVehicleDriveable | |||
| CPropBreakableWall = CPropDoorRotatingBreakable | | CPropBreakableWall = CPropDoorRotatingBreakable | ||
| CPropButton = CBaseAnimating | |||
| CPropCannon = CBaseProp <!--, public IDrivableVehicle--> | |||
| CPropCombineBall = CBaseAnimating <!--, public CDefaultPlayerPickupVPhysics--> | |||
| CPropCrane = CBaseProp <!--, public IDrivableVehicle--> | |||
| CPropData = CAutoGameSystem | | CPropData = CAutoGameSystem | ||
| CPropDoorRotating = CBasePropDoor | |||
| CPropDoorRotatingBreakable = CPropDoorRotating | | CPropDoorRotatingBreakable = CPropDoorRotating | ||
| CPropDoorRotatingCheckpoint = CPropDoorRotating | | CPropDoorRotatingCheckpoint = CPropDoorRotating | ||
| CPropEnergyBall = CPropCombineBall | |||
| CPropFloorBallButton = CPropFloorButton | |||
| CPropFloorButton = CDynamicProp | |||
| CPropFloorCubeButton = CPropFloorButton | |||
| CPropGladosCore = CPhysicsProp | |||
| CPropGlowingObject = CDynamicProp | |||
| CPropHealthCabinet = CDynamicProp | |||
| CPropJeep = CPropVehicleDriveable | |||
| CPropJeepEpisodic = CPropJeep | |||
| CPropJetski = CPropVehicleDriveable | |||
| CPropLinkedPortalDoor = CLinkedPortalDoor | |||
| CPropMinigun = CBaseMountedWeapon | | CPropMinigun = CBaseMountedWeapon | ||
| CPropMountedGun = CBaseMountedWeapon | | CPropMountedGun = CBaseMountedWeapon | ||
| CPropPortalStatsDisplay = CBaseAnimating | |||
| CPropScalable = CBaseAnimating | |||
| CPropSoccerBall = CPhysicsProp | |||
| CPropTelescopicArm = CBaseAnimating | |||
| CPropTestChamberDoor = CBaseAnimating | |||
| CPropThumper = CBaseAnimating | |||
| CPropUnderButton = CPropButton | |||
| CPropUnderFloorButton = CPropFloorButton | |||
| CPropVehicle = CBaseProp | |||
| CPropVehicleChoreoGeneric = CDynamicProp <!--, public IDrivableVehicle--> | |||
| CPropVehicleDriveable = CPropVehicle | |||
| CPropVehiclePrisonerPod = CPhysicsProp <!--, public IDrivableVehicle--> | |||
| CPropVehicleViewController = CPropVehicleDriveable | |||
| CPropWeightedCube = PlayerPickupPaintPowerUser< CPhysicsProp > <!--, public IPropWeightedCubeAutoList--> | |||
| CProp_ASW_Fade = CASW_Prop_Dynamic | |||
| CProp_Hallucination = CBaseAnimating | |||
| CProp_Mirror = CBaseAnimating <!--, CPVS_Extender--> | |||
| CProp_Portal = CBaseAnimating <!--, public CPortalSimulatorEventCallbacks--> | |||
| CPropaneTank = CCarriedProp | | CPropaneTank = CCarriedProp | ||
| CProtectorAwardTemplate = CAwardTemplate | | CProtectorAwardTemplate = CAwardTemplate | ||
| CProtoSniper = CAI_BaseNPC | |||
| CPschreckRocket = CDODBaseRocket | |||
| CPumpShotgun = CBaseShotgun | | CPumpShotgun = CBaseShotgun | ||
| CPushAwayEnumerator = IPartitionEnumerator | |||
| CPushBlockerEnum = IPartitionEnumerator | |||
| CPushable = CBreakable | |||
| CPythonAmmo = CHL1Item | |||
| CRD_Boss_Bar = CBaseEntity | |||
| CRD_Briefing_Camera = CBaseEntity | |||
| CRD_Computer_VScript = CRD_VGui_VScript | |||
| CRD_Func_JumpJet = CServerOnlyEntity <!--, public IJumpJetVolumes--> | |||
| CRD_HUD_VScript = CBaseEntity | |||
| CRD_Hud_Counter = CBaseEntity | |||
| CRD_Map_Texture = CBaseEntity | |||
| CRD_NetworkBuildHelper = CAI_NetworkBuildHelper | |||
| CRD_No_Director_Aliens = CServerOnlyEntity <!--, public IRD_No_Director_Aliens--> | |||
| CRD_VGui_VScript = CRD_HUD_VScript | |||
| CRD_Weapon_Generic_Object = CASW_Weapon | |||
| CRadarTarget = CPointEntity | |||
| CRagGib = CBaseAnimating | | CRagGib = CBaseAnimating | ||
| CRagdoll = IRagdoll | |||
| CRagdoll2 = IRagdoll | |||
| CRagdollBoogie = CBaseEntity | | CRagdollBoogie = CBaseEntity | ||
| CRagdollConstraint = CPhysConstraint | | CRagdollConstraint = CPhysConstraint | ||
Line 452: | Line 1,569: | ||
| CRagdollMagnet = CPointEntity | | CRagdollMagnet = CPointEntity | ||
| CRagdollManager = CBaseEntity | | CRagdollManager = CBaseEntity | ||
| CRagdollProp = CBaseAnimating | |||
| CRagdollPropAttached = CRagdollProp | |||
| CRagdollShadow = CBaseProp | |||
| CRaidLogic = CPointEntity <!--, public CGameEventListener--> | |||
| CRallyPoint = CPointEntity | |||
| CRecharge = CBaseToggle | |||
| CRecipientFilter = IRecipientFilter | |||
| CRedecoratorAwardTemplate = CAwardTemplate | | CRedecoratorAwardTemplate = CAwardTemplate | ||
| CRegenerateZone = CBaseTrigger | |||
| CRegistry = IRegistry | |||
| CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | | CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter | ||
| CRemarkableEntityList = CAutoGameSystem | | CRemarkableEntityList = CAutoGameSystem | ||
| CRenderFxManager = CBaseEntity | |||
| CRescuerAwardTemplate = CAwardTemplate | | CRescuerAwardTemplate = CAwardTemplate | ||
| CReservePlayerSpot = CBaseEntity | |||
| CResourceChunk = CBaseProp | |||
| CResourceSpawner = CBaseAnimating | |||
| CResourceZone = CBaseEntity <!--, public IHasBuildPoints--> | |||
| CRespawnEntitiesFilter = IMapEntityFilter | |||
| CResponseQueueManager = CAutoGameSystemPerFrame | | CResponseQueueManager = CAutoGameSystemPerFrame | ||
| CResponseSystem = IResponseSystem | |||
| CResponseSystemSaveRestoreOps = CDefSaveRestoreOps | | CResponseSystemSaveRestoreOps = CDefSaveRestoreOps | ||
| CRestartGameIssue = CBaseTerrorIssue | | CRestartGameIssue = CBaseTerrorIssue | ||
| CRestore = IRestore | |||
| CReturnToLobbyIssue = CBaseTerrorIssue | | CReturnToLobbyIssue = CBaseTerrorIssue | ||
| CRevertSaved = CPointEntity | | CRevertSaved = CPointEntity | ||
Line 466: | Line 1,600: | ||
| CRifle_M60 = CBaseRifle | | CRifle_M60 = CBaseRifle | ||
| CRifle_SG552 = CBaseSniperRifle | | CRifle_SG552 = CBaseSniperRifle | ||
| CRobotDestructionVaultTrigger = CBaseTrigger | |||
| CRobotDispenser = | |||
| CRocket_Turret_Projectile = CMissile | |||
| CRopeAnchor = CPointEntity | |||
| CRopeDelegate = CSimplePhysics::IHelper | |||
| CRopeKeyframe = CBaseEntity | |||
| CRotButton = CBaseButton | | CRotButton = CBaseButton | ||
| CRotDoor = CBaseDoor | |||
| CRotorWashEmitter = CBaseEntity | |||
| CRotorWashShooter = CEnvShooter <!--, public IRotorWashShooter--> | |||
| CRpgAmmo = CHL1Item | |||
| CRpgRocket = CHL1BaseGrenade | |||
| CRuleBrushEntity = CRuleEntity | | CRuleBrushEntity = CRuleEntity | ||
| CRuleEntity = CBaseEntity | | CRuleEntity = CBaseEntity | ||
| CRulePointEntity = CRuleEntity | | CRulePointEntity = CRuleEntity | ||
| CSCAR17 = CWeaponCSBaseGun | |||
| CSDKBot = CSDKPlayer | |||
| CSDKGameRulesProxy = CGameRulesProxy | |||
| CSDKGrenade = CBaseSDKGrenade | |||
| CSDKPlayer = CBasePlayer <!--, public ISDKPlayerAnimStateHelpers--> | |||
| CSDKRagdoll = CBaseAnimatingOverlay | |||
| CSDKTeam = CTeam | |||
| CSMG_MP5 = CTerrorGun | | CSMG_MP5 = CTerrorGun | ||
| CSMG_Silenced = CTerrorGun | | CSMG_Silenced = CTerrorGun | ||
| CSatchelCharge = CHL1BaseGrenade | |||
| CSave = ISave | |||
| CSaveRestoreBlockSet = ISaveRestoreBlockSet | | CSaveRestoreBlockSet = ISaveRestoreBlockSet | ||
| CSaviorAwardTemplate = CAwardTemplate | | CSaviorAwardTemplate = CAwardTemplate | ||
| CScavengeProgressDisplay = CBaseEntity | | CScavengeProgressDisplay = CBaseEntity | ||
| CScenarioWinAwardTemplate = CAwardTemplate | | CScenarioWinAwardTemplate = CAwardTemplate | ||
| CSceneCache = IBaseCacheInfo | |||
| CSceneEntity = CPointEntity <!--, public IChoreoEventCallback--> | |||
| CSceneFindMarkFilter = IEntityFindFilter | |||
| CSceneFindNearestMarkFilter = IEntityFindFilter | |||
| CSceneListManager = CLogicalEntity | | CSceneListManager = CLogicalEntity | ||
| CSceneManager = CBaseEntity | | CSceneManager = CBaseEntity | ||
| CScenePrecacheSystem = CAutoGameSystem | | CScenePrecacheSystem = CAutoGameSystem | ||
| CSceneTokenProcessor = ISceneTokenProcessor | |||
| CScriptFunctionCriterion = rr2 | | CScriptFunctionCriterion = rr2 | ||
| CScriptIntro = CBaseEntity | |||
| CScriptItem = CItem | |||
| CScriptNavAttributeRegion = CFuncNavAttributeRegion | |||
| CScriptNavBlocker = CFuncNavBlocker | | CScriptNavBlocker = CFuncNavBlocker | ||
| CScriptTriggerHurt = CTriggerHurt | | CScriptTriggerHurt = CTriggerHurt | ||
Line 485: | Line 1,647: | ||
| CScriptTriggerOnce = CTriggerOnce | | CScriptTriggerOnce = CTriggerOnce | ||
| CScriptTriggerPush = CTriggerPush | | CScriptTriggerPush = CTriggerPush | ||
| CScriptVPhysicsClip = CFuncVPhysicsClip | |||
| CScriptedTarget = CAI_BaseNPC | |||
| CSecurityFailureAwardTemplate = CAwardTemplate | | CSecurityFailureAwardTemplate = CAwardTemplate | ||
