Template:I BaseTrigger:zh-cn: Difference between revisions

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m (→‎top: Substituted IO templates)
 
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{{IO:zh|StartTouch|since=EP2|nofgd=1|产生<code>OnStartTouch</code>输出}}
{{IO:zh|StartTouch|since=EP2|nofgd=1|产生<code>OnStartTouch</code>输出}}
{{IO:zh|EndTouch|since=EP2|nofgd=1|产生<code>OnEndTouch</code>输出}}<!--
{{IO:zh|EndTouch|since=EP2|nofgd=1|产生<code>OnEndTouch</code>输出}}<!--
-->{{#if:{{{notf2|}}}||{{IO|DisableAndEndTouch|since=TF2|禁用触发,就好像所有触碰该实体的实体都停止了触碰。{{tf2}} only.}}}}
-->{{#if:{{{notf2|}}}||{{I|DisableAndEndTouch|since=TF2|禁用触发,就好像所有触碰该实体的实体都停止了触碰。{{tf2}} only.}}}}
{{I EnableDisable:zh}}
{{I EnableDisable:zh}}

Latest revision as of 12:54, 21 April 2025

Hide the TF2 input with |notf2=1 BaseTrigger:

Toggle
将此固实体切换启用或禁用状态。
TouchTest  (in all games since Half-Life 2: Episode Two)
为了测试某些事物触发此实体是否正确的。会产生OnTouchingOnNotTouching输出。
StartTouch  (in all games since Half-Life 2: Episode Two) !FGD
产生OnStartTouch输出
EndTouch  (in all games since Half-Life 2: Episode Two) !FGD
产生OnEndTouch输出
DisableAndEndTouch  (in all games since Team Fortress 2)
禁用触发,就好像所有触碰该实体的实体都停止了触碰。Team Fortress 2 only.

EnableDisable/启动禁用:

Enable
Disable
启动/禁用此实体所具备的效果。同样会使实体消失。