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''<nowiki>[this document is intended as a reference template for mod information pages.  it is by no means a requirement to follow this document, but it will serve to reinforce a consistent display of content.]</nowiki>''
{{Orphan|date=January 2024}}


{{AlphaModSmall|engine=Source|download=}}
{{ModStatus|status=dead|engine=Source|download=}}
<!-- See [[Category talk:HL2 Third Party Mods]] for info on using the above. -->


==Overview==
== Resident Evil:Twilight ==
Start with a mod description. This should be a general overview of what the mod is and maybe what sets it apart from other mods in its genre. This is broad information and can include what the mod is now as well as what is intended for the future.
[[File:Map1.jpg|thumb|300px|Resident Evil: Twilight -Raccoon Forrest]]
[[File:Map2.jpg|thumb|300px|Resident Evil: Twilight -Raccoon Forrest]]
 
The streets are empty, dusty and dry.
After strange appearances and incidents have flashed through the press, frightening the entire population of Raccoon City, everything happened hit by hit. Citizens disappeared.
The number of victims of brutal assassinations increased rapidly. The police couldn't do anything. Three days later – everything was different…
 
Two young men are driving through the wilderness. The road is old and rarely used.
The only intact route after the police jammed the Arklay pass.
Destination: Raccoon City – Marble River
 
Alec Baker and John Derosso didn't realise that no cars were coming from the opposite direction, nor any local radio stations were reachable. Alec's well planed bachelor resignation at Marble River near Raccoon City should uncover as a nightmare which would
change their two lives – or terminate them.
 
----
 
Dive into the deep universe of Resident Evil: Twilight and return to the scenery where everything began. Engage deeper into the horror of Raccoon City than you ever did before. Explore new environments like Raccoon Fields, a small suburb near Raccoon City, and fight against new "bio-weapons" of the Umbrella-Corp.
Experience a completely new single-player story or defeat your opponents in the multiplayer mode.
 
And finally....survive the nightmare of [http://www.evilmod.de Resident Evil: Twilight]


==Features==
==Features==
* a quick list of features
* Completely new single player experience
* bulleted lists are always nice
* Inventory system to collect items and weapons
* they give the viewer a quick overview of what is in the mod
* Weapon modifications possible (Added grenade launcher/target systems)
* you don't need to list every minute feature here
* Work with NPCs together to survive
 
==Multiplayer Features/Modes==
[[File:Beretta.jpg|thumb|300px|Resident Evil: Twilight -Beretta92]]
[[File:Dogs.jpg|thumb|300px|Resident Evil: Twilight -Cerberrus]]
* Deathmatch: Simple Deatmatch
* Team Deathmatch: Simple Team Deathmatch
* TBTA: Take Back The Antidote. One infectet Team tries to get the Antidote from the other Team who must protect it.
* Coop: Play the Singleplayer mode or new episodes with your friends together


==Media==
==Media==
Screenshots, movies, whatever. We are almost requiring media for a mod to be listed- it's not a steadfast rule, but it's a good idea of when to decide to make your mod's page.
 
More Media can be found on [http://www.evilmod.de Evilmod.de]


==History==
==History==
A brief history of the mod.  How long has it been around, what kind of changes has it gone through, what problems had to be overcome.  You know.  Whatever. If you want it.


==Team==
Coming soon...
Some information about the mod team.
 
==Moonlight Interactive==
 
Resident Evil: Twilight is developed by Moonlight Interactive a group of developers, who want to bring the great atmosphere and the gameplay of Resident Evil back to the computer. The Team of Moonlight Interactive have already developed a Mod for Half-life².
 
