Talk:Trigger catapult: Difference between revisions

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''Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met.''
''Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met.''
{{Unsigned|‎Ninjaofsauce}}
{{Unsigned|‎Ninjaofsauce}}
== Request : Debugging paragraph ==
After this entity becoming available in other games than just Portal 2 i think a debugging section is needed?
Either put debugging information on this page and/or refer to the Portal 2 - [[https://developer.valvesoftware.com/wiki/Faith_Plate#Debugging Faith Plate debugging/tips sections]].
Two reasons for my request :
# keyvalues regarding lower/upper threshold is NOT straightforward at all!
# the ingame console commands can help tremendously when debugging speed and trajectory of players and physic objects.
--Species3259 19:26, 28 April 2022 (PDT)

Latest revision as of 19:35, 28 April 2022

Seems to ignore Filter Name. Tried to make team specific and it worked for all players. Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met. Unsigned comment added by ‎Ninjaofsauce (talkcontribs) Always sign your posts with four tildes (~~~~)

Request : Debugging paragraph

After this entity becoming available in other games than just Portal 2 i think a debugging section is needed?

Either put debugging information on this page and/or refer to the Portal 2 - [Faith Plate debugging/tips sections].

Two reasons for my request :

  1. keyvalues regarding lower/upper threshold is NOT straightforward at all!
  2. the ingame console commands can help tremendously when debugging speed and trajectory of players and physic objects.

--Species3259 19:26, 28 April 2022 (PDT)