Prop floor ball button: Difference between revisions

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(Document Suppress Animation)
 
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[[File:prop_floor_ball_button.png|right|thumb|Model of the prop_floor_ball_button.]]
[[File:prop_floor_ball_button.png|right|thumb|Model of the prop_floor_ball_button.]]


{{Portal2 point|prop_floor_ball_button}}  
{{this is a|model entity|game=Portal 2|name=prop_floor_ball_button}}  


==Entity description==
It is a floor button which is only activated by a [[prop_weighted_cube]] that is set to Cube Type = Sphere.
It is a floor button which is only activated by a [[prop_weighted_cube]] that is set to Cube Type {{=}} Sphere.


==Keyvalues==
==Keyvalues==
{{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV|SuppressAnimSounds|intn=SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}}
{{KV Angles}}


==Inputs==
==Inputs==
{{IO|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}}
{{I|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}}
{{IO|PressOut|Unpress the button, sending it to the top position.}}
{{I|PressOut|Unpress the button, sending it to the top position.}}
{{I Targetname}}
{{I Parentname}}


==Outputs==
==Outputs==
{{IO|OnPressed|Called when the button has been pressed.}}
{{O|OnPressed|Called when the button has been pressed.}}
{{IO|OnUnPressed|Called when the button has been unpressed.}}
{{O|OnUnPressed|Called when the button has been unpressed.}}
{{O Targetname}}
 
[[Category:Prop entities|floor ball button]]

Latest revision as of 05:12, 6 June 2025

Model of the prop_floor_ball_button.

prop_floor_ball_button is a model entity available in Portal 2 Portal 2.

It is a floor button which is only activated by a prop_weighted_cube that is set to Cube Type = Sphere.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

SuppressAnimSounds (SuppressAnimSounds) <boolean> !FGD
Prevent the button from playing any sounds.

Inputs

PressIn
Activate the button as if it was pressed, sending it to the bottom position.
PressOut
Unpress the button, sending it to the top position.

Outputs

OnPressed
Called when the button has been pressed.
OnUnPressed
Called when the button has been unpressed.