Dota 2 Workshop Tools/Scripting/API/GridNav.GetAllTreesAroundPoint: Difference between revisions

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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:GridNav]]


== Function Description ==
== Function Description ==


''' table GetAllTreesAroundPoint(Vector ''Vector_1'', float ''float_2'', bool ''bool_3'') '''
''' table GetAllTreesAroundPoint(Vector ''Vector_1'', float ''float_2'', bool ''bool_3'') '''


''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).''
''Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).''


;Example
;Example
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''table'' - No Description Set
''table'' - No Description Set
[[Category:Dota2Function]]
[[Category:GridNav]]

Latest revision as of 10:00, 21 January 2024

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January 2024
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Function Description

table GetAllTreesAroundPoint(Vector Vector_1, float float_2, bool bool_3)

Returns a table full of tree HSCRIPTS (vPosition, flRadius, bFullCollision).

Example
function GridNav:GetAllTreesAroundPoint( Vector_1, float_2, bool_3 ) end

Parameters

Type Name Description
Vector Vector_1 No Description Set
float float_2 No Description Set
bool bool_3 No Description Set

Returns

table - No Description Set