Template:O Door: Difference between revisions
		
		
		
		
		
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		 Note:OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to the door itself.
Note:OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to the door itself.
		
	
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| {{minititle|BaseDoor}} | {{minititle|BaseDoor}} | ||
| {{ | {{O|OnClose| activator = the door itself if closed by player, if closed by Close input the activator of the input is used | ||
| {{ | |Fired when the door starts to close.}} | ||
| {{ | {{O|OnOpen| activator = the door itself if opened by player, if opened by Open or OpenAwayFrom input the activator of the input is used | ||
| {{ | |Fired when the door starts to open. | ||
| {{ | {{note|OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to the door itself.}}}} | ||
| {{O|OnFullyClosed| activator = player that closed the door | |||
| {{ | |Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}} | ||
| {{ | {{O|OnFullyOpen|ac-is-this=1|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}} | ||
| {{ | {{O|OnBlockedClosing| activator = entity that blocks the door | ||
| |Fired when the door has been blocked from closing.}} | |||
| {{O|OnBlockedOpening| activator = entity that blocks the door | |||
| |Fired when the door has been blocked from opening.}} | |||
| {{O|OnUnblockedClosing|ac-is-this=1|Fired when the door is no longer blocked from closing.}} | |||
| {{O|OnUnblockedOpening|ac-is-this=1|Fired when the door is no longer blocked from opening.}} | |||
| {{O|OnLockedUse|activator = caller = the player pressing use|caller=hide|Fired when the player tries to open the door but fails because it is locked.}}<noinclude> | |||
| [[Category:Output Templates|Door]] | |||
| </noinclude> | |||
Latest revision as of 01:13, 26 April 2025
BaseDoor:
- OnClose
- !activator = the door itself if closed by player, if closed by Close input the activator of the input is used
 !caller = this entity
 Fired when the door starts to close.
- OnOpen
- !activator = the door itself if opened by player, if opened by Open or OpenAwayFrom input the activator of the input is used
 !caller = this entity
 Fired when the door starts to open.
 Note:OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to the door itself.
Note:OnOpen/OnClose outputs fire twice if initiated by input. First time !activator is the activator of the input second time !activator is equal to the door itself.- OnFullyClosed
- !activator = player that closed the door
 !caller = this entity
 Fired when the door finishes closing. Reversed if Start Open flag is set.
- OnFullyOpen
- !activator = !caller = this entity
 Fired when the door finishes opening. Reversed if Start Open flag is set.
- OnBlockedClosing
- !activator = entity that blocks the door
 !caller = this entity
 Fired when the door has been blocked from closing.
- OnBlockedOpening
- !activator = entity that blocks the door
 !caller = this entity
 Fired when the door has been blocked from opening.
- OnUnblockedClosing
- !activator = !caller = this entity
 Fired when the door is no longer blocked from closing.
- OnUnblockedOpening
- !activator = !caller = this entity
 Fired when the door is no longer blocked from opening.
- OnLockedUse
- !activator = caller = the player pressing use
 Fired when the player tries to open the door but fails because it is locked.