Short Information about the Team:
 
* Multinational Team (From Germany/England/USA)
* Experienced in-game design/developing (Half-Life 1/FarCry)
* Well organised via SVN systems
 
----
 
Projects of the '''Moonlight Interactive Team''':
 
* Resident Evil: Twilight - [http://www.evilmod.de Homepage]
* Army Mod - [http://moonlight-interactive.sponsored.by.clanserver4u.de/armymod/ Homepage]
* Unreal-Life - [http://moonlight-interactive.sponsored.by.clanserver4u.de/unreal-life/ Homepage]
* Twilight Parallax Mod - [http://moonlight-interactive.sponsored.by.clanserver4u.de/parallax/index.php Homepage]


==Other info==
==Other info==
* links to the official site
* [http://www.evilmod.de Resident Evil: Twilight Main Page]
* links to mod specific tutorials on the wiki and externally
* [http://evilmod.sponsored.by.clanserver4u.de/board/ Resident Evil: Twilight Forums]
* mod specific forums
* [http://mods.moddb.com/5188/resident-evil-twilight/ Resident Evil: Twilight on MODDB]
* etc
 
* <nowiki>{{moddb|Moddb ID Number, creates Moddb link}}</nowiki>
----
''There are other sections, like Plot (for singleplayer games), and Help Wanted, etc, that will occasionally be appropriate as well.''
 
[[Category:HL2 Third Party Mods]][[Category:HL1 Third Party Mods]]
We're still searching for experienced modders in the following duties:
 
* HL² Coding
* Character Design
* Modeling Character/Weapons
 
If you're interested just [http://web1.sevenofnine.hosting-server.cc/evilmod/view/base.php?site=contact&class=jobs&changelang=eng contact us].

Latest revision as of 12:21, 8 January 2024

Skull and crossbones.png

This mod for Source is no longer being developed.

Resident Evil:Twilight

Resident Evil: Twilight -Raccoon Forrest
Resident Evil: Twilight -Raccoon Forrest

The streets are empty, dusty and dry. After strange appearances and incidents have flashed through the press, frightening the entire population of Raccoon City, everything happened hit by hit. Citizens disappeared. The number of victims of brutal assassinations increased rapidly. The police couldn't do anything. Three days later – everything was different…

Two young men are driving through the wilderness. The road is old and rarely used. The only intact route after the police jammed the Arklay pass. Destination: Raccoon City – Marble River

Alec Baker and John Derosso didn't realise that no cars were coming from the opposite direction, nor any local radio stations were reachable. Alec's well planed bachelor resignation at Marble River near Raccoon City should uncover as a nightmare which would change their two lives – or terminate them.


Dive into the deep universe of Resident Evil: Twilight and return to the scenery where everything began. Engage deeper into the horror of Raccoon City than you ever did before. Explore new environments like Raccoon Fields, a small suburb near Raccoon City, and fight against new "bio-weapons" of the Umbrella-Corp. Experience a completely new single-player story or defeat your opponents in the multiplayer mode.

And finally....survive the nightmare of Resident Evil: Twilight

Features

  • Completely new single player experience
  • Inventory system to collect items and weapons
  • Weapon modifications possible (Added grenade launcher/target systems)
  • Work with NPCs together to survive

Multiplayer Features/Modes

Resident Evil: Twilight -Beretta92
Resident Evil: Twilight -Cerberrus
  • Deathmatch: Simple Deatmatch
  • Team Deathmatch: Simple Team Deathmatch
  • TBTA: Take Back The Antidote. One infectet Team tries to get the Antidote from the other Team who must protect it.
  • Coop: Play the Singleplayer mode or new episodes with your friends together

Media

More Media can be found on Evilmod.de

History

Coming soon...

Moonlight Interactive

Resident Evil: Twilight is developed by Moonlight Interactive a group of developers, who want to bring the great atmosphere and the gameplay of Resident Evil back to the computer. The Team of Moonlight Interactive have already developed a Mod for Half-life².

Short Information about the Team:

  • Multinational Team (From Germany/England/USA)
  • Experienced in-game design/developing (Half-Life 1/FarCry)
  • Well organised via SVN systems

Projects of the Moonlight Interactive Team:

Other info


We're still searching for experienced modders in the following duties:

  • HL² Coding
  • Character Design
  • Modeling Character/Weapons

If you're interested just contact us.