| CSelfDestruct = CBaseAbility | | CSelfDestruct = CBaseAbility | ||
| CSensorGrenade = CBaseCSGrenade | |||
| CSensorGrenadeProjectile = CBaseCSGrenadeProjectile// <!--, public CBreakableProp--> | |||
| CSensorTFTeam = CLogicalEntity | |||
| CSentry = CBaseTurret | |||
| CServerBenchmark = IServerBenchmark | |||
| CServerDLLSharedAppSystems = IServerDLLSharedAppSystems | |||
| CServerDemoSystem = IServerDemoSystem | |||
| CServerGameClients = IServerGameClients | |||
| CServerGameDLL = IServerGameDLL | |||
| CServerGameEnts = IServerGameEnts | |||
| CServerGameTags = IServerGameTags | |||
| CServerNetworkProperty = IServerNetworkable | |||
| CServerOnlyEntity = CBaseEntity | | CServerOnlyEntity = CBaseEntity | ||
| CServerOnlyPointEntity = CServerOnlyEntity | | CServerOnlyPointEntity = CServerOnlyEntity | ||
Line 495: | Line 1,671: | ||
| CSharingAwardTemplate = CAwardTemplate | | CSharingAwardTemplate = CAwardTemplate | ||
| CSharpshooterAwardTemplate = CAwardTemplate | | CSharpshooterAwardTemplate = CAwardTemplate | ||
| CShieldFlat = CShield | |||
| CShieldGrenade = CBaseAnimating | |||
| CShieldMobile = CShield <!--, public IEntityEnumerator--> | |||
| CShipRagdoll = CBaseAnimatingOverlay | |||
| CShootingStarSpawner = CBaseEntity | |||
| CShotgunAmmo = CHL1Item | |||
| CShotgun_Chrome = CBaseShotgun | | CShotgun_Chrome = CBaseShotgun | ||
| CShotgun_SPAS = CBaseAutoShotgun | | CShotgun_SPAS = CBaseAutoShotgun | ||
| CShower = CPointEntity | | CShower = CPointEntity | ||
| CSignalFlare = CBaseAnimating | |||
| CSimThinkManager = IEntityListener | |||
| CSimpleBot = NextBotCombatCharacter | |||
| CSimplePhysicsBrush = CBaseEntity | | CSimplePhysicsBrush = CBaseEntity | ||
| CSimplePhysicsProp = CBaseProp | | CSimplePhysicsProp = CBaseProp | ||
| CSingleUserPlusObserversFilter = CRecipientFilter | | CSingleUserPlusObserversFilter = CRecipientFilter | ||
| CSingleUserRecipientFilter = CRecipientFilter | | CSingleUserRecipientFilter = CRecipientFilter | ||
| CSingleplayRules = CGameRules | |||
| CSkeetShootAwardTemplate = CAwardTemplate | | CSkeetShootAwardTemplate = CAwardTemplate | ||
| CSkipKeys = IVPhysicsKeyHandler | |||
| CSkyCamera = CLogicalEntity | | CSkyCamera = CLogicalEntity | ||
| CSkyboxSwapper = CServerOnlyPointEntity | |||
| CSlideshowDisplay = CBaseEntity | | CSlideshowDisplay = CBaseEntity | ||
| CSmokeCloudSystem = CAutoGameSystemPerFrame | |||
| CSmokeGrenade = CBaseCSGrenade | |||
| CSmokeGrenadeProjectile = CBaseCSGrenadeProjectile | |||
| CSmokeStack = CBaseParticleEntity | | CSmokeStack = CBaseParticleEntity | ||
| CSmokerClaw = CClaw | | CSmokerClaw = CClaw | ||
| CSnark = CHL1BaseNPC | |||
| CSniperAwardTemplate = CAwardTemplate | | CSniperAwardTemplate = CAwardTemplate | ||
| CSniperBullet = CBaseEntity | |||
| CSniperDot = CBaseEntity | |||
| CSniperRifle = CBaseSniperRifle | | CSniperRifle = CBaseSniperRifle | ||
| CSniperTarget = CPointEntity | |||
| CSniper_AWP = CBaseSniperRifle | | CSniper_AWP = CBaseSniperRifle | ||
| CSniper_Military = CBaseSniperRifle | | CSniper_Military = CBaseSniperRifle | ||
| CSniper_Scout = CBaseSniperRifle | | CSniper_Scout = CBaseSniperRifle | ||
| CSolidSetDefaults = IVPhysicsKeyHandler | |||
| CSonarPulse = CBaseAnimating | |||
| CSoundControllerImp = CSoundEnvelopeController <!--, public CAutoGameSystemPerFrame--> | |||
| CSoundEmitterSystem = CBaseGameSystem | | CSoundEmitterSystem = CBaseGameSystem | ||
| CSoundEnt = CPointEntity | | CSoundEnt = CPointEntity | ||
Line 517: | Line 1,715: | ||
| CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps | | CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps | ||
| CSoundscapeSystem = CAutoGameSystemPerFrame | | CSoundscapeSystem = CAutoGameSystemPerFrame | ||
| CSparkTrail = CPointEntity | |||
| CSparkler = CBaseEntity | |||
| CSpawnPoint = CPointEntity | |||
| CSpeaker = CPointEntity | |||
| CSpellPickup = CTFPowerup | |||
| CSpitAbility = CBaseAbility | | CSpitAbility = CBaseAbility | ||
| CSpitterClaw = CClaw | | CSpitterClaw = CClaw | ||
| CSpitterProjectile = CBaseCSGrenadeProjectile | | CSpitterProjectile = CBaseCSGrenadeProjectile | ||
| CSplitScreenAddedConVar = ConVar | |||
| CSpotlightEnd = CBaseEntity | | CSpotlightEnd = CBaseEntity | ||
| CSprayCan = CPointEntity | | CSprayCan = CPointEntity | ||
Line 525: | Line 1,729: | ||
| CSpriteOriented = CSprite | | CSpriteOriented = CSprite | ||
| CSpriteTrail = CSprite | | CSpriteTrail = CSprite | ||
| CSquadInsignia = CBaseAnimating | |||
| CSquidSpit = CBaseEntity | |||
| CStatueProp = CPhysicsProp | |||
| CSteamJet = CBaseParticleEntity | | CSteamJet = CBaseParticleEntity | ||
| CSteamWorksGameStatsUploader = CAutoGameSystem | |||
| CStomp = CBaseEntity | |||
| CStringTableSaveRestoreOps = CDefSaveRestoreOps | | CStringTableSaveRestoreOps = CDefSaveRestoreOps | ||
| CStripWeapons = CPointEntity | | CStripWeapons = CPointEntity | ||
| CStylinCamProxy = CBaseEntity | |||
| CSubMachinegun = CTerrorGun | | CSubMachinegun = CTerrorGun | ||
| CSun = CBaseEntity | | CSun = CBaseEntity | ||
| CSunlightShadowControl = CBaseEntity | |||
| CSurroundTest = CPointEntity | | CSurroundTest = CPointEntity | ||
| CSurvivorCamera = CMoveableCamera | | CSurvivorCamera = CMoveableCamera | ||
Line 536: | Line 1,747: | ||
| CSurvivorKillAwardTemplate = CAwardTemplate | | CSurvivorKillAwardTemplate = CAwardTemplate | ||
| CSurvivorPosition = CBaseEntity | | CSurvivorPosition = CBaseEntity | ||
| CSurvivorRescue = CFlexExpresser | |||
| CTEArmorRicochet = CTEMetalSparks | | CTEArmorRicochet = CTEMetalSparks | ||
| CTEBSPDecal = CBaseTempEntity | |||
| CTEBaseBeam = CBaseTempEntity | |||
| CTEBeamEntPoint = CTEBaseBeam | | CTEBeamEntPoint = CTEBaseBeam | ||
| CTEBeamEnts = CTEBaseBeam | | CTEBeamEnts = CTEBaseBeam | ||
Line 544: | Line 1,758: | ||
| CTEBeamRing = CTEBaseBeam | | CTEBeamRing = CTEBaseBeam | ||
| CTEBeamRingPoint = CTEBaseBeam | | CTEBeamRingPoint = CTEBaseBeam | ||
| CTEBeamSpline = CBaseTempEntity | |||
| CTEBloodSprite = CBaseTempEntity | |||
| CTEBloodStream = CTEParticleSystem | | CTEBloodStream = CTEParticleSystem | ||
| CTEBreakModel = CBaseTempEntity | |||
| CTEBubbleTrail = CBaseTempEntity | |||
| CTEBubbles = CBaseTempEntity | |||
| CTEBullets = CBaseTempEntity | |||
| CTEClientProjectile = CBaseTempEntity | |||
| CTEDecal = CBaseTempEntity | |||
| CTEDust = CTEParticleSystem | | CTEDust = CTEParticleSystem | ||
| CTEDynamicLight = CBaseTempEntity | |||
| CTEEffectDispatch = CBaseTempEntity | |||
| CTEEnergySplash = CBaseTempEntity | |||
| CTEExplosion = CTEParticleSystem | | CTEExplosion = CTEParticleSystem | ||
| CTEFizz = CBaseTempEntity | |||
| CTEFootprintDecal = CBaseTempEntity | |||
| CTEFoundryHelpers = CBaseTempEntity | |||
| CTEGaussExplosion = CTEParticleSystem | | CTEGaussExplosion = CTEParticleSystem | ||
| CTEGlowSprite = CBaseTempEntity | |||
| CTEImpact = CBaseTempEntity | |||
| CTEKillPlayerAttachments = CBaseTempEntity | |||
| CTELargeFunnel = CTEParticleSystem | | CTELargeFunnel = CTEParticleSystem | ||
| CTEMetalSparks = CBaseTempEntity | |||
| CTEMuzzleFlash = CBaseTempEntity | |||
| CTEParticleSystem = CBaseTempEntity | |||
| CTEPhysicsProp = CBaseTempEntity | |||
| CTEPlayerAnimEvent = CBaseTempEntity | |||
| CTEPlayerDecal = CBaseTempEntity | |||
| CTEProjectedDecal = CBaseTempEntity | |||
| CTEShatterSurface = CBaseTempEntity | |||
| CTEShowLine = CTEParticleSystem | | CTEShowLine = CTEParticleSystem | ||
| CTESmoke = CBaseTempEntity | |||
| CTESparks = CTEParticleSystem | | CTESparks = CTEParticleSystem | ||
| CTESprite = CBaseTempEntity | |||
| CTESpriteSpray = CBaseTempEntity | |||
| CTEWorldDecal = CBaseTempEntity | |||
| CTFAmmoPack = CItem | |||
| CTFArcherProxy = CBaseAnimating | |||
| CTFBall_Ornament = CTFStunBall | |||
| CTFBaseBoss = NextBotCombatCharacter | |||
| CTFBat = CTFWeaponBaseMelee | |||
| CTFBat_Fish = CTFBat | |||
| CTFBat_Giftwrap = CTFBat_Wood | |||
| CTFBat_Wood = CTFBat | |||
| CTFBonesaw = CTFWeaponBaseMelee | |||
| CTFBoomerang = CTFWeaponBaseMelee | |||
| CTFBot = NextBotPlayer< CTFPlayer > <!--, public CGameEventListener--> | |||
| CTFBotActionPoint = CPointEntity | |||
| CTFBotController = CPointEntity | |||
| CTFBotGenerator = CPointEntity | |||
| CTFBotHint = CBaseEntity | |||
| CTFBotHintEngineerNest = CBaseTFBotHintEntity | |||
| CTFBotHintSentrygun = CBaseTFBotHintEntity | |||
