Dota 2 Workshop Tools/Scripting/API/CDOTABaseGameMode.SetCustomXPRequiredToReachNextLevel: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void SetCustomXPRequiredToReachNextLevel(handle ''hTable'') ''' | ''' void SetCustomXPRequiredToReachNextLevel(handle ''hTable'') ''' | ||
''Allows definition of a ''table'' of hero XP values.'' | ''Allows definition of a ''table'' of hero XP values.'' | ||
== Parameters == | == Parameters == | ||
Line 22: | Line 19: | ||
| No Description Set | | No Description Set | ||
|} | |} | ||
== Examples == | == Examples == | ||
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end | end | ||
</source> | </source> | ||
[[Category:Dota2Function]] | |||
[[Category:CDOTABaseGameMode]] |
Latest revision as of 09:02, 21 January 2024

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January 2024


January 2024

Function Description
void SetCustomXPRequiredToReachNextLevel(handle hTable)
Allows definition of a table of hero XP values.
Parameters
Type | Name | Description |
---|---|---|
handle | hTable | No Description Set |
Examples
The following example demonstrates the SetCustomXPRequiredToReachNextLevel function inside addon_game_mode.lua
function CAddonTemplateGameMode:InitGameMode()
local mode = GameRules:GetGameModeEntity()
XP_PER_LEVEL_TABLE = {
0, -- 1
200, -- 2
500, -- 3
900, -- 4
1400, -- 5
2000, -- 6
2640, -- 7
3300, -- 8
3980, -- 9
4680, -- 10
5400, -- 11
6140, -- 12
7340, -- 13
8565, -- 14
9815, -- 15
11090, -- 16
12390, -- 17
13715, -- 18
15115, -- 19
16605, -- 20
18205, -- 21
20105, -- 22
22305, -- 23
24805, -- 24
27500 -- 25
}
mode:SetCustomXPRequiredToReachNextLevel(XP_PER_LEVEL_TABLE)
end