Talk:Npc fisherman: Difference between revisions
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I've been wondering how to use the fisherman in a normal HL2 map level or SP mod. Doable? I see the article mentions he may be a barney clone. Makes me wonder if I could just clone the barney code and have it point at the fisherman model instead of barney. --[[User:Holtt|Holtt]] | I've been wondering how to use the fisherman in a normal HL2 map level or SP mod. Doable? I see the article mentions he may be a barney clone. Makes me wonder if I could just clone the barney code and have it point at the fisherman model instead of barney. --[[User:Holtt|Holtt]] | ||
what you could do is try to run the lostcoast bsp on hl2 and see if that works...most of it is just scripting so if npc_fisherman doesn't work...you could easily make a clone (like Odessa...has no ent himself)—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 13:39, 29 Dec 2005 (PST) |
Latest revision as of 14:40, 29 December 2005
I've been wondering how to use the fisherman in a normal HL2 map level or SP mod. Doable? I see the article mentions he may be a barney clone. Makes me wonder if I could just clone the barney code and have it point at the fisherman model instead of barney. --Holtt
what you could do is try to run the lostcoast bsp on hl2 and see if that works...most of it is just scripting so if npc_fisherman doesn't work...you could easily make a clone (like Odessa...has no ent himself)—ts2do (Talk | @) 13:39, 29 Dec 2005 (PST)