User:Hipshot: Difference between revisions

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{| cellpadding=2 cellspacing=2 align=right border=0 width=256px style="font-family: georgia, verdana, sans-serif; padding: 6px; margin: 0 0px 0em 1em; font-size: 8p;"
Note to self: Need to do more sourcelevels!
|-
(gonna change this page)
| align=center colspan=2|<font size="3">'''HIPSHOT'''</font>
|-
| align="center" colspan=2|http://www.zfight.com/wiki/images/calvin-hobbes-boinc.gif
|- align=center
|'''Name:'''
| align=left | Jochum Skoglund
|- align=center
|'''Location:'''
| align=left | Stockholm, Sweden
|- align=center
|'''Consider myself:'''
| align=left | Level Designer, Texture Artist, Gamer.
|- align=center
|'''Since:'''
| align=left | mid-Quake.
|-
| align="center" colspan=2|<font size="2">Creation and development</font>
|- align=center
|'''Maps:'''
| align=left | A lot; numerous Quake3 themes and demo maps, only 4 ''real'' playable maps though.
|- align=center
|'''Engine/ Game/ Mod:'''
| align=left | Prefere working with Quake engine-alike games. Working with the Source Engine now and Counter-Strike - Source
|- align=center
|'''Misc:'''
| align=left | Decent at drawing, skilled with photoshop, good at making textures and environment maps for games.
|-
| align="center" colspan=2|<font size="2">Other</font>
|- align=center
|'''Misc:'''
| align=left | I keep a homepage at [http://www.zfight.com zFIGHT.com] I can also be found in the mapping forums at [http://www.hl2world.com HL2World].
|}
Experienced level designer who worked most with the Quake III Engine and Quake III Arena. Really likes good looking levels and when I map, I tend to go more that way then against good game play.
 
===Major contributions here:===
*[[Skybox - Advanced]] and the [[Skybox - Advanced:sv|Swedish translation.]]
 
