Dota 2 Workshop Tools/Scripting/API/GridNav.GetAllTreesAroundPoint: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' table GetAllTreesAroundPoint(Vector ''Vector_1'', float ''float_2'', bool ''bool_3'') ''' | ''' table GetAllTreesAroundPoint(Vector ''Vector_1'', float ''float_2'', bool ''bool_3'') ''' | ||
''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).'' | ''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).'' | ||
;Example | ;Example | ||
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''table'' - No Description Set | ''table'' - No Description Set | ||
[[Category:Dota2Function]] | |||
[[Category:GridNav]] |
Latest revision as of 10:00, 21 January 2024

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January 2024


January 2024

Function Description
table GetAllTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3)
Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).
- Example
function GridNav:GetAllTreesAroundPoint( Vector_1, float_2, bool_3 ) end
Parameters
Type | Name | Description |
---|---|---|
Vector | Vector_1 | No Description Set |
float | float_2 | No Description Set |
bool | bool_3 | No Description Set |
Returns
table - No Description Set