| CTFBotHintTeleporterExit = CBaseTFBotHintEntity | |||
| CTFBotProxy = CPointEntity | |||
| CTFBotRoster = CPointEntity | |||
| CTFBottle = CTFWeaponBaseMelee | |||
| CTFBuffItem = CTFWeaponBaseMelee | |||
| CTFCCrowbar = CWeaponTFCBase | |||
| CTFCGameRulesProxy = CGameRulesProxy | |||
| CTFCKnife = CTFCCrowbar | |||
| CTFCMedikit = CTFCCrowbar | |||
| CTFCMinigun = CWeaponTFCBase | |||
| CTFCNailgun = CWeaponTFCBase | |||
| CTFCPlayer = CBasePlayer | |||
| CTFCShotgun = CWeaponTFCBase | |||
| CTFCSpanner = CTFCCrowbar | |||
| CTFCSuperNailgun = CTFCNailgun | |||
| CTFCSuperShotgun = CTFCShotgun | |||
| CTFCTeam = CTeam | |||
| CTFChargedSMG = CTFSMG | |||
| CTFCleaver = CTFJar | |||
| CTFClub = CTFWeaponBaseMelee | |||
| CTFCompoundBow = CTFPipebombLauncher | |||
| CTFCrossbow = CTFRocketLauncher | |||
| CTFCrowbar = CTFWeaponBaseMelee | |||
| CTFDRGPomson = CTFRaygun | |||
| CTFDecoy = CTFJar | |||
| CTFDroppedWeapon = CBaseAnimating <!--, public IDroppedWeaponAutoList--> | |||
| CTFFireAxe = CTFWeaponBaseMelee | |||
| CTFFists = CTFWeaponBaseMelee | |||
| CTFFlag = CTFWeaponBaseMelee | |||
| CTFFlameEntity = CBaseEntity <!--, public ITFFlameEntityAutoList--> | |||
| CTFFlameThrower = CTFWeaponBaseGun | |||
| CTFFlareGun = CTFWeaponBaseGun | |||
| CTFFlareGun_Revenge = CTFFlareGun | |||
| CTFForceRespawn = CPointEntity | |||
| CTFGameRulesProxy = CTeamplayRoundBasedRulesProxy <!--, public CGameEventListener--> | |||
| CTFGasGrenadeEffect = CBaseEntity | |||
| CTFGenericBomb = CTFGenericBombShim <!--, public ITFGenericBomb--> | |||
| CTFGlow = CBaseEntity | |||
| CTFGoal = CTFBaseItem | |||
| CTFGoalItem = CTFGoal | |||
| CTFGrapplingHook = CTFRocketLauncher | |||
| CTFGrenadeCaltrop = CTFWeaponBaseGrenade | |||
| CTFGrenadeCaltropProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeConcussion = CTFWeaponBaseGrenade | |||
| CTFGrenadeConcussionProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeEmp = CTFWeaponBaseGrenade | |||
| CTFGrenadeEmpProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeGas = CTFWeaponBaseGrenade | |||
| CTFGrenadeGasProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeHeal = CTFWeaponBaseGrenade | |||
| CTFGrenadeHealProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeLauncher = CTFWeaponBaseGun <!--, public ITFChargeUpWeapon--> | |||
| CTFGrenadeMirv = CTFWeaponBaseGrenade | |||
| CTFGrenadeMirvBomb = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeMirvProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeMirv_Demoman = CTFGrenadeMirv | |||
| CTFGrenadeNail = CTFWeaponBaseGrenade | |||
| CTFGrenadeNailProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeNapalm = CTFWeaponBaseGrenade | |||
| CTFGrenadeNapalmProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeNormal = CTFWeaponBaseGrenade | |||
| CTFGrenadeNormalProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadePipebombProjectile = CTFWeaponBaseGrenadeProj | |||
| CTFGrenadeSmokeBomb = CTFWeaponBaseGrenade | |||
| CTFHalloweenFortuneTeller = CBaseAnimating | |||
| CTFHalloweenMinigame = CTFMiniGame | |||
| CTFHalloweenMinigame_FallingPlatforms = CTFHalloweenMinigame | |||
| CTFHellZap = CBaseEntity | |||
| CTFHintManager = CBaseEntity | |||
| CTFHolidayEntity = CPointEntity <!--, public CGameEventListener--> | |||
| CTFHudNotify = CPointEntity | |||
| CTFInfoPowerupSpawn = CPointEntity <!--, public IInfoPowerupSpawnAutoList--> | |||
| CTFIntermission = CLogicalEntity | |||
| CTFJar = CTFWeaponBaseGun | |||
| CTFJarMilk = CTFJar | |||
| CTFKatana = CTFDecapitationMeleeWeaponBase | |||
| CTFKnife = CTFWeaponBaseMelee | |||
| CTFLaserPointer = CTFWeaponBaseGun | |||
| CTFLunchBox = CTFWeaponBase | |||
| CTFLunchBox_Drink = CTFLunchBox | |||
| CTFMechanicalArm = CTFWeaponBaseGun | |||
| CTFMedigunShield = CBaseAnimating | |||
| CTFMerasmusTrickOrTreatProp = CBaseAnimating <!--, public ITFMerasmusTrickOrTreatProp--> | |||
| CTFMiniGame = CBaseEntity | |||
| CTFMinigameLogic = CBaseEntity | |||
| CTFMinigun = CTFWeaponBaseGun | |||
| CTFNailgun = CTFWeaponBaseGun | |||
| CTFNailgunNail = CBaseAnimating | |||
| CTFObjectiveResource = CBaseTeamObjectiveResource | |||
| CTFParticleCannon = CTFRocketLauncher | |||
| CTFPasstimeLogic = CPointEntity <!--, public CGameEventListener--> | |||
| CTFPipebombLauncher = CTFWeaponBaseGun <!--, public ITFChargeUpWeapon--> | |||
| CTFPistol = CTFWeaponBaseGun | |||
| CTFPistol_Scout = CTFPistol | |||
| CTFPistol_ScoutPrimary = CTFPistol_Scout | |||
| CTFPistol_ScoutSecondary = CTFPistol_Scout | |||
| CTFPlayer = CBaseMultiplayerPlayer | |||
| CTFPlayerDestructionLogic = CTFRobotDestructionLogic | |||
| CTFPlayerResource = CPlayerResource | |||
| CTFPointWeaponMimic = CPointEntity | |||
| CTFPowerupBottle = CTFWearable | |||
| CTFProjectile_Arrow = CTFBaseRocket <!--, public IScorer--> | |||
| CTFProjectile_Cleaver = CTFProjectile_Jar | |||
| CTFProjectile_ConcGrenade = CTFProjectile_Throwable | |||
| CTFProjectile_EnergyBall = CTFBaseRocket// <!--, public IScorer--> | |||
| CTFProjectile_EnergyRing = CTFBaseProjectile | |||
| CTFProjectile_Flare = CTFBaseRocket <!--, public IScorer--> | |||
| CTFProjectile_GrapplingHook = CTFProjectile_Arrow | |||
| CTFProjectile_GravityGrenade = CTFProjectile_Throwable | |||
| CTFProjectile_HealingBolt = CTFProjectile_Arrow | |||
| CTFProjectile_Jar = CTFGrenadePipebombProjectile | |||
| CTFProjectile_JarMilk = CTFProjectile_Jar | |||
| CTFProjectile_Napalm = CTFProjectile_Jar | |||
| CTFProjectile_Rocket = CTFBaseRocket <!--, public IScorer--> | |||
| CTFProjectile_SentryRocket = CTFProjectile_Rocket | |||
| CTFProjectile_SmokeGrenade = CTFProjectile_Throwable | |||
| CTFProjectile_SpellBats = CTFProjectile_Jar | |||
| CTFProjectile_SpellFireball = CTFProjectile_Rocket | |||
| CTFProjectile_SpellKartBats = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellKartOrb = CTFProjectile_SpellFireball | |||
| CTFProjectile_SpellLightningOrb = CTFProjectile_SpellFireball | |||
| CTFProjectile_SpellMeteorShower = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellMirv = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellPumpkin = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellSpawnBoss = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellSpawnHorde = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellSpawnZombie = CTFProjectile_SpellBats | |||
| CTFProjectile_SpellTransposeTeleport = CTFProjectile_SpellBats | |||
| CTFProjectile_Syringe = CTFBaseProjectile | |||
| CTFProjectile_TeleportGrenade = CTFProjectile_Throwable | |||
| CTFProjectile_Throwable = CTFProjectile_Jar | |||
| CTFProjectile_ThrowableBreadMonster = CTFProjectile_Throwable | |||
| CTFProjectile_ThrowableBrick = CTFProjectile_Throwable | |||
| CTFProjectile_ThrowableRepel = CTFProjectile_Throwable | |||
| CTFProjectile_ThrowableTargetDummy = CTFProjectile_Throwable | |||
| CTFProjectile_ThrowingKnife = CTFProjectile_Throwable | |||
| CTFProjectile_Tranq = CTFProjectile_Syringe | |||
| CTFPumpkinBomb = CTFPumpkinBombShim <!--, public ITFPumpkinBomb--> | |||
| CTFRagdoll = CBaseAnimatingOverlay | |||
| CTFRaygun = CTFRocketLauncher | |||
| CTFReviveMarker = CBaseAnimating | |||
| CTFRevolver = CTFWeaponBaseGun | |||
| CTFRobotArm = CTFWrench | |||
| CTFRobotDestructionLogic = CBaseEntity | |||
| CTFRobotDestruction_Robot = RobotBaseClass | |||
| CTFRobotDestruction_RobotGroup = CBaseEntity <!--, public IRobotDestructionGroupAutoList--> | |||
| CTFRobotDestruction_RobotSpawn = CBaseEntity | |||
| CTFRocketLauncher = CTFWeaponBaseGun | |||
| CTFRocketLauncher_AirStrike = CTFRocketLauncher | |||
| CTFRocketLauncher_DirectHit = CTFRocketLauncher | |||
| CTFRocketLauncher_Mortar = CTFRocketLauncher | |||
| CTFRocketPack = CTFWeaponBaseMelee | |||
| CTFRune = CTFPowerup | |||
| CTFRuneTemp = CTFPowerup | |||
| CTFRuneTempCrit = CTFRuneTemp | |||
| CTFRuneTempUber = CTFRuneTemp | |||
| CTFShovel = CTFWeaponBaseMelee | |||
| CTFSlap = CTFWeaponBaseMelee | |||
| CTFSniperRifle = CTFWeaponBaseGun | |||
| CTFSniperRifleClassic = CTFSniperRifle | |||
| CTFSniperRifleDecap = CTFSniperRifle | |||
| CTFSniperRifleRevolver = CTFSniperRifleClassic | |||
| CTFSpawn = CTFBaseItem | |||
| CTFSpawnTemplateStunDrone = CTFSpawnTemplate | |||
| CTFSpawner = CPointEntity | |||
| CTFSpawnerBoss = CPointEntity | |||
| CTFSpellBook = CTFThrowable | |||
| CTFSpell_MeteorShowerSpawner = CBaseEntity | |||
