Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetSteamID: Difference between revisions
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{{ | {{Dead end|date=January 2024}} | ||
== Function Description == | == Function Description == | ||
''' unsigned GetSteamID( int ''iPlayerID'' ) ''' | |||
''' unsigned GetSteamID(int ''iPlayerID'') ''' | |||
''Return player's steamID64'' | ''Return player's steamID64'' | ||
== Parameters == | == Parameters == | ||
Line 25: | Line 20: | ||
== Returns == | == Returns == | ||
''unsigned'' - | ''unsigned'' - userdata | ||
== Notes == | |||
If you need to handle the 64 bit SteamID in Lua, it may be helpful to convert it to a string with: | |||
<source lang="lua">local steamId64 = tostring(PlayerResource:GetSteamID(PlayerID))</source> | |||
More information about the SteamID can be found here: | |||
* https://developer.valvesoftware.com/wiki/SteamID | |||
* http://whatsmysteamid.azurewebsites.net/ | |||
[[Category:Dota2Function]] | |||
[[Category:CDOTA_PlayerResource]] |
Latest revision as of 09:33, 21 January 2024

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January 2024


January 2024
Function Description
unsigned GetSteamID( int iPlayerID )
Return player's steamID64
Parameters
Type | Name | Description |
---|---|---|
int | iPlayerID | No Description Set |
Returns
unsigned - userdata
Notes
If you need to handle the 64 bit SteamID in Lua, it may be helpful to convert it to a string with:
local steamId64 = tostring(PlayerResource:GetSteamID(PlayerID))
More information about the SteamID can be found here: