Template:Abstract Coding Ideas: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Updated the design to match abstract mapping ideas)
m (autolang replace)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<noinclude>
<noinclude>
{{lang|Template:Abstract Coding Ideas}}
{{ulf|en=1|ru=1}}
</noinclude>
</noinclude>
[[Adding an experience system|Levels & XP]]
{{#switch: {{language}}
&#124;&nbsp; [[Optimization (Programming)|Optimization]]
|#default =[[Adding an experience system|Levels & XP]]
&#124;&nbsp; [[Procedural Textures]]
&#124; [[Optimization (Programming)|Optimization]]
&#124;&nbsp; [[Sights & Sniperrifles]]
&#124; [[Procedural Textures]]
&#124;&nbsp; [[Special effects]]
&#124; [[Sights & Sniperrifles]]
&#124;&nbsp; [[Vehicles (programming)|Vehicles]]
&#124; [[Special effects]]
&#124;&nbsp; [[Threads]]
&#124; [[Vehicles (programming)|Vehicles]]
&#124;&nbsp; [[Save Game Files]]
&#124; [[Threads]]
&#124;&nbsp; [[Vision Nocturna|Night Vision]]
&#124; [[Save Game Files]]
&#124;&nbsp; [[Non-offensive Weapons]]
&#124; [[Vision Nocturna|Night Vision]]
&#124;&nbsp; [[Dynamic Weapon Spawns]]
&#124; [[Non-offensive Weapons]]
&#124;&nbsp; [[Dynamic Weapon Spawns (Advanced)]]
&#124; [[Dynamic Weapon Spawns]]
&#124; [[Dynamic Weapon Spawns (Advanced)]]<!--
-->| ru = [[Adding an experience system|Переключение карт и передача данных]]
&#124; [[Optimization (Programming)|Оптимизация]]
&#124; [[Procedural Textures|Процедурные текстуры]]
&#124; [[Sights & Sniperrifles|Прицелы и винтовки]]
&#124; [[Special effects|Специальные эффекты]]
&#124; [[Vehicles (programming)|Транспорт]]
&#124; [[Threads|Многопоточный код]]
&#124; [[Save Game Files|Файлы сохранений игры]]
&#124; [[Vision Nocturna|Ночное видение]]
&#124; [[Non-offensive Weapons|Небоевое оснащение]]
&#124; [[Dynamic Weapon Spawns|Динамическое появление оружия]]
&#124; [[Dynamic Weapon Spawns (Advanced)|Динамическое появление оружия (подробно)]]
}}

Latest revision as of 18:32, 5 August 2024