Talk:Trigger catapult: Difference between revisions
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Ninjaofsauce (talk | contribs) (Trigger_Catapult ignores Filter Name,) |
Species3259 (talk | contribs) |
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(3 intermediate revisions by 2 users not shown) | |||
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Seems to ignore '''Filter Name.''' Tried to make team specific and it worked for all players. | Seems to ignore '''Filter Name.''' Tried to make team specific and it worked for all players. | ||
''Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met.'' | ''Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met.'' | ||
{{Unsigned|Ninjaofsauce}} | |||
== Request : Debugging paragraph == | |||
After this entity becoming available in other games than just Portal 2 i think a debugging section is needed? | |||
Either put debugging information on this page and/or refer to the Portal 2 - [[https://developer.valvesoftware.com/wiki/Faith_Plate#Debugging Faith Plate debugging/tips sections]]. | |||
Two reasons for my request : | |||
# keyvalues regarding lower/upper threshold is NOT straightforward at all! | |||
# the ingame console commands can help tremendously when debugging speed and trajectory of players and physic objects. | |||
--Species3259 19:26, 28 April 2022 (PDT) |
Latest revision as of 19:35, 28 April 2022
Seems to ignore Filter Name. Tried to make team specific and it worked for all players. Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met. —Unsigned comment added by Ninjaofsauce (talk • contribs) Always sign your posts with four tildes (~~~~)
Request : Debugging paragraph
After this entity becoming available in other games than just Portal 2 i think a debugging section is needed?
Either put debugging information on this page and/or refer to the Portal 2 - [Faith Plate debugging/tips sections].
Two reasons for my request :
- keyvalues regarding lower/upper threshold is NOT straightforward at all!
- the ingame console commands can help tremendously when debugging speed and trajectory of players and physic objects.
--Species3259 19:26, 28 April 2022 (PDT)