Talk:Trigger catapult: Difference between revisions

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(Trigger_Catapult ignores Filter Name,)
 
 
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Seems to ignore '''Filter Name.''' Tried to make team specific and it worked for all players.
Seems to ignore '''Filter Name.''' Tried to make team specific and it worked for all players.
''Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met.''
''Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met.''
{{Unsigned|‎Ninjaofsauce}}
== Request : Debugging paragraph ==
After this entity becoming available in other games than just Portal 2 i think a debugging section is needed?
Either put debugging information on this page and/or refer to the Portal 2 - [[https://developer.valvesoftware.com/wiki/Faith_Plate#Debugging Faith Plate debugging/tips sections]].
Two reasons for my request :
# keyvalues regarding lower/upper threshold is NOT straightforward at all!
# the ingame console commands can help tremendously when debugging speed and trajectory of players and physic objects.
--Species3259 19:26, 28 April 2022 (PDT)

Latest revision as of 19:35, 28 April 2022

Seems to ignore Filter Name. Tried to make team specific and it worked for all players. Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met. Unsigned comment added by ‎Ninjaofsauce (talkcontribs) Always sign your posts with four tildes (~~~~)

Request : Debugging paragraph

After this entity becoming available in other games than just Portal 2 i think a debugging section is needed?

Either put debugging information on this page and/or refer to the Portal 2 - [Faith Plate debugging/tips sections].

Two reasons for my request :

  1. keyvalues regarding lower/upper threshold is NOT straightforward at all!
  2. the ingame console commands can help tremendously when debugging speed and trajectory of players and physic objects.

--Species3259 19:26, 28 April 2022 (PDT)