$receiveflashlight: Difference between revisions
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{{ | {{This is a|shader parameter|name=$receiveflashlight}} It allows the player's flashlight to illuminate the material. | ||
==Compatible Shaders== | ==Compatible Shaders== | ||
* [[UnlitGeneric]] | * [[UnlitGeneric]] | ||
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[[Category: | [[Category:Shader parameters|r]] |
Latest revision as of 10:09, 10 August 2024
$receiveflashlight
is a material shader parameter available in all Source games. It allows the player's flashlight to illuminate the material.
Compatible Shaders
VMT Syntax and Examples
$receiveflashlight <bool>
UnlitGeneric { $basetexture glass\window001a $receiveflashlight 1 }