Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.GetPlayerOwnerID: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' int GetPlayerOwnerID() ''' | ''' int GetPlayerOwnerID() ''' | ||
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''Get the owner player ID for this unit.'' | ''Get the owner player ID for this unit.'' | ||
It is recommended that instead of this function you use GetOwner():GetPlayerID(). Units summoned in LUA will return -1 for :GetPlayerOwnerID(), but with GetOwner():GetPlayerID() it will correctly return the owners player ID | |||
== Returns == | |||
''int'' - The owning players ID (0-9) If none is found than it will return -1 | |||
[[Category:Dota2Function]] | |||
[[Category:CDOTA_BaseNPC]] | |||
Latest revision as of 09:11, 21 January 2024

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January 2024


January 2024

Function Description
int GetPlayerOwnerID()
Get the owner player ID for this unit.
It is recommended that instead of this function you use GetOwner():GetPlayerID(). Units summoned in LUA will return -1 for :GetPlayerOwnerID(), but with GetOwner():GetPlayerID() it will correctly return the owners player ID
Returns
int - The owning players ID (0-9) If none is found than it will return -1