Dota 2 Workshop Tools/Scripting/API/CDOTA MapTree.CutDownRegrowAfter: Difference between revisions

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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:CDOTA_MapTree]]


== Function Description ==
== Function Description ==


''' void CutDownRegrowAfter(float ''RegrowAfter'', int ''TeamNumberKnownTo '') '''
''' void CutDownRegrowAfter(float ''RegrowAfter'', int ''TeamNumberKnownTo '') '''


''Cuts down this tree.  Regrow it after some time''
''Cuts down this tree.  Regrow it after some time''


== Parameters ==
== Parameters ==
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| Team number to see it.  -1 for no team
| Team number to see it.  -1 for no team
|}
|}
[[Category:Dota2Function]]
[[Category:CDOTA_MapTree]]

Latest revision as of 09:29, 21 January 2024

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January 2024
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Function Description

void CutDownRegrowAfter(float RegrowAfter, int TeamNumberKnownTo )

Cuts down this tree. Regrow it after some time

Parameters

Type Name Description
float RegrowAfter number of seconds until this tree regrows
int TeamNumberKnownTo Team number to see it. -1 for no team