Trigger passtime ball: Difference between revisions
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IS NEW Puddy (talk | contribs) (Created page with "{{tf2 brush|trigger_passtime_ball}} ==Entity description== Send enter/exit outputs when ball or player with ball enter/exits. ==Keyvalues== {{KV Targetname}} {{KV Origin}} {...") |
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{{ | {{this is a|brush entity|game=Team Fortress 2|name=trigger_passtime_ball}} | ||
==Entity description== | ==Entity description== | ||
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==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{ | {{O|OnBallEnter}} | ||
{{ | {{O|OnBallExit}} | ||
Latest revision as of 11:25, 21 April 2025
trigger_passtime_ball is a brush entity available in
Team Fortress 2.
Entity description
Send enter/exit outputs when ball or player with ball enter/exits.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnBallEnter
- OnBallExit