| CTFStickBomb = CTFBottle | |||
| CTFStunBall = CTFGrenadePipebombProjectile | |||
| CTFSword = CTFDecapitationMeleeWeaponBase | |||
| CTFSyringeGun = CTFWeaponBaseGun | |||
| CTFTankBoss = CTFBaseBoss | |||
| CTFTankDestruction = CBaseAnimating | |||
| CTFTargetDummy = CBaseAnimating <!--, public ITFTargetDummy--> | |||
| CTFTauntProp = CBaseCombatCharacter | |||
| CTFTeam = CTeam | |||
| CTFTeamSpawn = CPointEntity <!--, public ITFTeamSpawnAutoList--> | |||
| CTFTeleportLocation = CPointEntity <!--, public ITFTeleportLocationAutoList--> | |||
| CTFTrainingDynamicProp = CDynamicProp | |||
| CTFTranq = CTFWeaponBaseGun | |||
| CTFViewModel = CBaseViewModel | |||
| CTFWeaponBase = CBaseCombatWeapon <!--, public IHasOwner--> | |||
| CTFWeaponBaseGrenade = CTFWeaponBase | |||
| CTFWeaponBaseGrenadeProj = CBaseGrenade | |||
| CTFWeaponBaseMelee = CTFWeaponBase | |||
| CTFWeaponBaseMerasmusGrenade = CTFWeaponBaseGrenadeProj | |||
| CTFWeaponBuilder = CTFWeaponBase | |||
| CTFWeaponFlameBall = CTFFlameThrower | |||
| CTFWeaponInvis = CTFWeaponBase | |||
| CTFWeaponPDAExpansion_Dispenser = CTFWearable | |||
| CTFWeaponPDAExpansion_Teleporter = CTFWearable | |||
| CTFWeaponPDA_Engineer_Build = CTFWeaponPDA | |||
| CTFWeaponPDA_Engineer_Destroy = CTFWeaponPDA | |||
| CTFWeaponPDA_Spy = CTFWeaponPDA | |||
| CTFWeaponPDA_Spy_Build = CTFWeaponPDA | |||
| CTFWeaponSapper = CTFWeaponBuilder <!--, public ITFChargeUpWeapon--> | |||
| CTFWearable = CEconWearable | |||
| CTFWearableDemoShield = CTFWearable | |||
| CTFWearableLevelableItem = CTFWearable | |||
| CTFWearableRazorback = CTFWearable | |||
| CTFWearableRobotArm = CTFWearable | |||
| CTFWearableVM = CTFWearable | |||
| CTFWrench = CTFWeaponBaseMelee | |||
| CTankClaw = CClaw | | CTankClaw = CClaw | ||
| CTankRock = CBaseCSGrenadeProjectile | | CTankRock = CBaseCSGrenadeProjectile | ||
Line 557: | Line 2,021: | ||
| CTargetCDAudioRep = CPointEntity | | CTargetCDAudioRep = CPointEntity | ||
| CTargetChangeGravity = CPointEntity | | CTargetChangeGravity = CPointEntity | ||
| CTargetGunshipCrash = CPointEntity | |||
| CTeam = CBaseEntity | | CTeam = CBaseEntity | ||
| CTeamCheck = CBaseDelay | |||
| CTeamControlPoint = CBaseAnimating | |||
| CTeamControlPointMaster = CBaseEntity | |||
| CTeamControlPointRound = CBaseEntity | |||
| CTeamNarrowEscapeAwardTemplate = CAwardTemplate | | CTeamNarrowEscapeAwardTemplate = CAwardTemplate | ||
| CTeamRecipientFilter = CRecipientFilter | | CTeamRecipientFilter = CRecipientFilter | ||
| CTeamRoundTimer = CBaseEntity | |||
| CTeamSpawnPoint = CPointEntity | | CTeamSpawnPoint = CPointEntity | ||
| CTeamTrainWatcher = CBaseEntity <!--, public CGameEventListener, public ITFTeamTrainWatcher--> | |||
| CTeamTrainWatcherMaster = CBaseEntity <!--, public CGameEventListener--> | |||
| CTeamVehicleSpawnPoint = CTeamSpawnPoint | | CTeamVehicleSpawnPoint = CTeamSpawnPoint | ||
| CTeamplayRoundBasedRules = CTeamplayRules | | CTeamplayRoundBasedRules = CTeamplayRules | ||
| CTeamplayRoundBasedRulesProxy = CGameRulesProxy | | CTeamplayRoundBasedRulesProxy = CGameRulesProxy | ||
| CTeamplayRoundWin = CPointEntity | |||
| CTeamplayRules = CMultiplayRules | | CTeamplayRules = CMultiplayRules | ||
| CTeleportVortex = CBaseAnimating | |||
| CTempEntTester = CPointEntity | | CTempEntTester = CPointEntity | ||
| CTempEntsSystem = ITempEntsSystem | | CTempEntsSystem = ITempEntsSystem | ||
| CTemplateNPCMaker = CBaseNPCMaker | |||
| CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CTemplatesHook = CAutoGameSystem | | CTemplatesHook = CAutoGameSystem | ||
| CTerrorAddonsEclipseContent = CAutoGameSystemPerFrame | |||
| CTerrorAmmoDefSystem = CAutoGameSystemPerFrame | | CTerrorAmmoDefSystem = CAutoGameSystemPerFrame | ||
| CTerrorEventLog = CEventLog | |||
| CTerrorGameMovement = CCSGameMovement | | CTerrorGameMovement = CCSGameMovement | ||
| CTerrorGameRules = CCSGameRules | | CTerrorGameRules = CCSGameRules | ||
| CTerrorGameRulesProxy = CCSGameRulesProxy | | CTerrorGameRulesProxy = CCSGameRulesProxy | ||
| CTerrorGameRules_MatchEventsSink = IMatchEventsSink | |||
| CTerrorGun = CTerrorWeapon | |||
| CTerrorMeleeWeapon = CTerrorWeapon | |||
| CTerrorPlayer = CCSPlayer | | CTerrorPlayer = CCSPlayer | ||
| CTerrorPlayerAnimState = CMultiPlayerAnimState | |||
| CTerrorPlayerResource = CPlayerResource | | CTerrorPlayerResource = CPlayerResource | ||
| CTerrorUsePushFilter = CTraceFilterEntitiesOnly | | CTerrorUsePushFilter = CTraceFilterEntitiesOnly | ||
| CTerrorViewModel = CPredictedViewModel | | CTerrorViewModel = CPredictedViewModel | ||
| CTerrorWeapon = CWeaponCSBase | |||
| CTerrorWeaponInfo = CCSWeaponInfo | | CTerrorWeaponInfo = CCSWeaponInfo | ||
| CTesla = CBaseEntity | |||
| CTestEffect = CBaseEntity | | CTestEffect = CBaseEntity | ||
| CTestTraceline = CPointEntity | | CTestTraceline = CPointEntity | ||
Line 584: | Line 2,067: | ||
| CThinkContextsSaveDataOps = CDefSaveRestoreOps | | CThinkContextsSaveDataOps = CDefSaveRestoreOps | ||
| CThrow = CBaseAbility | | CThrow = CBaseAbility | ||
| CThrustController = IMotionEvent | |||
| CTimerEntity = CLogicalEntity | | CTimerEntity = CLogicalEntity | ||
| CTonemapSystem = CAutoGameSystem | | CTonemapSystem = CAutoGameSystem | ||
Line 589: | Line 2,073: | ||
| CTongue = CBaseAbility | | CTongue = CBaseAbility | ||
| CTongueChokeAwardTemplate = CAwardTemplate | | CTongueChokeAwardTemplate = CAwardTemplate | ||
| CToolFrameworkServer = CAutoGameSystemPerFrame <!--, public IToolFrameworkServer--> | |||
| CToughGuyAwardTemplate = CAwardTemplate | | CToughGuyAwardTemplate = CAwardTemplate | ||
| CTraceBulletEntityEnumerator = IPartitionEnumerator | |||
| CTraceFilter = ITraceFilter | |||
| CTraceFilterAgainstEntityList = ITraceFilter | |||
| CTraceFilterChain = CTraceFilter | | CTraceFilterChain = CTraceFilter | ||
| CTraceFilterDoor = CTraceFilterEntitiesOnly | | CTraceFilterDoor = CTraceFilterEntitiesOnly | ||
| CTraceFilterEntitiesOnly = ITraceFilter | |||
| CTraceFilterEntity = CTraceFilterSimple | | CTraceFilterEntity = CTraceFilterSimple | ||
| CTraceFilterEntityIgnoreOther = CTraceFilterEntity | | CTraceFilterEntityIgnoreOther = CTraceFilterEntity | ||
Line 607: | Line 2,096: | ||
| CTraceFilterPhysics = CTraceFilterEntitiesOnly | | CTraceFilterPhysics = CTraceFilterEntitiesOnly | ||
| CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities | | CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities | ||
| CTraceFilterPlayersNPCs = ITraceFilter | |||
| CTraceFilterPlayersNPCsPhysicsProps = ITraceFilter | |||
| CTraceFilterPushFinal = CTraceFilterSimple | | CTraceFilterPushFinal = CTraceFilterSimple | ||
| CTraceFilterPushMove = CTraceFilterSimple | | CTraceFilterPushMove = CTraceFilterSimple | ||
Line 625: | Line 2,116: | ||
| CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer | | CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer | ||
| CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer | | CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer | ||
| CTraceFilterWorldOnly = ITraceFilter | |||
| CTracePassFilter = CTraceFilter | | CTracePassFilter = CTraceFilter | ||
| CTrainingAnnotation = CPointEntity | |||
| CTrainingModeLogic = CPointEntity | |||
| CTransitioningPlayer = CBaseCombatCharacter | |||
| CTrigger3DSkyboxToWorld = CBaseTrigger | |||
| CTriggerActiveWeaponDetect = CBaseTrigger | | CTriggerActiveWeaponDetect = CBaseTrigger | ||
| CTriggerAddOrRemoveTFPlayerAttributes = CBaseTrigger | |||
| CTriggerAddTFPlayerCondition = CBaseTrigger | |||
| CTriggerApplyImpulse = CBaseTrigger | |||
| CTriggerAreaCapture = CTriggerAreaCaptureShim <!--, public ITriggerAreaCaptureAutoList--> | |||
| CTriggerAutoCrouch = CBaseTrigger | | CTriggerAutoCrouch = CBaseTrigger | ||
| CTriggerBombReset = CBaseTrigger | |||
| CTriggerBotTag = CBaseTrigger | |||
| CTriggerBrush = CBaseEntity | | CTriggerBrush = CBaseEntity | ||
| CTriggerCDAudio = CBaseTrigger | | CTriggerCDAudio = CBaseTrigger | ||
Line 633: | Line 2,135: | ||
| CTriggerCamera = CBaseEntity | | CTriggerCamera = CBaseEntity | ||
| CTriggerCameraMultiplayer = CMoveableCamera | | CTriggerCameraMultiplayer = CMoveableCamera | ||
| CTriggerCatapult = CBaseTrigger | |||
| CTriggerEndSection = CBaseEntity | |||
| CTriggerEscape = CBaseTrigger | | CTriggerEscape = CBaseTrigger | ||
| CTriggerFall = CBaseTrigger | |||
