Source Basic Level Creation: Difference between revisions

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{{DISPLAYTITLE:Source Level Design}}
#REDIRECT [[Category:Level Design]]
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[[File:Source-logo.png|200px|link=|Source]] <b>This page contains articles relating specifically to level design for [[source]]</b>
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== Hammer Editor ==
{{Note| As of [[User:Wazanator|Wazanator]]'s request this page has been deemed worthless.}}
* [[:Category:Hammer|Reference Documentation]]
* [[Hammer Hotkey Reference]]
* [[Hammer Feature Requests]]
* [[Valve_Hammer_Editor|Valve Hammer Editor Versions]]
 
== Hammer++ ==
* [[Hammer++|Hammer++]], The newer Editor for {{game name|csgo|name=Counter-Strike: Global Offensive}}, {{game name|tf2|name=Team Fortress 2}}, {{game name|css|name=Counter-Strike: Source}}, {{game name|dod|name=Day of Defeat: Source}}, {{game name|portal|name=Portal}}, {{game name|hl2dm|name=Half-Life 2: Deathmatch}}, {{game name|hl2|name=Half-Life 2}}, {{game name|src13mp|name=Source 2013 Multiplayer}} and {{game name|src13|name=Source 2013 Singleplayer}}
 
==Getting Started==
*[[Level Design Overview]]
*[[Your First Map]]
*[[Inputs and Outputs]]
 
== General ==
* [[Dimensions]]
* [[Optimization (level design)|Optimization]]
* [[Hammer Face Edit Dialog|The Face Edit Tool]]
* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Prop Types Overview]]
* [[Skybox (2D)|2D Skyboxes]]
* [[Grouping and VisGrouping]]
* [[Entity Hierarchy (parenting)]]
* [[Filter Applications]]
* [[List of entities]]
* [[Prefab|Creating and Using Prefabs]]
* [[Instances]]
* [[Adding Water]]
* [[Trigger Events Between Levels]]
 
== Lighting ==
* [[Lighting]]
* [[HDR Lighting Basics]]
* [[Intermediate Lighting]]
* [[Advanced Lighting]]
 
== Connecting Areas ==
* [[Doors]]
* [[Working Ladders]]
* [[Elevators]]
* [[Teleporters]]
* [[Creating a Curved Hallway|Curved Hallways]]
* [[Creating Angled Geometry|Angled Geometry]]
 
== Detailing ==
* [[Environmental Lighting, Sun, Weather, & Outdoors]]
* [[Displacement Grass]]
* [[Glass & Windows]]
* [[Cables and Ropes]]
* [[Sound and Music]]
* [[Complex Brush Creation]]
 
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== Special Effects ==
* [[Physics]]
* [[Physics Entity Overview]]
* [[Trains]]
* [[Beams and Lasers]]
* [[Explosions (level design)|Explosions]]
* [[Dust, Fog, & Smoke]]
* [[Color correction (concept)|Color correction]]
* [[Sprite|Sprites]]
* [[Lists of Special Effects in level design|Lists of Special Effects]]
 
== NPCs and AI ==
* [[Introduction_to_AI|Introduction to AI]]
* [[Nodegraph|Nodegraph construction]]
 
== Finishing Up ==
* [[3D_Skybox|3D Skyboxes]]
* [[Cubemaps|Cubemaps]]
* [[Optimization (level design)|Optimization]]
* [[Expert compile mode]]
* [[Bspzip|Bspzip (Embedding Custom Content)]]
* [[Pre-publication evaluation]]
* [[Fixing lighting on a static prop]]
* [[Level Transitions]]
 
== Design Theory ==
* [[Single-Player Mapping Tips]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory]]
* [[How To Develop A Map That Works]]
* [[Adding More Detail to a map]]
* [[Color Theory in Level Design]]
* [[Decompiling Maps]]
 
== Troubleshooting ==
* [[Troubleshooting Level Design]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
* [[Showbudget|Using the Showbudget Panel]]
* [[Compile Errors]]
* [[Source SDK FAQ]]
 
== External Links ==
 
* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.
* [[Mapping Sites]] - sites about mapping, including tutorials, articles
* [[General Sites]] - Sites covering a wide variety of topics including mapping
* [[Map Archive Sites]] - sites where you can download maps for Valve's games
* [[File Hosting Sites]] - A list of reliable websites for hosting user-created maps
* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user-created maps
* [[News Site List]] - A list of websites for hype/advertisement and discussion
 
{{category end}}
 
__NOTOC__
 
[[Category:Modding]]
[[Category:Level Design]]

Latest revision as of 17:21, 12 April 2022

Note.pngNote: As of Wazanator's request this page has been deemed worthless.