Talk:$ambientocclusion: Difference between revisions

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:I've tested it myself, I used the existing Alyx facemap and modified the variables (as well are removed the $ambientocclusiontexture" string completely), and there was no noticeable difference.  If anybody else has any input on this, it'd be appreciated. --[[User:Glitchvid|Glitchvid]] 05:53, 10 June 2013 (PDT)
:I've tested it myself, I used the existing Alyx facemap and modified the variables (as well are removed the $ambientocclusiontexture" string completely), and there was no noticeable difference.  If anybody else has any input on this, it'd be appreciated. --[[User:Glitchvid|Glitchvid]] 05:53, 10 June 2013 (PDT)


:Support for this is obviously in L4D. Someone has told me SFM supports this (but with bugs), and judging by some VMT's I found on Github, Gmod also supports this. As for the HL2 games, none of them use this, so I doubt they support it. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 04:50, 18 May 2018 (UTC)
:Support for this is obviously in L4D. Someone has told me SFM supports this (but with bugs), and judging by some VMT's I found on Github, Gmod also supports this. As for the HL2 games, none of them use this, so I doubt they support it. Someone else just told me that CSGO and Portal 2 do NOT support this parameter. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 05:03, 18 May 2018 (UTC)
==Source Filmmaker==
==Source Filmmaker==


Looks like custom models in SFM appear transparent while AO is enabled. Adding the $ambientocclusion 1 to the vmt will fix some models (unsigned comment added 06:54, 27 July 2012 (UTC) by [[User:Cra0kalo]])
Looks like custom models in SFM appear transparent while AO is enabled. Adding the $ambientocclusion 1 to the vmt will fix some models (unsigned comment added 06:54, 27 July 2012 (UTC) by [[User:Cra0kalo]])

Latest revision as of 22:03, 17 May 2018

Support

has anybody tested this? anyone got any results with this?--Johnmagicson 04:13, 27 May 2009 (UTC)

I've tested it myself, I used the existing Alyx facemap and modified the variables (as well are removed the $ambientocclusiontexture" string completely), and there was no noticeable difference. If anybody else has any input on this, it'd be appreciated. --Glitchvid 05:53, 10 June 2013 (PDT)
Support for this is obviously in L4D. Someone has told me SFM supports this (but with bugs), and judging by some VMT's I found on Github, Gmod also supports this. As for the HL2 games, none of them use this, so I doubt they support it. Someone else just told me that CSGO and Portal 2 do NOT support this parameter. Pinsplash (talk) 05:03, 18 May 2018 (UTC)

Source Filmmaker

Looks like custom models in SFM appear transparent while AO is enabled. Adding the $ambientocclusion 1 to the vmt will fix some models (unsigned comment added 06:54, 27 July 2012 (UTC) by User:Cra0kalo)