| CTriggerGravity = CBaseTrigger | | CTriggerGravity = CBaseTrigger | ||
| CTriggerHierarchy = CTriggerMultiple | |||
| CTriggerHurt = CBaseTrigger | | CTriggerHurt = CBaseTrigger | ||
| CTriggerHurtGhost = CTriggerHurt | | CTriggerHurtGhost = CTriggerHurt | ||
| CTriggerIgnite = CBaseTrigger | |||
| CTriggerIgniteArrows = CBaseTrigger | |||
| CTriggerImpact = CTriggerMultiple | | CTriggerImpact = CTriggerMultiple | ||
| CTriggerLook = CTriggerOnce | | CTriggerLook = CTriggerOnce | ||
| CTriggerMultiple = CBaseTrigger | | CTriggerMultiple = CBaseTrigger | ||
| CTriggerOnce = CTriggerMultiple | | CTriggerOnce = CTriggerMultiple | ||
| CTriggerParticle = CBaseTrigger | |||
| CTriggerPasstimeBall = CBaseEntity | |||
| CTriggerPhysicsTrap = CTriggerMultiple | |||
| CTriggerPlayerMovement = CBaseTrigger | | CTriggerPlayerMovement = CBaseTrigger | ||
| CTriggerPlayerRespawnOverride = CTriggerMultiple <!--, public ITriggerPlayerRespawnOverride--> | |||
| CTriggerPortal = CBaseTrigger | |||
| CTriggerPortalCleanser = CBaseTrigger | |||
| CTriggerProximity = CBaseTrigger | | CTriggerProximity = CBaseTrigger | ||
| CTriggerPush = CBaseTrigger | | CTriggerPush = CBaseTrigger | ||
| CTriggerRPGFire = CTriggerMultiple | |||
| CTriggerRelay = CBaseEntity | |||
| CTriggerRemove = CBaseTrigger | | CTriggerRemove = CBaseTrigger | ||
| CTriggerRemoveTFPlayerCondition = CBaseTrigger | |||
| CTriggerSave = CBaseTrigger | | CTriggerSave = CBaseTrigger | ||
| CTriggerSoftBarrier = CBaseTrigger | |||
| CTriggerSoundOperator = CBaseTrigger | |||
| CTriggerSoundscape = CBaseTrigger | | CTriggerSoundscape = CBaseTrigger | ||
| CTriggerStun = CBaseTrigger | |||
| CTriggerSuperArmor = CTriggerMultiple | |||
| CTriggerTeleport = CBaseTrigger | | CTriggerTeleport = CBaseTrigger | ||
| CTriggerTeleportRelative = CBaseTrigger | |||
| CTriggerTimerDoor = CTriggerAreaCapture | |||
| CTriggerToggleSave = CBaseTrigger | | CTriggerToggleSave = CBaseTrigger | ||
| CTriggerTraceEnum = IEntityEnumerator | |||
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | | CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade | ||
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger <!--, public IMotionEvent--> | |||
| CTriggerViewProxy = CBaseEntity | |||
| CTriggerVolume = CPointEntity | | CTriggerVolume = CPointEntity | ||
| CTriggerWateryDeath = CBaseTrigger | |||
| CTriggerWeaponDissolve = CTriggerMultiple | |||
| CTriggerWeaponStrip = CTriggerMultiple | |||
| CTriggerWeaponUpgrade = CBaseTrigger | | CTriggerWeaponUpgrade = CBaseTrigger | ||
| CTriggerWind = CBaseVPhysicsTrigger | | CTriggerWind = CBaseVPhysicsTrigger | ||
| CTrigger_ASW_Fade_Proxy = CPoint_ASW_Fade_Proxy | |||
| CTripmineGrenade = CBaseGrenade | |||
| CTripwireGrenade = CBaseGrenade | |||
| CTripwireHook = CBaseAnimating | |||
| CTurret = CBaseTurret | |||
| CTurretTipController = CPointEntity <!--, public IMotionEvent--> | |||
| CTutorLesson = CBaseTempEntity | |||
| CUpgradeAmmoExplosive = CBaseUpgradeItem | | CUpgradeAmmoExplosive = CBaseUpgradeItem | ||
| CUpgradeAmmoIncendiary = CBaseUpgradeItem | | CUpgradeAmmoIncendiary = CBaseUpgradeItem | ||
| CUpgradeLaserSight = CBaseUpgradeItem | | CUpgradeLaserSight = CBaseUpgradeItem | ||
| CUpgradeSpawner = CPointEntity | | CUpgradeSpawner = CPointEntity | ||
| CUpgrades = CBaseTrigger <!--, public CGameEventListener--> | |||
| CUseTraceFilter = CTraceFilterSimpleListNoGhosts | | CUseTraceFilter = CTraceFilterSimpleListNoGhosts | ||
| CUtlCStringConversion = CUtlCharConversion | |||
| CUtlNoEscConversion = CUtlCharConversion | |||
| CUtlSymbolDataOps = CDefSaveRestoreOps | | CUtlSymbolDataOps = CDefSaveRestoreOps | ||
| CVGuiScreen = CBaseEntity | | CVGuiScreen = CBaseEntity | ||
| CVGuiScreenVehicleBay = CVGuiScreen | |||
| CVScriptGameEventListener = CGameEventListener | | CVScriptGameEventListener = CGameEventListener | ||
| CVScriptGameSystem = CAutoGameSystemPerFrame | | CVScriptGameSystem = CAutoGameSystemPerFrame | ||
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | | CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler | ||
| CVariantSaveDataOps = CDefSaveRestoreOps | | CVariantSaveDataOps = CDefSaveRestoreOps | ||
| CVehicleBatteringRam = CBaseTFFourWheelVehicle | |||
| CVehicleCargoTrigger = CBaseEntity | |||
| CVehicleFlatbed = CBaseTFFourWheelVehicle | |||
| CVehicleMortar = CBaseTFFourWheelVehicle | |||
| CVehicleMotorcycle = CBaseTFFourWheelVehicle | |||
| CVehicleSiegeTower = CBaseTFFourWheelVehicle | |||
| CVehicleSoundsParser = IVPhysicsKeyHandler | |||
| CVehicleTank = CBaseTFFourWheelVehicle | |||
| CVehicleTeleportStation = CBaseTFFourWheelVehicle | |||
| CVehicleWagon = CBaseTFFourWheelVehicle | |||
| CVersusRandom = CLogicalEntity | | CVersusRandom = CLogicalEntity | ||
| CViewAngleAnimation = C_BaseEntity | |||
| CVisibilityMonitor = CAutoGameSystemPerFrame | | CVisibilityMonitor = CAutoGameSystemPerFrame | ||
| CVoiceGameMgrHelper = IVoiceGameMgrHelper | |||
| CVomit = CBaseAbility | | CVomit = CBaseAbility | ||
| CVomitHitAwardTemplate = CAwardTemplate | | CVomitHitAwardTemplate = CAwardTemplate | ||
Line 671: | Line 2,223: | ||
| CVomitParticle = CBaseEntity | | CVomitParticle = CBaseEntity | ||
| CVomitStopAwardTemplate = CAwardTemplate | | CVomitStopAwardTemplate = CAwardTemplate | ||
| CVortigauntChargeToken = CBaseEntity | |||
| CVortigauntEffectDispel = CBaseEntity | |||
| CVoteController = CBaseEntity | | CVoteController = CBaseEntity | ||
| CWC_UpdateIgnoreList = CBaseEntity | | CWC_UpdateIgnoreList = CBaseEntity | ||
| CWalkerMiniStrider = CWalkerBase | |||
| CWalkerStrider = CWalkerBase | |||
| CWallHealth = CBaseToggle | |||
| CWaterBullet = CBaseAnimating | | CWaterBullet = CBaseAnimating | ||
| CWaterLODControl = CBaseEntity | | CWaterLODControl = CBaseEntity | ||
| CWaterTraceFilter = CTraceFilter | | CWaterTraceFilter = CTraceFilter | ||
| CWateryDeathLeech = CBaseAnimating | |||
| CWeapon30cal = CDODBipodWeapon | |||
| CWeapon357 = CBaseHL2MPCombatWeapon | |||
| CWeaponAR1 = CHLMachineGun | |||
| CWeaponAR2 = CHL2MPMachineGun | |||
| CWeaponAWP = CWeaponCSBaseGun | |||
| CWeaponAlyxGun = CHLSelectFireMachineGun | |||
| CWeaponAmerKnife = CWeaponDODBaseMelee | |||
| CWeaponAmmoSpawn = CWeaponSpawn | |||
| CWeaponAnnabelle = CBaseHLCombatWeapon | |||
| CWeaponArcWelder = CWeaponRepairGun | |||
| CWeaponAug = CWeaponCSBaseGun | |||
| CWeaponBAR = CDODFireSelectWeapon | |||
| CWeaponBaseCombatObject = CBaseTFCombatWeapon | |||
| CWeaponBazooka = CDODBaseRocketWeapon | |||
| CWeaponBizon = CWeaponCSBaseGun | |||
| CWeaponBox = CHL1Item | |||
| CWeaponBugBait = CBaseHLCombatWeapon | |||
| CWeaponBuilder = CWeaponCombatUsedWithShieldBase | |||
| CWeaponC96 = CDODFullAutoWeapon | |||
| CWeaponCGuard = CBaseHLCombatWeapon | |||
| CWeaponCSBase = CBaseCombatWeapon | | CWeaponCSBase = CBaseCombatWeapon | ||
| CWeaponCSBaseGun = CTerrorWeapon | |||
| CWeaponChainsawSpawn = CWeaponSpawn | |||
| CWeaponCitizenPackage = CBaseHLCombatWeapon | |||
| CWeaponCitizenSuitcase = CWeaponCitizenPackage | |||
| CWeaponColt = CDODSemiAutoWeapon | |||
| CWeaponCombatBaseGrenade = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatBurstRifle = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatGrenade = CWeaponCombatBaseGrenade | |||
| CWeaponCombatGrenadeEMP = CWeaponCombatBaseGrenade | |||
| CWeaponCombatLaserRifle = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatPlasmaGrenadeLauncher = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatPlasmaRifle = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatPlasmaRifleAlien = CWeaponCombatPlasmaRifle | |||
| CWeaponCombatPlasmaRifleHuman = CWeaponCombatPlasmaRifle | |||
| CWeaponCombatShield = CBaseTFCombatWeapon | |||
| CWeaponCombatShieldAlien = CWeaponCombatShield | |||
| CWeaponCombatShotgun = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCombatUsedWithShieldBase = CBaseTFCombatWeapon | |||
| CWeaponCombat_ChargeablePlasma = CWeaponCombatUsedWithShieldBase | |||
| CWeaponCrossbow = CBaseHL2MPCombatWeapon | |||
| CWeaponCrowbar = CBaseHL2MPBludgeonWeapon | |||
| CMattsPipe = CWeaponCrowbar | |||
| CWeaponCubemap = CBaseCombatWeapon | |||
| CWeaponCycler = CBaseCombatWeapon | |||
| CWeaponDODBase = CBaseCombatWeapon | |||
| CWeaponDODBaseGrenade = CWeaponDODBase | |||
| CWeaponDODBaseGun = CWeaponDODBase | |||
| CWeaponDODBaseMelee = CWeaponDODBase | |||
