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Bot hint teleporter exit: Difference between revisions

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{{tf2 point|bot_hint_teleporter_exit}}
{{TF2 topicon}}
{{CD|CTFBotHintTeleporterExit|file1=tf_bot_hint_teleporter_exit.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=bot_hint_teleporter_exit}} Used to show Engineer bots where a previously unknown, but also great spot to build a teleporter exit is at. Required for MvM Engineer bots, or they'll not be able to build teleporters when a MvM Mission maker does so.


==Entity description==
This entity is to be used in conjuction with [[bot_hint_engineer_nest]] and [[bot_hint_sentrygun]]. All three entities must share the same targetname in order to be associated with each other.
Used to show bots a good place to build a teleporter exit.


This entity is used in conjuction with [[bot_hint_engineer_nest]] and [[bot_hint_sentrygun]]. All three entities must share the same targetname in order to be associated with each other.
== Keyvalues ==
 
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV EnableDisable}}
{{KV EnableDisable}}
{{KV|Team|choices|Team}}
:* 2 : Red
:* 3 : Blue


==Inputs==
== Inputs ==
{{I Targetname}}
{{I Angles}}
{{I EnableDisable}}
{{I EnableDisable}}


==Outputs==
 
{{O Targetname}}
== See also ==
* [[bot_hint_engineer_nest]]
* [[bot_hint_sentrygun]]

Latest revision as of 14:56, 25 September 2024

C++ Class hierarchy
CTFBotHintTeleporterExit
CBaseTFBotHintEntity
CPointEntity
CBaseEntity
C++ tf_bot_hint_teleporter_exit.cpp

bot_hint_teleporter_exit is a point entity available in Team Fortress 2 Team Fortress 2. Used to show Engineer bots where a previously unknown, but also great spot to build a teleporter exit is at. Required for MvM Engineer bots, or they'll not be able to build teleporters when a MvM Mission maker does so.

This entity is to be used in conjuction with bot_hint_engineer_nest and bot_hint_sentrygun. All three entities must share the same targetname in order to be associated with each other.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


See also