Template:KV BasePropPhysics: Difference between revisions

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{{minititle|BasePropPhysics}}
{{note|Page left for viewable history, content moved to [[prop_physics]]}}
{{KV|Physics Impact Damage Scale|intn=physdamagescale|float|Multiplies damage received from physics impacts. 0 means the feature is disabled for backwards compatibility.}}
{{KV|Impact damage type|intn=Damagetype|bool|If true (1), damage type is sharp and the object can slice others.}}
{{KV|Damaging it Doesn't Push It|intn=nodamageforces|bool|Whether damaging the entity applies force to it.}}
{{KV|Scale Factor For Inertia|intn=inertiascale|float|Scales the angular mass of an object. Used to hack angular damage and collision response. {{confirm|Doesn't actually affect ''inertia''?}}}}
{{KV|Mass Scale|intn=massscale|float|Multiplier for the object's mass.}}
{{KV|Override Parameters|intn=overridescript|string|A list of physics keyvalues that are usually [[prop_data|embedded in the model]]. Format is <code>key,value,key,value,...</code>.}}
{{KV|Health Level to Override Motion|intn=damagetoenablemotion|int|If specified, this object will start with motion disabled. Once its health has dropped below this specified amount, it will enable motion.}}
{{KV|Physics Impact Force to Override Motion|intn=forcetoenablemotion|float|If specified, this object will start motion disabled. Any impact that imparts a force greater than this value will enable motion.}}
{{KV DXLevelChoice}}
{{KV SystemLevelChoice}}
{{KV GMOD}}

Latest revision as of 07:55, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics