Playvol: Difference between revisions
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Note:If you omit the file extension, it will also works if the file is a .wav sound.
Warning:If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.
Joheskiller (talk | contribs) (Created page with "{{DISPLAYTITLE:playvol}} {{syntax|playvol <sound_name> <volume>}} Play a sound at a specified volume where "<code>sound_name</code>" is the specified sound with the path from...") |
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{{ | {{this is a|console command|name=playvol}} | ||
{{syntax|playvol <sound_name> <volume>}} | {{syntax|playvol <sound_name> <volume>}} | ||
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{{warning|If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.}} | {{warning|If you trigger this command from a map in Hammer editor, never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor in order to recover your map.}} | ||
Latest revision as of 17:57, 7 January 2024
playvol
is a console command available in all Source games.
Syntax: playvol <sound_name> <volume>
Play a sound at a specified volume where "sound_name
" is the specified sound with the path from <sound/> and where "volume
" is between "0.0" and "1.0"
Example:
playvol "common\stuck1.wav" "0.8"
will play the sound "stuck1.wav" in the folder "sound/common/" at the volume of 0.8

