Trigger cdaudio (GoldSrc): Difference between revisions

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(→‎Keyvalues: add loop kv from fgd (can the {{czds}} color cache get purged already?))
(See target_cdaudio log)
Tag: New redirect
 
(11 intermediate revisions by the same user not shown)
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{{distinguish|target_cdaudio}}
#REDIRECT [[Trigger_cdaudio]]
{{DISPLAYTITLE:<code>trigger_cdaudio</code>}}
{{GoldSource base brush|trigger_cdaudio}}
 
==Entity description==
 
Plays a specified track either on the CD or in the media folder when the player walks through this entity.
 
{{Note|The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in {{czds}}. Therefore, the filenames of custom mp3s must be very specific.}}
 
== Keyvalues ==
 
{{KV|TrackName|string|only={{czds}}|The path of the MP3 track to play, relative to the base mod directory.}}
{{KV|Looop|choices|only={{czds}}|Whether the track should loop. Default is "No".
:* 0: No
:* 1: Yes
}}
{{KV|Track|integer|The name of the track to play via the media folder OR the CD-track number if a red book audio cd is available.}}
:{| class=standard-table
! Value || Mp3 file to play
|-
| <code>1</code> || <code><None></code>
|-
| <code>2</code> || <code>Half-Life01.mp3</code>
|-
| <code>3</code> || <code>Prospero01.mp3</code>
|-
| <code>4</code> || <code>Half-Life12.mp3</code>
|-
| <code>5</code> || <code>Half-Life07.mp3</code>
|-
| <code>6</code> || <code>Half-Life10.mp3</code>
|-
| <code>7</code> || <code>Suspense01.mp3</code>
|-
| <code>8</code> || <code>Suspense03.mp3</code>
|-
| <code>9</code> || <code>Half-Life09.mp3</code>
|-
| <code>10</code> || <code>Half-Life02.mp3</code>
|-
| <code>11</code> || <code>Half-Life13.mp3</code>
|-
| <code>12</code> || <code>Half-Life04.mp3</code>
|-
| <code>13</code> || <code>Half-Life15.mp3</code>
|-
| <code>14</code> || <code>Half-Life14.mp3</code>
|-
| <code>15</code> || <code>Half-Life16.mp3</code>
|-
| <code>16</code> || <code>Suspense02.mp3</code>
|-
| <code>17</code> || <code>Half-Life03.mp3</code>
|-
| <code>18</code> || <code>Half-Life08.mp3</code>
|-
| <code>19</code> || <code>Prospero02.mp3</code>
|-
| <code>20</code> || <code>Half-Life05.mp3</code>
|-
| <code>21</code> || <code>Prospero04.mp3</code>
|-
| <code>22</code> || <code>Half-Life11.mp3</code>
|-
| <code>23</code> || <code>Half-Life06.mp3</code>
|-
| <code>24</code> || <code>Prospero03.mp3</code>
|-
| <code>25</code> || <code>Half-Life17.mp3</code>
|-
| <code>26</code> || <code>Prospero05.mp3</code>
|-
| <code>27</code> || <code>Suspense05.mp3</code>
|-
| <code>28</code> || <code>Suspense07.mp3</code>
|-
| <code>29</code> || <code>gamestartup.mp3</code>
|-
| <code>30</code> || <code><None></code>
|-
|}
{{note|Track 29 or <code>gamestartup.mp3</code></code> will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.}}
{{Hl1_kv_targetname}}
 
==See also==
* {{ent|target_cdaudio}}
 
[[Category:Half-Life]]
[[Category:Half-Life Entities]]
[[Category:Level Design]]

Latest revision as of 10:20, 4 June 2023

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