 
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{| cellpadding=0 cellspacing=0 border=0 style="font-family: georgia, verdana, sans-serif; padding: 0px; margin: 0em 0px 0em 3em; border:0px solid #8888aa;"
| style="font-size: 20px;" | <br>Current projects.
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|
* Right now, I have two public maps in development, my probably last '''''Quake III Arena''''' map, and also a new '''''[[Counter-Strike: Source | Counter-Strike - Source]]''''' map. The Q3 map is themed around space and will go in mostly green and white, with some subtle orange. The CSS map is a industrial ''(as always ;))'' map based on a layout from a map never completed by a friend, the development for that map is slow/on hold since I want to complete the Q3 map first so I can put that aside.
{| style="margin: 0px 0px 0em 2em;"
| [http://img41.imageshack.us/img41/9850/htire00363gf.jpg http://img41.imageshack.us/img41/9850/htire00363gf.th.jpg]<br><small>''Untitled'', Counter-Strike - Source</small>
| [http://img513.imageshack.us/img513/9369/shot02231lu.jpg http://img513.imageshack.us/img513/9369/shot02231lu.th.jpg]<br><small>''Interstellar Serenity,'' Quake III</small>
|}
|-
| style="font-size: 20px;" | <br>Complete maps.
|-
|
* '''''Prayers Nest''''' - Quake III Arena, 2002, Roman styled DM map. ''(The very original was actually made early 2001)''
: <small>[http://lvlworld.com/comments.php?id=1754 Review @ Q3LVL]</small>
* '''''Prayers Nest II - Pray Again''''' - Quake III Arena, 2003, Roman styled DM map, a total remake and heavily updated Prayers Nest.
: <small>[http://www.zfight.com/misc/files/q3/mrh_dm2.rar Download 10MB]</small>
* '''''Velvet East XI''''' - [[Counter-Strike | Counter-Strike 1.6]], 2003, Industrial high detailed close quarters map.
* '''''Velvet East XII''''' - [[Counter-Strike: Source | Counter-Strike - Source]], 2005, Industrial high detailed close quarters map.
: <small>[http://www.zfight.com/misc/files/source/maps/de_velvet_east.rar Download 14MB] - [http://www.ingame.de/mapbase/index.php?action=file&cid=5&fid=1460 Selected as inHalflife.de's first MOTM] - [http://zfight.com/vexii/ Screenshots]</small>
|-
| style="font-size: 20px;" | <br>Misc maps.
|-
|
* '''''The Velvet Yard''''' - Quake III Arena, 2004, Extremly detailed engine breaker.
: <small>[http://www.zfight.com/misc/files/q3/tvy-bench.rar Download 30MB] - [http://www.zfight.com/misc/files/q3/archmagscanRGB.zip Featured in Architecture, Aug 2004] - [http://www.zfight.com/misc/images/mappingliga_01.jpg Extremly high quality screenshot]</small>
|-
| style="font-size: 20px;" | <br>Texturing.
|-
|
* '''''Cliff PAK 1 2005''''' - Aug. 2005, Six different cliff/rock textures and two grass textures. All textures are highres (1024^2) and comes with detailed normal maps for bump mapping. Ships as TGA ready to use for any game, but must be converted to [[VTF]] with [[Vtex]] to be used within [[Source]].
{| style="margin: 0px 0px 0em 2em;"
| [http://img354.imageshack.us/img354/1494/01v100021qw.jpg http://img354.imageshack.us/img354/1494/01v100021qw.th.jpg]
| [http://img359.imageshack.us/img359/661/01v200037bc.jpg http://img359.imageshack.us/img359/661/01v200037bc.th.jpg]
| [http://img359.imageshack.us/img359/3438/02v100042tj.jpg http://img359.imageshack.us/img359/3438/02v100042tj.th.jpg]
|-
| [http://img359.imageshack.us/img359/8592/02v200055yb.jpg http://img359.imageshack.us/img359/8592/02v200055yb.th.jpg]
| [http://img359.imageshack.us/img359/7006/03v100079hf.jpg http://img359.imageshack.us/img359/7006/03v100079hf.th.jpg]
| [http://img359.imageshack.us/img359/1303/03v200089gr.jpg http://img359.imageshack.us/img359/1303/03v200089gr.th.jpg]
|}
: <small>[http://www.zfight.com/misc/files/textures/cliff_pak_1_2005.rar Download 20MB]</small>
* '''''Skies''''' - 2005, High resolution environment maps, 1024x1024 for each texture. Violent and Stormy Days is adjusted for floater maps. Ships as TGA ready to use for any game, but must be converted to [[VTF]] with [[Vtex]] to be used within [[Source]].
{| style="margin: 0px 0px 0em 2em;"
| [http://img390.imageshack.us/img390/1148/violentdayslarge9ce.jpg http://img390.imageshack.us/img390/1148/violentdayslarge9ce.th.jpg]<br>'''Violent Days'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_violentdays.rar Download]</small>
| [http://img390.imageshack.us/img390/3926/grimmnightlarge1tt.jpg http://img390.imageshack.us/img390/3926/grimmnightlarge1tt.th.jpg]<br>'''Grimm Night'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_grimmnight.rar Download]</small>
| [http://img193.imageshack.us/img193/7945/interstellarlarge7qg.jpg http://img193.imageshack.us/img193/7945/interstellarlarge7qg.th.jpg]<br>'''Interstellar''' (v2)<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_interstellar.rar Download]</small>
|-
| [http://img385.imageshack.us/img385/8469/miramarlarge6gh.jpg http://img385.imageshack.us/img385/8469/miramarlarge6gh.th.jpg]<br>'''Miramar''' (v2)<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_miramar.rar Download]</small>
| [http://img376.imageshack.us/img376/3374/stormydayslarge9mn.jpg http://img376.imageshack.us/img376/3374/stormydayslarge9mn.th.jpg]<br>'''Stormy Days'''<br>Aug. 2005.<br><small>[http://www.zfight.com/misc/files/textures/envmap_stormydays.rar Download]</small>
|}
|}

Latest revision as of 05:43, 11 October 2007

Note to self: Need to do more sourcelevels! (gonna change this page)