Dota 2 Workshop Tools/Scripting/API/CEnvProjectedTexture.SetFarRange: Difference between revisions
< Dota 2 Workshop Tools | Scripting | API
Jump to navigation
Jump to search
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
Thunder4ik (talk | contribs) m (clean up, added deadend tag) |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Dead end|date=January 2024}} | ||
{{Note|This page is automatically generated. Any changes may be overwritten}} | |||
== Function Description == | == Function Description == | ||
''' void SetFarRange(float ''flRange'') ''' | ''' void SetFarRange(float ''flRange'') ''' | ||
''Set light maximum range'' | ''Set light maximum range'' | ||
== Parameters == | == Parameters == | ||
| Line 22: | Line 18: | ||
| No Description Set | | No Description Set | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:CEnvProjectedTexture]] | |||
Latest revision as of 09:39, 21 January 2024
This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024
January 2024
Function Description
void SetFarRange(float flRange)
Set light maximum range
Parameters
| Type | Name | Description |
|---|---|---|
| float | flRange | No Description Set |