| CWeaponDrainBeam = CWeaponCombatUsedWithShieldBase | |||
| CWeaponEgon = CBaseHL1MPCombatWeapon | |||
| CWeaponElite = CWeaponCSBase | |||
| CWeaponExpertAwardTemplate = CAwardTemplate | | CWeaponExpertAwardTemplate = CAwardTemplate | ||
| CWeaponExplodingHandGrenade = CWeaponDODBaseGrenade | |||
| CWeaponExplodingStickGrenade = CWeaponDODBaseGrenade | |||
| CWeaponExtinguisher = CHLSelectFireMachineGun | |||
| CWeaponFamas = CWeaponCSBaseGun | |||
| CWeaponFiveSeven = CWeaponCSBase | |||
| CWeaponFlameThrower = CWeaponCombatUsedWithShieldBase | |||
| CWeaponFrag = CBaseHL2MPCombatWeapon | |||
| CWeaponG3SG1 = CWeaponCSBaseGun | |||
| CWeaponGalil = CWeaponCSBaseGun | |||
| CWeaponGalilAR = CWeaponCSBaseGun | |||
| CWeaponGarand = CDODSniperWeapon | |||
| CWeaponGasCan = CWeaponFlameThrower | |||
| CWeaponGauss = CBaseHL1MPCombatWeapon | |||
| CWeaponGerKnife = CWeaponDODBaseMelee | |||
| CWeaponGlock = CBaseHL1MPCombatWeapon | |||
| CWeaponGravityGun = CBaseCombatWeapon | |||
| CWeaponGreaseGun = CDODFullAutoWeapon | |||
| CWeaponGrenadeRocket = CBaseAnimating | |||
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn | |||
| CWeaponHEGrenadeSpawn = CWeaponSpawn | |||
| CWeaponHKP2000 = CWeaponCSBaseGun | |||
| CWeaponHL2MPBase = CBaseCombatWeapon | |||
| CWeaponHandGrenade = CBaseHL1MPCombatWeapon | |||
| CWeaponHarpoon = CBaseTFCombatWeapon | |||
| CWeaponHgun = CBaseHL1MPCombatWeapon | |||
| CWeaponHopwire = CBaseHLCombatWeapon | |||
| CWeaponIFMBase = CWeaponModBaseClass | |||
| CWeaponIFMBaseCamera = CWeaponIFMBase | |||
| CWeaponIFMSteadyCam = CWeaponIFMBaseCamera | |||
| CWeaponIRifle = CBaseHLCombatWeapon | |||
| CWeaponImmolator = CBaseHLCombatWeapon | |||
| CWeaponInfiltrator = CBaseTFCombatWeapon | |||
| CWeaponK98 = CDODSniperWeapon | |||
| CWeaponK98Scoped = CDODSniperWeapon | |||
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities | | CWeaponLOSFilter = CTraceFilterSkipTwoEntities | ||
| CWeaponLaserDesignator = CBaseTFCombatWeapon | |||
| CWeaponLaserRifle = CBaseTFCombatWeapon | |||
| CWeaponLimpetmine = CBaseTFCombatWeapon | |||
| CWeaponList = CAutoGameSystem | | CWeaponList = CAutoGameSystem | ||
| CWeaponM1Carbine = CDODSemiAutoWeapon | |||
| CWeaponM249 = CWeaponCSBaseGun | |||
| CWeaponM3 = CWeaponCSBase | |||
| CWeaponM4A1 = CWeaponCSBaseGun | |||
| CWeaponMAC10 = CWeaponCSBaseGun | |||
| CWeaponMG34 = CDODBipodWeapon | |||
| CWeaponMG42 = CDODBipodWeapon | |||
| CWeaponMP40 = CDODFullAutoPunchWeapon | |||
| CWeaponMP44 = CDODFireSelectWeapon | |||
| CWeaponMP5 = CWeaponSDKBase | |||
| CWeaponMP5Navy = CWeaponCSBaseGun | |||
| CWeaponMP7 = CWeaponCSBaseGun | |||
| CWeaponMP9 = CWeaponCSBaseGun | |||
| CWeaponMag7 = CWeaponCSBaseGun | |||
| CWeaponMedigun = CTFWeaponBaseGun | |||
| CWeaponMeleeSpawn = CWeaponSpawn | |||
| CWeaponMinigun = CWeaponCombatUsedWithShieldBase | |||
| CWeaponMolotov = CBaseHLCombatWeapon | |||
| CWeaponMortar = CBaseTFCombatWeapon | |||
| CWeaponNOVA = CWeaponCSBase | |||
| CWeaponNegev = CWeaponCSBaseGun | |||
| CWeaponObjEMPGenerator = CWeaponBaseCombatObject | |||
| CWeaponObjRallyFlag = CWeaponBaseCombatObject | |||
| CWeaponObjectSelection = CBaseTFCombatWeapon | |||
| CWeaponOldManHarpoon = CWeaponCitizenPackage | |||
| CWeaponP228 = CWeaponCSBase | |||
| CWeaponP250 = CWeaponCSBaseGun | |||
| CWeaponP38 = CDODSemiAutoWeapon | |||
| CWeaponP90 = CWeaponCSBaseGun | |||
| CWeaponPartyPopper = CWeaponTaser | |||
| CWeaponPhysCannon = CBaseHL2MPCombatWeapon | |||
| CWeaponPistol = CBaseHL2MPCombatWeapon | |||
| CWeaponPistols = CTFMachineGun | |||
| CWeaponPlasmaRifle = CTFMachineGun | |||
| CWeaponPortalBase = CBaseCombatWeapon | |||
| CWeaponPortalgun = CBasePortalCombatWeapon | |||
| CWeaponProto1 = CBaseHLCombatWeapon | |||
| CWeaponPschreck = CDODBaseRocketWeapon | |||
| CWeaponRPG = CBaseHL2MPCombatWeapon | |||
| CWeaponRepairGun = CWeaponCombatUsedWithShieldBase | |||
| CWeaponRifleGrenadeGER = CWeaponBaseRifleGrenade | |||
| CWeaponRifleGrenadeGER_Live = CWeaponDODBaseGrenade | |||
| CWeaponRifleGrenadeUS = CWeaponBaseRifleGrenade | |||
| CWeaponRifleGrenadeUS_Live = CWeaponDODBaseGrenade | |||
| CWeaponRifle_M60Spawn = CWeaponSpawn | |||
| CWeaponRocketLauncher = CWeaponCombatUsedWithShieldBase | |||
| CWeaponSCAR20 = CWeaponCSBaseGun | |||
| CWeaponSDKBase = CBaseCombatWeapon | |||
| CWeaponSG550 = CWeaponCSBaseGun | |||
| CWeaponSG552 = CWeaponCSBaseGun | |||
| CWeaponSG556 = CWeaponCSBaseGun | |||
| CWeaponSMG1 = CHL2MPMachineGun | |||
| CWeaponSMG2 = CHLSelectFireMachineGun | |||
| CWeaponSSG08 = CWeaponCSBaseGun | |||
| CWeaponSatchel = CBaseHL1CombatWeapon | |||
| CWeaponSawedoff = CWeaponCSBase | |||
| CWeaponScavengeItemSpawn = CWeaponSpawn | |||
| CWeaponScout = CWeaponCSBaseGun | |||
| CWeaponShield = CBaseTFCombatWeapon | |||
| CWeaponShieldGrenade = CWeaponCombatUsedWithShieldBase | |||
| CWeaponShotgun = CBaseHL2MPCombatWeapon | |||
| CWeaponSmokeGrenadeGER = CWeaponDODBaseGrenade | |||
| CWeaponSmokeGrenadeUS = CWeaponDODBaseGrenade | |||
| CWeaponSnark = CBaseHL1CombatWeapon | |||
| CWeaponSniperRifle = CBaseHLCombatWeapon | |||
| CWeaponSpade = CWeaponDODBaseMelee | |||
| CWeaponSpawn = CItem | |||
| CWeaponSpawnConfigurable = CWeaponSpawn | |||
| CWeaponSpawnEnum = CFlaggedEntitiesEnum | | CWeaponSpawnEnum = CFlaggedEntitiesEnum | ||
| CWeaponSpring = CDODSniperWeapon | |||
| CWeaponStickGrenade = CWeaponDODBaseGrenade | |||
| CWeaponStriderBuster = CPhysicsProp | |||
| CWeaponStunStick = CBaseHL2MPBludgeonWeapon | |||
| CWeaponStunStickPlayer = CBaseHLBludgeonWeapon | |||
| CWeaponTFCBase = CBaseCombatWeapon | |||
| CWeaponTMP = CWeaponCSBaseGun | |||
| CWeaponTaser = CWeaponCSBaseGun | |||
| CWeaponTec9 = CWeaponCSBaseGun | |||
| CWeaponThompson = CDODFullAutoPunchWeapon | |||
| CWeaponThumper = CBaseHLCombatWeapon | |||
| CWeaponTripMine = CBaseHL1CombatWeapon | |||
| CWeaponTwoHandedContainer = CBaseTFCombatWeapon | |||
| CWeaponUMP45 = CWeaponCSBaseGun | |||
| CWeaponUSP = CWeaponCSBase | |||
| CWeaponXM1014 = CWeaponCSBase | |||
| CWeapon_Manhack = CBaseHLCombatWeapon | |||
| CWeapon_SLAM = CBaseHL2MPCombatWeapon | |||
| CWeapon_Tripwire = CBaseHLCombatWeapon | |||
| CWeaponadrenalineSpawn = CWeaponSpawn | |||
| CWeaponautoshotgunSpawn = CWeaponSpawn | |||
| CWeapondefibrillatorSpawn = CWeaponSpawn | |||
| CWeaponfirst_aid_kitSpawn = CWeaponSpawn | |||
| CWeapongascanSpawn = CWeaponSpawn | |||
| CWeaponhunting_rifleSpawn = CWeaponSpawn | |||
| CWeaponmolotovSpawn = CWeaponSpawn | |||
| CWeaponpain_pillsSpawn = CWeaponSpawn | |||
| CWeaponpipe_bombSpawn = CWeaponSpawn | |||
| CWeaponpistolSpawn = CWeaponSpawn | |||
| CWeaponpistol_magnumSpawn = CWeaponSpawn | |||
| CWeaponpumpshotgunSpawn = CWeaponSpawn | |||
| CWeaponrifleSpawn = CWeaponSpawn | |||
| CWeaponrifle_ak47Spawn = CWeaponSpawn | |||
| CWeaponrifle_desertSpawn = CWeaponSpawn | |||
| CWeaponrifle_sg552Spawn = CWeaponSpawn | |||
| CWeaponshotgun_chromeSpawn = CWeaponSpawn | |||
| CWeaponshotgun_spasSpawn = CWeaponSpawn | |||
| CWeaponsmgSpawn = CWeaponSpawn | |||
| CWeaponsmg_silencedSpawn = CWeaponSpawn | |||
| CWeaponsniper_militarySpawn = CWeaponSpawn | |||
| CWeaponupgradepack_explosiveSpawn = CWeaponSpawn | |||
| CWeaponupgradepack_incendiarySpawn = CWeaponSpawn | |||
| CWeaponvomitjarSpawn = CWeaponSpawn | |||
| CWeightButton = CBaseEntity | | CWeightButton = CBaseEntity | ||
| CWeldPoint = CPointEntity | |||
| CWeldableDoor = CBaseDoor | |||
| CWheelOfDoom = CBaseAnimating <!--, public CGameEventListener--> | |||
| CWheelOfDoomSpiral = CBaseAnimating | |||
| CWhiplashAwardTemplate = CAwardTemplate | | CWhiplashAwardTemplate = CAwardTemplate | ||
| CWindowPane = CBaseAnimating | | CWindowPane = CBaseAnimating | ||
Line 688: | Line 2,449: | ||
| CWorld = CBaseEntity | | CWorld = CBaseEntity | ||
| CWorldItem = CBaseAnimating | | CWorldItem = CBaseAnimating | ||
| CWreckage = CAI_BaseNPC | |||
| CXenHair = CActAnimating | |||
| CXenHull = CPointEntity | |||
| CXenPLight = CActAnimating | |||
| CXenSporeLarge = CXenSpore | |||
| CXenSporeMed = CXenSpore | |||
| CXenSporeSmall = CXenSpore | |||
| CXenTree = CActAnimating | |||
| CXenTreeTrigger = CBaseEntity | |||
| CZombie = CAI_BlendingHost<CNPC_BaseZombie> | |||
| CZombieBorder = CServerOnlyPointEntity | | CZombieBorder = CServerOnlyPointEntity | ||
| CZombieSpawner = CPointEntity | |||
| C_ASW_Emitter = C_BaseEntity | |||
