Dota 2 Workshop Tools/Scripting/API/Global.UTIL ResetMessageText: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
 
m (clean up, added deadend tag)
 
Line 1: Line 1:
{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:Global]]


== Function Description ==
== Function Description ==


''' void UTIL_ResetMessageText(int ''playerId'') '''
''' void UTIL_ResetMessageText(int ''playerId'') '''


''Resets the message text for the player''
''Resets the message text for the player''


== Parameters ==
== Parameters ==
Line 22: Line 19:
|  
|  
|}
|}
[[Category:Dota2Function]]
[[Category:Global]]

Latest revision as of 10:00, 21 January 2024

Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void UTIL_ResetMessageText(int playerId)

Resets the message text for the player

Parameters

Type Name Description
int playerId