$forcecheap: Difference between revisions

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(Created page with "This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use $envmap. Refracti...")
 
 
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This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use [[$envmap]]. Refraction is assumed to be opaquely the water fog color.
#REDIRECT [[Water (shader)#Reflection/Refraction]]
 
See [[$forceenpensive]] for the opposite effect.

Latest revision as of 09:39, 12 July 2018