| C_ASW_Gun_Smoke_Emitter = C_ASW_Emitter | |||
| C_ASW_Mesh_Emitter = C_BaseAnimating | |||
| C_ASW_Weapon_Rifle = C_ASW_Weapon | |||
| C_BasePlayer = C_BaseCombatCharacter <!--, public CGameEventListener--> | |||
| C_BaseTFPlayer = C_BasePlayer | |||
| C_BeamSpotLight = C_BaseEntity | |||
| C_CascadeLight = C_BaseEntity | |||
| C_ClientRagdoll = C_BaseAnimating <!--, public IPVSNotify--> | |||
| C_Func_LiquidPortal = C_BaseEntity <!--, public CPortalRenderable_Func_LiquidPortal--> | |||
| C_HL2MP_Player = C_BaseHLPlayer | |||
| C_HalloweenItemPickup = CBaseAnimating | |||
| C_ObjectTunnel = C_ObjectMapDefined | |||
| C_PasstimeBall = C_BaseAnimating | |||
| C_Portal_Player = C_BaseHLPlayer | |||
| C_PropEnergyBall = C_PropCombineBall | |||
| C_PropWeightedCube = C_PhysicsProp | |||
| C_Prop_Portal = CPortalRenderable_FlatBasic | |||
| C_RD_Weapon_Accessory = C_BaseAnimating | |||
| C_ResourceZone = C_BaseEntity | |||
| C_TFBaseBoss = C_NextBotCombatCharacter <!--, public C_TFMvMBossProgressUser--> | |||
| C_TFPasstimeLogic = C_BaseEntity | |||
| C_TFTankBoss = C_TFBaseBoss | |||
| C_WalkerStrider = C_WalkerBase | |||
| C_WeaponPortalgun = CBasePortalCombatWeapon | |||
| Charger = BossZombiePlayerBot | | Charger = BossZombiePlayerBot | ||
| ChargerAssault = Action | |||
| ChargerAttack = Action | |||
| ChargerBehavior = Action | |||
| ChargerChargeAtVictim = Action | |||
| ChargerEvade = Action | |||
| ChargerIntention = IIntention | |||
| ChargerLocomotion = PlayerLocomotion | | ChargerLocomotion = PlayerLocomotion | ||
| ChargerReturnToNavMesh = Action | |||
| ChasePath = PathFollower | | ChasePath = PathFollower | ||
| ChaseVictim = Action | |||
| CheckpointDoorScan = IPartitionEnumerator | |||
| ConCommand = ConCommandBase | |||
| ConVar = ConCommandBase | |||
| ConVar_ServerBounded = ConVar | |||
| DebugMoveTo = Action | |||
| DirectChasePath = ChasePath | | DirectChasePath = ChasePath | ||
| DustTrail = CBaseParticleEntity | | DustTrail = CBaseParticleEntity | ||
| EnsureTeamSize = IPlayerFunctor | |||
| FilterDamageType = CBaseFilter | | FilterDamageType = CBaseFilter | ||
| FilterDamagedByWeaponInSlot = CBaseFilter | |||
| FilterHealth = CBaseFilter | | FilterHealth = CBaseFilter | ||
| FilterInfectedClass = CBaseFilter | | FilterInfectedClass = CBaseFilter | ||
| FilterMeleeDamage = CBaseFilter | | FilterMeleeDamage = CBaseFilter | ||
| FilterTeam = CBaseFilter | | FilterTeam = CBaseFilter | ||
| HulkSmashableEnumerator = IPartitionEnumerator | |||
| Hunter = BossZombiePlayerBot | | Hunter = BossZombiePlayerBot | ||
| HunterAssault = Action | |||
| HunterAttack = Action | |||
| HunterBehavior = Action | |||
| HunterIntention = IIntention | |||
| HunterLeapToCover = Action | |||
| HunterLocomotion = PlayerLocomotion | | HunterLocomotion = PlayerLocomotion | ||
| HunterLungeAtVictim = Action | |||
| IBody = INextBotComponent | | IBody = INextBotComponent | ||
| IEffects = IPredictionSystem | |||
| IGameSystemPerFrame = IGameSystem | |||
| IIntention = INextBotComponent | |||
| IKeyValuesDumpContextAsText = IKeyValuesDumpContext | |||
| ILocomotion = INextBotComponent | | ILocomotion = INextBotComponent | ||
| INextBot = INextBotEventResponder | |||
| INextBotComponent = INextBotEventResponder | |||
| IParticleSystemQuery = IAppSystem | |||
| IPositionWatcher = IWatcherCallback | |||
| ISaveRestoreBlockSet = ISaveRestoreBlockHandler | |||
| IServerEntity = IServerUnknown | | IServerEntity = IServerUnknown | ||
| IServerTools = IBaseInterface | |||
| IServerUnknown = IHandleEntity | |||
| IServerVehicle = IVehicle | |||
| ITempEntsSystem = IPredictionSystem | |||
| IVPhysicsWatcher = IWatcherCallback | |||
| IVision = INextBotComponent | | IVision = INextBotComponent | ||
| Infected = NextBotCombatCharacter | |||
| InfectedAlert = Action | |||
| InfectedAmbientMob = Action | |||
| InfectedAmbientMobPathCost = IPathCost | |||
| InfectedAttack = Action | |||
| InfectedBackOff = Action | |||
| InfectedBehavior = Action | |||
| InfectedBlinded = Action | |||
| InfectedBurn = Action | |||
| InfectedChangePosture = Action | |||
| InfectedChasePath = DirectChasePath | | InfectedChasePath = DirectChasePath | ||
| InfectedDying = Action | |||
| InfectedExecAction = Action | |||
| InfectedFlee = Action | |||
| InfectedFleePathCost = IPathCost | |||
| InfectedIntention = IIntention | |||
| InfectedLeanOnWall = Action | |||
| InfectedLieDown = Action | |||
| InfectedPathCost = IPathCost | |||
| InfectedShamble = Action | |||
| InfectedShoved = Action | |||
| InfectedSitDown = Action | |||
| InfectedStaggerAround = Action | |||
| InfectedStandDazed = Action | |||
| InfectedStandingActivity = Action | |||
| InfectedWander = Action | |||
| InfoChangelevel = CBaseTrigger | | InfoChangelevel = CBaseTrigger | ||
| Jockey = BossZombiePlayerBot | | Jockey = BossZombiePlayerBot | ||
| JockeyAssault = Action | |||
| JockeyAttack = Action | |||
| JockeyBehavior = Action | |||
| JockeyIntention = IIntention | |||
| JockeyLeap = Action | |||
| JockeyLocomotion = PlayerLocomotion | | JockeyLocomotion = PlayerLocomotion | ||
| JockeyRidePathCost = IPathCost | |||
| L4D1SurvivorBehavior = Action | |||
| L4D1SurvivorLegsBattleStations = Action | |||
| L4D1SurvivorMinigunAttack = Action | |||
| LostVictim = Action | |||
| MovieExplosion = CBaseParticleEntity | | MovieExplosion = CBaseParticleEntity | ||
| NextBotCombatCharacter = CBaseCombatCharacter | |||
| NextBotPlayer = CTerrorPlayer | |||
| NextBotTraceFilterIgnoreActors = CTraceFilterSimple | | NextBotTraceFilterIgnoreActors = CTraceFilterSimple | ||
| NextBotTraceFilterOnlyActors = CTraceFilterSimple | | NextBotTraceFilterOnlyActors = CTraceFilterSimple | ||
Line 715: | Line 2,585: | ||
| NextBotVisionTraceFilter = CTraceFilterSimple | | NextBotVisionTraceFilter = CTraceFilterSimple | ||
| ParticleSmokeGrenade = CBaseParticleEntity | | ParticleSmokeGrenade = CBaseParticleEntity | ||
| PathFollower = Path | |||
| PlayerBody = IBody | | PlayerBody = IBody | ||
| PlayerLocomotion = ILocomotion | | PlayerLocomotion = ILocomotion | ||
| PlayerReporter = CGameEventListener | | PlayerReporter = CGameEventListener | ||
| PressAltFireButtonReply = INextBotReply | |||
| PressFireButtonReply = INextBotReply | |||
| PressJumpButtonReply = INextBotReply | |||
| PunchVictim = Action | |||
| RocketTrail = CBaseParticleEntity | | RocketTrail = CBaseParticleEntity | ||
| SavedMeleeWeaponSpawn = SavedWeaponSpawn | | SavedMeleeWeaponSpawn = SavedWeaponSpawn | ||
| SavedPropPhysics = SavedEntity | |||
| SavedTerrorGun = SavedWeapon | | SavedTerrorGun = SavedWeapon | ||
| SavedTerrorMeleeWeapon = SavedWeapon | | SavedTerrorMeleeWeapon = SavedWeapon | ||
| SavedWeapon = SavedEntity | |||
| SavedWeaponSpawn = SavedEntity | |||
| SmokeTrail = CBaseParticleEntity | | SmokeTrail = CBaseParticleEntity | ||
| Smoker = BossZombiePlayerBot | | Smoker = BossZombiePlayerBot | ||
| SmokerAssault = Action | |||
| SmokerAttack = Action | |||
| SmokerBehavior = Action | |||
| SmokerIntention = IIntention | |||
| SmokerLocomotion = PlayerLocomotion | | SmokerLocomotion = PlayerLocomotion | ||
| SmokerMoveToAttackPosition = Action | |||
| SmokerPathCost = IPathCost | |||
| SmokerRetreatToCover = Action | |||
| SmokerTongueVictim = Action | |||
| SpawnPoint = CServerOnlyPointEntity | |||
| SpawnPointCoopEnemy = SpawnPoint | |||
| Spitter = BossZombiePlayerBot | | Spitter = BossZombiePlayerBot | ||
| SpitterAssault = Action | |||
| SpitterAttack = Action | |||
| SpitterBehavior = Action | |||
| SpitterIntention = IIntention | |||
| SpitterLocomotion = PlayerLocomotion | | SpitterLocomotion = PlayerLocomotion | ||
| SpitterPrepareAmbush = Action | |||
| SpitterWaitInAmbush = Action | |||
| SporeExplosion = CBaseParticleEntity | | SporeExplosion = CBaseParticleEntity | ||
| SporeTrail = CBaseParticleEntity | | SporeTrail = CBaseParticleEntity | ||
| SurvivorAmbushBoomer = SurvivorUseObject | | SurvivorAmbushBoomer = SurvivorUseObject | ||
| SurvivorApproachMinigun = Action | |||
| SurvivorAttack = Action | |||
| SurvivorAttractAndGiveItem = Action | |||
| SurvivorAttractForItemGive = Action | |||
| SurvivorBehavior = Action | |||
| SurvivorBody = PlayerBody | | SurvivorBody = PlayerBody | ||
| SurvivorBot = NextBotPlayer | |||
| SurvivorBotAttackOnReply = INextBotReply | |||
| SurvivorBotMeleeOnReply = INextBotReply | |||
