$forceexpensive: Difference between revisions
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(Created page with "This forces water to render itself as expensive, regardless of the map's water_lod_control or the user's settings. See $forcecheap for the opposite effect.") |
(Redirected page to Water (shader)#Reflection/Refraction) |
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#REDIRECT [[Water (shader)#Reflection/Refraction]] | |||
Latest revision as of 09:39, 12 July 2018
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