Dota 2 Workshop Tools/Scripting/API/CPhysicsComponent.ExpensiveInstantRayCast: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' bool ExpensiveInstantRayCast(Vector ''Vector_1'', Vector ''Vector_2'', handle ''handle_3'') ''' | ''' bool ExpensiveInstantRayCast(Vector ''Vector_1'', Vector ''Vector_2'', handle ''handle_3'') ''' | ||
''Do an instant (i.e. blocking) Ray Cast. Will do a handle/queue version later. Don't plan to use this for real!'' | ''Do an instant (i.e. blocking) Ray Cast. Will do a handle/queue version later. Don't plan to use this for real!'' | ||
== Parameters == | == Parameters == | ||
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''bool'' - No Description Set | ''bool'' - No Description Set | ||
[[Category:Dota2Function]] | |||
[[Category:CPhysicsComponent]] |
Latest revision as of 09:39, 21 January 2024

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January 2024


January 2024

Function Description
bool ExpensiveInstantRayCast(Vector Vector_1, Vector Vector_2, handle handle_3)
Do an instant (i.e. blocking) Ray Cast. Will do a handle/queue version later. Don't plan to use this for real!
Parameters
Type | Name | Description |
---|---|---|
Vector | Vector_1 | No Description Set |
Vector | Vector_2 | No Description Set |
handle | handle_3 | No Description Set |
Returns
bool - No Description Set