| SurvivorBotPathCost = IPathCost | |||
| SurvivorBotUseOnReply = INextBotReply | |||
| SurvivorCheckpointLeaving = Action | |||
| SurvivorCheckpointReached = Action | |||
| SurvivorCloseDoor = Action | |||
| SurvivorCollectObject = SurvivorUseObject | | SurvivorCollectObject = SurvivorUseObject | ||
| SurvivorDebugApproach = Action | |||
| SurvivorDislodgeVictim = SurvivorUseObject | | SurvivorDislodgeVictim = SurvivorUseObject | ||
| SurvivorDispatchEnemy = Action | |||
| SurvivorElevatorEnter = Action | |||
| SurvivorElevatorRide = Action | |||
| SurvivorEngageTheEnemy = Action | |||
| SurvivorEscapeFlames = Action | |||
| SurvivorEscapeLadderAmbush = Action | |||
| SurvivorEscapeSpit = Action | |||
| SurvivorFinale = Action | |||
| SurvivorFinaleBattle = Action | |||
| SurvivorFinaleEscapeToVehicle = Action | |||
| SurvivorFinaleInitiate = Action | |||
| SurvivorFinalePreparation = Action | |||
| SurvivorFinaleRideVehicleAway = Action | |||
| SurvivorGiveItem = Action | |||
| SurvivorGivePillsToFriend = SurvivorUseObject | | SurvivorGivePillsToFriend = SurvivorUseObject | ||
| SurvivorHealFriend = Action | |||
| SurvivorHealSelf = Action | |||
| SurvivorHelpChokingFriend = Action | |||
| SurvivorHelpPouncedFriend = Action | |||
| SurvivorIntention = IIntention | |||
| SurvivorLegsApproach = Action | |||
| SurvivorLegsApproachElevator = Action | |||
| SurvivorLegsBattleStations = Action | |||
| SurvivorLegsCoverFriendInCombat = Action | |||
| SurvivorLegsCoverOrphan = Action | |||
| SurvivorLegsEnterRescueVehicle = Action | |||
| SurvivorLegsMeetRescueVehicleArrival = Action | |||
| SurvivorLegsMoveOn = Action | |||
| SurvivorLegsMoveToVantagePoint = Action | |||
| SurvivorLegsMoveUp = Action | |||
| SurvivorLegsRegroup = Action | |||
| SurvivorLegsRetreat = Action | |||
| SurvivorLegsStayClose = Action | |||
| SurvivorLegsWait = Action | |||
| SurvivorLiberateBesiegedFriend = Action | |||
| SurvivorLocomotion = PlayerLocomotion | | SurvivorLocomotion = PlayerLocomotion | ||
| SurvivorReactToTongueGrab = Action | |||
| SurvivorReactToVomitOnFriend = Action | |||
| SurvivorReactToVomitOnMe = Action | |||
| SurvivorRescueBarricadedFriend = SurvivorUseObject | | SurvivorRescueBarricadedFriend = SurvivorUseObject | ||
| SurvivorReviveFriend = SurvivorUseObject | | SurvivorReviveFriend = SurvivorUseObject | ||
| SurvivorTakePills = Action | |||
| SurvivorTankAttacking = Action | |||
| SurvivorTeamSituation = ITerrorPlayerFunctor | |||
| SurvivorUseObject = Action | |||
| SurvivorVision = IVision | | SurvivorVision = IVision | ||
| SurvivorWitchAttacking = Action | |||
| Tank = BossZombiePlayerBot | | Tank = BossZombiePlayerBot | ||
| TankAttack = Action | |||
| TankBehavior = Action | |||
| TankIdle = Action | |||
| TankIntention = IIntention | |||
| TankLocomotion = PlayerLocomotion | | TankLocomotion = PlayerLocomotion | ||
| TerrorNavArea = CNavArea | |||
| TerrorNavMesh = CNavMesh | | TerrorNavMesh = CNavMesh | ||
| TraceFilterIgnoreInfected = CTraceFilterSimple | | TraceFilterIgnoreInfected = CTraceFilterSimple | ||
| WanderingWitchPathCost = IPathCost | |||
| Witch = Infected | | Witch = Infected | ||
| WitchAngry = Action | |||
| WitchAttack = Action | |||
| WitchBehavior = Action | |||
| WitchBody = ZombieBotBody | | WitchBody = ZombieBotBody | ||
| WitchBurn = Action | |||
| WitchDying = InfectedDying | | WitchDying = InfectedDying | ||
| WitchExecAction = Action | |||
| WitchIdle = Action | |||
| WitchIntention = InfectedIntention | | WitchIntention = InfectedIntention | ||
| WitchKillIncapVictim = Action | |||
| WitchLocomotion = ZombieBotLocomotion | | WitchLocomotion = ZombieBotLocomotion | ||
| WitchRetreat = Action | |||
| WitchSlashEnumerator = IPartitionEnumerator | |||
| WitchVision = ZombieBotVision | | WitchVision = ZombieBotVision | ||
| WitchWander = Action | |||
| ZombieBotBody = IBody | | ZombieBotBody = IBody | ||
| ZombieBotCollisionTraceFilter = CTraceFilterSimple | | ZombieBotCollisionTraceFilter = CTraceFilterSimple | ||
| ZombieBotLocomotion = ILocomotion | | ZombieBotLocomotion = ILocomotion | ||
| ZombieBotVision = IVision | | ZombieBotVision = IVision | ||
| #default = no superclass found in [[Template:CD superclass]] | | ZombieManager = CMemZeroOnNew | ||
}} | | ??? = CBaseEntity | ||
| #default = no superclass found in [[Template:CD/superclass]]for {{{1}}} | |||
}}</includeonly></onlyinclude> | |||
[[Category:CD template]] | |||
<!-- asw notes | |||
DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter' | |||
DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM' | |||
DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>' | |||
DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper' | |||
DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating' | |||
DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>' | |||
DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool' | |||
DIFFERS CGrenadeFrag: 'CBaseGrenade' VS 'CASW_Grenade_Cluster' | |||
DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted' | |||
DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper' | |||
DIFFERS CNPC_Antlion: 'CAI_BaseAntlionBase' VS 'CASW_Alien' | |||
DIFFERS CNPC_AntlionGuard: 'CAI_BlendedNPC' VS 'CASW_Alien_Shover' | |||
DIFFERS CNPC_Combine: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_Hunter: 'CAI_BaseActor' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_PoisonZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
DIFFERS CNPC_Strider: 'CAI_BlendingHost<CAI_BaseNPC>' VS 'CASW_Inhabitable_NPC' | |||
DIFFERS CNPC_Zombine: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger' | |||
DIFFERS CWeaponRPG: 'CBaseHL2MPCombatWeapon' VS 'CBaseHLCombatWeapon' | |||
DIFFERS CZombie: 'CAI_BlendingHost<CNPC_BaseZombie>' VS 'CNPC_BaseZombie' | |||
--><!-- notes | |||
DIFFERS CAI_Expresser: 'IResponseFilter' VS 'ResponseRules::IResponseFilter' | |||
DIFFERS CBaseCSGrenade: 'CTerrorWeapon' VS 'CWeaponCSBase' | |||
DIFFERS CBaseCombatWeapon: 'CBaseAnimating' VS 'BASECOMBATWEAPON_DERIVED_FROM' | |||
DIFFERS CBaseGrenade: 'CBaseCombatCharacter' VS 'CBaseAnimating' | |||
DIFFERS CBaseMultiplayerPlayer: 'CBasePlayer' VS 'CAI_ExpresserHost<CBasePlayer>' | |||
DIFFERS CBaseRopePhysics: 'CSimplePhysics' VS 'CSimplePhysics::IHelper' | |||
DIFFERS CBaseViewModel: 'CBaseAnimatingOverlay' VS 'CBaseAnimating' | |||
DIFFERS CColorCorrectionSystem: 'CAutoGameSystem' VS 'IColorCorrectionSystem' | |||
DIFFERS CDEagle: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS CDefaultResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CFlexExpresser: 'CFlexExpresserShim' VS 'CAI_ExpresserHost<CFlexExpresserShim>' | |||
DIFFERS CGameStringPool: 'CBaseGameSystem' VS 'CStringPool' | |||
DIFFERS CGameText: 'CRulePointEntity' VS 'CGameGraphic' | |||
DIFFERS CHostage: 'CBaseCombatCharacter' VS 'CAI_ExpresserHost' | |||
DIFFERS CInstancedResponseSystem: 'CResponseSystem' VS 'CGameResponseSystem' | |||
DIFFERS CJob: 'CRefCounted1' VS 'CRefCounted1<IRefCounted' | |||
DIFFERS CKickIssue: 'CBaseTerrorIssue' VS 'CBaseCSIssue' | |||
DIFFERS CMoveHelperServer: 'IMoveHelperServer' VS 'IMoveHelper' | |||
DIFFERS CPathTrack: 'CPointEntity' VS 'CServerOnlyPointEntity' | |||
DIFFERS CPortal_Player: 'CAI_ExpresserHost<CHL2_Player>' VS 'PaintPowerUser' | |||
DIFFERS CProp_Portal: 'CBaseAnimating' VS 'CPortal_Base2D' | |||
DIFFERS CRestartGameIssue: 'CBaseTerrorIssue' VS 'CBaseCSIssue' | |||
DIFFERS CSteamWorksGameStatsUploader: 'CAutoGameSystem' VS 'CAutoGameSystemPerFrame' | |||
DIFFERS CTriggerAreaCapture: 'CTriggerAreaCaptureShim' VS 'CBaseTrigger' | |||
DIFFERS CWeaponCSBaseGun: 'CTerrorWeapon' VS 'CWeaponCSBase' | |||
DIFFERS CWeaponElite: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS CWeaponFiveSeven: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS CWeaponGlock: 'CBaseHL1MPCombatWeapon' VS 'CWeaponCSBaseGun' | |||
DIFFERS CWeaponP228: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS CWeaponUSP: 'CWeaponCSBase' VS 'CWeaponCSBaseGun' | |||
DIFFERS C_Portal_Player: 'C_BaseHLPlayer' VS 'PaintPowerUser' | |||
DIFFERS C_Prop_Portal: 'CPortalRenderable_FlatBasic' VS 'C_Portal_Base2D' | |||
DIFFERS NextBotPlayer: 'CTerrorPlayer' VS 'PlayerType' | |||
DIFFERS NextBotTraversableTraceFilter: 'NextBotTraceFilterIgnoreActors' VS 'CTraceFilterSimple' | |||
--> |
Latest revision as of 07:02, 19 August 2025