Template:KV WeaponSpawnSingle: Difference between revisions
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Rayman1103 (talk | contribs) (Updated KV Template) |
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<onlyinclude>{{KV|Weapon Skin|integer|intn=weaponskin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | |||
{{KV|Weapon Skin|integer|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | {{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}}<!-- Isn't this unused? | ||
{{KV|Glow Range|float|Set a custom glow range for this spawner. 0 means use the default range.}} | {{#if:{{{optionalscavenge|}}}|{{Fl WeaponSpawnOptionalScavenge}}}}--> | ||
{{ | {{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}}</onlyinclude> | ||
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[[Category:Keyvalue Templates|WeaponSpawnSingle]] | [[Category:Keyvalue Templates|WeaponSpawnSingle]] | ||
Latest revision as of 18:23, 19 August 2025
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.